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43 lines
1.6 KiB
HTML
43 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
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<title>OffscreenCanvas test: 2d.path.isPointInPath.winding</title>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="/common/canvas-tests.js"></script>
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<h1>2d.path.isPointInPath.winding</h1>
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<p class="desc">isPointInPath() uses the non-zero winding number rule</p>
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<script>
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var t = async_test("isPointInPath() uses the non-zero winding number rule");
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t.step(function() {
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var offscreenCanvas = new OffscreenCanvas(100, 50);
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var ctx = offscreenCanvas.getContext('2d');
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// Create a square ring, using opposite windings to make a hole in the centre
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ctx.moveTo(0, 0);
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ctx.lineTo(50, 0);
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ctx.lineTo(50, 50);
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ctx.lineTo(0, 50);
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ctx.lineTo(0, 0);
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ctx.lineTo(10, 10);
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ctx.lineTo(10, 40);
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ctx.lineTo(40, 40);
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ctx.lineTo(40, 10);
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ctx.lineTo(10, 10);
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_assertSame(ctx.isPointInPath(5, 5), true, "ctx.isPointInPath(5, 5)", "true");
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_assertSame(ctx.isPointInPath(25, 5), true, "ctx.isPointInPath(25, 5)", "true");
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_assertSame(ctx.isPointInPath(45, 5), true, "ctx.isPointInPath(45, 5)", "true");
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_assertSame(ctx.isPointInPath(5, 25), true, "ctx.isPointInPath(5, 25)", "true");
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_assertSame(ctx.isPointInPath(25, 25), false, "ctx.isPointInPath(25, 25)", "false");
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_assertSame(ctx.isPointInPath(45, 25), true, "ctx.isPointInPath(45, 25)", "true");
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_assertSame(ctx.isPointInPath(5, 45), true, "ctx.isPointInPath(5, 45)", "true");
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_assertSame(ctx.isPointInPath(25, 45), true, "ctx.isPointInPath(25, 45)", "true");
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_assertSame(ctx.isPointInPath(45, 45), true, "ctx.isPointInPath(45, 45)", "true");
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t.done();
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});
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</script>
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