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http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance. This is expected since `Box::new` is defined as: ```rust impl<T> Box<T> { #[inline(always)] pub fn new(x: T) -> Box<T> { box x } } ``` With inlining, it should compile to the same as box syntax.
92 lines
2.9 KiB
Rust
92 lines
2.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods;
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use dom::bindings::codegen::Bindings::GamepadEventBinding;
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use dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
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use dom::bindings::error::Fallible;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::{Dom, DomRoot};
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use dom::bindings::str::DOMString;
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use dom::event::Event;
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use dom::gamepad::Gamepad;
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use dom::globalscope::GlobalScope;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use servo_atoms::Atom;
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#[dom_struct]
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pub struct GamepadEvent {
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event: Event,
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gamepad: Dom<Gamepad>,
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}
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pub enum GamepadEventType {
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Connected,
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Disconnected
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}
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impl GamepadEvent {
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fn new_inherited(gamepad: &Gamepad) -> GamepadEvent {
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GamepadEvent {
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event: Event::new_inherited(),
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gamepad: Dom::from_ref(gamepad),
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}
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}
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pub fn new(global: &GlobalScope,
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type_: Atom,
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bubbles: bool,
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cancelable: bool,
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gamepad: &Gamepad)
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-> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object(
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Box::new(GamepadEvent::new_inherited(&gamepad)), global, GamepadEventBinding::Wrap
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);
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{
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let event = ev.upcast::<Event>();
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event.init_event(type_, bubbles, cancelable);
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}
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ev
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}
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pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad)
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-> DomRoot<GamepadEvent> {
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let name = match event_type {
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GamepadEventType::Connected => "gamepadconnected",
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GamepadEventType::Disconnected => "gamepaddisconnected"
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};
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GamepadEvent::new(&global,
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name.into(),
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false,
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false,
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&gamepad)
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}
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// https://w3c.github.io/gamepad/#gamepadevent-interface
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pub fn Constructor(window: &Window,
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type_: DOMString,
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init: &GamepadEventBinding::GamepadEventInit)
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-> Fallible<DomRoot<GamepadEvent>> {
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Ok(GamepadEvent::new(&window.global(),
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Atom::from(type_),
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init.parent.bubbles,
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init.parent.cancelable,
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&init.gamepad))
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}
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}
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impl GamepadEventMethods for GamepadEvent {
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// https://w3c.github.io/gamepad/#gamepadevent-interface
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fn Gamepad(&self) -> DomRoot<Gamepad> {
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DomRoot::from_ref(&*self.gamepad)
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}
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// https://dom.spec.whatwg.org/#dom-event-istrusted
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fn IsTrusted(&self) -> bool {
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self.event.IsTrusted()
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}
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}
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