servo/components/style/values/distance.rs
2017-08-28 12:26:43 +02:00

135 lines
4.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Machinery to compute distances between animatable values.
use app_units::Au;
use euclid::Size2D;
use std::iter::Sum;
use std::ops::Add;
/// A trait to compute squared distances between two animatable values.
///
/// This trait is derivable with `#[derive(ComputeSquaredDistance)]`. The derived
/// implementation uses a `match` expression with identical patterns for both
/// `self` and `other`, calling `ComputeSquaredDistance::compute_squared_distance`
/// on each fields of the values.
///
/// If a variant is annotated with `#[animation(error)]`, the corresponding
/// `match` arm is not generated.
///
/// If the two values are not similar, an error is returned unless a fallback
/// function has been specified through `#[distance(fallback)]`.
pub trait ComputeSquaredDistance {
/// Computes the squared distance between two animatable values.
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>;
}
/// A distance between two animatable values.
#[derive(Clone, Copy, Debug)]
pub enum SquaredDistance {
/// Represented as the square root of the squared distance.
Sqrt(f64),
/// Represented as the squared distance itself.
Value(f64),
}
impl ComputeSquaredDistance for u16 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::Sqrt(((*self as f64) - (*other as f64)).abs()))
}
}
impl ComputeSquaredDistance for i32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::Sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f32 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::Sqrt((*self - *other).abs() as f64))
}
}
impl ComputeSquaredDistance for f64 {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(SquaredDistance::Sqrt((*self - *other).abs()))
}
}
impl ComputeSquaredDistance for Au {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl<T> ComputeSquaredDistance for Option<T>
where T: ComputeSquaredDistance
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
match (self.as_ref(), other.as_ref()) {
(Some(this), Some(other)) => this.compute_squared_distance(other),
(None, None) => Ok(SquaredDistance::Value(0.)),
_ => Err(()),
}
}
}
impl<T> ComputeSquaredDistance for Size2D<T>
where T: ComputeSquaredDistance
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(self.width.compute_squared_distance(&other.width)? + self.height.compute_squared_distance(&other.height)?)
}
}
impl SquaredDistance {
/// Returns the square root of this squared distance.
pub fn sqrt(self) -> f64 {
match self {
SquaredDistance::Sqrt(this) => this,
SquaredDistance::Value(this) => this.sqrt(),
}
}
}
impl From<SquaredDistance> for f64 {
#[inline]
fn from(distance: SquaredDistance) -> Self {
match distance {
SquaredDistance::Sqrt(this) => this * this,
SquaredDistance::Value(this) => this,
}
}
}
impl Add for SquaredDistance {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
SquaredDistance::Value(f64::from(self) + f64::from(rhs))
}
}
impl Sum for SquaredDistance {
fn sum<I>(mut iter: I) -> Self
where
I: Iterator<Item = Self>,
{
let first = match iter.next() {
Some(first) => first,
None => return SquaredDistance::Value(0.),
};
iter.fold(first, Add::add)
}
}