servo/ports/glutin/headed_window.rs
2019-05-22 09:55:41 +02:00

540 lines
21 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! A glutin window implementation.
use crate::app;
use crate::context::GlContext;
use crate::keyutils::keyboard_event_from_winit;
use crate::window_trait::{WindowPortsMethods, LINE_HEIGHT};
use euclid::{TypedPoint2D, TypedScale, TypedSize2D, TypedVector2D};
use gleam::gl;
use glutin::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
#[cfg(target_os = "macos")]
use glutin::os::macos::{ActivationPolicy, WindowBuilderExt};
#[cfg(any(target_os = "linux", target_os = "windows"))]
use glutin::Icon;
use glutin::Api;
use glutin::{ElementState, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase};
#[cfg(any(target_os = "linux", target_os = "windows"))]
use image;
use keyboard_types::{Key, KeyState, KeyboardEvent};
use servo::compositing::windowing::{AnimationState, MouseWindowEvent, WindowEvent};
use servo::compositing::windowing::{EmbedderCoordinates, WindowMethods};
use servo::embedder_traits::Cursor;
use servo::script_traits::TouchEventType;
use servo::servo_config::opts;
use servo::servo_geometry::DeviceIndependentPixel;
use servo::style_traits::DevicePixel;
use servo::webrender_api::{
DeviceIntPoint, DeviceIntRect, DeviceIntSize, FramebufferIntSize, ScrollLocation,
};
use std::cell::{Cell, RefCell};
use std::mem;
use std::rc::Rc;
#[cfg(target_os = "windows")]
use winapi;
const MULTISAMPLES: u16 = 16;
#[cfg(target_os = "macos")]
fn builder_with_platform_options(mut builder: glutin::WindowBuilder) -> glutin::WindowBuilder {
if opts::get().output_file.is_some() {
// Prevent the window from showing in Dock.app, stealing focus,
// when generating an output file.
builder = builder.with_activation_policy(ActivationPolicy::Prohibited)
}
builder
}
#[cfg(not(target_os = "macos"))]
fn builder_with_platform_options(builder: glutin::WindowBuilder) -> glutin::WindowBuilder {
builder
}
pub struct Window {
gl_context: RefCell<GlContext>,
screen_size: TypedSize2D<u32, DeviceIndependentPixel>,
inner_size: Cell<TypedSize2D<u32, DeviceIndependentPixel>>,
mouse_down_button: Cell<Option<glutin::MouseButton>>,
mouse_down_point: Cell<TypedPoint2D<i32, DevicePixel>>,
primary_monitor: glutin::MonitorId,
event_queue: RefCell<Vec<WindowEvent>>,
mouse_pos: Cell<TypedPoint2D<i32, DevicePixel>>,
last_pressed: Cell<Option<KeyboardEvent>>,
animation_state: Cell<AnimationState>,
fullscreen: Cell<bool>,
gl: Rc<dyn gl::Gl>,
}
#[cfg(not(target_os = "windows"))]
fn window_creation_scale_factor() -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
TypedScale::new(1.0)
}
#[cfg(target_os = "windows")]
fn window_creation_scale_factor() -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
let hdc = unsafe { winapi::um::winuser::GetDC(::std::ptr::null_mut()) };
let ppi = unsafe { winapi::um::wingdi::GetDeviceCaps(hdc, winapi::um::wingdi::LOGPIXELSY) };
TypedScale::new(ppi as f32 / 96.0)
}
impl Window {
pub fn new(
win_size: TypedSize2D<u32, DeviceIndependentPixel>,
events_loop: &glutin::EventsLoop,
) -> Rc<dyn WindowPortsMethods> {
let opts = opts::get();
// If there's no chrome, start off with the window invisible. It will be set to visible in
// `load_end()`. This avoids an ugly flash of unstyled content (especially important since
// unstyled content is white and chrome often has a transparent background). See issue
// #9996.
let visible = opts.output_file.is_none() && !opts.no_native_titlebar;
let win_size: DeviceIntSize = (win_size.to_f32() * window_creation_scale_factor()).to_i32();
let width = win_size.to_untyped().width;
let height = win_size.to_untyped().height;
let mut window_builder = glutin::WindowBuilder::new()
.with_title("Servo".to_string())
.with_decorations(!opts.no_native_titlebar)
.with_transparency(opts.no_native_titlebar)
.with_dimensions(LogicalSize::new(width as f64, height as f64))
.with_visibility(visible)
.with_multitouch();
window_builder = builder_with_platform_options(window_builder);
let mut context_builder = glutin::ContextBuilder::new()
.with_gl(app::gl_version())
.with_vsync(opts.enable_vsync);
if opts.use_msaa {
context_builder = context_builder.with_multisampling(MULTISAMPLES)
}
let context = context_builder
.build_windowed(window_builder, &events_loop)
.expect("Failed to create window.");
#[cfg(any(target_os = "linux", target_os = "windows"))]
{
let icon_bytes = include_bytes!("../../resources/servo64.png");
context.window().set_window_icon(Some(load_icon(icon_bytes)));
}
let context = unsafe {
context.make_current().expect("Couldn't make window current")
};
let primary_monitor = events_loop.get_primary_monitor();
let PhysicalSize {
width: screen_width,
height: screen_height,
} = primary_monitor.get_dimensions();
let screen_size = TypedSize2D::new(screen_width as u32, screen_height as u32);
// TODO(ajeffrey): can this fail?
let LogicalSize { width, height } = context
.window()
.get_inner_size()
.expect("Failed to get window inner size.");
let inner_size = TypedSize2D::new(width as u32, height as u32);
context.window().show();
let gl = match context.get_api() {
Api::OpenGl => unsafe {
gl::GlFns::load_with(|s| context.get_proc_address(s) as *const _)
},
Api::OpenGlEs => unsafe {
gl::GlesFns::load_with(|s| context.get_proc_address(s) as *const _)
},
Api::WebGl => unreachable!("webgl is unsupported"),
};
gl.clear_color(0.6, 0.6, 0.6, 1.0);
gl.clear(gl::COLOR_BUFFER_BIT);
gl.finish();
let mut context = GlContext::Current(context);
context.make_not_current();
let window = Window {
gl_context: RefCell::new(context),
event_queue: RefCell::new(vec![]),
mouse_down_button: Cell::new(None),
mouse_down_point: Cell::new(TypedPoint2D::new(0, 0)),
mouse_pos: Cell::new(TypedPoint2D::new(0, 0)),
last_pressed: Cell::new(None),
gl: gl.clone(),
animation_state: Cell::new(AnimationState::Idle),
fullscreen: Cell::new(false),
inner_size: Cell::new(inner_size),
primary_monitor,
screen_size,
};
window.present();
Rc::new(window)
}
fn handle_received_character(&self, mut ch: char) {
info!("winit received character: {:?}", ch);
if ch.is_control() {
if ch as u8 >= 32 {
return;
}
// shift ASCII control characters to lowercase
ch = (ch as u8 + 96) as char;
}
let mut event = if let Some(event) = self.last_pressed.replace(None) {
event
} else if ch.is_ascii() {
// Some keys like Backspace emit a control character in winit
// but they are already dealt with in handle_keyboard_input
// so just ignore the character.
return;
} else {
// For combined characters like the letter e with an acute accent
// no keyboard event is emitted. A dummy event is created in this case.
KeyboardEvent::default()
};
event.key = Key::Character(ch.to_string());
self.event_queue
.borrow_mut()
.push(WindowEvent::Keyboard(event));
}
fn handle_keyboard_input(&self, input: KeyboardInput) {
let event = keyboard_event_from_winit(input);
if event.state == KeyState::Down && event.key == Key::Unidentified {
// If pressed and probably printable, we expect a ReceivedCharacter event.
self.last_pressed.set(Some(event));
} else if event.key != Key::Unidentified {
self.last_pressed.set(None);
self.event_queue
.borrow_mut()
.push(WindowEvent::Keyboard(event));
}
}
/// Helper function to handle a click
fn handle_mouse(
&self,
button: glutin::MouseButton,
action: glutin::ElementState,
coords: TypedPoint2D<i32, DevicePixel>,
) {
use servo::script_traits::MouseButton;
let max_pixel_dist = 10.0 * self.servo_hidpi_factor().get();
let event = match action {
ElementState::Pressed => {
self.mouse_down_point.set(coords);
self.mouse_down_button.set(Some(button));
MouseWindowEvent::MouseDown(MouseButton::Left, coords.to_f32())
},
ElementState::Released => {
let mouse_up_event = MouseWindowEvent::MouseUp(MouseButton::Left, coords.to_f32());
match self.mouse_down_button.get() {
None => mouse_up_event,
Some(but) if button == but => {
let pixel_dist = self.mouse_down_point.get() - coords;
let pixel_dist =
((pixel_dist.x * pixel_dist.x + pixel_dist.y * pixel_dist.y) as f32)
.sqrt();
if pixel_dist < max_pixel_dist {
self.event_queue
.borrow_mut()
.push(WindowEvent::MouseWindowEventClass(mouse_up_event));
MouseWindowEvent::Click(MouseButton::Left, coords.to_f32())
} else {
mouse_up_event
}
},
Some(_) => mouse_up_event,
}
},
};
self.event_queue
.borrow_mut()
.push(WindowEvent::MouseWindowEventClass(event));
}
fn device_hidpi_factor(&self) -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
TypedScale::new(self.gl_context.borrow().window().get_hidpi_factor() as f32)
}
fn servo_hidpi_factor(&self) -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
match opts::get().device_pixels_per_px {
Some(device_pixels_per_px) => TypedScale::new(device_pixels_per_px),
_ => match opts::get().output_file {
Some(_) => TypedScale::new(1.0),
None => self.device_hidpi_factor(),
},
}
}
}
impl WindowPortsMethods for Window {
fn get_events(&self) -> Vec<WindowEvent> {
mem::replace(&mut *self.event_queue.borrow_mut(), Vec::new())
}
fn has_events(&self) -> bool {
!self.event_queue.borrow().is_empty()
}
fn page_height(&self) -> f32 {
let dpr = self.servo_hidpi_factor();
let size = self
.gl_context
.borrow()
.window()
.get_inner_size()
.expect("Failed to get window inner size.");
size.height as f32 * dpr.get()
}
fn set_title(&self, title: &str) {
self.gl_context.borrow().window().set_title(title);
}
fn set_inner_size(&self, size: DeviceIntSize) {
let size = size.to_f32() / self.device_hidpi_factor();
self.gl_context.borrow_mut().window()
.set_inner_size(LogicalSize::new(size.width.into(), size.height.into()))
}
fn set_position(&self, point: DeviceIntPoint) {
let point = point.to_f32() / self.device_hidpi_factor();
self.gl_context.borrow_mut().window()
.set_position(LogicalPosition::new(point.x.into(), point.y.into()))
}
fn set_fullscreen(&self, state: bool) {
if self.fullscreen.get() != state {
self.gl_context.borrow_mut().window()
.set_fullscreen(Some(self.primary_monitor.clone()));
}
self.fullscreen.set(state);
}
fn get_fullscreen(&self) -> bool {
return self.fullscreen.get();
}
fn set_cursor(&self, cursor: Cursor) {
use glutin::MouseCursor;
let winit_cursor = match cursor {
Cursor::Default => MouseCursor::Default,
Cursor::Pointer => MouseCursor::Hand,
Cursor::ContextMenu => MouseCursor::ContextMenu,
Cursor::Help => MouseCursor::Help,
Cursor::Progress => MouseCursor::Progress,
Cursor::Wait => MouseCursor::Wait,
Cursor::Cell => MouseCursor::Cell,
Cursor::Crosshair => MouseCursor::Crosshair,
Cursor::Text => MouseCursor::Text,
Cursor::VerticalText => MouseCursor::VerticalText,
Cursor::Alias => MouseCursor::Alias,
Cursor::Copy => MouseCursor::Copy,
Cursor::Move => MouseCursor::Move,
Cursor::NoDrop => MouseCursor::NoDrop,
Cursor::NotAllowed => MouseCursor::NotAllowed,
Cursor::Grab => MouseCursor::Grab,
Cursor::Grabbing => MouseCursor::Grabbing,
Cursor::EResize => MouseCursor::EResize,
Cursor::NResize => MouseCursor::NResize,
Cursor::NeResize => MouseCursor::NeResize,
Cursor::NwResize => MouseCursor::NwResize,
Cursor::SResize => MouseCursor::SResize,
Cursor::SeResize => MouseCursor::SeResize,
Cursor::SwResize => MouseCursor::SwResize,
Cursor::WResize => MouseCursor::WResize,
Cursor::EwResize => MouseCursor::EwResize,
Cursor::NsResize => MouseCursor::NsResize,
Cursor::NeswResize => MouseCursor::NeswResize,
Cursor::NwseResize => MouseCursor::NwseResize,
Cursor::ColResize => MouseCursor::ColResize,
Cursor::RowResize => MouseCursor::RowResize,
Cursor::AllScroll => MouseCursor::AllScroll,
Cursor::ZoomIn => MouseCursor::ZoomIn,
Cursor::ZoomOut => MouseCursor::ZoomOut,
_ => MouseCursor::Default,
};
self.gl_context.borrow_mut().window().set_cursor(winit_cursor);
}
fn is_animating(&self) -> bool {
self.animation_state.get() == AnimationState::Animating
}
fn id(&self) -> Option<glutin::WindowId> {
Some(self.gl_context.borrow().window().id())
}
fn winit_event_to_servo_event(&self, event: glutin::WindowEvent) {
match event {
glutin::WindowEvent::ReceivedCharacter(ch) => self.handle_received_character(ch),
glutin::WindowEvent::KeyboardInput { input, .. } => self.handle_keyboard_input(input),
glutin::WindowEvent::MouseInput { state, button, .. } => {
if button == MouseButton::Left || button == MouseButton::Right {
self.handle_mouse(button, state, self.mouse_pos.get());
}
},
glutin::WindowEvent::CursorMoved { position, .. } => {
let pos = position.to_physical(self.device_hidpi_factor().get() as f64);
let (x, y): (i32, i32) = pos.into();
self.mouse_pos.set(TypedPoint2D::new(x, y));
self.event_queue
.borrow_mut()
.push(WindowEvent::MouseWindowMoveEventClass(TypedPoint2D::new(
x as f32, y as f32,
)));
},
glutin::WindowEvent::MouseWheel { delta, phase, .. } => {
let (mut dx, mut dy) = match delta {
MouseScrollDelta::LineDelta(dx, dy) => (dx, dy * LINE_HEIGHT),
MouseScrollDelta::PixelDelta(position) => {
let position =
position.to_physical(self.device_hidpi_factor().get() as f64);
(position.x as f32, position.y as f32)
},
};
// Scroll events snap to the major axis of movement, with vertical
// preferred over horizontal.
if dy.abs() >= dx.abs() {
dx = 0.0;
} else {
dy = 0.0;
}
let scroll_location = ScrollLocation::Delta(TypedVector2D::new(dx, dy));
let phase = winit_phase_to_touch_event_type(phase);
let event = WindowEvent::Scroll(scroll_location, self.mouse_pos.get(), phase);
self.event_queue.borrow_mut().push(event);
},
glutin::WindowEvent::Touch(touch) => {
use servo::script_traits::TouchId;
let phase = winit_phase_to_touch_event_type(touch.phase);
let id = TouchId(touch.id as i32);
let position = touch
.location
.to_physical(self.device_hidpi_factor().get() as f64);
let point = TypedPoint2D::new(position.x as f32, position.y as f32);
self.event_queue
.borrow_mut()
.push(WindowEvent::Touch(phase, id, point));
},
glutin::WindowEvent::Refresh => {
self.event_queue.borrow_mut().push(WindowEvent::Refresh);
},
glutin::WindowEvent::CloseRequested => {
self.event_queue.borrow_mut().push(WindowEvent::Quit);
},
glutin::WindowEvent::Resized(size) => {
self.gl_context.borrow_mut().window().set_inner_size(size);
// window.set_inner_size() takes DeviceIndependentPixel.
let (width, height) = size.into();
let new_size = TypedSize2D::new(width, height);
if self.inner_size.get() != new_size {
self.inner_size.set(new_size);
self.event_queue.borrow_mut().push(WindowEvent::Resize);
}
},
_ => {},
}
}
}
impl WindowMethods for Window {
fn gl(&self) -> Rc<dyn gl::Gl> {
self.gl.clone()
}
fn get_coordinates(&self) -> EmbedderCoordinates {
// TODO(ajeffrey): can this fail?
let dpr = self.device_hidpi_factor();
let LogicalSize { width, height } = self
.gl_context
.borrow()
.window()
.get_outer_size()
.expect("Failed to get window outer size.");
let LogicalPosition { x, y } = self
.gl_context
.borrow()
.window()
.get_position()
.unwrap_or(LogicalPosition::new(0., 0.));
let win_size = (TypedSize2D::new(width as f32, height as f32) * dpr).to_i32();
let win_origin = (TypedPoint2D::new(x as f32, y as f32) * dpr).to_i32();
let screen = (self.screen_size.to_f32() * dpr).to_i32();
let LogicalSize { width, height } = self
.gl_context
.borrow()
.window()
.get_inner_size()
.expect("Failed to get window inner size.");
let inner_size = (TypedSize2D::new(width as f32, height as f32) * dpr).to_i32();
let viewport = DeviceIntRect::new(TypedPoint2D::zero(), inner_size);
let framebuffer = FramebufferIntSize::from_untyped(&viewport.size.to_untyped());
EmbedderCoordinates {
viewport,
framebuffer,
window: (win_size, win_origin),
screen: screen,
// FIXME: Glutin doesn't have API for available size. Fallback to screen size
screen_avail: screen,
hidpi_factor: self.servo_hidpi_factor(),
}
}
fn present(&self) {
self.gl_context.borrow().swap_buffers();
self.gl_context.borrow_mut().make_not_current();
}
fn set_animation_state(&self, state: AnimationState) {
self.animation_state.set(state);
}
fn prepare_for_composite(&self) -> bool {
self.gl_context.borrow_mut().make_current();
true
}
}
fn winit_phase_to_touch_event_type(phase: TouchPhase) -> TouchEventType {
match phase {
TouchPhase::Started => TouchEventType::Down,
TouchPhase::Moved => TouchEventType::Move,
TouchPhase::Ended => TouchEventType::Up,
TouchPhase::Cancelled => TouchEventType::Cancel,
}
}
#[cfg(any(target_os = "linux", target_os = "windows"))]
fn load_icon(icon_bytes: &[u8]) -> Icon {
let (icon_rgba, icon_width, icon_height) = {
use image::{GenericImageView, Pixel};
let image = image::load_from_memory(icon_bytes).expect("Failed to load icon");;
let (width, height) = image.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
(rgba, width, height)
};
Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to load icon")
}