servo/components/script/dom/gamepadlist.rs
Simon Sapin aa15dc269f Remove use of unstable box syntax.
http://www.robohornet.org gives a score of 101.36 on master,
and 102.68 with this PR. The latter is slightly better,
but probably within noise level.
So it looks like this PR does not affect DOM performance.

This is expected since `Box::new` is defined as:

```rust
impl<T> Box<T> {
    #[inline(always)]
    pub fn new(x: T) -> Box<T> {
        box x
    }
}
```

With inlining, it should compile to the same as box syntax.
2017-10-16 17:16:20 +02:00

61 lines
2.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::GamepadListBinding;
use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::bindings::root::{Dom, DomRoot};
use dom::gamepad::Gamepad;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
// https://www.w3.org/TR/gamepad/
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
list: DomRefCell<Vec<Dom<Gamepad>>>
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
}
}
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> {
reflect_dom_object(Box::new(GamepadList::new_inherited(list)),
global,
GamepadListBinding::Wrap)
}
pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) {
for gamepad in gamepads {
if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
}
}
}
}
impl GamepadListMethods for GamepadList {
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Length(&self) -> u32 {
self.list.borrow().len() as u32
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> {
self.list.borrow().get(index as usize).map(|gamepad| DomRoot::from_ref(&**gamepad))
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn IndexedGetter(&self, index: u32) -> Option<DomRoot<Gamepad>> {
self.Item(index)
}
}