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* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
64 lines
1.8 KiB
Rust
64 lines
1.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::cell::Cell;
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use dom_struct::dom_struct;
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use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::globalscope::GlobalScope;
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#[dom_struct]
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pub struct GamepadButton {
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reflector_: Reflector,
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pressed: Cell<bool>,
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touched: Cell<bool>,
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value: Cell<f64>,
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}
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impl GamepadButton {
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pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
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Self {
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reflector_: Reflector::new(),
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pressed: Cell::new(pressed),
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touched: Cell::new(touched),
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value: Cell::new(0.0),
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}
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}
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pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> DomRoot<GamepadButton> {
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reflect_dom_object(
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Box::new(GamepadButton::new_inherited(pressed, touched)),
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global,
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)
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}
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}
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impl GamepadButtonMethods for GamepadButton {
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
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fn Pressed(&self) -> bool {
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self.pressed.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
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fn Touched(&self) -> bool {
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self.touched.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
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fn Value(&self) -> Finite<f64> {
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Finite::wrap(self.value.get())
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}
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}
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impl GamepadButton {
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pub fn update(&self, pressed: bool, touched: bool, value: f64) {
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self.pressed.set(pressed);
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self.touched.set(touched);
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self.value.set(value);
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}
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}
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