servo/components/script/dom/webglvertexarrayobjectoes.rs

75 lines
2.3 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::WebGLVertexArrayId;
use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::{DomRoot, MutNullableDom};
use dom::globalscope::GlobalScope;
use dom::webglbuffer::WebGLBuffer;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::BoundAttribBuffers;
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct WebGLVertexArrayObjectOES {
webgl_object_: WebGLObject,
id: WebGLVertexArrayId,
ever_bound: Cell<bool>,
is_deleted: Cell<bool>,
bound_attrib_buffers: BoundAttribBuffers,
bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
}
impl WebGLVertexArrayObjectOES {
fn new_inherited(id: WebGLVertexArrayId) -> WebGLVertexArrayObjectOES {
Self {
webgl_object_: WebGLObject::new_inherited(),
id: id,
ever_bound: Cell::new(false),
is_deleted: Cell::new(false),
bound_attrib_buffers: Default::default(),
bound_buffer_element_array: MutNullableDom::new(None),
}
}
pub fn new(global: &GlobalScope, id: WebGLVertexArrayId) -> DomRoot<WebGLVertexArrayObjectOES> {
reflect_dom_object(Box::new(WebGLVertexArrayObjectOES::new_inherited(id)),
global,
WebGLVertexArrayObjectOESBinding::Wrap)
}
pub fn bound_attrib_buffers(&self) -> &BoundAttribBuffers {
&self.bound_attrib_buffers
}
pub fn id(&self) -> WebGLVertexArrayId {
self.id
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn set_deleted(&self) {
self.is_deleted.set(true)
}
pub fn ever_bound(&self) -> bool {
return self.ever_bound.get()
}
pub fn set_ever_bound(&self) {
self.ever_bound.set(true);
}
pub fn bound_buffer_element_array(&self) -> Option<DomRoot<WebGLBuffer>> {
self.bound_buffer_element_array.get()
}
pub fn set_bound_buffer_element_array(&self, buffer: Option<&WebGLBuffer>) {
self.bound_buffer_element_array.set(buffer);
}
}