servo/components/script/dom/webglprogram.rs
Simon Sapin aa15dc269f Remove use of unstable box syntax.
http://www.robohornet.org gives a score of 101.36 on master,
and 102.68 with this PR. The latter is slightly better,
but probably within noise level.
So it looks like this PR does not affect DOM performance.

This is expected since `Box::new` is defined as:

```rust
impl<T> Box<T> {
    #[inline(always)]
    pub fn new(x: T) -> Box<T> {
        box x
    }
}
```

With inlining, it should compile to the same as box syntax.
2017-10-16 17:16:20 +02:00

326 lines
11 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender, WebGLParameter, WebGLProgramId, WebGLResult};
use canvas_traits::webgl::webgl_channel;
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::{DomRoot, MutNullableDom};
use dom::bindings::str::DOMString;
use dom::webglactiveinfo::WebGLActiveInfo;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
use dom::webglshader::WebGLShader;
use dom::window::Window;
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
id: WebGLProgramId,
is_deleted: Cell<bool>,
link_called: Cell<bool>,
linked: Cell<bool>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
}
impl WebGLProgram {
fn new_inherited(renderer: WebGLMsgSender,
id: WebGLProgramId)
-> WebGLProgram {
WebGLProgram {
webgl_object: WebGLObject::new_inherited(),
id: id,
is_deleted: Cell::new(false),
link_called: Cell::new(false),
linked: Cell::new(false),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
renderer: renderer,
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLProgram>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLProgramId)
-> DomRoot<WebGLProgram> {
reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
window,
WebGLProgramBinding::Wrap)
}
}
impl WebGLProgram {
pub fn id(&self) -> WebGLProgramId {
self.id
}
/// glDeleteProgram
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
if let Some(shader) = self.fragment_shader.get() {
shader.decrement_attached_counter();
}
if let Some(shader) = self.vertex_shader.get() {
shader.decrement_attached_counter();
}
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn is_linked(&self) -> bool {
self.linked.get()
}
/// glLinkProgram
pub fn link(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.linked.set(false);
self.link_called.set(true);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
self.linked.set(true);
self.renderer.send(WebGLCommand::LinkProgram(self.id)).unwrap();
Ok(())
}
/// glUseProgram
pub fn use_program(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !self.linked.get() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(WebGLCommand::UseProgram(self.id)).unwrap();
Ok(())
}
/// glValidateProgram
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
Ok(())
}
/// glAttachShader
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() || shader.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
}
};
// TODO(emilio): Differentiate between same shader already assigned and other previous
// shader.
if shader_slot.get().is_some() {
return Err(WebGLError::InvalidOperation);
}
shader_slot.set(Some(shader));
shader.increment_attached_counter();
self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
Ok(())
}
/// glDetachShader
pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
}
};
match shader_slot.get() {
Some(ref attached_shader) if attached_shader.id() != shader.id() =>
return Err(WebGLError::InvalidOperation),
None =>
return Err(WebGLError::InvalidOperation),
_ => {}
}
shader_slot.set(None);
shader.decrement_attached_counter();
self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
Ok(())
}
/// glBindAttribLocation
pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("gl_") || name.starts_with("webgl") || name.starts_with("_webgl_") {
return Err(WebGLError::InvalidOperation);
}
self.renderer
.send(WebGLCommand::BindAttribLocation(self.id, index, String::from(name)))
.unwrap();
Ok(())
}
pub fn get_active_uniform(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetActiveUniform(self.id, index, sender))
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)|
WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
}
/// glGetActiveAttrib
pub fn get_active_attrib(&self, index: u32) -> WebGLResult<DomRoot<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetActiveAttrib(self.id, index, sender))
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)|
WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
}
/// glGetAttribLocation
pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("gl_") {
return Err(WebGLError::InvalidOperation);
}
if name.starts_with("webgl") || name.starts_with("_webgl_") {
return Ok(None);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetAttribLocation(self.id, String::from(name), sender))
.unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetUniformLocation
pub fn get_uniform_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
// Check if the name is reserved
if name.starts_with("webgl") || name.starts_with("_webgl_") {
return Ok(None);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetUniformLocation(self.id, String::from(name), sender))
.unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetProgramInfoLog
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
_ => false
};
if !shaders_compiled {
return Ok("One or more shaders failed to compile".to_string());
}
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetProgramParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetProgramParameter(self.id, param_id, sender)).unwrap();
receiver.recv().unwrap()
}
}
impl Drop for WebGLProgram {
fn drop(&mut self) {
self.delete();
}
}