servo/components/compositing/windowing.rs
Víctor Manuel Jáquez Leal 9f4f9dc750 Add media (WindowGLContext) module in canvas_trait
This module adds a structure (WindowGLContext) which holds the
OpenGL parameters that are going to be used by servo-media player
to render video frames using OpenGL.

In order to fill this structure, three new methods were added to
WindowMethods trait. In this patch only the Glutin-based
implementation provides a simple boilerplate.

The WindowGLContext is created in the entry point of libservo, when
the application window is created, and later passed to the
constellation, the pipeline and to the window element in dom, thus
htmlmediaelement has a mean to obtain these parameters via its
window.
2019-07-04 10:24:01 +02:00

207 lines
8.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
use embedder_traits::EventLoopWaker;
use euclid::TypedScale;
#[cfg(feature = "gl")]
use gleam::gl;
use keyboard_types::KeyboardEvent;
use msg::constellation_msg::{PipelineId, TopLevelBrowsingContextId, TraversalDirection};
use script_traits::{MouseButton, TouchEventType, TouchId, WheelDelta};
use servo_geometry::DeviceIndependentPixel;
use servo_media::player::context::{GlApi, GlContext, NativeDisplay};
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
#[cfg(feature = "gl")]
use std::rc::Rc;
use std::time::Duration;
use style_traits::DevicePixel;
use webrender_api::{
DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePoint, FramebufferIntRect,
FramebufferIntSize, ScrollLocation,
};
use webvr::VRServiceManager;
use webvr_traits::WebVRMainThreadHeartbeat;
#[derive(Clone)]
pub enum MouseWindowEvent {
Click(MouseButton, DevicePoint),
MouseDown(MouseButton, DevicePoint),
MouseUp(MouseButton, DevicePoint),
}
/// Various debug and profiling flags that WebRender supports.
#[derive(Clone)]
pub enum WebRenderDebugOption {
Profiler,
TextureCacheDebug,
RenderTargetDebug,
}
/// Events that the windowing system sends to Servo.
#[derive(Clone)]
pub enum WindowEvent {
/// Sent when no message has arrived, but the event loop was kicked for some reason (perhaps
/// by another Servo subsystem).
///
/// FIXME(pcwalton): This is kind of ugly and may not work well with multiprocess Servo.
/// It's possible that this should be something like
/// `CompositorMessageWindowEvent(compositor_thread::Msg)` instead.
Idle,
/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
Refresh,
/// Sent when the window is resized.
Resize,
/// Sent when a navigation request from script is allowed/refused.
AllowNavigationResponse(PipelineId, bool),
/// Sent when a new URL is to be loaded.
LoadUrl(TopLevelBrowsingContextId, ServoUrl),
/// Sent when a mouse hit test is to be performed.
MouseWindowEventClass(MouseWindowEvent),
/// Sent when a mouse move.
MouseWindowMoveEventClass(DevicePoint),
/// Touch event: type, identifier, point
Touch(TouchEventType, TouchId, DevicePoint),
/// Sent when user moves the mouse wheel.
Wheel(WheelDelta, DevicePoint),
/// Sent when the user scrolls. The first point is the delta and the second point is the
/// origin.
Scroll(ScrollLocation, DeviceIntPoint, TouchEventType),
/// Sent when the user zooms.
Zoom(f32),
/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
PinchZoom(f32),
/// Sent when the user resets zoom to default.
ResetZoom,
/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
Navigation(TopLevelBrowsingContextId, TraversalDirection),
/// Sent when the user quits the application
Quit,
/// Sent when the user exits from fullscreen mode
ExitFullScreen(TopLevelBrowsingContextId),
/// Sent when a key input state changes
Keyboard(KeyboardEvent),
/// Sent when Ctr+R/Apple+R is called to reload the current page.
Reload(TopLevelBrowsingContextId),
/// Create a new top level browsing context
NewBrowser(ServoUrl, TopLevelBrowsingContextId),
/// Close a top level browsing context
CloseBrowser(TopLevelBrowsingContextId),
/// Panic a top level browsing context.
SendError(Option<TopLevelBrowsingContextId>, String),
/// Make a top level browsing context visible, hiding the previous
/// visible one.
SelectBrowser(TopLevelBrowsingContextId),
/// Toggles a debug flag in WebRender
ToggleWebRenderDebug(WebRenderDebugOption),
/// Capture current WebRender
CaptureWebRender,
/// Toggle sampling profiler with the given sampling rate and max duration.
ToggleSamplingProfiler(Duration, Duration),
}
impl Debug for WindowEvent {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
match *self {
WindowEvent::Idle => write!(f, "Idle"),
WindowEvent::Refresh => write!(f, "Refresh"),
WindowEvent::Resize => write!(f, "Resize"),
WindowEvent::Keyboard(..) => write!(f, "Keyboard"),
WindowEvent::AllowNavigationResponse(..) => write!(f, "AllowNavigationResponse"),
WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
WindowEvent::Touch(..) => write!(f, "Touch"),
WindowEvent::Wheel(..) => write!(f, "Wheel"),
WindowEvent::Scroll(..) => write!(f, "Scroll"),
WindowEvent::Zoom(..) => write!(f, "Zoom"),
WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
WindowEvent::ResetZoom => write!(f, "ResetZoom"),
WindowEvent::Navigation(..) => write!(f, "Navigation"),
WindowEvent::Quit => write!(f, "Quit"),
WindowEvent::Reload(..) => write!(f, "Reload"),
WindowEvent::NewBrowser(..) => write!(f, "NewBrowser"),
WindowEvent::SendError(..) => write!(f, "SendError"),
WindowEvent::CloseBrowser(..) => write!(f, "CloseBrowser"),
WindowEvent::SelectBrowser(..) => write!(f, "SelectBrowser"),
WindowEvent::ToggleWebRenderDebug(..) => write!(f, "ToggleWebRenderDebug"),
WindowEvent::CaptureWebRender => write!(f, "CaptureWebRender"),
WindowEvent::ToggleSamplingProfiler(..) => write!(f, "ToggleSamplingProfiler"),
WindowEvent::ExitFullScreen(..) => write!(f, "ExitFullScreen"),
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum AnimationState {
Idle,
Animating,
}
pub trait WindowMethods {
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Requests that the window system prepare a composite. Typically this will involve making
/// some type of platform-specific graphics context current.
fn prepare_for_composite(&self);
/// Return the GL function pointer trait.
#[cfg(feature = "gl")]
fn gl(&self) -> Rc<dyn gl::Gl>;
/// Get the coordinates of the native window, the screen and the framebuffer.
fn get_coordinates(&self) -> EmbedderCoordinates;
/// Set whether the application is currently animating.
/// Typically, when animations are active, the window
/// will want to avoid blocking on UI events, and just
/// run the event loop at the vsync interval.
fn set_animation_state(&self, _state: AnimationState);
/// Get the GL context
fn get_gl_context(&self) -> GlContext;
/// Get the native display
fn get_native_display(&self) -> NativeDisplay;
/// Get the GL api
fn get_gl_api(&self) -> GlApi;
}
pub trait EmbedderMethods {
/// Returns a thread-safe object to wake up the window's event loop.
fn create_event_loop_waker(&mut self) -> Box<dyn EventLoopWaker>;
/// Register services with a VRServiceManager.
fn register_vr_services(
&mut self,
_: &mut VRServiceManager,
_: &mut Vec<Box<dyn WebVRMainThreadHeartbeat>>,
) {
}
/// Register services with a WebXR Registry.
fn register_webxr(&mut self, _: &mut webxr_api::Registry) {}
}
#[derive(Clone, Copy, Debug)]
pub struct EmbedderCoordinates {
/// The pixel density of the display.
pub hidpi_factor: TypedScale<f32, DeviceIndependentPixel, DevicePixel>,
/// Size of the screen.
pub screen: DeviceIntSize,
/// Size of the available screen space (screen without toolbars and docks).
pub screen_avail: DeviceIntSize,
/// Size of the native window.
pub window: (DeviceIntSize, DeviceIntPoint),
/// Size of the GL buffer in the window.
pub framebuffer: FramebufferIntSize,
/// Coordinates of the document within the framebuffer.
pub viewport: DeviceIntRect,
}
impl EmbedderCoordinates {
pub fn get_flipped_viewport(&self) -> FramebufferIntRect {
let fb_height = self.framebuffer.height;
let mut view = self.viewport.clone();
view.origin.y = fb_height - view.origin.y - view.size.height;
FramebufferIntRect::from_untyped(&view.to_untyped())
}
}