servo/src/components/main/layout/inline.rs

891 lines
38 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use css::node_style::StyledNode;
use layout::box::{Box, CannotSplit, GenericBox, IframeBox, ImageBox, ScannedTextBox, SplitDidFit};
use layout::box::{SplitDidNotFit, UnscannedTextBox};
use layout::context::LayoutContext;
use layout::display_list_builder::{DisplayListBuilder, ExtraDisplayListData};
use layout::flow::{FlowClass, Flow, FlowData, InlineFlowClass};
use layout::flow;
use layout::float_context::FloatContext;
use layout::util::{ElementMapping};
use layout::float_context::{PlacementInfo, FloatLeft};
use extra::container::Deque;
use extra::ringbuf::RingBuf;
use geom::{Point2D, Rect, Size2D};
use gfx::display_list::DisplayList;
use servo_util::geometry::Au;
use servo_util::range::Range;
use std::cell::Cell;
use std::u16;
use std::util;
use style::computed_values::text_align;
use style::computed_values::vertical_align;
/// Lineboxes are represented as offsets into the child list, rather than
/// as an object that "owns" boxes. Choosing a different set of line
/// breaks requires a new list of offsets, and possibly some splitting and
/// merging of TextBoxes.
///
/// A similar list will keep track of the mapping between CSS boxes and
/// the corresponding boxes in the inline flow.
///
/// After line breaks are determined, render boxes in the inline flow may
/// overlap visually. For example, in the case of nested inline CSS boxes,
/// outer inlines must be at least as large as the inner inlines, for
/// purposes of drawing noninherited things like backgrounds, borders,
/// outlines.
///
/// N.B. roc has an alternative design where the list instead consists of
/// things like "start outer box, text, start inner box, text, end inner
/// box, text, end outer box, text". This seems a little complicated to
/// serve as the starting point, but the current design doesn't make it
/// hard to try out that alternative.
///
/// Line boxes also contain some metadata used during line breaking. The
/// green zone is the area that the line can expand to before it collides
/// with a float or a horizontal wall of the containing block. The top
/// left corner of the green zone is the same as that of the line, but
/// the green zone can be taller and wider than the line itself.
struct LineBox {
range: Range,
bounds: Rect<Au>,
green_zone: Size2D<Au>
}
struct LineboxScanner {
floats: FloatContext,
new_boxes: ~[Box],
work_list: RingBuf<Box>,
pending_line: LineBox,
lines: ~[LineBox],
cur_y: Au,
}
impl LineboxScanner {
pub fn new(float_ctx: FloatContext) -> LineboxScanner {
LineboxScanner {
floats: float_ctx,
new_boxes: ~[],
work_list: RingBuf::new(),
pending_line: LineBox {
range: Range::empty(),
bounds: Rect(Point2D(Au::new(0), Au::new(0)), Size2D(Au::new(0), Au::new(0))),
green_zone: Size2D(Au::new(0), Au::new(0))
},
lines: ~[],
cur_y: Au::new(0)
}
}
fn reinitialize(&mut self, float_ctx: FloatContext) {
self.floats = float_ctx;
self.new_boxes.truncate(0);
self.work_list.clear();
self.pending_line.range = Range::empty();
self.pending_line.bounds = Rect(Point2D(Au::new(0), Au::new(0)),
Size2D(Au::new(0), Au::new(0)));
self.pending_line.green_zone = Size2D(Au::new(0), Au::new(0));
self.lines.truncate(0);
self.cur_y = Au::new(0);
}
pub fn floats_out(&mut self) -> FloatContext {
self.floats.clone()
}
fn reset_scanner(&mut self, flow: &mut InlineFlow) {
debug!("Resetting line box scanner's state for flow f{:d}.", flow.base.id);
self.lines = ~[];
self.new_boxes = ~[];
self.cur_y = Au::new(0);
self.reset_linebox();
}
fn reset_linebox(&mut self) {
self.pending_line.range.reset(0,0);
self.pending_line.bounds = Rect(Point2D(Au::new(0), self.cur_y), Size2D(Au::new(0), Au::new(0)));
self.pending_line.green_zone = Size2D(Au::new(0), Au::new(0))
}
pub fn scan_for_lines(&mut self, flow: &mut InlineFlow) {
self.reset_scanner(flow);
loop {
// acquire the next box to lay out from work list or box list
let cur_box = if self.work_list.is_empty() {
if flow.boxes.is_empty() {
break;
}
let box = flow.boxes.remove(0); // FIXME: use a linkedlist
debug!("LineboxScanner: Working with box from box list: b{}", box.debug_id());
box
} else {
let box = self.work_list.pop_front().unwrap();
debug!("LineboxScanner: Working with box from work list: b{}", box.debug_id());
box
};
let box_was_appended = self.try_append_to_line(cur_box, flow);
if !box_was_appended {
debug!("LineboxScanner: Box wasn't appended, because line {:u} was full.",
self.lines.len());
self.flush_current_line();
} else {
debug!("LineboxScanner: appended a box to line {:u}", self.lines.len());
}
}
if self.pending_line.range.length() > 0 {
debug!("LineboxScanner: Partially full linebox {:u} left at end of scanning.",
self.lines.len());
self.flush_current_line();
}
flow.elems.repair_for_box_changes(flow.boxes, self.new_boxes);
self.swap_out_results(flow);
}
fn swap_out_results(&mut self, flow: &mut InlineFlow) {
debug!("LineboxScanner: Propagating scanned lines[n={:u}] to inline flow f{:d}",
self.lines.len(),
flow.base.id);
util::swap(&mut flow.boxes, &mut self.new_boxes);
util::swap(&mut flow.lines, &mut self.lines);
}
fn flush_current_line(&mut self) {
debug!("LineboxScanner: Flushing line {:u}: {:?}",
self.lines.len(), self.pending_line);
// clear line and add line mapping
debug!("LineboxScanner: Saving information for flushed line {:u}.", self.lines.len());
self.lines.push(self.pending_line);
self.cur_y = self.pending_line.bounds.origin.y + self.pending_line.bounds.size.height;
self.reset_linebox();
}
// FIXME(eatkinson): this assumes that the tallest box in the line determines the line height
// This might not be the case with some weird text fonts.
fn new_height_for_line(&self, new_box: &Box) -> Au {
let box_height = new_box.box_height();
if box_height > self.pending_line.bounds.size.height {
box_height
} else {
self.pending_line.bounds.size.height
}
}
/// Computes the position of a line that has only the provided box. Returns the bounding rect
/// of the line's green zone (whose origin coincides with the line's origin) and the actual
/// width of the first box after splitting.
fn initial_line_placement(&self, first_box: &Box, ceiling: Au, flow: &mut InlineFlow)
-> (Rect<Au>, Au) {
debug!("LineboxScanner: Trying to place first box of line {}", self.lines.len());
let first_box_size = first_box.position.get().size;
let splittable = first_box.can_split();
debug!("LineboxScanner: box size: {}, splittable: {}", first_box_size, splittable);
let line_is_empty: bool = self.pending_line.range.length() == 0;
// Initally, pretend a splittable box has 0 width.
// We will move it later if it has nonzero width
// and that causes problems.
let placement_width = if splittable {
Au::new(0)
} else {
first_box_size.width
};
let mut info = PlacementInfo {
width: placement_width,
height: first_box_size.height,
ceiling: ceiling,
max_width: flow.base.position.size.width,
f_type: FloatLeft
};
let line_bounds = self.floats.place_between_floats(&info);
debug!("LineboxScanner: found position for line: {} using placement_info: {:?}",
line_bounds,
info);
// Simple case: if the box fits, then we can stop here
if line_bounds.size.width > first_box_size.width {
debug!("LineboxScanner: case=box fits");
return (line_bounds, first_box_size.width);
}
// If not, but we can't split the box, then we'll place
// the line here and it will overflow.
if !splittable {
debug!("LineboxScanner: case=line doesn't fit, but is unsplittable");
return (line_bounds, first_box_size.width);
}
// Otherwise, try and split the box
// FIXME(eatkinson): calling split_to_width here seems excessive and expensive.
// We should find a better abstraction or merge it with the call in
// try_append_to_line.
match first_box.split_to_width(line_bounds.size.width, line_is_empty) {
CannotSplit => {
error!("LineboxScanner: Tried to split unsplittable render box! {:s}",
first_box.debug_str());
return (line_bounds, first_box_size.width);
}
SplitDidFit(left, right) => {
debug!("LineboxScanner: case=box split and fit");
let actual_box_width = match (left, right) {
(Some(l_box), Some(_)) => l_box.position.get().size.width,
(Some(l_box), None) => l_box.position.get().size.width,
(None, Some(r_box)) => r_box.position.get().size.width,
(None, None) => fail!("This case makes no sense.")
};
return (line_bounds, actual_box_width);
}
SplitDidNotFit(left, right) => {
// The split didn't fit, but we might be able to
// push it down past floats.
debug!("LineboxScanner: case=box split and fit didn't fit; trying to push it down");
let actual_box_width = match (left, right) {
(Some(l_box), Some(_)) => l_box.position.get().size.width,
(Some(l_box), None) => l_box.position.get().size.width,
(None, Some(r_box)) => r_box.position.get().size.width,
(None, None) => fail!("This case makes no sense.")
};
info.width = actual_box_width;
let new_bounds = self.floats.place_between_floats(&info);
debug!("LineboxScanner: case=new line position: {}", new_bounds);
return (new_bounds, actual_box_width);
}
}
}
/// Performs float collision avoidance. This is called when adding a box is going to increase
/// the height, and because of that we will collide with some floats.
///
/// We have two options here:
/// 1) Move the entire line so that it doesn't collide any more.
/// 2) Break the line and put the new box on the next line.
///
/// The problem with option 1 is that we might move the line and then wind up breaking anyway,
/// which violates the standard.
/// But option 2 is going to look weird sometimes.
///
/// So we'll try to move the line whenever we can, but break if we have to.
///
/// Returns false if and only if we should break the line.
fn avoid_floats(&mut self,
in_box: Box,
flow: &mut InlineFlow,
new_height: Au,
line_is_empty: bool)
-> bool {
debug!("LineboxScanner: entering float collision avoider!");
// First predict where the next line is going to be.
let this_line_y = self.pending_line.bounds.origin.y;
let (next_line, first_box_width) = self.initial_line_placement(&in_box, this_line_y, flow);
let next_green_zone = next_line.size;
let new_width = self.pending_line.bounds.size.width + first_box_width;
// Now, see if everything can fit at the new location.
if next_green_zone.width >= new_width && next_green_zone.height >= new_height {
debug!("LineboxScanner: case=adding box collides vertically with floats: moving line");
self.pending_line.bounds.origin = next_line.origin;
self.pending_line.green_zone = next_green_zone;
assert!(!line_is_empty, "Non-terminating line breaking");
self.work_list.push_front(in_box);
return true
}
debug!("LineboxScanner: case=adding box collides vertically with floats: breaking line");
self.work_list.push_front(in_box);
false
}
/// Tries to append the given box to the line, splitting it if necessary. Returns false only if
/// we should break the line.
fn try_append_to_line(&mut self, in_box: Box, flow: &mut InlineFlow) -> bool {
let line_is_empty = self.pending_line.range.length() == 0;
if line_is_empty {
let (line_bounds, _) = self.initial_line_placement(&in_box, self.cur_y, flow);
self.pending_line.bounds.origin = line_bounds.origin;
self.pending_line.green_zone = line_bounds.size;
}
debug!("LineboxScanner: Trying to append box to line {:u} (box size: {}, green zone: \
{}): {:s}",
self.lines.len(),
in_box.position.get().size,
self.pending_line.green_zone,
in_box.debug_str());
let green_zone = self.pending_line.green_zone;
// NB: At this point, if `green_zone.width < self.pending_line.bounds.size.width` or
// `green_zone.height < self.pending_line.bounds.size.height`, then we committed a line
// that overlaps with floats.
let new_height = self.new_height_for_line(&in_box);
if new_height > green_zone.height {
// Uh-oh. Float collision imminent. Enter the float collision avoider
return self.avoid_floats(in_box, flow, new_height, line_is_empty)
}
// If we're not going to overflow the green zone vertically, we might still do so
// horizontally. We'll try to place the whole box on this line and break somewhere if it
// doesn't fit.
let new_width = self.pending_line.bounds.size.width + in_box.position.get().size.width;
if new_width <= green_zone.width {
debug!("LineboxScanner: case=box fits without splitting");
self.push_box_to_line(in_box);
return true
}
if !in_box.can_split() {
// TODO(eatkinson, issue #224): Signal that horizontal overflow happened?
if line_is_empty {
debug!("LineboxScanner: case=box can't split and line {:u} is empty, so \
overflowing.",
self.lines.len());
self.push_box_to_line(in_box)
} else {
debug!("LineboxScanner: Case=box can't split, not appending.");
}
return line_is_empty
}
let available_width = green_zone.width - self.pending_line.bounds.size.width;
let split = in_box.split_to_width(available_width, line_is_empty);
let (left, right) = match (split, line_is_empty) {
(CannotSplit, _) => {
error!("LineboxScanner: Tried to split unsplittable render box! {:s}",
in_box.debug_str());
return false
}
(SplitDidNotFit(_, _), false) => {
debug!("LineboxScanner: case=split box didn't fit, not appending and deferring \
original box.");
self.work_list.push_front(in_box);
return false
}
(SplitDidFit(left, right), _) => {
debug!("LineboxScanner: case=split box did fit; deferring remainder box.");
(left, right)
// Fall through to push boxes to the line.
}
(SplitDidNotFit(left, right), true) => {
// TODO(eatkinson, issue #224): Signal that horizontal overflow happened?
debug!("LineboxScanner: case=split box didn't fit and line {:u} is empty, so \
overflowing and deferring remainder box.",
self.lines.len());
(left, right)
// Fall though to push boxes to the line.
}
};
match (left, right) {
(Some(left_box), Some(right_box)) => {
self.push_box_to_line(left_box);
self.work_list.push_front(right_box);
}
(Some(left_box), None) => self.push_box_to_line(left_box),
(None, Some(right_box)) => self.push_box_to_line(right_box),
(None, None) => error!("LineboxScanner: This split case makes no sense!"),
}
true
}
// An unconditional push
fn push_box_to_line(&mut self, box: Box) {
debug!("LineboxScanner: Pushing box {} to line {:u}", box.debug_id(), self.lines.len());
if self.pending_line.range.length() == 0 {
assert!(self.new_boxes.len() <= (u16::max_value as uint));
self.pending_line.range.reset(self.new_boxes.len(), 0);
}
self.pending_line.range.extend_by(1);
self.pending_line.bounds.size.width = self.pending_line.bounds.size.width +
box.position.get().size.width;
self.pending_line.bounds.size.height = Au::max(self.pending_line.bounds.size.height,
box.position.get().size.height);
self.new_boxes.push(box);
}
}
pub struct InlineFlow {
/// Data common to all flows.
base: FlowData,
/// A vector of all inline render boxes. Several boxes may correspond to one node/element.
boxes: ~[Box],
// vec of ranges into boxes that represents line positions.
// these ranges are disjoint, and are the result of inline layout.
// also some metadata used for positioning lines
lines: ~[LineBox],
// vec of ranges into boxes that represent elements. These ranges
// must be well-nested, and are only related to the content of
// boxes (not lines). Ranges are only kept for non-leaf elements.
elems: ElementMapping
}
impl InlineFlow {
pub fn new(base: FlowData) -> InlineFlow {
InlineFlow {
base: base,
boxes: ~[],
lines: ~[],
elems: ElementMapping::new(),
}
}
pub fn from_boxes(base: FlowData, boxes: ~[Box]) -> InlineFlow {
InlineFlow {
base: base,
boxes: boxes,
lines: ~[],
elems: ElementMapping::new(),
}
}
pub fn teardown(&mut self) {
for box in self.boxes.iter() {
box.teardown();
}
self.boxes = ~[];
}
pub fn build_display_list_inline<E:ExtraDisplayListData>(
&self,
builder: &DisplayListBuilder,
dirty: &Rect<Au>,
list: &Cell<DisplayList<E>>)
-> bool {
let abs_rect = Rect(self.base.abs_position, self.base.position.size);
if !abs_rect.intersects(dirty) {
return true;
}
// TODO(#228): Once we form line boxes and have their cached bounds, we can be smarter and
// not recurse on a line if nothing in it can intersect the dirty region.
debug!("Flow[{:d}]: building display list for {:u} inline boxes",
self.base.id,
self.boxes.len());
for box in self.boxes.iter() {
box.build_display_list(builder, dirty, self.base.abs_position, (&*self) as &Flow, list)
}
// TODO(#225): Should `inline-block` elements have flows as children of the inline flow or
// should the flow be nested inside the box somehow?
// For now, don't traverse the subtree rooted here
true
}
/// Returns the relative offset from the baseline for this box, taking into account the value
/// of the CSS `vertical-align` property.
///
/// The extra boolean is set if and only if `biggest_top` and/or `biggest_bottom` were updated.
/// That is, if the box has a `top` or `bottom` value, true is returned.
fn relative_offset_from_baseline(cur_box: &Box,
ascent: Au,
parent_text_top: Au,
parent_text_bottom: Au,
top_from_base: &mut Au,
bottom_from_base: &mut Au,
biggest_top: &mut Au,
biggest_bottom: &mut Au)
-> (Au, bool) {
match cur_box.vertical_align() {
vertical_align::baseline => (-ascent, false),
vertical_align::middle => {
// TODO: x-height value should be used from font info.
let xheight = Au::new(0);
(-(xheight + cur_box.box_height()).scale_by(0.5), false)
},
vertical_align::sub => {
// TODO: The proper position for subscripts should be used.
// Lower the baseline to the proper position for subscripts
let sub_offset = Au::new(0);
(sub_offset - ascent, false)
},
vertical_align::super_ => {
// TODO: The proper position for superscripts should be used.
// Raise the baseline to the proper position for superscripts
let super_offset = Au::new(0);
(-super_offset - ascent, false)
},
vertical_align::text_top => {
let box_height = *top_from_base + *bottom_from_base;
let prev_bottom_from_base = *bottom_from_base;
*top_from_base = parent_text_top;
*bottom_from_base = box_height - *top_from_base;
(*bottom_from_base - prev_bottom_from_base - ascent, false)
},
vertical_align::text_bottom => {
let box_height = *top_from_base + *bottom_from_base;
let prev_bottom_from_base = *bottom_from_base;
*bottom_from_base = parent_text_bottom;
*top_from_base = box_height - *bottom_from_base;
(*bottom_from_base - prev_bottom_from_base - ascent, false)
},
vertical_align::top => {
if *biggest_top < (*top_from_base + *bottom_from_base) {
*biggest_top = *top_from_base + *bottom_from_base;
}
let offset_top = *top_from_base - ascent;
(offset_top, true)
},
vertical_align::bottom => {
if *biggest_bottom < (*top_from_base + *bottom_from_base) {
*biggest_bottom = *top_from_base + *bottom_from_base;
}
let offset_bottom = -(*bottom_from_base + ascent);
(offset_bottom, true)
},
vertical_align::Length(length) => (-(length + ascent), false),
vertical_align::Percentage(p) => {
let pt_size = cur_box.font_style().pt_size;
let line_height = cur_box.calculate_line_height(Au::from_pt(pt_size));
let percent_offset = line_height.scale_by(p);
(-(percent_offset + ascent), false)
}
}
}
/// Sets box X positions based on alignment for one line.
fn set_horizontal_box_positions(boxes: &[Box], line: &LineBox, linebox_align: text_align::T) {
// Figure out how much width we have.
let slack_width = Au::max(Au(0), line.green_zone.width - line.bounds.size.width);
// Set the box x positions based on that alignment.
let mut offset_x = line.bounds.origin.x;
offset_x = offset_x + match linebox_align {
// So sorry, but justified text is more complicated than shuffling linebox
// coordinates.
//
// TODO(burg, issue #213): Implement `text-align: justify`.
text_align::left | text_align::justify => Au(0),
text_align::center => slack_width.scale_by(0.5),
text_align::right => slack_width,
};
for i in line.range.eachi() {
let box = &boxes[i];
let size = box.position.get().size;
box.position.set(Rect(Point2D(offset_x, box.position.get().origin.y), size));
offset_x = offset_x + size.width;
}
}
}
impl Flow for InlineFlow {
fn class(&self) -> FlowClass {
InlineFlowClass
}
fn as_immutable_inline<'a>(&'a self) -> &'a InlineFlow {
self
}
fn as_inline<'a>(&'a mut self) -> &'a mut InlineFlow {
self
}
fn bubble_widths(&mut self, _: &mut LayoutContext) {
let mut num_floats = 0;
for kid in self.base.child_iter() {
let child_base = flow::mut_base(*kid);
num_floats += child_base.num_floats;
child_base.floats_in = FloatContext::new(child_base.num_floats);
}
let mut min_width = Au::new(0);
let mut pref_width = Au::new(0);
for box in self.boxes.iter() {
debug!("Flow[{:d}]: measuring {:s}", self.base.id, box.debug_str());
let (this_minimum_width, this_preferred_width) =
box.minimum_and_preferred_widths();
min_width = Au::max(min_width, this_minimum_width);
pref_width = Au::max(pref_width, this_preferred_width);
}
self.base.min_width = min_width;
self.base.pref_width = pref_width;
self.base.num_floats = num_floats;
}
/// Recursively (top-down) determines the actual width of child contexts and boxes. When called
/// on this context, the context has had its width set by the parent context.
fn assign_widths(&mut self, _: &mut LayoutContext) {
// Initialize content box widths if they haven't been initialized already.
//
// TODO: Combine this with `LineboxScanner`'s walk in the box list, or put this into `Box`.
debug!("InlineFlow::assign_widths: floats_in: {:?}", self.base.floats_in);
{
let this = &mut *self;
for box in this.boxes.iter() {
box.assign_width();
}
}
for kid in self.base.child_iter() {
let child_base = flow::mut_base(*kid);
child_base.position.size.width = self.base.position.size.width;
child_base.flags.set_inorder(self.base.flags.inorder());
child_base.flags.propagate_text_alignment_from_parent(self.base.flags)
}
// There are no child contexts, so stop here.
// TODO(Issue #225): once there are 'inline-block' elements, this won't be
// true. In that case, set the InlineBlockBox's width to the
// shrink-to-fit width, perform inline flow, and set the block
// flow context's width as the assigned width of the
// 'inline-block' box that created this flow before recursing.
}
fn assign_height_inorder(&mut self, ctx: &mut LayoutContext) {
for kid in self.base.child_iter() {
kid.assign_height_inorder(ctx);
}
self.assign_height(ctx);
}
fn assign_height(&mut self, _: &mut LayoutContext) {
debug!("assign_height_inline: assigning height for flow {}", self.base.id);
// Divide the boxes into lines.
//
// TODO(#226): Get the CSS `line-height` property from the containing block's style to
// determine minimum linebox height.
//
// TODO(#226): Get the CSS `line-height` property from each non-replaced inline element to
// determine its height for computing linebox height.
//
// TODO(pcwalton): Cache the linebox scanner?
debug!("assign_height_inline: floats_in: {:?}", self.base.floats_in);
let scanner_floats = self.base.floats_in.clone();
let mut scanner = LineboxScanner::new(scanner_floats);
// Access the linebox scanner.
scanner.scan_for_lines(self);
let mut line_height_offset = Au::new(0);
// All lines use text alignment of the flow.
let text_align = self.base.flags.text_align();
// Now, go through each line and lay out the boxes inside.
for line in self.lines.mut_iter() {
// Lay out boxes horizontally.
InlineFlow::set_horizontal_box_positions(self.boxes, line, text_align);
// Set the top y position of the current linebox.
// `line_height_offset` is updated at the end of the previous loop.
line.bounds.origin.y = line.bounds.origin.y + line_height_offset;
// Calculate the distance from baseline to the top and bottom of the linebox.
let (mut topmost, mut bottommost) = (Au(0), Au(0));
// Calculate the biggest height among boxes with 'top' and 'bottom' values
// respectively.
let (mut biggest_top, mut biggest_bottom) = (Au(0), Au(0));
for box_i in line.range.eachi() {
let cur_box = &self.boxes[box_i];
// FIXME(pcwalton): Move into `box.rs` like the rest of box-specific layout code?
let (top_from_base, bottom_from_base, ascent) = match cur_box.specific {
ImageBox(ref image_box) => {
let mut height = image_box.image_height();
// TODO: margin, border, padding's top and bottom should be calculated in
// advance, since baseline of image is bottom margin edge.
let mut top;
let mut bottom;
{
top = cur_box.border.get().top + cur_box.padding.get().top +
cur_box.margin.get().top;
bottom = cur_box.border.get().bottom + cur_box.padding.get().bottom +
cur_box.margin.get().bottom;
}
let noncontent_height = top + bottom;
height = height + noncontent_height;
let position_ref = cur_box.position.mutate();
position_ref.ptr.size.height = height;
position_ref.ptr.translate(&Point2D(Au::new(0), -height));
let ascent = height + bottom;
(height, Au::new(0), ascent)
},
ScannedTextBox(ref text_box) => {
let range = &text_box.range;
let run = &text_box.run;
// Compute the height based on the line-height and font size
let text_bounds = run.get().metrics_for_range(range).bounding_box;
let em_size = text_bounds.size.height;
let line_height = cur_box.calculate_line_height(em_size);
// Find the top and bottom of the content area.
// Those are used in text-top and text-bottom value of 'vertical-align'
let text_ascent = text_box.run.get().font_metrics.ascent;
// Offset from the top of the box is 1/2 of the leading + ascent
let text_offset = text_ascent + (line_height - em_size).scale_by(0.5);
text_bounds.translate(&Point2D(cur_box.position.get().origin.x, Au(0)));
(text_offset, line_height - text_offset, text_ascent)
},
GenericBox | IframeBox(_) => {
let height = cur_box.position.get().size.height;
(height, Au::new(0), height)
},
UnscannedTextBox(_) => {
fail!("Unscanned text boxes should have been scanned by now.")
}
};
let mut top_from_base = top_from_base;
let mut bottom_from_base = bottom_from_base;
// To calculate text-top and text-bottom value of 'vertical-align',
// we should find the top and bottom of the content area of parent box.
// The content area is defined in:
// http://www.w3.org/TR/CSS2/visudet.html#inline-non-replaced
//
// TODO: We should extract em-box info from the font size of the parent and
// calculate the distances from the baseline to the top and the bottom of the
// parent's content area.
// We should calculate the distance from baseline to the top of parent's content
// area. But for now we assume it's the font size.
//
// The spec does not state which font to use. Previous versions of the code used
// the parent's font; this code uses the current font.
let parent_text_top = cur_box.style().Font.font_size;
// We should calculate the distance from baseline to the bottom of the parent's
// content area. But for now we assume it's zero.
let parent_text_bottom = Au::new(0);
// Calculate a relative offset from the baseline.
//
// The no-update flag decides whether `biggest_top` and `biggest_bottom` are
// updated or not. That is, if the box has a `top` or `bottom` value,
// `no_update_flag` becomes true.
let (offset, no_update_flag) =
InlineFlow::relative_offset_from_baseline(cur_box,
ascent,
parent_text_top,
parent_text_bottom,
&mut top_from_base,
&mut bottom_from_base,
&mut biggest_top,
&mut biggest_bottom);
// If the current box has 'top' or 'bottom' value, no_update_flag is true.
// Otherwise, topmost and bottomost are updated.
if !no_update_flag && top_from_base > topmost {
topmost = top_from_base;
}
if !no_update_flag && bottom_from_base > bottommost {
bottommost = bottom_from_base;
}
cur_box.position.mutate().ptr.origin.y = line.bounds.origin.y + offset;
}
// Calculate the distance from baseline to the top of the biggest box with 'bottom'
// value. Then, if necessary, update the topmost.
let topmost_of_bottom = biggest_bottom - bottommost;
if topmost_of_bottom > topmost {
topmost = topmost_of_bottom;
}
// Calculate the distance from baseline to the bottom of the biggest box with 'top'
// value. Then, if necessary, update the bottommost.
let bottommost_of_top = biggest_top - topmost;
if bottommost_of_top > bottommost {
bottommost = bottommost_of_top;
}
// Now, the baseline offset from the top of linebox is set as topmost.
let baseline_offset = topmost;
// All boxes' y position is updated following the new baseline offset.
for box_i in line.range.eachi() {
let cur_box = &self.boxes[box_i];
let adjust_offset = match cur_box.vertical_align() {
vertical_align::top => Au::new(0),
vertical_align::bottom => baseline_offset + bottommost,
_ => baseline_offset,
};
cur_box.position.mutate().ptr.origin.y = cur_box.position.get().origin.y +
adjust_offset;
}
// This is used to set the top y position of the next linebox in the next loop.
line_height_offset = line_height_offset + topmost + bottommost -
line.bounds.size.height;
line.bounds.size.height = topmost + bottommost;
} // End of `lines.each` loop.
self.base.position.size.height =
if self.lines.len() > 0 {
self.lines.last().bounds.origin.y + self.lines.last().bounds.size.height
} else {
Au::new(0)
};
self.base.floats_out = scanner.floats_out()
.translate(Point2D(Au::new(0),
-self.base.position.size.height));
}
fn collapse_margins(&mut self,
_: bool,
_: &mut bool,
_: &mut Au,
_: &mut Au,
collapsing: &mut Au,
collapsible: &mut Au) {
*collapsing = Au::new(0);
// Non-empty inline flows prevent collapsing between the previous margion and the next.
if self.base.position.size.height > Au::new(0) {
*collapsible = Au::new(0);
}
}
fn debug_str(&self) -> ~str {
~"InlineFlow: " + self.boxes.map(|s| s.debug_str()).connect(", ")
}
}