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121 lines
3.8 KiB
HTML
121 lines
3.8 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.onfinish</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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"use strict";
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async_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var finishedTimelineTime;
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animation.finished.then(function() {
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finishedTimelineTime = animation.timeline.currentTime;
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});
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animation.onfinish = t.step_func_done(function(event) {
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assert_equals(event.currentTime, 0,
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'event.currentTime should be zero');
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assert_equals(event.timelineTime, finishedTimelineTime,
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'event.timelineTime should equal to the animation timeline ' +
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'when finished promise is resolved');
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});
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animation.playbackRate = -1;
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}, 'onfinish event is fired when the currentTime < 0 and ' +
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'the playbackRate < 0');
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async_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var finishedTimelineTime;
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animation.finished.then(function() {
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finishedTimelineTime = animation.timeline.currentTime;
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});
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animation.onfinish = t.step_func_done(function(event) {
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assert_equals(event.currentTime, 100 * MS_PER_SEC,
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'event.currentTime should be the effect end');
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assert_equals(event.timelineTime, finishedTimelineTime,
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'event.timelineTime should equal to the animation timeline ' +
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'when finished promise is resolved');
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});
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animation.currentTime = 100 * MS_PER_SEC;
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}, 'onfinish event is fired when the currentTime > 0 and ' +
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'the playbackRate > 0');
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async_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var finishedTimelineTime;
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animation.finished.then(function() {
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finishedTimelineTime = animation.timeline.currentTime;
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});
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animation.onfinish = t.step_func_done(function(event) {
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assert_equals(event.currentTime, 100 * MS_PER_SEC,
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'event.currentTime should be the effect end');
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assert_equals(event.timelineTime, finishedTimelineTime,
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'event.timelineTime should equal to the animation timeline ' +
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'when finished promise is resolved');
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});
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animation.finish();
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}, 'onfinish event is fired when animation.finish() is called');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.onfinish = function(event) {
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assert_unreached('onfinish event should not be fired');
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};
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animation.currentTime = 100 * MS_PER_SEC / 2;
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animation.pause();
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return animation.ready.then(function() {
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animation.currentTime = 100 * MS_PER_SEC;
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return waitForAnimationFrames(2);
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});
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}, 'onfinish event is not fired when paused');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.onfinish = function(event) {
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assert_unreached('onfinish event should not be fired');
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};
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return animation.ready.then(function() {
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animation.playbackRate = 0;
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animation.currentTime = 100 * MS_PER_SEC;
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return waitForAnimationFrames(2);
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});
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}, 'onfinish event is not fired when the playbackRate is zero');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.onfinish = function(event) {
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assert_unreached('onfinish event should not be fired');
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};
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return animation.ready.then(function() {
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animation.currentTime = 100 * MS_PER_SEC;
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animation.currentTime = 100 * MS_PER_SEC / 2;
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return waitForAnimationFrames(2);
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});
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}, 'onfinish event is not fired when the animation falls out ' +
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'finished state immediately');
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</script>
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</body>
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