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We needed a separate thread in the chrome process because communication to the compositor is done through a trait object, and cross-process virtual calls are forbidden. Also, the fact that these messages are ultimately handled by the compositor is an implementation detail; conceptually, the relevant constellation is supposed to handle these messages. So instead, the script thread will now send the messages to the constellation, which will ask the compositor to handle them.
269 lines
12 KiB
Rust
269 lines
12 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Communication with the compositor thread.
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use SendableFrameTree;
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use compositor::{self, CompositingReason};
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use euclid::point::Point2D;
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use euclid::size::Size2D;
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use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerProperties, PaintListener};
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use ipc_channel::ipc::IpcSender;
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use layers::layers::{BufferRequest, LayerBufferSet};
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use layers::platform::surface::{NativeDisplay, NativeSurface};
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use msg::constellation_msg::{Image, Key, KeyModifiers, KeyState, PipelineId};
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use profile_traits::mem;
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use profile_traits::time;
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use script_traits::{AnimationState, ConstellationMsg, EventResult};
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use std::fmt::{Debug, Error, Formatter};
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use std::rc::Rc;
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use std::sync::mpsc::{Receiver, Sender, channel};
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use style_traits::cursor::Cursor;
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use style_traits::viewport::ViewportConstraints;
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use url::Url;
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use webrender;
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use webrender_traits;
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use windowing::{WindowEvent, WindowMethods};
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/// Sends messages to the compositor. This is a trait supplied by the port because the method used
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/// to communicate with the compositor may have to kick OS event loops awake, communicate cross-
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/// process, and so forth.
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pub trait CompositorProxy : 'static + Send {
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/// Sends a message to the compositor.
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fn send(&self, msg: Msg);
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/// Clones the compositor proxy.
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fn clone_compositor_proxy(&self) -> Box<CompositorProxy + 'static + Send>;
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}
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/// The port that the compositor receives messages on. As above, this is a trait supplied by the
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/// Servo port.
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pub trait CompositorReceiver : 'static {
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/// Receives the next message inbound for the compositor. This must not block.
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fn try_recv_compositor_msg(&mut self) -> Option<Msg>;
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/// Synchronously waits for, and returns, the next message inbound for the compositor.
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fn recv_compositor_msg(&mut self) -> Msg;
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}
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/// A convenience implementation of `CompositorReceiver` for a plain old Rust `Receiver`.
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impl CompositorReceiver for Receiver<Msg> {
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fn try_recv_compositor_msg(&mut self) -> Option<Msg> {
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self.try_recv().ok()
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}
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fn recv_compositor_msg(&mut self) -> Msg {
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self.recv().unwrap()
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}
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}
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pub trait RenderListener {
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fn recomposite(&mut self, reason: CompositingReason);
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}
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impl RenderListener for Box<CompositorProxy + 'static> {
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fn recomposite(&mut self, reason: CompositingReason) {
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self.send(Msg::Recomposite(reason));
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}
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}
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/// Implementation of the abstract `PaintListener` interface.
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impl PaintListener for Box<CompositorProxy + 'static + Send> {
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fn native_display(&mut self) -> Option<NativeDisplay> {
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let (chan, port) = channel();
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self.send(Msg::GetNativeDisplay(chan));
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// If the compositor is shutting down when a paint thread
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// is being created, the compositor won't respond to
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// this message, resulting in an eventual panic. Instead,
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// just return None in this case, since the paint thread
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// will exit shortly and never actually be requested
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// to paint buffers by the compositor.
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port.recv().unwrap_or(None)
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}
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fn assign_painted_buffers(&mut self,
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pipeline_id: PipelineId,
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epoch: Epoch,
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replies: Vec<(LayerId, Box<LayerBufferSet>)>,
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frame_tree_id: FrameTreeId) {
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self.send(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies, frame_tree_id));
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}
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fn ignore_buffer_requests(&mut self, buffer_requests: Vec<BufferRequest>) {
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let mut native_surfaces = Vec::new();
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for request in buffer_requests.into_iter() {
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if let Some(native_surface) = request.native_surface {
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native_surfaces.push(native_surface);
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}
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}
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if !native_surfaces.is_empty() {
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self.send(Msg::ReturnUnusedNativeSurfaces(native_surfaces));
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}
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}
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fn initialize_layers_for_pipeline(&mut self,
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pipeline_id: PipelineId,
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properties: Vec<LayerProperties>,
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epoch: Epoch) {
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// FIXME(#2004, pcwalton): This assumes that the first layer determines the page size, and
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// that all other layers are immediate children of it. This is sufficient to handle
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// `position: fixed` but will not be sufficient to handle `overflow: scroll` or transforms.
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self.send(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties));
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}
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fn notify_paint_thread_exiting(&mut self, pipeline_id: PipelineId) {
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self.send(Msg::PaintThreadExited(pipeline_id))
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}
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}
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/// Messages from the painting thread and the constellation thread to the compositor thread.
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pub enum Msg {
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/// Requests that the compositor shut down.
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Exit,
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/// Informs the compositor that the constellation has completed shutdown.
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/// Required because the constellation can have pending calls to make
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/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
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ShutdownComplete,
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/// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs
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/// to create surfaces that the compositor can see. On Linux this is the X display; on Mac this
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/// is the pixel format.
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GetNativeDisplay(Sender<Option<NativeDisplay>>),
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/// Tells the compositor to create or update the layers for a pipeline if necessary
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/// (i.e. if no layer with that ID exists).
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InitializeLayersForPipeline(PipelineId, Epoch, Vec<LayerProperties>),
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/// Scroll a page in a window
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ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>, bool),
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/// Requests that the compositor assign the painted buffers to the given layers.
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AssignPaintedBuffers(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>, FrameTreeId),
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/// Alerts the compositor that the current page has changed its title.
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ChangePageTitle(PipelineId, Option<String>),
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/// Alerts the compositor that the current page has changed its URL.
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ChangePageUrl(PipelineId, Url),
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/// Alerts the compositor that the given pipeline has changed whether it is running animations.
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ChangeRunningAnimationsState(PipelineId, AnimationState),
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/// Replaces the current frame tree, typically called during main frame navigation.
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SetFrameTree(SendableFrameTree, IpcSender<()>, Sender<ConstellationMsg>),
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/// The load of a page has begun: (can go back, can go forward).
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LoadStart(bool, bool),
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/// The load of a page has completed: (can go back, can go forward, is root frame).
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LoadComplete(bool, bool, bool),
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/// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
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DelayedCompositionTimeout(u64),
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/// Composite.
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Recomposite(CompositingReason),
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/// Sends an unconsumed key event back to the compositor.
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KeyEvent(Key, KeyState, KeyModifiers),
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/// Script has handled a touch event, and either prevented or allowed default actions.
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TouchEventProcessed(EventResult),
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/// Changes the cursor.
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SetCursor(Cursor),
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/// Composite to a PNG file and return the Image over a passed channel.
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CreatePng(IpcSender<Option<Image>>),
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/// Informs the compositor that the paint thread for the given pipeline has exited.
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PaintThreadExited(PipelineId),
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/// Alerts the compositor that the viewport has been constrained in some manner
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ViewportConstrained(PipelineId, ViewportConstraints),
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/// A reply to the compositor asking if the output image is stable.
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IsReadyToSaveImageReply(bool),
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/// A favicon was detected
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NewFavicon(Url),
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/// <head> tag finished parsing
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HeadParsed,
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/// Signal that the paint thread ignored the paint requests that carried
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/// these native surfaces, so that they can be re-added to the surface cache.
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ReturnUnusedNativeSurfaces(Vec<NativeSurface>),
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/// Collect memory reports and send them back to the given mem::ReportsChan.
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CollectMemoryReports(mem::ReportsChan),
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/// A status message to be displayed by the browser chrome.
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Status(Option<String>),
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/// Get Window Informations size and position
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GetClientWindow(IpcSender<(Size2D<u32>, Point2D<i32>)>),
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/// Move the window to a point
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MoveTo(Point2D<i32>),
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/// Resize the window to size
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ResizeTo(Size2D<u32>),
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/// Get scroll offset of a layer
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GetScrollOffset(PipelineId, LayerId, IpcSender<Point2D<f32>>),
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/// A pipeline was shut down.
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// This message acts as a synchronization point between the constellation,
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// when it shuts down a pipeline, to the compositor; when the compositor
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// sends a reply on the IpcSender, the constellation knows it's safe to
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// tear down the other threads associated with this pipeline.
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PipelineExited(PipelineId, IpcSender<()>),
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}
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impl Debug for Msg {
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
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match *self {
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Msg::Exit => write!(f, "Exit"),
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Msg::ShutdownComplete => write!(f, "ShutdownComplete"),
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Msg::GetNativeDisplay(..) => write!(f, "GetNativeDisplay"),
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Msg::InitializeLayersForPipeline(..) => write!(f, "InitializeLayersForPipeline"),
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Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"),
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Msg::AssignPaintedBuffers(..) => write!(f, "AssignPaintedBuffers"),
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Msg::ChangeRunningAnimationsState(..) => write!(f, "ChangeRunningAnimationsState"),
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Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"),
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Msg::ChangePageUrl(..) => write!(f, "ChangePageUrl"),
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Msg::SetFrameTree(..) => write!(f, "SetFrameTree"),
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Msg::LoadComplete(..) => write!(f, "LoadComplete"),
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Msg::LoadStart(..) => write!(f, "LoadStart"),
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Msg::DelayedCompositionTimeout(..) => write!(f, "DelayedCompositionTimeout"),
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Msg::Recomposite(..) => write!(f, "Recomposite"),
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Msg::KeyEvent(..) => write!(f, "KeyEvent"),
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Msg::TouchEventProcessed(..) => write!(f, "TouchEventProcessed"),
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Msg::SetCursor(..) => write!(f, "SetCursor"),
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Msg::CreatePng(..) => write!(f, "CreatePng"),
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Msg::PaintThreadExited(..) => write!(f, "PaintThreadExited"),
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Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"),
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Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"),
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Msg::NewFavicon(..) => write!(f, "NewFavicon"),
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Msg::HeadParsed => write!(f, "HeadParsed"),
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Msg::ReturnUnusedNativeSurfaces(..) => write!(f, "ReturnUnusedNativeSurfaces"),
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Msg::CollectMemoryReports(..) => write!(f, "CollectMemoryReports"),
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Msg::Status(..) => write!(f, "Status"),
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Msg::GetClientWindow(..) => write!(f, "GetClientWindow"),
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Msg::MoveTo(..) => write!(f, "MoveTo"),
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Msg::ResizeTo(..) => write!(f, "ResizeTo"),
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Msg::PipelineExited(..) => write!(f, "PipelineExited"),
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Msg::GetScrollOffset(..) => write!(f, "GetScrollOffset"),
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}
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}
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}
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pub struct CompositorThread;
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impl CompositorThread {
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pub fn create<Window>(window: Rc<Window>,
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state: InitialCompositorState)
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-> Box<CompositorEventListener + 'static>
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where Window: WindowMethods + 'static {
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box compositor::IOCompositor::create(window, state)
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as Box<CompositorEventListener>
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}
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}
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pub trait CompositorEventListener {
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fn handle_events(&mut self, events: Vec<WindowEvent>) -> bool;
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fn repaint_synchronously(&mut self);
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fn pinch_zoom_level(&self) -> f32;
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/// Requests that the compositor send the title for the main frame as soon as possible.
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fn title_for_main_frame(&self);
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}
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/// Data used to construct a compositor.
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pub struct InitialCompositorState {
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/// A channel to the compositor.
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pub sender: Box<CompositorProxy + Send>,
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/// A port on which messages inbound to the compositor can be received.
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pub receiver: Box<CompositorReceiver>,
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/// A channel to the constellation.
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pub constellation_chan: Sender<ConstellationMsg>,
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/// A channel to the time profiler thread.
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pub time_profiler_chan: time::ProfilerChan,
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/// A channel to the memory profiler thread.
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pub mem_profiler_chan: mem::ProfilerChan,
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/// Instance of webrender API if enabled
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pub webrender: Option<webrender::Renderer>,
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pub webrender_api_sender: Option<webrender_traits::RenderApiSender>,
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}
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