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This brings the version of WebRender used in Servo up-to-date with Gecko upstream. The big change here is that HiDPI is no longer handled via WebRender. Instead this happens via a scale applied to the root layer in the compositor. In addition to this change, various changes are made to Servo to adapt to the new WebRender API. Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
287 lines
12 KiB
Rust
287 lines
12 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use app_units::Au;
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use euclid::{Size2D, Vector2D};
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use style::computed_values::background_clip::single_value::T as Clip;
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use style::computed_values::background_origin::single_value::T as Origin;
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use style::properties::ComputedValues;
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use style::values::computed::background::BackgroundSize as Size;
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use style::values::computed::{Length, LengthPercentage};
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use style::values::specified::background::{
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BackgroundRepeat as RepeatXY, BackgroundRepeatKeyword as Repeat,
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};
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use webrender_api::{self as wr, units};
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use crate::replaced::IntrinsicSizes;
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pub(super) struct BackgroundLayer {
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pub common: wr::CommonItemProperties,
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pub bounds: units::LayoutRect,
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pub tile_size: units::LayoutSize,
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pub tile_spacing: units::LayoutSize,
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pub repeat: bool,
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}
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#[derive(Debug)]
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struct Layout1DResult {
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repeat: bool,
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bounds_origin: f32,
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bounds_size: f32,
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tile_spacing: f32,
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}
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fn get_cyclic<T>(values: &[T], layer_index: usize) -> &T {
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&values[layer_index % values.len()]
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}
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pub(super) struct BackgroundPainter<'a> {
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pub style: &'a ComputedValues,
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pub positioning_area_override: Option<units::LayoutRect>,
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pub painting_area_override: Option<units::LayoutRect>,
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}
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impl<'a> BackgroundPainter<'a> {
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pub(super) fn painting_area(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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) -> (&units::LayoutRect, wr::CommonItemProperties) {
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let fb = fragment_builder;
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let (painting_area, clip) = match self.painting_area_override {
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Some(ref painting_area) => (painting_area, None),
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None if self.positioning_area_override.is_none() => {
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let b = self.style.get_background();
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match get_cyclic(&b.background_clip.0, layer_index) {
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Clip::ContentBox => (fb.content_rect(), fb.content_edge_clip(builder)),
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Clip::PaddingBox => (fb.padding_rect(), fb.padding_edge_clip(builder)),
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Clip::BorderBox => (&fb.border_rect, fb.border_edge_clip(builder)),
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}
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},
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None => (&fb.border_rect, fb.border_edge_clip(builder)),
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};
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// The 'backgound-clip' property maps directly to `clip_rect` in `CommonItemProperties`:
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let mut common = builder.common_properties(*painting_area, &fb.fragment.style);
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if let Some(clip_chain_id) = clip {
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common.clip_chain_id = clip_chain_id;
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}
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(painting_area, common)
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}
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pub(super) fn positioning_area(
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&self,
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fragment_builder: &'a super::BuilderForBoxFragment,
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layer_index: usize,
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) -> &units::LayoutRect {
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self.positioning_area_override.as_ref().unwrap_or_else(|| {
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match get_cyclic(
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&self.style.get_background().background_origin.0,
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layer_index,
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) {
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Origin::ContentBox => fragment_builder.content_rect(),
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Origin::PaddingBox => fragment_builder.padding_rect(),
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Origin::BorderBox => &fragment_builder.border_rect,
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}
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})
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}
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}
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pub(super) fn layout_layer(
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fragment_builder: &mut super::BuilderForBoxFragment,
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painter: &BackgroundPainter,
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builder: &mut super::DisplayListBuilder,
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layer_index: usize,
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intrinsic: IntrinsicSizes,
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) -> Option<BackgroundLayer> {
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let (painting_area, common) = painter.painting_area(fragment_builder, builder, layer_index);
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let positioning_area = painter.positioning_area(fragment_builder, layer_index);
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// https://drafts.csswg.org/css-backgrounds/#background-size
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enum ContainOrCover {
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Contain,
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Cover,
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}
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let size_contain_or_cover = |background_size| {
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let mut tile_size = positioning_area.size();
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if let Some(intrinsic_ratio) = intrinsic.ratio {
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let positioning_ratio = positioning_area.size().width / positioning_area.size().height;
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// Whether the tile width (as opposed to height)
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// is scaled to that of the positioning area
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let fit_width = match background_size {
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ContainOrCover::Contain => positioning_ratio <= intrinsic_ratio,
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ContainOrCover::Cover => positioning_ratio > intrinsic_ratio,
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};
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// The other dimension needs to be adjusted
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if fit_width {
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tile_size.height = tile_size.width / intrinsic_ratio
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} else {
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tile_size.width = tile_size.height * intrinsic_ratio
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}
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}
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tile_size
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};
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let b = painter.style.get_background();
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let mut tile_size = match get_cyclic(&b.background_size.0, layer_index) {
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Size::Contain => size_contain_or_cover(ContainOrCover::Contain),
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Size::Cover => size_contain_or_cover(ContainOrCover::Cover),
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Size::ExplicitSize { width, height } => {
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let mut width = width.non_auto().map(|lp| {
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lp.0.percentage_relative_to(Length::new(positioning_area.size().width))
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});
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let mut height = height.non_auto().map(|lp| {
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lp.0.percentage_relative_to(Length::new(positioning_area.size().height))
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});
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if width.is_none() && height.is_none() {
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// Both computed values are 'auto':
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// use intrinsic sizes, treating missing width or height as 'auto'
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width = intrinsic.width.map(|v| v.into());
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height = intrinsic.height.map(|v| v.into());
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}
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match (width, height) {
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(Some(w), Some(h)) => units::LayoutSize::new(w.px(), h.px()),
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(Some(w), None) => {
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let h = if let Some(intrinsic_ratio) = intrinsic.ratio {
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w / intrinsic_ratio
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} else if let Some(intrinsic_height) = intrinsic.height {
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intrinsic_height.into()
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} else {
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// Treated as 100%
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Au::from_f32_px(positioning_area.size().height).into()
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};
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units::LayoutSize::new(w.px(), h.px())
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},
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(None, Some(h)) => {
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let w = if let Some(intrinsic_ratio) = intrinsic.ratio {
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h * intrinsic_ratio
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} else if let Some(intrinsic_width) = intrinsic.width {
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intrinsic_width.into()
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} else {
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// Treated as 100%
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Au::from_f32_px(positioning_area.size().width).into()
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};
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units::LayoutSize::new(w.px(), h.px())
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},
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// Both comptued values were 'auto', and neither intrinsic size is present
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(None, None) => size_contain_or_cover(ContainOrCover::Contain),
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}
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},
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};
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if tile_size.width == 0.0 || tile_size.height == 0.0 {
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return None;
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}
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let RepeatXY(repeat_x, repeat_y) = *get_cyclic(&b.background_repeat.0, layer_index);
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let result_x = layout_1d(
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&mut tile_size.width,
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repeat_x,
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get_cyclic(&b.background_position_x.0, layer_index),
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painting_area.min.x - positioning_area.min.x,
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painting_area.size().width,
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positioning_area.size().width,
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);
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let result_y = layout_1d(
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&mut tile_size.height,
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repeat_y,
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get_cyclic(&b.background_position_y.0, layer_index),
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painting_area.min.y - positioning_area.min.y,
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painting_area.size().height,
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positioning_area.size().height,
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);
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let bounds = units::LayoutRect::from_origin_and_size(
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positioning_area.min + Vector2D::new(result_x.bounds_origin, result_y.bounds_origin),
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Size2D::new(result_x.bounds_size, result_y.bounds_size),
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);
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let tile_spacing = units::LayoutSize::new(result_x.tile_spacing, result_y.tile_spacing);
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Some(BackgroundLayer {
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common,
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bounds,
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tile_size,
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tile_spacing,
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repeat: result_x.repeat || result_y.repeat,
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})
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}
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/// Abstract over the horizontal or vertical dimension
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/// Coordinates (0, 0) for the purpose of this function are the positioning area’s origin.
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fn layout_1d(
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tile_size: &mut f32,
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mut repeat: Repeat,
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position: &LengthPercentage,
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painting_area_origin: f32,
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painting_area_size: f32,
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positioning_area_size: f32,
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) -> Layout1DResult {
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Round = repeat {
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*tile_size = positioning_area_size / (positioning_area_size / *tile_size).round();
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}
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// https://drafts.csswg.org/css-backgrounds/#background-position
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let mut position = position
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.percentage_relative_to(Length::new(positioning_area_size - *tile_size))
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.px();
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let mut tile_spacing = 0.0;
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Space = repeat {
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// The most entire tiles we can fit
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let tile_count = (positioning_area_size / *tile_size).floor();
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if tile_count >= 2.0 {
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position = 0.0;
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// Make the outsides of the first and last of that many tiles
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// touch the edges of the positioning area:
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let total_space = positioning_area_size - *tile_size * tile_count;
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let spaces_count = tile_count - 1.0;
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tile_spacing = total_space / spaces_count;
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} else {
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repeat = Repeat::NoRepeat
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}
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}
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match repeat {
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Repeat::Repeat | Repeat::Round | Repeat::Space => {
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// WebRender’s `RepeatingImageDisplayItem` contains a `bounds` rectangle and:
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//
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// * The tiling is clipped to the intersection of `clip_rect` and `bounds`
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// * The origin (top-left corner) of `bounds` is the position
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// of the “first” (top-left-most) tile.
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//
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// In the general case that first tile is not the one that is positioned by
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// `background-position`.
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// We want it to be the top-left-most tile that intersects with `clip_rect`.
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// We find it by offsetting by a whole number of strides,
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// then compute `bounds` such that:
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//
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// * Its bottom-right is the bottom-right of `clip_rect`
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// * Its top-left is the top-left of first tile.
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let tile_stride = *tile_size + tile_spacing;
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let offset = position - painting_area_origin;
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let bounds_origin = position - tile_stride * (offset / tile_stride).ceil();
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let bounds_end = painting_area_origin + painting_area_size;
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let bounds_size = bounds_end - bounds_origin;
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Layout1DResult {
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repeat: true,
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bounds_origin,
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bounds_size,
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tile_spacing,
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}
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},
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Repeat::NoRepeat => {
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// `RepeatingImageDisplayItem` always repeats in both dimension.
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// When we want only one of the dimensions to repeat,
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// we use the `bounds` rectangle to clip the tiling to one tile
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// in that dimension.
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Layout1DResult {
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repeat: false,
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bounds_origin: position,
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bounds_size: *tile_size,
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tile_spacing: 0.0,
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}
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},
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}
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}
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