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This was made economical by having Rust's computed `easing::TimingFunction` use a fully resolved function for `linear(...)` easing, as per draft resolution from https://github.com/w3c/csswg-drafts/issues/7415 Differential Revision: https://phabricator.services.mozilla.com/D151295
97 lines
3.8 KiB
Rust
97 lines
3.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Computed types for CSS Easing functions.
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use euclid::approxeq::ApproxEq;
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use crate::bezier::Bezier;
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use crate::piecewise_linear::PiecewiseLinearFunction;
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use crate::values::computed::{Integer, Number};
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use crate::values::generics::easing::{self, BeforeFlag, StepPosition, TimingKeyword};
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/// A computed timing function.
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pub type ComputedTimingFunction = easing::TimingFunction<Integer, Number, PiecewiseLinearFunction>;
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/// An alias of the computed timing function.
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pub type TimingFunction = ComputedTimingFunction;
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impl ComputedTimingFunction {
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fn calculate_step_output(
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steps: i32,
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pos: StepPosition,
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progress: f64,
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before_flag: BeforeFlag,
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) -> f64 {
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// User specified values can cause overflow (bug 1706157). Increments/decrements
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// should be gravefully handled.
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let mut current_step = (progress * (steps as f64)).floor() as i32;
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// Increment current step if it is jump-start or start.
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if pos == StepPosition::Start ||
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pos == StepPosition::JumpStart ||
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pos == StepPosition::JumpBoth
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{
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current_step = current_step.checked_add(1).unwrap_or(current_step);
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}
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// If the "before flag" is set and we are at a transition point,
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// drop back a step
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if before_flag == BeforeFlag::Set &&
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(progress * steps as f64).rem_euclid(1.0).approx_eq(&0.0)
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{
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current_step = current_step.checked_sub(1).unwrap_or(current_step);
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}
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// We should not produce a result outside [0, 1] unless we have an
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// input outside that range. This takes care of steps that would otherwise
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// occur at boundaries.
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if progress >= 0.0 && current_step < 0 {
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current_step = 0;
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}
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// |jumps| should always be in [1, i32::MAX].
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let jumps = if pos == StepPosition::JumpBoth {
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steps.checked_add(1).unwrap_or(steps)
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} else if pos == StepPosition::JumpNone {
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steps.checked_sub(1).unwrap_or(steps)
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} else {
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steps
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};
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if progress <= 1.0 && current_step > jumps {
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current_step = jumps;
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}
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(current_step as f64) / (jumps as f64)
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}
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/// The output of the timing function given the progress ratio of this animation.
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pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 {
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match self {
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TimingFunction::CubicBezier { x1, y1, x2, y2 } => {
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Bezier::calculate_bezier_output(progress, epsilon, *x1, *y1, *x2, *y2)
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},
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TimingFunction::Steps(steps, pos) => {
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Self::calculate_step_output(*steps, *pos, progress, before_flag)
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},
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TimingFunction::LinearFunction(function) => function.at(progress as f32).into(),
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TimingFunction::Keyword(keyword) => match keyword {
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TimingKeyword::Linear => return progress,
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TimingKeyword::Ease => {
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Bezier::calculate_bezier_output(progress, epsilon, 0.25, 0.1, 0.25, 1.)
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},
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TimingKeyword::EaseIn => {
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Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 1., 1.)
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},
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TimingKeyword::EaseOut => {
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Bezier::calculate_bezier_output(progress, epsilon, 0., 0., 0.58, 1.)
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},
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TimingKeyword::EaseInOut => {
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Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 0.58, 1.)
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},
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},
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}
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}
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}
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