servo/components/script/dom/gpucommandencoder.rs

426 lines
15 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
GPUBufferCopyView, GPUCommandBufferDescriptor, GPUCommandEncoderMethods,
GPUComputePassDescriptor, GPUOrigin3D, GPURenderPassDescriptor, GPUStencilLoadValue,
GPUStoreOp, GPUTextureCopyView, GPUTextureDataLayout,
};
use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUExtent3D;
use crate::dom::bindings::codegen::UnionTypes::{
GPULoadOpOrDoubleSequenceOrGPUColorDict as GPUColorLoad, GPULoadOpOrFloat,
};
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
#[derive(MallocSizeOf, PartialEq)]
pub enum GPUCommandEncoderState {
Open,
EncodingRenderPass,
EncodingComputePass,
Closed,
}
#[dom_struct]
pub struct GPUCommandEncoder {
reflector_: Reflector,
#[ignore_malloc_size_of = "defined in webgpu"]
channel: WebGPU,
label: DomRefCell<Option<USVString>>,
encoder: webgpu::WebGPUCommandEncoder,
buffers: DomRefCell<HashSet<DomRoot<GPUBuffer>>>,
state: DomRefCell<GPUCommandEncoderState>,
device: WebGPUDevice,
valid: Cell<bool>,
}
impl GPUCommandEncoder {
pub fn new_inherited(
channel: WebGPU,
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
label: Option<USVString>,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(label),
device,
encoder,
buffers: DomRefCell::new(HashSet::new()),
state: DomRefCell::new(GPUCommandEncoderState::Open),
valid: Cell::new(valid),
}
}
pub fn new(
global: &GlobalScope,
channel: WebGPU,
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUCommandEncoder::new_inherited(
channel, device, encoder, valid, label,
)),
global,
)
}
}
impl GPUCommandEncoder {
pub fn id(&self) -> webgpu::WebGPUCommandEncoder {
self.encoder
}
pub fn set_state(&self, set: GPUCommandEncoderState, expect: GPUCommandEncoderState) {
if *self.state.borrow() == expect {
*self.state.borrow_mut() = set;
} else {
self.valid.set(false);
*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
}
}
}
impl GPUCommandEncoderMethods for GPUCommandEncoder {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<USVString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<USVString>) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass
fn BeginComputePass(
&self,
descriptor: &GPUComputePassDescriptor,
) -> DomRoot<GPUComputePassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingComputePass,
GPUCommandEncoderState::Open,
);
GPUComputePassEncoder::new(
&self.global(),
self.channel.clone(),
&self,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
fn BeginRenderPass(
&self,
descriptor: &GPURenderPassDescriptor,
) -> DomRoot<GPURenderPassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingRenderPass,
GPUCommandEncoderState::Open,
);
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
GPULoadOpOrFloat::Float(f) => (wgpu_com::LoadOp::Clear, *f),
};
let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
GPUStencilLoadValue::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0u32),
GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgpu_com::LoadOp::Clear, l),
};
let depth_channel = wgpu_com::PassChannel {
load_op: depth_load_op,
store_op: match depth.depthStoreOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value: clear_depth,
read_only: depth.depthReadOnly,
};
let stencil_channel = wgpu_com::PassChannel {
load_op: stencil_load_op,
store_op: match depth.stencilStoreOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value: clear_stencil,
read_only: depth.stencilReadOnly,
};
wgpu_com::DepthStencilAttachmentDescriptor {
attachment: depth.attachment.id().0,
depth: depth_channel,
stencil: stencil_channel,
}
});
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: Cow::Owned(
descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => {
(wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT)
},
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>(),
),
depth_stencil_attachment: depth_stencil.as_ref(),
};
let render_pass = wgpu_com::RenderPass::new(self.encoder.0, desc);
GPURenderPassEncoder::new(
&self.global(),
self.channel.clone(),
render_pass,
&self,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
fn CopyBufferToBuffer(
&self,
source: &GPUBuffer,
source_offset: GPUSize64,
destination: &GPUBuffer,
destination_offset: GPUSize64,
size: GPUSize64,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.buffers.borrow_mut().insert(DomRoot::from_ref(source));
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(destination));
self.channel
.0
.send(WebGPURequest::CopyBufferToBuffer {
command_encoder_id: self.encoder.0,
source_id: source.id().0,
source_offset,
destination_id: destination.id().0,
destination_offset,
size,
})
.expect("Failed to send CopyBufferToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertotexture
fn CopyBufferToTexture(
&self,
source: &GPUBufferCopyView,
destination: &GPUTextureCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*source.buffer));
self.channel
.0
.send(WebGPURequest::CopyBufferToTexture {
command_encoder_id: self.encoder.0,
source: convert_buffer_cv(source),
destination: convert_texture_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyBufferToTexture");
}
/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToBuffer
fn CopyTextureToBuffer(
&self,
source: &GPUTextureCopyView,
destination: &GPUBufferCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.buffers
.borrow_mut()
.insert(DomRoot::from_ref(&*destination.buffer));
self.channel
.0
.send(WebGPURequest::CopyTextureToBuffer {
command_encoder_id: self.encoder.0,
source: convert_texture_cv(source),
destination: convert_buffer_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyTextureToBuffer");
}
/// https://gpuweb.github.io/gpuweb/#GPUCommandEncoder-copyTextureToTexture
fn CopyTextureToTexture(
&self,
source: &GPUTextureCopyView,
destination: &GPUTextureCopyView,
copy_size: GPUExtent3D,
) {
let valid = *self.state.borrow() == GPUCommandEncoderState::Open;
if !valid {
// TODO: Record an error in the current scope.
self.valid.set(false);
return;
}
self.channel
.0
.send(WebGPURequest::CopyTextureToTexture {
command_encoder_id: self.encoder.0,
source: convert_texture_cv(source),
destination: convert_texture_cv(destination),
copy_size: convert_texture_size_to_wgt(&convert_texture_size_to_dict(&copy_size)),
})
.expect("Failed to send CopyTextureToTexture");
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
fn Finish(&self, descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
self.channel
.0
.send(WebGPURequest::CommandEncoderFinish {
command_encoder_id: self.encoder.0,
// TODO(zakorgy): We should use `_descriptor` here after it's not empty
// and the underlying wgpu-core struct is serializable
})
.expect("Failed to send Finish");
*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
let buffer = webgpu::WebGPUCommandBuffer(self.encoder.0);
GPUCommandBuffer::new(
&self.global(),
self.channel.clone(),
buffer,
self.buffers.borrow_mut().drain().collect(),
descriptor.parent.label.as_ref().cloned(),
)
}
}
fn convert_buffer_cv(buffer_cv: &GPUBufferCopyView) -> wgpu_com::BufferCopyView {
wgpu_com::BufferCopyView {
buffer: buffer_cv.buffer.id().0,
layout: convert_texture_data_layout(&buffer_cv.parent),
}
}
pub fn convert_texture_cv(texture_cv: &GPUTextureCopyView) -> wgpu_com::TextureCopyView {
wgpu_com::TextureCopyView {
texture: texture_cv.texture.id().0,
mip_level: texture_cv.mipLevel,
origin: match texture_cv.origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v) => {
let mut w = v.clone();
w.resize(3, 0);
wgt::Origin3d {
x: w[0],
y: w[1],
z: w[2],
}
},
GPUOrigin3D::GPUOrigin3DDict(ref d) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
},
}
}
pub fn convert_texture_data_layout(data_layout: &GPUTextureDataLayout) -> wgt::TextureDataLayout {
wgt::TextureDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}