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I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that. I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`). I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too. It's mergeable and doesn't break any tests :P Some of my main concerns: * Does the canvas render really need to be behind an `Arc<Mutex<T>>`? * I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it? cc @jdm @pcwalton <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/6083) <!-- Reviewable:end --> |
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.. | ||
css | ||
animation.rs | ||
block.rs | ||
Cargo.toml | ||
construct.rs | ||
context.rs | ||
data.rs | ||
display_list_builder.rs | ||
floats.rs | ||
flow.rs | ||
flow_list.rs | ||
flow_ref.rs | ||
fragment.rs | ||
generated_content.rs | ||
incremental.rs | ||
inline.rs | ||
layout_debug.rs | ||
layout_task.rs | ||
lib.rs | ||
list_item.rs | ||
model.rs | ||
multicol.rs | ||
opaque_node.rs | ||
parallel.rs | ||
sequential.rs | ||
table.rs | ||
table_caption.rs | ||
table_cell.rs | ||
table_colgroup.rs | ||
table_row.rs | ||
table_rowgroup.rs | ||
table_wrapper.rs | ||
text.rs | ||
traversal.rs | ||
wrapper.rs |