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This fixes a regression caused by the glutin update. We now are creating EGL contexts in Linux Wayland, instead of X context, so the GLContextFactory assumption of one GL back-end per platform is broken. This just works around it, for now, but in general I think not relying on available WebGL state is a good thing, and we do that already for WebVR anyway. |
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.. | ||
Cargo.toml | ||
lib.rs | ||
script_msg.rs | ||
webdriver_msg.rs |