servo/components/style/values/generics/motion.rs
Boris Chiou 2fef5d1a17 style: Add at <position> into ray() in style system
We reuse PositionOrAuto here, and let "auto" represent the situation when the
author omits "at <position>" because it has a special meaning.

https://drafts.fxtf.org/motion-1/#valdef-ray-at-position

Note: No need to update css/motion/parsing/offset-path-parsing-valid.html
because Blink added some to the upstream repo already.

Differential Revision: https://phabricator.services.mozilla.com/D179860
2023-11-24 08:57:14 +01:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Generic types for CSS Motion Path.
use crate::values::animated::ToAnimatedZero;
use crate::values::generics::position::{GenericPosition, GenericPositionOrAuto};
use crate::values::specified::SVGPathData;
use std::fmt::{self, Write};
use style_traits::{CssWriter, ToCss};
/// The <size> in ray() function.
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-size
#[allow(missing_docs)]
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
Parse,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(u8)]
pub enum RaySize {
ClosestSide,
ClosestCorner,
FarthestSide,
FarthestCorner,
Sides,
}
/// The `ray()` function, `ray( [ <angle> && <size> && contain? && [at <position>]? ] )`
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToComputedValue,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct GenericRayFunction<Angle, Position> {
/// The bearing angle with `0deg` pointing up and positive angles
/// representing clockwise rotation.
pub angle: Angle,
/// Decide the path length used when `offset-distance` is expressed
/// as a percentage.
pub size: RaySize,
/// Clamp `offset-distance` so that the box is entirely contained
/// within the path.
#[animation(constant)]
pub contain: bool,
/// The "at <position>" part. If omitted, we use auto to represent it.
pub position: GenericPositionOrAuto<Position>,
}
pub use self::GenericRayFunction as RayFunction;
impl<Angle, Position> ToCss for RayFunction<Angle, Position>
where
Angle: ToCss,
Position: ToCss,
{
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: Write,
{
self.angle.to_css(dest)?;
if !matches!(self.size, RaySize::ClosestSide) {
dest.write_char(' ')?;
self.size.to_css(dest)?;
}
if self.contain {
dest.write_str(" contain")?;
}
if !matches!(self.position, GenericPositionOrAuto::Auto) {
dest.write_str(" at ")?;
self.position.to_css(dest)?;
}
Ok(())
}
}
/// The offset-path value.
///
/// https://drafts.fxtf.org/motion-1/#offset-path-property
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
Deserialize,
MallocSizeOf,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C, u8)]
pub enum GenericOffsetPath<RayFunction> {
// We could merge SVGPathData into ShapeSource, so we could reuse them. However,
// we don't want to support other value for offset-path, so use SVGPathData only for now.
/// Path value for path(<string>).
#[css(function)]
Path(SVGPathData),
/// ray() function, which defines a path in the polar coordinate system.
/// Use Box<> to make sure the size of offset-path is not too large.
#[css(function)]
Ray(Box<RayFunction>),
/// None value.
#[animation(error)]
None,
// Bug 1186329: Implement <basic-shape>, <geometry-box>, and <url>.
}
pub use self::GenericOffsetPath as OffsetPath;
impl<Ray> OffsetPath<Ray> {
/// Return None.
#[inline]
pub fn none() -> Self {
OffsetPath::None
}
}
impl<Ray> ToAnimatedZero for OffsetPath<Ray> {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Err(())
}
}
/// The offset-position property, which specifies the offset starting position that is used by the
/// <offset-path> functions if they dont specify their own starting position.
///
/// https://drafts.fxtf.org/motion-1/#offset-position-property
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Copy,
Debug,
Deserialize,
MallocSizeOf,
Parse,
PartialEq,
Serialize,
SpecifiedValueInfo,
ToAnimatedValue,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C, u8)]
pub enum GenericOffsetPosition<H, V> {
/// The element does not have an offset starting position.
Normal,
/// The offset starting position is the top-left corner of the box.
Auto,
/// The offset starting position is the result of using the <position> to position a 0x0 object
/// area within the boxs containing block.
Position(
#[css(field_bound)]
#[parse(field_bound)]
GenericPosition<H, V>,
),
}
pub use self::GenericOffsetPosition as OffsetPosition;
impl<H, V> OffsetPosition<H, V> {
/// Returns the initial value, auto.
#[inline]
pub fn auto() -> Self {
Self::Auto
}
}