mirror of
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193 lines
6.9 KiB
Rust
193 lines
6.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Restyle hints: an optimization to avoid unnecessarily matching selectors.
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use crate::traversal_flags::TraversalFlags;
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bitflags! {
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/// The kind of restyle we need to do for a given element.
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#[repr(C)]
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pub struct RestyleHint: u8 {
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/// Do a selector match of the element.
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const RESTYLE_SELF = 1 << 0;
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/// Do a selector match of the element's descendants.
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const RESTYLE_DESCENDANTS = 1 << 1;
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/// Recascade the current element.
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const RECASCADE_SELF = 1 << 2;
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/// Recascade all descendant elements.
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const RECASCADE_DESCENDANTS = 1 << 3;
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/// Replace the style data coming from CSS transitions without updating
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/// any other style data. This hint is only processed in animation-only
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/// traversal which is prior to normal traversal.
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const RESTYLE_CSS_TRANSITIONS = 1 << 4;
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/// Replace the style data coming from CSS animations without updating
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/// any other style data. This hint is only processed in animation-only
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/// traversal which is prior to normal traversal.
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const RESTYLE_CSS_ANIMATIONS = 1 << 5;
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/// Don't re-run selector-matching on the element, only the style
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/// attribute has changed, and this change didn't have any other
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/// dependencies.
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const RESTYLE_STYLE_ATTRIBUTE = 1 << 6;
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/// Replace the style data coming from SMIL animations without updating
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/// any other style data. This hint is only processed in animation-only
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/// traversal which is prior to normal traversal.
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const RESTYLE_SMIL = 1 << 7;
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}
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}
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impl RestyleHint {
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/// Creates a new `RestyleHint` indicating that the current element and all
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/// its descendants must be fully restyled.
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pub fn restyle_subtree() -> Self {
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RestyleHint::RESTYLE_SELF | RestyleHint::RESTYLE_DESCENDANTS
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}
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/// Creates a new `RestyleHint` indicating that the current element and all
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/// its descendants must be recascaded.
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pub fn recascade_subtree() -> Self {
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RestyleHint::RECASCADE_SELF | RestyleHint::RECASCADE_DESCENDANTS
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}
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/// Returns whether this hint invalidates the element and all its
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/// descendants.
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pub fn contains_subtree(&self) -> bool {
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self.contains(RestyleHint::RESTYLE_SELF | RestyleHint::RESTYLE_DESCENDANTS)
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}
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/// Returns whether we need to restyle this element.
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pub fn has_non_animation_invalidations(&self) -> bool {
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self.intersects(
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RestyleHint::RESTYLE_SELF |
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RestyleHint::RECASCADE_SELF |
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(Self::replacements() & !Self::for_animations()),
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)
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}
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/// Propagates this restyle hint to a child element.
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pub fn propagate(&mut self, traversal_flags: &TraversalFlags) -> Self {
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use std::mem;
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// In the middle of an animation only restyle, we don't need to
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// propagate any restyle hints, and we need to remove ourselves.
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if traversal_flags.for_animation_only() {
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self.remove_animation_hints();
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return Self::empty();
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}
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debug_assert!(
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!self.has_animation_hint(),
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"There should not be any animation restyle hints \
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during normal traversal"
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);
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// Else we should clear ourselves, and return the propagated hint.
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mem::replace(self, Self::empty()).propagate_for_non_animation_restyle()
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}
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/// Returns a new `CascadeHint` appropriate for children of the current
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/// element.
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fn propagate_for_non_animation_restyle(&self) -> Self {
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if self.contains(RestyleHint::RESTYLE_DESCENDANTS) {
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return Self::restyle_subtree();
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}
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if self.contains(RestyleHint::RECASCADE_DESCENDANTS) {
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return Self::recascade_subtree();
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}
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Self::empty()
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}
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/// Creates a new `RestyleHint` that indicates the element must be
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/// recascaded.
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pub fn recascade_self() -> Self {
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RestyleHint::RECASCADE_SELF
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}
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/// Returns a hint that contains all the replacement hints.
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pub fn replacements() -> Self {
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RestyleHint::RESTYLE_STYLE_ATTRIBUTE | Self::for_animations()
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}
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/// The replacements for the animation cascade levels.
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#[inline]
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pub fn for_animations() -> Self {
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RestyleHint::RESTYLE_SMIL |
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RestyleHint::RESTYLE_CSS_ANIMATIONS |
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RestyleHint::RESTYLE_CSS_TRANSITIONS
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}
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/// Returns whether the hint specifies that the currently element must be
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/// recascaded.
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pub fn has_recascade_self(&self) -> bool {
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self.contains(RestyleHint::RECASCADE_SELF)
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}
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/// Returns whether the hint specifies that an animation cascade level must
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/// be replaced.
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#[inline]
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pub fn has_animation_hint(&self) -> bool {
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self.intersects(Self::for_animations())
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}
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/// Returns whether the hint specifies that an animation cascade level must
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/// be replaced.
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#[inline]
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pub fn has_animation_hint_or_recascade(&self) -> bool {
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self.intersects(Self::for_animations() | RestyleHint::RECASCADE_SELF)
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}
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/// Returns whether the hint specifies some restyle work other than an
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/// animation cascade level replacement.
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#[inline]
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pub fn has_non_animation_hint(&self) -> bool {
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!(*self & !Self::for_animations()).is_empty()
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}
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/// Returns whether the hint specifies that selector matching must be re-run
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/// for the element.
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#[inline]
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pub fn match_self(&self) -> bool {
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self.intersects(RestyleHint::RESTYLE_SELF)
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}
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/// Returns whether the hint specifies that some cascade levels must be
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/// replaced.
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#[inline]
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pub fn has_replacements(&self) -> bool {
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self.intersects(Self::replacements())
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}
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/// Removes all of the animation-related hints.
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#[inline]
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pub fn remove_animation_hints(&mut self) {
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self.remove(Self::for_animations());
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// While RECASCADE_SELF is not animation-specific, we only ever add and
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// process it during traversal. If we are here, removing animation
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// hints, then we are in an animation-only traversal, and we know that
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// any RECASCADE_SELF flag must have been set due to changes in
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// inherited values after restyling for animations, and thus we want to
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// remove it so that we don't later try to restyle the element during a
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// normal restyle. (We could have separate RECASCADE_SELF_NORMAL and
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// RECASCADE_SELF_ANIMATIONS flags to make it clear, but this isn't
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// currently necessary.)
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self.remove(RestyleHint::RECASCADE_SELF);
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}
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}
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impl Default for RestyleHint {
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fn default() -> Self {
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Self::empty()
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}
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}
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#[cfg(feature = "servo")]
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malloc_size_of_is_0!(RestyleHint);
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