servo/components/compositing/compositor.rs
James Graham 5311d9ab59 Support WebDriver takeScreenshot command.
This adds support for compositing to a PNG without actually quiting
the browser.
2015-05-07 09:56:15 +01:00

1540 lines
59 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use compositor_layer::{CompositorData, CompositorLayer, WantsScrollEventsFlag};
use compositor_task::{CompositorEventListener, CompositorProxy, CompositorReceiver};
use compositor_task::{CompositorTask, LayerProperties, Msg};
use constellation::SendableFrameTree;
use pipeline::CompositionPipeline;
use scrolling::ScrollingTimerProxy;
use windowing;
use windowing::{MouseWindowEvent, WindowEvent, WindowMethods, WindowNavigateMsg};
use geom::point::{Point2D, TypedPoint2D};
use geom::rect::{Rect, TypedRect};
use geom::scale_factor::ScaleFactor;
use geom::size::{Size2D, TypedSize2D};
use gfx::color;
use gfx::paint_task::Msg as PaintMsg;
use gfx::paint_task::PaintRequest;
use gleam::gl::types::{GLint, GLsizei};
use gleam::gl;
use layers::geometry::{DevicePixel, LayerPixel};
use layers::layers::{BufferRequest, Layer, LayerBuffer, LayerBufferSet};
use layers::rendergl::RenderContext;
use layers::rendergl;
use layers::scene::Scene;
use msg::compositor_msg::{Epoch, LayerId};
use msg::compositor_msg::{ReadyState, PaintState, ScrollPolicy};
use msg::constellation_msg::AnimationState;
use msg::constellation_msg::Msg as ConstellationMsg;
use msg::constellation_msg::{ConstellationChan, NavigationDirection};
use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData};
use msg::constellation_msg::{PipelineId, WindowSizeData};
use png;
use profile_traits::mem;
use profile_traits::time::{self, ProfilerCategory, profile};
use script_traits::{ConstellationControlMsg, ScriptControlChan};
use std::cmp;
use std::collections::HashMap;
use std::collections::hash_map::Entry::{Occupied, Vacant};
use std::mem as std_mem;
use std::rc::Rc;
use std::slice::bytes::copy_memory;
use std::sync::mpsc::Sender;
use style::viewport::ViewportConstraints;
use time::{precise_time_ns, precise_time_s};
use url::Url;
use util::geometry::{PagePx, ScreenPx, ViewportPx};
use util::opts;
/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
pub struct IOCompositor<Window: WindowMethods> {
/// The application window.
window: Rc<Window>,
/// The port on which we receive messages.
port: Box<CompositorReceiver>,
/// The render context. This will be `None` if the windowing system has not yet sent us a
/// `PrepareRenderingEvent`.
context: Option<RenderContext>,
/// The root pipeline.
root_pipeline: Option<CompositionPipeline>,
/// Tracks details about each active pipeline that the compositor knows about.
pipeline_details: HashMap<PipelineId, PipelineDetails>,
/// The canvas to paint a page.
scene: Scene<CompositorData>,
/// The application window size.
window_size: TypedSize2D<DevicePixel, u32>,
/// "Mobile-style" zoom that does not reflow the page.
viewport_zoom: ScaleFactor<PagePx, ViewportPx, f32>,
/// Viewport zoom constraints provided by @viewport.
min_viewport_zoom: Option<ScaleFactor<PagePx, ViewportPx, f32>>,
max_viewport_zoom: Option<ScaleFactor<PagePx, ViewportPx, f32>>,
/// "Desktop-style" zoom that resizes the viewport to fit the window.
/// See `ViewportPx` docs in util/geom.rs for details.
page_zoom: ScaleFactor<ViewportPx, ScreenPx, f32>,
/// The device pixel ratio for this window.
hidpi_factor: ScaleFactor<ScreenPx, DevicePixel, f32>,
channel_to_self: Box<CompositorProxy + Send>,
/// A handle to the scrolling timer.
scrolling_timer: ScrollingTimerProxy,
/// The type of composition to perform
composite_target: CompositeTarget,
/// Tracks whether we should composite this frame.
composition_request: CompositionRequest,
/// Tracks whether we are in the process of shutting down, or have shut down and should close
/// the compositor.
shutdown_state: ShutdownState,
/// Tracks outstanding paint_msg's sent to the paint tasks.
outstanding_paint_msgs: u32,
/// Tracks the last composite time.
last_composite_time: u64,
/// Tracks whether the zoom action has happened recently.
zoom_action: bool,
/// The time of the last zoom action has started.
zoom_time: f64,
/// Whether the page being rendered has loaded completely.
/// Differs from ReadyState because we can finish loading (ready)
/// many times for a single page.
got_load_complete_message: bool,
/// Whether we have received a `SetFrameTree` message.
got_set_frame_tree_message: bool,
/// The channel on which messages can be sent to the constellation.
constellation_chan: ConstellationChan,
/// The channel on which messages can be sent to the time profiler.
time_profiler_chan: time::ProfilerChan,
/// The channel on which messages can be sent to the memory profiler.
mem_profiler_chan: mem::ProfilerChan,
/// Pending scroll to fragment event, if any
fragment_point: Option<Point2D<f32>>,
/// Pending scroll events.
pending_scroll_events: Vec<ScrollEvent>,
/// Has a Quit event been seen?
has_seen_quit_event: bool,
}
pub struct ScrollEvent {
delta: TypedPoint2D<DevicePixel,f32>,
cursor: TypedPoint2D<DevicePixel,i32>,
}
#[derive(PartialEq)]
enum CompositionRequest {
NoCompositingNecessary,
CompositeOnScrollTimeout(u64),
CompositeNow(CompositingReason),
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum ShutdownState {
NotShuttingDown,
ShuttingDown,
FinishedShuttingDown,
}
struct HitTestResult {
layer: Rc<Layer<CompositorData>>,
point: TypedPoint2D<LayerPixel, f32>,
}
struct PipelineDetails {
/// The pipeline associated with this PipelineDetails object.
pipeline: Option<CompositionPipeline>,
/// The status of this pipeline's ScriptTask.
ready_state: ReadyState,
/// The status of this pipeline's PaintTask.
paint_state: PaintState,
/// Whether animations are running
animations_running: bool,
/// Whether there are animation callbacks
animation_callbacks_running: bool,
}
impl PipelineDetails {
fn new() -> PipelineDetails {
PipelineDetails {
pipeline: None,
ready_state: ReadyState::Blank,
paint_state: PaintState::Painting,
animations_running: false,
animation_callbacks_running: false,
}
}
}
#[derive(Clone, Copy, PartialEq)]
enum CompositeTarget {
/// Normal composition to a window
Window,
/// Compose as normal, but also return a PNG of the composed output
WindowAndPng,
/// Compose to a PNG, write it to disk, and then exit the browser (used for reftests)
PngFile
}
fn initialize_png(width: usize, height: usize) -> (Vec<gl::GLuint>, Vec<gl::GLuint>) {
let framebuffer_ids = gl::gen_framebuffers(1);
gl::bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
let texture_ids = gl::gen_textures(1);
gl::bind_texture(gl::TEXTURE_2D, texture_ids[0]);
gl::tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as GLint, width as GLsizei,
height as GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
gl::tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as GLint);
gl::tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as GLint);
gl::framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
texture_ids[0], 0);
gl::bind_texture(gl::TEXTURE_2D, 0);
(framebuffer_ids, texture_ids)
}
impl<Window: WindowMethods> IOCompositor<Window> {
fn new(window: Rc<Window>,
sender: Box<CompositorProxy+Send>,
receiver: Box<CompositorReceiver>,
constellation_chan: ConstellationChan,
time_profiler_chan: time::ProfilerChan,
mem_profiler_chan: mem::ProfilerChan)
-> IOCompositor<Window> {
// Create an initial layer tree.
//
// TODO: There should be no initial layer tree until the painter creates one from the
// display list. This is only here because we don't have that logic in the painter yet.
let window_size = window.framebuffer_size();
let hidpi_factor = window.hidpi_factor();
let composite_target = match opts::get().output_file {
Some(_) => CompositeTarget::PngFile,
None => CompositeTarget::Window
};
IOCompositor {
window: window,
port: receiver,
context: None,
root_pipeline: None,
pipeline_details: HashMap::new(),
scene: Scene::new(Rect {
origin: Point2D::zero(),
size: window_size.as_f32(),
}),
window_size: window_size,
hidpi_factor: hidpi_factor,
channel_to_self: sender.clone_compositor_proxy(),
scrolling_timer: ScrollingTimerProxy::new(sender),
composition_request: CompositionRequest::NoCompositingNecessary,
pending_scroll_events: Vec::new(),
composite_target: composite_target,
shutdown_state: ShutdownState::NotShuttingDown,
page_zoom: ScaleFactor::new(1.0),
viewport_zoom: ScaleFactor::new(1.0),
min_viewport_zoom: None,
max_viewport_zoom: None,
zoom_action: false,
zoom_time: 0f64,
got_load_complete_message: false,
got_set_frame_tree_message: false,
constellation_chan: constellation_chan,
time_profiler_chan: time_profiler_chan,
mem_profiler_chan: mem_profiler_chan,
fragment_point: None,
outstanding_paint_msgs: 0,
last_composite_time: 0,
has_seen_quit_event: false,
}
}
pub fn create(window: Rc<Window>,
sender: Box<CompositorProxy+Send>,
receiver: Box<CompositorReceiver>,
constellation_chan: ConstellationChan,
time_profiler_chan: time::ProfilerChan,
mem_profiler_chan: mem::ProfilerChan)
-> IOCompositor<Window> {
let mut compositor = IOCompositor::new(window,
sender,
receiver,
constellation_chan,
time_profiler_chan,
mem_profiler_chan);
// Set the size of the root layer.
compositor.update_zoom_transform();
// Tell the constellation about the initial window size.
compositor.send_window_size();
compositor
}
fn handle_browser_message(&mut self, msg: Msg) -> bool {
match (msg, self.shutdown_state) {
(_, ShutdownState::FinishedShuttingDown) =>
panic!("compositor shouldn't be handling messages after shutting down"),
(Msg::Exit(chan), _) => {
debug!("shutting down the constellation");
let ConstellationChan(ref con_chan) = self.constellation_chan;
con_chan.send(ConstellationMsg::Exit).unwrap();
chan.send(()).unwrap();
self.shutdown_state = ShutdownState::ShuttingDown;
}
(Msg::ShutdownComplete, _) => {
debug!("constellation completed shutdown");
self.shutdown_state = ShutdownState::FinishedShuttingDown;
return false;
}
(Msg::ChangeReadyState(pipeline_id, ready_state), ShutdownState::NotShuttingDown) => {
self.change_ready_state(pipeline_id, ready_state);
}
(Msg::ChangePaintState(pipeline_id, paint_state), ShutdownState::NotShuttingDown) => {
self.change_paint_state(pipeline_id, paint_state);
}
(Msg::ChangeRunningAnimationsState(pipeline_id, animation_state),
ShutdownState::NotShuttingDown) => {
self.change_running_animations_state(pipeline_id, animation_state);
}
(Msg::ChangePageTitle(pipeline_id, title), ShutdownState::NotShuttingDown) => {
self.change_page_title(pipeline_id, title);
}
(Msg::ChangePageUrl(pipeline_id, url), ShutdownState::NotShuttingDown) => {
self.change_page_url(pipeline_id, url);
}
(Msg::PaintMsgDiscarded, ShutdownState::NotShuttingDown) => {
self.remove_outstanding_paint_msg();
}
(Msg::SetFrameTree(frame_tree, response_chan, new_constellation_chan),
ShutdownState::NotShuttingDown) => {
self.set_frame_tree(&frame_tree, response_chan, new_constellation_chan);
self.send_viewport_rects_for_all_layers();
self.get_title_for_main_frame();
}
(Msg::CreateOrUpdateBaseLayer(layer_properties), ShutdownState::NotShuttingDown) => {
self.create_or_update_base_layer(layer_properties);
}
(Msg::CreateOrUpdateDescendantLayer(layer_properties),
ShutdownState::NotShuttingDown) => {
self.create_or_update_descendant_layer(layer_properties);
}
(Msg::GetGraphicsMetadata(chan), ShutdownState::NotShuttingDown) => {
chan.send(Some(self.window.native_metadata())).unwrap();
}
(Msg::SetLayerRect(pipeline_id, layer_id, rect),
ShutdownState::NotShuttingDown) => {
self.set_layer_rect(pipeline_id, layer_id, &rect);
}
(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies),
ShutdownState::NotShuttingDown) => {
for (layer_id, new_layer_buffer_set) in replies.into_iter() {
self.assign_painted_buffers(pipeline_id,
layer_id,
new_layer_buffer_set,
epoch);
}
self.remove_outstanding_paint_msg();
}
(Msg::ScrollFragmentPoint(pipeline_id, layer_id, point),
ShutdownState::NotShuttingDown) => {
self.scroll_fragment_to_point(pipeline_id, layer_id, point);
}
(Msg::LoadComplete, ShutdownState::NotShuttingDown) => {
self.got_load_complete_message = true;
// If we're painting in headless mode, schedule a recomposite.
if opts::get().output_file.is_some() {
self.composite_if_necessary(CompositingReason::Headless);
}
// Inform the embedder that the load has finished.
//
// TODO(pcwalton): Specify which frame's load completed.
self.window.load_end();
}
(Msg::ScrollTimeout(timestamp), ShutdownState::NotShuttingDown) => {
debug!("scroll timeout, drawing unpainted content!");
match self.composition_request {
CompositionRequest::CompositeOnScrollTimeout(this_timestamp) => {
if timestamp == this_timestamp {
self.composition_request = CompositionRequest::CompositeNow(
CompositingReason::HitScrollTimeout)
}
}
_ => {}
}
}
(Msg::RecompositeAfterScroll, ShutdownState::NotShuttingDown) => {
self.composition_request =
CompositionRequest::CompositeNow(CompositingReason::ContinueScroll)
}
(Msg::KeyEvent(key, state, modified), ShutdownState::NotShuttingDown) => {
if state == KeyState::Pressed {
self.window.handle_key(key, modified);
}
}
(Msg::SetCursor(cursor), ShutdownState::NotShuttingDown) => {
self.window.set_cursor(cursor)
}
(Msg::CreatePng(reply), ShutdownState::NotShuttingDown) => {
let img = self.composite_specific_target(CompositeTarget::WindowAndPng);
reply.send(img).unwrap();
}
(Msg::PaintTaskExited(pipeline_id), ShutdownState::NotShuttingDown) => {
if self.pipeline_details.remove(&pipeline_id).is_none() {
panic!("Saw PaintTaskExited message from an unknown pipeline!");
}
}
(Msg::ViewportConstrained(pipeline_id, constraints), ShutdownState::NotShuttingDown) => {
self.constrain_viewport(pipeline_id, constraints);
}
// When we are shutting_down, we need to avoid performing operations
// such as Paint that may crash because we have begun tearing down
// the rest of our resources.
(_, ShutdownState::ShuttingDown) => { }
}
true
}
fn change_ready_state(&mut self, pipeline_id: PipelineId, ready_state: ReadyState) {
self.get_or_create_pipeline_details(pipeline_id).ready_state = ready_state;
self.window.set_ready_state(self.get_earliest_pipeline_ready_state());
// If we're painting in headless mode, schedule a recomposite.
if let CompositeTarget::PngFile = self.composite_target {
self.composite_if_necessary(CompositingReason::Headless)
}
}
fn get_earliest_pipeline_ready_state(&self) -> ReadyState {
if self.pipeline_details.len() == 0 {
return ReadyState::Blank;
}
return self.pipeline_details.values().fold(ReadyState::FinishedLoading,
|v, ref details| {
cmp::min(v, details.ready_state)
});
}
fn change_paint_state(&mut self, pipeline_id: PipelineId, paint_state: PaintState) {
self.get_or_create_pipeline_details(pipeline_id).paint_state = paint_state;
self.window.set_paint_state(paint_state);
}
/// Sets or unsets the animations-running flag for the given pipeline, and schedules a
/// recomposite if necessary.
fn change_running_animations_state(&mut self,
pipeline_id: PipelineId,
animation_state: AnimationState) {
match animation_state {
AnimationState::AnimationsPresent => {
self.get_or_create_pipeline_details(pipeline_id).animations_running = true;
self.composite_if_necessary(CompositingReason::Animation);
}
AnimationState::AnimationCallbacksPresent => {
self.get_or_create_pipeline_details(pipeline_id).animation_callbacks_running = true;
self.composite_if_necessary(CompositingReason::Animation);
}
AnimationState::NoAnimationsPresent => {
self.get_or_create_pipeline_details(pipeline_id).animations_running = false;
}
AnimationState::NoAnimationCallbacksPresent => {
self.get_or_create_pipeline_details(pipeline_id).animation_callbacks_running = false;
}
}
}
pub fn get_or_create_pipeline_details<'a>(&'a mut self,
pipeline_id: PipelineId)
-> &'a mut PipelineDetails {
if !self.pipeline_details.contains_key(&pipeline_id) {
self.pipeline_details.insert(pipeline_id, PipelineDetails::new());
}
return self.pipeline_details.get_mut(&pipeline_id).unwrap();
}
pub fn get_pipeline<'a>(&'a self, pipeline_id: PipelineId) -> &'a CompositionPipeline {
match self.pipeline_details.get(&pipeline_id) {
Some(ref details) => {
match details.pipeline {
Some(ref pipeline) => pipeline,
None => panic!("Compositor layer has an unitialized pipeline ({:?}).",
pipeline_id),
}
}
None => panic!("Compositor layer has an unknown pipeline ({:?}).", pipeline_id),
}
}
fn change_page_title(&mut self, pipeline_id: PipelineId, title: Option<String>) {
let set_title = self.root_pipeline.as_ref().map_or(false, |root_pipeline| {
root_pipeline.id == pipeline_id
});
if set_title {
self.window.set_page_title(title);
}
}
fn change_page_url(&mut self, _: PipelineId, url: Url) {
self.window.set_page_url(url);
}
fn all_pipelines_in_idle_paint_state(&self) -> bool {
if self.pipeline_details.len() == 0 {
return false;
}
return self.pipeline_details.values().all(|ref details| {
// If a pipeline exists and has a root layer that has
// zero size, it will never be painted. In this case,
// consider it as idle to avoid hangs in reftests.
if let Some(ref pipeline) = details.pipeline {
if let Some(root_layer) = self.find_pipeline_root_layer(pipeline.id) {
if root_layer.bounds.borrow().size == Size2D::zero() {
return true;
}
}
}
details.paint_state == PaintState::Idle
});
}
fn has_paint_msg_tracking(&self) -> bool {
// only track PaintMsg's if the compositor outputs to a file.
opts::get().output_file.is_some()
}
fn has_outstanding_paint_msgs(&self) -> bool {
self.has_paint_msg_tracking() && self.outstanding_paint_msgs > 0
}
fn add_outstanding_paint_msg(&mut self, count: u32) {
// return early if not tracking paint_msg's
if !self.has_paint_msg_tracking() {
return;
}
debug!("add_outstanding_paint_msg {:?}", self.outstanding_paint_msgs);
self.outstanding_paint_msgs += count;
}
fn remove_outstanding_paint_msg(&mut self) {
if !self.has_paint_msg_tracking() {
return;
}
if self.outstanding_paint_msgs > 0 {
self.outstanding_paint_msgs -= 1;
} else {
debug!("too many repaint msgs completed");
}
}
fn set_frame_tree(&mut self,
frame_tree: &SendableFrameTree,
response_chan: Sender<()>,
new_constellation_chan: ConstellationChan) {
response_chan.send(()).unwrap();
self.root_pipeline = Some(frame_tree.pipeline.clone());
// If we have an old root layer, release all old tiles before replacing it.
match self.scene.root {
Some(ref layer) => layer.clear_all_tiles(self),
None => { }
}
self.scene.root = Some(self.create_frame_tree_root_layers(frame_tree, None));
self.scene.set_root_layer_size(self.window_size.as_f32());
// Initialize the new constellation channel by sending it the root window size.
self.constellation_chan = new_constellation_chan;
self.send_window_size();
self.got_set_frame_tree_message = true;
self.composite_if_necessary(CompositingReason::NewFrameTree);
}
fn create_root_layer_for_pipeline_and_rect(&mut self,
pipeline: &CompositionPipeline,
frame_rect: Option<TypedRect<PagePx, f32>>)
-> Rc<Layer<CompositorData>> {
let layer_properties = LayerProperties {
pipeline_id: pipeline.id,
epoch: Epoch(0),
id: LayerId::null(),
rect: Rect::zero(),
background_color: color::transparent(),
scroll_policy: ScrollPolicy::Scrollable,
};
let root_layer = CompositorData::new_layer(layer_properties,
WantsScrollEventsFlag::WantsScrollEvents,
opts::get().tile_size);
self.get_or_create_pipeline_details(pipeline.id).pipeline = Some(pipeline.clone());
// All root layers mask to bounds.
*root_layer.masks_to_bounds.borrow_mut() = true;
if let Some(ref frame_rect) = frame_rect {
let frame_rect = frame_rect.to_untyped();
*root_layer.bounds.borrow_mut() = Rect::from_untyped(&frame_rect);
}
return root_layer;
}
fn create_frame_tree_root_layers(&mut self,
frame_tree: &SendableFrameTree,
frame_rect: Option<TypedRect<PagePx, f32>>)
-> Rc<Layer<CompositorData>> {
let root_layer = self.create_root_layer_for_pipeline_and_rect(&frame_tree.pipeline,
frame_rect);
for kid in frame_tree.children.iter() {
root_layer.add_child(self.create_frame_tree_root_layers(kid, kid.rect));
}
return root_layer;
}
fn find_pipeline_root_layer(&self, pipeline_id: PipelineId)
-> Option<Rc<Layer<CompositorData>>> {
if !self.pipeline_details.contains_key(&pipeline_id) {
panic!("Tried to create or update layer for unknown pipeline")
}
self.find_layer_with_pipeline_and_layer_id(pipeline_id, LayerId::null())
}
fn update_layer_if_exists(&mut self, properties: LayerProperties) -> bool {
match self.find_layer_with_pipeline_and_layer_id(properties.pipeline_id, properties.id) {
Some(existing_layer) => {
existing_layer.update_layer(properties);
true
}
None => false,
}
}
fn create_or_update_base_layer(&mut self, layer_properties: LayerProperties) {
let pipeline_id = layer_properties.pipeline_id;
let root_layer = match self.find_pipeline_root_layer(pipeline_id) {
Some(root_layer) => root_layer,
None => {
debug!("Ignoring CreateOrUpdateBaseLayer message for pipeline \
({:?}) shutting down.",
pipeline_id);
return;
}
};
let need_new_base_layer = !self.update_layer_if_exists(layer_properties);
if need_new_base_layer {
root_layer.update_layer_except_bounds(layer_properties);
let base_layer = CompositorData::new_layer(
layer_properties,
WantsScrollEventsFlag::DoesntWantScrollEvents,
opts::get().tile_size);
// Add the base layer to the front of the child list, so that child
// iframe layers are painted on top of the base layer. These iframe
// layers were added previously when creating the layer tree
// skeleton in create_frame_tree_root_layers.
root_layer.children().insert(0, base_layer);
}
self.scroll_layer_to_fragment_point_if_necessary(layer_properties.pipeline_id,
layer_properties.id);
self.send_buffer_requests_for_all_layers();
}
fn create_or_update_descendant_layer(&mut self, layer_properties: LayerProperties) {
if !self.update_layer_if_exists(layer_properties) {
self.create_descendant_layer(layer_properties);
}
self.scroll_layer_to_fragment_point_if_necessary(layer_properties.pipeline_id,
layer_properties.id);
self.send_buffer_requests_for_all_layers();
}
fn create_descendant_layer(&self, layer_properties: LayerProperties) {
let root_layer = match self.find_pipeline_root_layer(layer_properties.pipeline_id) {
Some(root_layer) => root_layer,
None => return, // This pipeline is in the process of shutting down.
};
let new_layer = CompositorData::new_layer(layer_properties,
WantsScrollEventsFlag::DoesntWantScrollEvents,
root_layer.tile_size);
root_layer.add_child(new_layer);
}
fn send_window_size(&self) {
let dppx = self.page_zoom * self.device_pixels_per_screen_px();
let initial_viewport = self.window_size.as_f32() / dppx;
let visible_viewport = initial_viewport / self.viewport_zoom;
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::ResizedWindow(WindowSizeData {
device_pixel_ratio: dppx,
initial_viewport: initial_viewport,
visible_viewport: visible_viewport,
})).unwrap()
}
pub fn move_layer(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
origin: TypedPoint2D<LayerPixel, f32>)
-> bool {
match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) {
Some(ref layer) => {
if layer.wants_scroll_events() == WantsScrollEventsFlag::WantsScrollEvents {
layer.clamp_scroll_offset_and_scroll_layer(TypedPoint2D(0f32, 0f32) - origin);
}
true
}
None => false,
}
}
fn scroll_layer_to_fragment_point_if_necessary(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId) {
if let Some(point) = self.fragment_point.take() {
if !self.move_layer(pipeline_id, layer_id, Point2D::from_untyped(&point)) {
panic!("Compositor: Tried to scroll to fragment with unknown layer.");
}
self.start_scrolling_timer_if_necessary();
}
}
fn start_scrolling_timer_if_necessary(&mut self) {
match self.composition_request {
CompositionRequest::CompositeNow(_) |
CompositionRequest::CompositeOnScrollTimeout(_) => return,
CompositionRequest::NoCompositingNecessary => {}
}
let timestamp = precise_time_ns();
self.scrolling_timer.scroll_event_processed(timestamp);
self.composition_request = CompositionRequest::CompositeOnScrollTimeout(timestamp);
}
fn set_layer_rect(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_rect: &Rect<f32>) {
match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) {
Some(ref layer) => {
*layer.bounds.borrow_mut() = Rect::from_untyped(new_rect)
}
None => panic!("Compositor received SetLayerRect for nonexistent \
layer: {:?}", pipeline_id),
};
self.send_buffer_requests_for_all_layers();
}
fn assign_painted_buffers(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
new_layer_buffer_set: Box<LayerBufferSet>,
epoch: Epoch) {
if let Some(layer) = self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) {
self.assign_painted_buffers_to_layer(layer, new_layer_buffer_set, epoch);
return
}
let pipeline = self.get_pipeline(pipeline_id);
let message = PaintMsg::UnusedBuffer(new_layer_buffer_set.buffers);
let _ = pipeline.paint_chan.send(message);
}
fn assign_painted_buffers_to_layer(&mut self,
layer: Rc<Layer<CompositorData>>,
new_layer_buffer_set: Box<LayerBufferSet>,
epoch: Epoch) {
debug!("compositor received new frame at size {:?}x{:?}",
self.window_size.width.get(),
self.window_size.height.get());
// From now on, if we destroy the buffers, they will leak.
let mut new_layer_buffer_set = new_layer_buffer_set;
new_layer_buffer_set.mark_will_leak();
// FIXME(pcwalton): This is going to cause problems with inconsistent frames since
// we only composite one layer at a time.
assert!(layer.add_buffers(self, new_layer_buffer_set, epoch));
self.composite_if_necessary(CompositingReason::NewPaintedBuffers);
}
fn scroll_fragment_to_point(&mut self,
pipeline_id: PipelineId,
layer_id: LayerId,
point: Point2D<f32>) {
if self.move_layer(pipeline_id, layer_id, Point2D::from_untyped(&point)) {
self.perform_updates_after_scroll()
} else {
self.fragment_point = Some(point)
}
}
fn handle_window_message(&mut self, event: WindowEvent) {
match event {
WindowEvent::Idle => {}
WindowEvent::Refresh => {
self.composite();
}
WindowEvent::InitializeCompositing => {
self.initialize_compositing();
}
WindowEvent::Resize(size) => {
self.on_resize_window_event(size);
}
WindowEvent::LoadUrl(url_string) => {
self.on_load_url_window_event(url_string);
}
WindowEvent::MouseWindowEventClass(mouse_window_event) => {
self.on_mouse_window_event_class(mouse_window_event);
}
WindowEvent::MouseWindowMoveEventClass(cursor) => {
self.on_mouse_window_move_event_class(cursor);
}
WindowEvent::Scroll(delta, cursor) => {
self.on_scroll_window_event(delta, cursor);
}
WindowEvent::Zoom(magnification) => {
self.on_zoom_window_event(magnification);
}
WindowEvent::PinchZoom(magnification) => {
self.on_pinch_zoom_window_event(magnification);
}
WindowEvent::Navigation(direction) => {
self.on_navigation_window_event(direction);
}
WindowEvent::KeyEvent(key, state, modifiers) => {
self.on_key_event(key, state, modifiers);
}
WindowEvent::Quit => {
if !self.has_seen_quit_event {
self.has_seen_quit_event = true;
debug!("shutting down the constellation for WindowEvent::Quit");
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::Exit).unwrap();
self.shutdown_state = ShutdownState::ShuttingDown;
}
}
}
}
fn on_resize_window_event(&mut self, new_size: TypedSize2D<DevicePixel, u32>) {
debug!("compositor resizing to {:?}", new_size.to_untyped());
// A size change could also mean a resolution change.
let new_hidpi_factor = self.window.hidpi_factor();
if self.hidpi_factor != new_hidpi_factor {
self.hidpi_factor = new_hidpi_factor;
self.update_zoom_transform();
}
if self.window_size == new_size {
return;
}
self.window_size = new_size;
self.scene.set_root_layer_size(new_size.as_f32());
self.send_window_size();
}
fn on_load_url_window_event(&mut self, url_string: String) {
debug!("osmain: loading URL `{}`", url_string);
self.got_load_complete_message = false;
let root_pipeline_id = match self.scene.root {
Some(ref layer) => layer.get_pipeline_id(),
None => panic!("Compositor: Received WindowEvent::LoadUrl without initialized compositor \
layers"),
};
let msg = ConstellationMsg::LoadUrl(root_pipeline_id,
LoadData::new(Url::parse(&url_string).unwrap()));
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(msg).unwrap()
}
fn on_mouse_window_event_class(&self, mouse_window_event: MouseWindowEvent) {
let point = match mouse_window_event {
MouseWindowEvent::Click(_, p) => p,
MouseWindowEvent::MouseDown(_, p) => p,
MouseWindowEvent::MouseUp(_, p) => p,
};
match self.find_topmost_layer_at_point(point / self.scene.scale) {
Some(result) => result.layer.send_mouse_event(self, mouse_window_event, result.point),
None => {},
}
}
fn on_mouse_window_move_event_class(&self, cursor: TypedPoint2D<DevicePixel, f32>) {
match self.find_topmost_layer_at_point(cursor / self.scene.scale) {
Some(result) => result.layer.send_mouse_move_event(self, result.point),
None => {},
}
}
fn on_scroll_window_event(&mut self,
delta: TypedPoint2D<DevicePixel, f32>,
cursor: TypedPoint2D<DevicePixel, i32>) {
self.pending_scroll_events.push(ScrollEvent {
delta: delta,
cursor: cursor,
});
self.composite_if_necessary(CompositingReason::Scroll);
}
fn process_pending_scroll_events(&mut self) {
let had_scroll_events = self.pending_scroll_events.len() > 0;
for scroll_event in std_mem::replace(&mut self.pending_scroll_events,
Vec::new()).into_iter() {
let delta = scroll_event.delta / self.scene.scale;
let cursor = scroll_event.cursor.as_f32() / self.scene.scale;
if let Some(ref mut layer) = self.scene.root {
layer.handle_scroll_event(delta, cursor);
}
self.perform_updates_after_scroll();
}
if had_scroll_events {
self.send_viewport_rects_for_all_layers();
}
}
/// Performs buffer requests and starts the scrolling timer or schedules a recomposite as
/// necessary.
fn perform_updates_after_scroll(&mut self) {
if self.send_buffer_requests_for_all_layers() {
self.start_scrolling_timer_if_necessary();
} else {
self.channel_to_self.send(Msg::RecompositeAfterScroll);
}
}
/// If there are any animations running, dispatches appropriate messages to the constellation.
fn process_animations(&mut self) {
for (pipeline_id, pipeline_details) in self.pipeline_details.iter() {
if pipeline_details.animations_running ||
pipeline_details.animation_callbacks_running {
self.constellation_chan.0.send(ConstellationMsg::TickAnimation(*pipeline_id)).unwrap();
}
}
}
fn constrain_viewport(&mut self, pipeline_id: PipelineId, constraints: ViewportConstraints) {
let is_root = self.root_pipeline.as_ref().map_or(false, |root_pipeline| {
root_pipeline.id == pipeline_id
});
if is_root {
// TODO: actual viewport size
self.viewport_zoom = constraints.initial_zoom;
self.min_viewport_zoom = constraints.min_zoom;
self.max_viewport_zoom = constraints.max_zoom;
self.update_zoom_transform();
}
}
fn device_pixels_per_screen_px(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32> {
match opts::get().device_pixels_per_px {
Some(device_pixels_per_px) => device_pixels_per_px,
None => match opts::get().output_file {
Some(_) => ScaleFactor::new(1.0),
None => self.hidpi_factor
}
}
}
fn device_pixels_per_page_px(&self) -> ScaleFactor<PagePx, DevicePixel, f32> {
self.viewport_zoom * self.page_zoom * self.device_pixels_per_screen_px()
}
fn update_zoom_transform(&mut self) {
let scale = self.device_pixels_per_page_px();
self.scene.scale = ScaleFactor::new(scale.get());
// We need to set the size of the root layer again, since the window size
// has changed in unscaled layer pixels.
self.scene.set_root_layer_size(self.window_size.as_f32());
}
fn on_zoom_window_event(&mut self, magnification: f32) {
self.page_zoom = ScaleFactor::new((self.page_zoom.get() * magnification).max(1.0));
self.update_zoom_transform();
self.send_window_size();
}
// TODO(pcwalton): I think this should go through the same queuing as scroll events do.
fn on_pinch_zoom_window_event(&mut self, magnification: f32) {
use num::Float;
self.zoom_action = true;
self.zoom_time = precise_time_s();
let old_viewport_zoom = self.viewport_zoom;
let mut viewport_zoom = self.viewport_zoom.get() * magnification;
if let Some(min_zoom) = self.min_viewport_zoom.as_ref() {
viewport_zoom = min_zoom.get().max(viewport_zoom)
}
let viewport_zoom = self.max_viewport_zoom.as_ref().map_or(1., |z| z.get()).min(viewport_zoom);
let viewport_zoom = ScaleFactor::new(viewport_zoom);
self.viewport_zoom = viewport_zoom;
self.update_zoom_transform();
// Scroll as needed
let window_size = self.window_size.as_f32();
let page_delta: TypedPoint2D<LayerPixel, f32> = TypedPoint2D(
window_size.width.get() * (viewport_zoom.inv() - old_viewport_zoom.inv()).get() * 0.5,
window_size.height.get() * (viewport_zoom.inv() - old_viewport_zoom.inv()).get() * 0.5);
let cursor = TypedPoint2D(-1f32, -1f32); // Make sure this hits the base layer.
match self.scene.root {
Some(ref mut layer) => {
layer.handle_scroll_event(page_delta, cursor);
}
None => { }
}
self.send_viewport_rects_for_all_layers();
self.composite_if_necessary(CompositingReason::Zoom);
}
fn on_navigation_window_event(&self, direction: WindowNavigateMsg) {
let direction = match direction {
windowing::WindowNavigateMsg::Forward => NavigationDirection::Forward,
windowing::WindowNavigateMsg::Back => NavigationDirection::Back,
};
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::Navigate(None, direction)).unwrap()
}
fn on_key_event(&self, key: Key, state: KeyState, modifiers: KeyModifiers) {
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::KeyEvent(key, state, modifiers)).unwrap()
}
fn convert_buffer_requests_to_pipeline_requests_map(&self,
requests: Vec<(Rc<Layer<CompositorData>>,
Vec<BufferRequest>)>)
-> HashMap<PipelineId, Vec<PaintRequest>> {
let scale = self.device_pixels_per_page_px();
let mut results: HashMap<PipelineId, Vec<PaintRequest>> = HashMap::new();
for (layer, mut layer_requests) in requests.into_iter() {
let vec = match results.entry(layer.get_pipeline_id()) {
Occupied(mut entry) => {
*entry.get_mut() = Vec::new();
entry.into_mut()
}
Vacant(entry) => {
entry.insert(Vec::new())
}
};
// All the BufferRequests are in layer/device coordinates, but the paint task
// wants to know the page coordinates. We scale them before sending them.
for request in layer_requests.iter_mut() {
request.page_rect = request.page_rect / scale.get();
}
vec.push(PaintRequest {
buffer_requests: layer_requests,
scale: scale.get(),
layer_id: layer.extra_data.borrow().id,
epoch: layer.extra_data.borrow().epoch,
});
}
results
}
fn send_back_unused_buffers(&mut self,
unused_buffers: Vec<(Rc<Layer<CompositorData>>,
Vec<Box<LayerBuffer>>)>) {
for (layer, buffers) in unused_buffers.into_iter() {
if !buffers.is_empty() {
let pipeline = self.get_pipeline(layer.get_pipeline_id());
let _ = pipeline.paint_chan.send_opt(PaintMsg::UnusedBuffer(buffers));
}
}
}
fn send_viewport_rect_for_layer(&self, layer: Rc<Layer<CompositorData>>) {
if layer.extra_data.borrow().id == LayerId::null() {
let layer_rect = Rect(-layer.extra_data.borrow().scroll_offset.to_untyped(),
layer.bounds.borrow().size.to_untyped());
let pipeline = self.get_pipeline(layer.get_pipeline_id());
let ScriptControlChan(ref chan) = pipeline.script_chan;
chan.send(ConstellationControlMsg::Viewport(pipeline.id.clone(), layer_rect)).unwrap();
}
for kid in layer.children().iter() {
self.send_viewport_rect_for_layer(kid.clone());
}
}
fn send_viewport_rects_for_all_layers(&self) {
match self.scene.root {
Some(ref root) => self.send_viewport_rect_for_layer(root.clone()),
None => {},
}
}
/// Returns true if any buffer requests were sent or false otherwise.
fn send_buffer_requests_for_all_layers(&mut self) -> bool {
let mut layers_and_requests = Vec::new();
let mut unused_buffers = Vec::new();
self.scene.get_buffer_requests(&mut layers_and_requests, &mut unused_buffers);
// Return unused tiles first, so that they can be reused by any new BufferRequests.
self.send_back_unused_buffers(unused_buffers);
if layers_and_requests.len() == 0 {
return false;
}
// We want to batch requests for each pipeline to avoid race conditions
// when handling the resulting BufferRequest responses.
let pipeline_requests =
self.convert_buffer_requests_to_pipeline_requests_map(layers_and_requests);
let mut num_paint_msgs_sent = 0;
for (pipeline_id, requests) in pipeline_requests.into_iter() {
num_paint_msgs_sent += 1;
let _ = self.get_pipeline(pipeline_id).paint_chan.send(PaintMsg::Paint(requests));
}
self.add_outstanding_paint_msg(num_paint_msgs_sent);
true
}
fn is_ready_to_paint_image_output(&self) -> bool {
if !self.got_load_complete_message {
return false;
}
if self.get_earliest_pipeline_ready_state() != ReadyState::FinishedLoading {
return false;
}
if self.has_outstanding_paint_msgs() {
return false;
}
if !self.all_pipelines_in_idle_paint_state() {
return false;
}
if !self.got_set_frame_tree_message {
return false;
}
return true;
}
fn composite(&mut self) {
let target = self.composite_target;
self.composite_specific_target(target);
}
fn composite_specific_target(&mut self, target: CompositeTarget) -> Option<png::Image> {
if !self.window.prepare_for_composite() {
return None
}
match target {
CompositeTarget::WindowAndPng | CompositeTarget::PngFile => {
if !self.is_ready_to_paint_image_output() {
return None
}
},
_ => {}
}
let (width, height) =
(self.window_size.width.get() as usize, self.window_size.height.get() as usize);
let (framebuffer_ids, texture_ids) = match target {
CompositeTarget::Window => (vec!(), vec!()),
_ => initialize_png(width, height)
};
profile(ProfilerCategory::Compositing, None, self.time_profiler_chan.clone(), || {
debug!("compositor: compositing");
// Adjust the layer dimensions as necessary to correspond to the size of the window.
self.scene.viewport = Rect {
origin: Point2D::zero(),
size: self.window_size.as_f32(),
};
// Paint the scene.
if let Some(ref layer) = self.scene.root {
match self.context {
Some(context) => rendergl::render_scene(layer.clone(), context, &self.scene),
None => {
debug!("compositor: not compositing because context not yet set up")
}
}
}
});
let rv = match target {
CompositeTarget::Window => None,
CompositeTarget::WindowAndPng => {
Some(self.draw_png(framebuffer_ids, texture_ids, width, height))
}
CompositeTarget::PngFile => {
let mut img = self.draw_png(framebuffer_ids, texture_ids, width, height);
let path = opts::get().output_file.as_ref().unwrap();
let res = png::store_png(&mut img, &path);
assert!(res.is_ok());
debug!("shutting down the constellation after generating an output file");
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::Exit).unwrap();
self.shutdown_state = ShutdownState::ShuttingDown;
None
}
};
// Perform the page flip. This will likely block for a while.
self.window.present();
self.last_composite_time = precise_time_ns();
self.composition_request = CompositionRequest::NoCompositingNecessary;
self.process_pending_scroll_events();
self.process_animations();
rv
}
fn draw_png(&self, framebuffer_ids: Vec<gl::GLuint>, texture_ids: Vec<gl::GLuint>, width: usize, height: usize) -> png::Image {
let mut pixels = gl::read_pixels(0, 0,
width as gl::GLsizei,
height as gl::GLsizei,
gl::RGB, gl::UNSIGNED_BYTE);
gl::bind_framebuffer(gl::FRAMEBUFFER, 0);
gl::delete_buffers(&texture_ids);
gl::delete_frame_buffers(&framebuffer_ids);
// flip image vertically (texture is upside down)
let orig_pixels = pixels.clone();
let stride = width * 3;
for y in 0..height {
let dst_start = y * stride;
let src_start = (height - y - 1) * stride;
let src_slice = &orig_pixels[src_start .. src_start + stride];
copy_memory(&src_slice[..stride],
&mut pixels[dst_start .. dst_start + stride]);
}
png::Image {
width: width as u32,
height: height as u32,
pixels: png::PixelsByColorType::RGB8(pixels),
}
}
fn composite_if_necessary(&mut self, reason: CompositingReason) {
if self.composition_request == CompositionRequest::NoCompositingNecessary {
self.composition_request = CompositionRequest::CompositeNow(reason)
}
}
fn initialize_compositing(&mut self) {
let context = CompositorTask::create_graphics_context(&self.window.native_metadata());
let show_debug_borders = opts::get().show_debug_borders;
self.context = Some(rendergl::RenderContext::new(context, show_debug_borders))
}
fn find_topmost_layer_at_point_for_layer(&self,
layer: Rc<Layer<CompositorData>>,
point: TypedPoint2D<LayerPixel, f32>,
clip_rect: &TypedRect<LayerPixel, f32>)
-> Option<HitTestResult> {
let layer_bounds = *layer.bounds.borrow();
let masks_to_bounds = *layer.masks_to_bounds.borrow();
if layer_bounds.is_empty() && masks_to_bounds {
return None;
}
let clipped_layer_bounds = match clip_rect.intersection(&layer_bounds) {
Some(rect) => rect,
None => return None,
};
let clip_rect_for_children = if masks_to_bounds {
Rect(Point2D::zero(), clipped_layer_bounds.size)
} else {
clipped_layer_bounds.translate(&clip_rect.origin)
};
let child_point = point - layer_bounds.origin;
for child in layer.children().iter().rev() {
// Translate the clip rect into the child's coordinate system.
let clip_rect_for_child =
clip_rect_for_children.translate(&-*child.content_offset.borrow());
let result = self.find_topmost_layer_at_point_for_layer(child.clone(),
child_point,
&clip_rect_for_child);
if result.is_some() {
return result;
}
}
let point = point - *layer.content_offset.borrow();
if !clipped_layer_bounds.contains(&point) {
return None;
}
return Some(HitTestResult { layer: layer, point: point });
}
fn find_topmost_layer_at_point(&self,
point: TypedPoint2D<LayerPixel, f32>)
-> Option<HitTestResult> {
match self.scene.root {
Some(ref layer) => {
self.find_topmost_layer_at_point_for_layer(layer.clone(),
point,
&*layer.bounds.borrow())
}
None => None,
}
}
fn find_layer_with_pipeline_and_layer_id(&self,
pipeline_id: PipelineId,
layer_id: LayerId)
-> Option<Rc<Layer<CompositorData>>> {
match self.scene.root {
Some(ref layer) =>
find_layer_with_pipeline_and_layer_id_for_layer(layer.clone(),
pipeline_id,
layer_id),
None => None,
}
}
}
fn find_layer_with_pipeline_and_layer_id_for_layer(layer: Rc<Layer<CompositorData>>,
pipeline_id: PipelineId,
layer_id: LayerId)
-> Option<Rc<Layer<CompositorData>>> {
if layer.extra_data.borrow().pipeline_id == pipeline_id &&
layer.extra_data.borrow().id == layer_id {
return Some(layer);
}
for kid in layer.children().iter() {
let result = find_layer_with_pipeline_and_layer_id_for_layer(kid.clone(),
pipeline_id,
layer_id);
if result.is_some() {
return result;
}
}
return None;
}
impl<Window> CompositorEventListener for IOCompositor<Window> where Window: WindowMethods {
fn handle_event(&mut self, msg: WindowEvent) -> bool {
// Check for new messages coming from the other tasks in the system.
loop {
match self.port.try_recv_compositor_msg() {
None => break,
Some(msg) => {
if !self.handle_browser_message(msg) {
break
}
}
}
}
if self.shutdown_state == ShutdownState::FinishedShuttingDown {
// We have exited the compositor and passing window
// messages to script may crash.
debug!("Exiting the compositor due to a request from script.");
return false;
}
// Handle the message coming from the windowing system.
self.handle_window_message(msg);
// If a pinch-zoom happened recently, ask for tiles at the new resolution
if self.zoom_action && precise_time_s() - self.zoom_time > 0.3 {
self.zoom_action = false;
self.scene.mark_layer_contents_as_changed_recursively();
self.send_buffer_requests_for_all_layers();
}
match self.composition_request {
CompositionRequest::NoCompositingNecessary |
CompositionRequest::CompositeOnScrollTimeout(_) => {}
CompositionRequest::CompositeNow(_) => {
self.composite()
}
}
self.shutdown_state != ShutdownState::FinishedShuttingDown
}
/// Repaints and recomposites synchronously. You must be careful when calling this, as if a
/// paint is not scheduled the compositor will hang forever.
///
/// This is used when resizing the window.
fn repaint_synchronously(&mut self) {
while self.shutdown_state != ShutdownState::ShuttingDown {
let msg = self.port.recv_compositor_msg();
let received_new_buffers = match msg {
Msg::AssignPaintedBuffers(..) => true,
_ => false,
};
let keep_going = self.handle_browser_message(msg);
if received_new_buffers {
self.composite();
break
}
if !keep_going {
break
}
}
}
fn shutdown(&mut self) {
// Clear out the compositor layers so that painting tasks can destroy the buffers.
match self.scene.root {
None => {}
Some(ref layer) => layer.forget_all_tiles(),
}
// Drain compositor port, sometimes messages contain channels that are blocking
// another task from finishing (i.e. SetFrameTree).
while self.port.try_recv_compositor_msg().is_some() {}
// Tell the profiler, memory profiler, and scrolling timer to shut down.
self.time_profiler_chan.send(time::ProfilerMsg::Exit);
self.mem_profiler_chan.send(mem::ProfilerMsg::Exit);
self.scrolling_timer.shutdown();
}
fn pinch_zoom_level(&self) -> f32 {
self.viewport_zoom.get() as f32
}
fn get_title_for_main_frame(&self) {
let root_pipeline_id = match self.root_pipeline {
None => return,
Some(ref root_pipeline) => root_pipeline.id,
};
let ConstellationChan(ref chan) = self.constellation_chan;
chan.send(ConstellationMsg::GetPipelineTitle(root_pipeline_id)).unwrap();
}
}
/// Why we performed a composite. This is used for debugging.
#[derive(Copy, Clone, PartialEq)]
pub enum CompositingReason {
/// We hit the scroll timeout and are therefore drawing unrendered content.
HitScrollTimeout,
/// The window has been scrolled and we're starting the first recomposite.
Scroll,
/// A scroll has continued and we need to recomposite again.
ContinueScroll,
/// We're performing the single composite in headless mode.
Headless,
/// We're performing a composite to run an animation.
Animation,
/// A new frame tree has been loaded.
NewFrameTree,
/// New painted buffers have been received.
NewPaintedBuffers,
/// The window has been zoomed.
Zoom,
}