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This improves the encapsulation and consistency in our WebGL implementation. Also allows to implement new methods such as `getShaderSource()`. It will also allow us to use `delete()` in the destructors of them (note that we will want to keep track of them from the context). |
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.. | ||
canvas_paint_task.rs | ||
Cargo.toml | ||
lib.rs | ||
webgl_paint_task.rs |