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This allows keeping the VertexAttrib* calls asynchronous. Another option would be to do the validation in the apply() function, but that'd require us passing an unnecessary channel around and add extra synchronization. The counterpart of this is that it has to be updated when the context changes, but that's less problem. |
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.. | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
lib.rs | ||
webgl_paint_thread.rs |