mirror of
https://github.com/servo/servo.git
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1092 lines
45 KiB
Rust
1092 lines
45 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![allow(unsafe_code)]
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::GPULimits;
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupBinding::GPUBindGroupDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
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GPUBindGroupLayoutDescriptor, GPUBindGroupLayoutEntry, GPUBindingType,
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};
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUComputePipelineBinding::GPUComputePipelineDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
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GPUCommandEncoderDescriptor, GPUDeviceMethods,
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};
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use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
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GPUBlendDescriptor, GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace,
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GPUIndexFormat, GPUInputStepMode, GPUPrimitiveTopology, GPURenderPipelineDescriptor,
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GPUStencilOperation, GPUVertexFormat,
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};
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use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
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GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
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};
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use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
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GPUExtent3D, GPUExtent3DDict, GPUTextureComponentType, GPUTextureDescriptor,
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GPUTextureDimension, GPUTextureFormat,
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};
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use crate::dom::bindings::codegen::Bindings::GPUTextureViewBinding::GPUTextureViewDimension;
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use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrString::{String, Uint32Array};
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::bindings::trace::RootedTraceableBox;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpuadapter::GPUAdapter;
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use crate::dom::gpubindgroup::GPUBindGroup;
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use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
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use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
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use crate::dom::gpucommandencoder::GPUCommandEncoder;
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use crate::dom::gpucomputepipeline::GPUComputePipeline;
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use crate::dom::gpupipelinelayout::GPUPipelineLayout;
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use crate::dom::gpuqueue::GPUQueue;
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use crate::dom::gpurenderpipeline::GPURenderPipeline;
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use crate::dom::gpusampler::GPUSampler;
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use crate::dom::gpushadermodule::GPUShaderModule;
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use crate::dom::gputexture::GPUTexture;
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use crate::script_runtime::JSContext as SafeJSContext;
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use arrayvec::ArrayVec;
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use dom_struct::dom_struct;
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use js::jsapi::{Heap, JSObject};
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use js::jsval::{JSVal, ObjectValue};
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use js::typedarray::{ArrayBuffer, CreateWith};
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use std::collections::{HashMap, HashSet};
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use std::ptr::{self, NonNull};
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use webgpu::wgpu::binding_model::{
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BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BufferBinding,
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};
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use webgpu::{self, wgpu, wgt, WebGPU, WebGPURequest};
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#[dom_struct]
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pub struct GPUDevice {
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eventtarget: EventTarget,
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#[ignore_malloc_size_of = "channels are hard"]
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channel: WebGPU,
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adapter: Dom<GPUAdapter>,
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#[ignore_malloc_size_of = "mozjs"]
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extensions: Heap<*mut JSObject>,
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#[ignore_malloc_size_of = "mozjs"]
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limits: Heap<*mut JSObject>,
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label: DomRefCell<Option<DOMString>>,
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device: webgpu::WebGPUDevice,
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default_queue: Dom<GPUQueue>,
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}
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impl GPUDevice {
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fn new_inherited(
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channel: WebGPU,
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adapter: &GPUAdapter,
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extensions: Heap<*mut JSObject>,
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limits: Heap<*mut JSObject>,
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device: webgpu::WebGPUDevice,
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queue: &GPUQueue,
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) -> Self {
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Self {
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eventtarget: EventTarget::new_inherited(),
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channel,
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adapter: Dom::from_ref(adapter),
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extensions,
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limits,
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label: DomRefCell::new(None),
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device,
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default_queue: Dom::from_ref(queue),
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}
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}
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pub fn new(
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global: &GlobalScope,
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channel: WebGPU,
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adapter: &GPUAdapter,
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extensions: Heap<*mut JSObject>,
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limits: Heap<*mut JSObject>,
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device: webgpu::WebGPUDevice,
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queue: webgpu::WebGPUQueue,
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) -> DomRoot<Self> {
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let queue = GPUQueue::new(global, channel.clone(), queue);
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reflect_dom_object(
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Box::new(GPUDevice::new_inherited(
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channel, adapter, extensions, limits, device, &queue,
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)),
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global,
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)
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}
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}
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impl GPUDevice {
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fn validate_buffer_descriptor(
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&self,
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descriptor: &GPUBufferDescriptor,
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mapped_at_creation: bool,
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) -> (bool, wgt::BufferDescriptor<std::string::String>) {
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// TODO: Record a validation error in the current scope if the descriptor is invalid.
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let wgpu_usage = wgt::BufferUsage::from_bits(descriptor.usage);
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let valid = wgpu_usage.is_some() && descriptor.size > 0;
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if valid {
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(
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true,
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wgt::BufferDescriptor {
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size: descriptor.size,
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usage: wgpu_usage.unwrap(),
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mapped_at_creation,
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label: Default::default(),
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},
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)
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} else {
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(
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false,
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wgt::BufferDescriptor {
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size: 0,
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usage: wgt::BufferUsage::empty(),
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mapped_at_creation,
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label: Default::default(),
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},
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)
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}
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}
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}
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impl GPUDeviceMethods for GPUDevice {
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-adapter
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fn Adapter(&self) -> DomRoot<GPUAdapter> {
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DomRoot::from_ref(&self.adapter)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-extensions
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fn Extensions(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
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NonNull::new(self.extensions.get()).unwrap()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-limits
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fn Limits(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
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NonNull::new(self.extensions.get()).unwrap()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-defaultqueue
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fn DefaultQueue(&self) -> DomRoot<GPUQueue> {
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DomRoot::from_ref(&self.default_queue)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn GetLabel(&self) -> Option<DOMString> {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: Option<DOMString>) {
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*self.label.borrow_mut() = value;
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
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fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> DomRoot<GPUBuffer> {
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let (valid, wgpu_descriptor) = self.validate_buffer_descriptor(descriptor, false);
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let id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_buffer_id(self.device.0.backend());
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self.channel
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.0
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.send(WebGPURequest::CreateBuffer {
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device_id: self.device.0,
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buffer_id: id,
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descriptor: wgpu_descriptor,
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})
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.expect("Failed to create WebGPU buffer");
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let buffer = webgpu::WebGPUBuffer(id);
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GPUBuffer::new(
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&self.global(),
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self.channel.clone(),
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buffer,
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self.device,
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GPUBufferState::Unmapped,
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descriptor.size,
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descriptor.usage,
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valid,
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RootedTraceableBox::new(Heap::default()),
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)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffermapped
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fn CreateBufferMapped(
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&self,
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cx: SafeJSContext,
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descriptor: &GPUBufferDescriptor,
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) -> Vec<JSVal> {
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let (valid, wgpu_descriptor) = self.validate_buffer_descriptor(descriptor, true);
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let buffer_id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_buffer_id(self.device.0.backend());
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self.channel
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.0
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.send(WebGPURequest::CreateBuffer {
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device_id: self.device.0,
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buffer_id,
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descriptor: wgpu_descriptor.clone(),
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})
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.expect("Failed to create WebGPU buffer");
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rooted!(in(*cx) let mut js_array_buffer = ptr::null_mut::<JSObject>());
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unsafe {
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assert!(ArrayBuffer::create(
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*cx,
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CreateWith::Length(descriptor.size as u32),
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js_array_buffer.handle_mut(),
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)
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.is_ok());
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}
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let buffer = webgpu::WebGPUBuffer(buffer_id);
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let buff = GPUBuffer::new(
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&self.global(),
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self.channel.clone(),
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buffer,
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self.device,
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GPUBufferState::MappedForWriting,
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wgpu_descriptor.size,
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wgpu_descriptor.usage.bits(),
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valid,
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RootedTraceableBox::from_box(Heap::boxed(js_array_buffer.get())),
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);
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vec![
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ObjectValue(buff.reflector().get_jsobject().get()),
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ObjectValue(js_array_buffer.get()),
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]
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}
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/// https://gpuweb.github.io/gpuweb/#GPUDevice-createBindGroupLayout
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#[allow(non_snake_case)]
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fn CreateBindGroupLayout(
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&self,
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descriptor: &GPUBindGroupLayoutDescriptor,
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) -> DomRoot<GPUBindGroupLayout> {
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#[derive(Clone)]
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struct MaxLimits {
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max_uniform_buffers_per_shader_stage: i32,
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max_storage_buffers_per_shader_stage: i32,
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max_sampled_textures_per_shader_stage: i32,
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max_storage_textures_per_shader_stage: i32,
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max_samplers_per_shader_stage: i32,
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}
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let mut storeBindings = HashSet::new();
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// TODO: We should have these limits on device creation
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let limits = GPULimits::empty();
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let mut validation_map = HashMap::new();
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let maxLimits = MaxLimits {
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max_uniform_buffers_per_shader_stage: limits.maxUniformBuffersPerShaderStage as i32,
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max_storage_buffers_per_shader_stage: limits.maxStorageBuffersPerShaderStage as i32,
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max_sampled_textures_per_shader_stage: limits.maxSampledTexturesPerShaderStage as i32,
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max_storage_textures_per_shader_stage: limits.maxStorageTexturesPerShaderStage as i32,
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max_samplers_per_shader_stage: limits.maxSamplersPerShaderStage as i32,
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};
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validation_map.insert(wgt::ShaderStage::VERTEX, maxLimits.clone());
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validation_map.insert(wgt::ShaderStage::FRAGMENT, maxLimits.clone());
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validation_map.insert(wgt::ShaderStage::COMPUTE, maxLimits.clone());
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let mut max_dynamic_uniform_buffers_per_pipeline_layout =
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limits.maxDynamicUniformBuffersPerPipelineLayout as i32;
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let mut max_dynamic_storage_buffers_per_pipeline_layout =
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limits.maxDynamicStorageBuffersPerPipelineLayout as i32;
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let mut valid = true;
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let bindings = descriptor
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.entries
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.iter()
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.map(|bind| {
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// TODO: binding must be >= 0
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storeBindings.insert(bind.binding);
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let visibility = match wgt::ShaderStage::from_bits(bind.visibility) {
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Some(visibility) => visibility,
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None => {
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valid = false;
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wgt::ShaderStage::from_bits(0).unwrap()
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},
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};
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let ty = match bind.type_ {
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GPUBindingType::Uniform_buffer => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_uniform_buffers_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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max_dynamic_uniform_buffers_per_pipeline_layout -= 1;
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};
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BindingType::UniformBuffer
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},
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GPUBindingType::Storage_buffer => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_storage_buffers_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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max_dynamic_storage_buffers_per_pipeline_layout -= 1;
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};
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BindingType::StorageBuffer
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},
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GPUBindingType::Readonly_storage_buffer => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_storage_buffers_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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max_dynamic_storage_buffers_per_pipeline_layout -= 1;
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};
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BindingType::ReadonlyStorageBuffer
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},
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GPUBindingType::Sampled_texture => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_sampled_textures_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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valid = false
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};
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BindingType::SampledTexture
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},
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GPUBindingType::Readonly_storage_texture => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_storage_textures_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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valid = false
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};
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BindingType::ReadonlyStorageTexture
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},
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GPUBindingType::Writeonly_storage_texture => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_storage_textures_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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valid = false
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};
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BindingType::WriteonlyStorageTexture
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},
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GPUBindingType::Sampler => {
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if let Some(limit) = validation_map.get_mut(&visibility) {
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limit.max_samplers_per_shader_stage -= 1;
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}
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if bind.hasDynamicOffset {
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valid = false
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};
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BindingType::Sampler
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},
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};
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BindGroupLayoutEntry {
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binding: bind.binding,
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visibility,
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ty,
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has_dynamic_offset: bind.hasDynamicOffset,
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multisampled: bind.multisampled,
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texture_component_type: match bind.textureComponentType {
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GPUTextureComponentType::Float => wgt::TextureComponentType::Float,
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GPUTextureComponentType::Sint => wgt::TextureComponentType::Sint,
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GPUTextureComponentType::Uint => wgt::TextureComponentType::Uint,
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},
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storage_texture_format: match bind.storageTextureFormat {
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Some(s) => convert_texture_format(s),
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None => wgt::TextureFormat::Bgra8UnormSrgb,
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},
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view_dimension: convert_texture_view_dimension(bind.viewDimension),
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}
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})
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.collect::<Vec<BindGroupLayoutEntry>>();
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// bindings are unique
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valid &= storeBindings.len() == bindings.len();
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|
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// Ensure that values do not exceed the max limit for each ShaderStage.
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valid &= validation_map.values().all(|stage| {
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stage.max_uniform_buffers_per_shader_stage >= 0 &&
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stage.max_storage_buffers_per_shader_stage >= 0 &&
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stage.max_sampled_textures_per_shader_stage >= 0 &&
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stage.max_storage_textures_per_shader_stage >= 0 &&
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stage.max_samplers_per_shader_stage >= 0
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});
|
|
|
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// DynamicValues does not exceed the max limit for the pipeline
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valid &= max_dynamic_uniform_buffers_per_pipeline_layout >= 0 &&
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max_dynamic_storage_buffers_per_pipeline_layout >= 0;
|
|
|
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let bind_group_layout_id = self
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.global()
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.wgpu_id_hub()
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.lock()
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.create_bind_group_layout_id(self.device.0.backend());
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self.channel
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.0
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.send(WebGPURequest::CreateBindGroupLayout {
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device_id: self.device.0,
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bind_group_layout_id,
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bindings: bindings.clone(),
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})
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.expect("Failed to create WebGPU BindGroupLayout");
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|
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let bgl = webgpu::WebGPUBindGroupLayout(bind_group_layout_id);
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|
|
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let binds = descriptor
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.entries
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.iter()
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.map(|bind| GPUBindGroupLayoutEntry {
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binding: bind.binding,
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hasDynamicOffset: bind.hasDynamicOffset,
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multisampled: bind.multisampled,
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type_: bind.type_,
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visibility: bind.visibility,
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viewDimension: bind.viewDimension,
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textureComponentType: bind.textureComponentType,
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storageTextureFormat: bind.storageTextureFormat,
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})
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.collect::<Vec<_>>();
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|
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GPUBindGroupLayout::new(&self.global(), self.channel.clone(), bgl, binds, valid)
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}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createpipelinelayout
|
|
fn CreatePipelineLayout(
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&self,
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descriptor: &GPUPipelineLayoutDescriptor,
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|
) -> DomRoot<GPUPipelineLayout> {
|
|
// TODO: We should have these limits on device creation
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|
let limits = GPULimits::empty();
|
|
let mut bind_group_layouts = Vec::new();
|
|
let mut bgl_ids = Vec::new();
|
|
let mut max_dynamic_uniform_buffers_per_pipeline_layout =
|
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limits.maxDynamicUniformBuffersPerPipelineLayout as i32;
|
|
let mut max_dynamic_storage_buffers_per_pipeline_layout =
|
|
limits.maxDynamicStorageBuffersPerPipelineLayout as i32;
|
|
descriptor.bindGroupLayouts.iter().for_each(|each| {
|
|
if each.is_valid() {
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let id = each.id();
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bind_group_layouts.push(id);
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bgl_ids.push(id.0);
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}
|
|
each.bindings().iter().for_each(|bind| {
|
|
match bind.type_ {
|
|
GPUBindingType::Uniform_buffer => {
|
|
if bind.hasDynamicOffset {
|
|
max_dynamic_uniform_buffers_per_pipeline_layout -= 1;
|
|
};
|
|
},
|
|
GPUBindingType::Storage_buffer => {
|
|
if bind.hasDynamicOffset {
|
|
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
|
|
};
|
|
},
|
|
GPUBindingType::Readonly_storage_buffer => {
|
|
if bind.hasDynamicOffset {
|
|
max_dynamic_storage_buffers_per_pipeline_layout -= 1;
|
|
};
|
|
},
|
|
_ => {},
|
|
};
|
|
});
|
|
});
|
|
|
|
let valid = descriptor.bindGroupLayouts.len() <= limits.maxBindGroups as usize &&
|
|
descriptor.bindGroupLayouts.len() == bind_group_layouts.len() &&
|
|
max_dynamic_uniform_buffers_per_pipeline_layout >= 0 &&
|
|
max_dynamic_storage_buffers_per_pipeline_layout >= 0;
|
|
|
|
let pipeline_layout_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_pipeline_layout_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreatePipelineLayout {
|
|
device_id: self.device.0,
|
|
pipeline_layout_id,
|
|
bind_group_layouts: bgl_ids,
|
|
})
|
|
.expect("Failed to create WebGPU PipelineLayout");
|
|
|
|
let pipeline_layout = webgpu::WebGPUPipelineLayout(pipeline_layout_id);
|
|
GPUPipelineLayout::new(&self.global(), bind_group_layouts, pipeline_layout, valid)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgroup
|
|
fn CreateBindGroup(&self, descriptor: &GPUBindGroupDescriptor) -> DomRoot<GPUBindGroup> {
|
|
let alignment: u64 = 256;
|
|
let mut valid = descriptor.layout.bindings().len() == descriptor.entries.len();
|
|
|
|
valid &= descriptor.entries.iter().all(|bind| {
|
|
let buffer_size = bind.resource.buffer.size();
|
|
let resource_size = bind.resource.size.unwrap_or(buffer_size);
|
|
let length = bind.resource.offset.checked_add(resource_size);
|
|
let usage = wgt::BufferUsage::from_bits(bind.resource.buffer.usage()).unwrap();
|
|
|
|
length.is_some() &&
|
|
buffer_size >= length.unwrap() && // check buffer OOB
|
|
bind.resource.offset % alignment == 0 && // check alignment
|
|
bind.resource.offset < buffer_size && // on Vulkan offset must be less than size of buffer
|
|
descriptor.layout.bindings().iter().any(|layout_bind| {
|
|
let ty = match layout_bind.type_ {
|
|
GPUBindingType::Storage_buffer => wgt::BufferUsage::STORAGE,
|
|
// GPUBindingType::Readonly_storage_buffer => BufferUsage::STORAGE_READ,
|
|
GPUBindingType::Uniform_buffer => wgt::BufferUsage::UNIFORM,
|
|
_ => unimplemented!(),
|
|
};
|
|
// binding must be present in layout
|
|
layout_bind.binding == bind.binding &&
|
|
// binding must contain one buffer of its type
|
|
usage.contains(ty)
|
|
})
|
|
});
|
|
|
|
let bindings = descriptor
|
|
.entries
|
|
.iter()
|
|
.map(|bind| BindGroupEntry {
|
|
binding: bind.binding,
|
|
resource: BindingResource::Buffer(BufferBinding {
|
|
buffer: bind.resource.buffer.id().0,
|
|
offset: bind.resource.offset,
|
|
size: wgt::BufferSize(
|
|
bind.resource.size.unwrap_or(bind.resource.buffer.size()),
|
|
),
|
|
}),
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
let bind_group_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_bind_group_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateBindGroup {
|
|
device_id: self.device.0,
|
|
bind_group_id,
|
|
bind_group_layout_id: descriptor.layout.id().0,
|
|
bindings,
|
|
})
|
|
.expect("Failed to create WebGPU BindGroup");
|
|
|
|
let bind_group = webgpu::WebGPUBindGroup(bind_group_id);
|
|
GPUBindGroup::new(&self.global(), bind_group, valid)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
|
|
fn CreateShaderModule(
|
|
&self,
|
|
descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
|
|
) -> DomRoot<GPUShaderModule> {
|
|
let program: Vec<u32> = match &descriptor.code {
|
|
Uint32Array(program) => program.to_vec(),
|
|
String(program) => program.chars().map(|c| c as u32).collect::<Vec<u32>>(),
|
|
};
|
|
let program_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_shader_module_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateShaderModule {
|
|
device_id: self.device.0,
|
|
program_id,
|
|
program,
|
|
})
|
|
.expect("Failed to create WebGPU ShaderModule");
|
|
|
|
let shader_module = webgpu::WebGPUShaderModule(program_id);
|
|
GPUShaderModule::new(&self.global(), shader_module)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipeline
|
|
fn CreateComputePipeline(
|
|
&self,
|
|
descriptor: &GPUComputePipelineDescriptor,
|
|
) -> DomRoot<GPUComputePipeline> {
|
|
let pipeline = descriptor.parent.layout.id();
|
|
let program = descriptor.computeStage.module.id();
|
|
let entry_point = descriptor.computeStage.entryPoint.to_string();
|
|
let compute_pipeline_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_compute_pipeline_id(self.device.0.backend());
|
|
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateComputePipeline {
|
|
device_id: self.device.0,
|
|
compute_pipeline_id,
|
|
pipeline_layout_id: pipeline.0,
|
|
program_id: program.0,
|
|
entry_point,
|
|
})
|
|
.expect("Failed to create WebGPU ComputePipeline");
|
|
|
|
let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
|
|
GPUComputePipeline::new(&self.global(), compute_pipeline)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
|
|
fn CreateCommandEncoder(
|
|
&self,
|
|
_descriptor: &GPUCommandEncoderDescriptor,
|
|
) -> DomRoot<GPUCommandEncoder> {
|
|
let command_encoder_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_command_encoder_id(self.device.0.backend());
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateCommandEncoder {
|
|
device_id: self.device.0,
|
|
command_encoder_id,
|
|
})
|
|
.expect("Failed to create WebGPU command encoder");
|
|
|
|
let encoder = webgpu::WebGPUCommandEncoder(command_encoder_id);
|
|
|
|
GPUCommandEncoder::new(
|
|
&self.global(),
|
|
self.channel.clone(),
|
|
self.device,
|
|
encoder,
|
|
true,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture
|
|
fn CreateTexture(&self, descriptor: &GPUTextureDescriptor) -> DomRoot<GPUTexture> {
|
|
let mut valid = true;
|
|
let size = convert_texture_size_to_dict(&descriptor.size);
|
|
let desc = wgt::TextureDescriptor {
|
|
label: Default::default(),
|
|
size: convert_texture_size_to_wgt(&size),
|
|
mip_level_count: descriptor.mipLevelCount,
|
|
sample_count: descriptor.sampleCount,
|
|
dimension: match descriptor.dimension {
|
|
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
|
|
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
|
|
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
|
|
},
|
|
format: convert_texture_format(descriptor.format),
|
|
usage: match wgt::TextureUsage::from_bits(descriptor.usage) {
|
|
Some(t) => t,
|
|
None => {
|
|
valid = false;
|
|
wgt::TextureUsage::empty()
|
|
},
|
|
},
|
|
};
|
|
|
|
let texture_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_texture_id(self.device.0.backend());
|
|
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateTexture {
|
|
device_id: self.device.0,
|
|
texture_id,
|
|
descriptor: desc,
|
|
})
|
|
.expect("Failed to create WebGPU Texture");
|
|
|
|
let texture = webgpu::WebGPUTexture(texture_id);
|
|
|
|
GPUTexture::new(
|
|
&self.global(),
|
|
texture,
|
|
self.device,
|
|
self.channel.clone(),
|
|
size,
|
|
descriptor.mipLevelCount,
|
|
descriptor.sampleCount,
|
|
descriptor.dimension,
|
|
descriptor.format,
|
|
descriptor.usage,
|
|
valid,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
|
|
fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
|
|
let sampler_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_sampler_id(self.device.0.backend());
|
|
let compare_enable = descriptor.compare.is_some();
|
|
let desc = wgt::SamplerDescriptor {
|
|
label: Default::default(),
|
|
address_mode_u: convert_address_mode(descriptor.addressModeU),
|
|
address_mode_v: convert_address_mode(descriptor.addressModeV),
|
|
address_mode_w: convert_address_mode(descriptor.addressModeW),
|
|
mag_filter: convert_filter_mode(descriptor.magFilter),
|
|
min_filter: convert_filter_mode(descriptor.minFilter),
|
|
mipmap_filter: convert_filter_mode(descriptor.mipmapFilter),
|
|
lod_min_clamp: *descriptor.lodMinClamp,
|
|
lod_max_clamp: *descriptor.lodMaxClamp,
|
|
compare: descriptor.compare.map(|c| convert_compare_function(c)),
|
|
anisotropy_clamp: None,
|
|
};
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateSampler {
|
|
device_id: self.device.0,
|
|
sampler_id,
|
|
descriptor: desc,
|
|
})
|
|
.expect("Failed to create WebGPU sampler");
|
|
|
|
let sampler = webgpu::WebGPUSampler(sampler_id);
|
|
|
|
GPUSampler::new(
|
|
&self.global(),
|
|
self.channel.clone(),
|
|
self.device,
|
|
compare_enable,
|
|
sampler,
|
|
true,
|
|
)
|
|
}
|
|
|
|
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
|
|
fn CreateRenderPipeline(
|
|
&self,
|
|
descriptor: &GPURenderPipelineDescriptor,
|
|
) -> DomRoot<GPURenderPipeline> {
|
|
let mut valid = descriptor.parent.layout.is_valid();
|
|
valid &= descriptor.colorStates.len() <= wgpu::device::MAX_COLOR_TARGETS;
|
|
if descriptor.alphaToCoverageEnabled {
|
|
valid &= descriptor.sampleCount > 1;
|
|
}
|
|
|
|
let vertex_module = descriptor.vertexStage.module.id().0;
|
|
let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
|
|
let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
|
|
Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
|
|
None => (None, None),
|
|
};
|
|
|
|
let primitive_topology = match descriptor.primitiveTopology {
|
|
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
|
|
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
|
|
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
|
|
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
|
|
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
|
|
};
|
|
|
|
let ref rs_desc = descriptor.rasterizationState;
|
|
let rasterization_state = wgt::RasterizationStateDescriptor {
|
|
front_face: match rs_desc.frontFace {
|
|
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
|
|
GPUFrontFace::Cw => wgt::FrontFace::Cw,
|
|
},
|
|
cull_mode: match rs_desc.cullMode {
|
|
GPUCullMode::None => wgt::CullMode::None,
|
|
GPUCullMode::Front => wgt::CullMode::Front,
|
|
GPUCullMode::Back => wgt::CullMode::Back,
|
|
},
|
|
depth_bias: rs_desc.depthBias,
|
|
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
|
|
depth_bias_clamp: *rs_desc.depthBiasClamp,
|
|
};
|
|
|
|
let color_states = descriptor
|
|
.colorStates
|
|
.iter()
|
|
.map(|state| wgt::ColorStateDescriptor {
|
|
format: convert_texture_format(state.format),
|
|
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
|
|
color_blend: convert_blend_descriptor(&state.colorBlend),
|
|
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
|
|
Some(mask) => mask,
|
|
None => {
|
|
valid = false;
|
|
wgt::ColorWrite::empty()
|
|
},
|
|
},
|
|
})
|
|
.collect::<ArrayVec<_>>();
|
|
|
|
let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
|
|
Some(wgt::DepthStencilStateDescriptor {
|
|
format: convert_texture_format(dss_desc.format),
|
|
depth_write_enabled: dss_desc.depthWriteEnabled,
|
|
depth_compare: convert_compare_function(dss_desc.depthCompare),
|
|
stencil_front: wgt::StencilStateFaceDescriptor {
|
|
compare: convert_compare_function(dss_desc.stencilFront.compare),
|
|
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
|
|
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
|
|
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
|
|
},
|
|
stencil_back: wgt::StencilStateFaceDescriptor {
|
|
compare: convert_compare_function(dss_desc.stencilBack.compare),
|
|
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
|
|
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
|
|
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
|
|
},
|
|
stencil_read_mask: dss_desc.stencilReadMask,
|
|
stencil_write_mask: dss_desc.stencilWriteMask,
|
|
})
|
|
} else {
|
|
None
|
|
};
|
|
|
|
let ref vs_desc = descriptor.vertexState;
|
|
let vertex_state = (
|
|
match vs_desc.indexFormat {
|
|
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
|
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
|
},
|
|
vs_desc
|
|
.vertexBuffers
|
|
.iter()
|
|
.map(|buffer| {
|
|
(
|
|
buffer.arrayStride,
|
|
match buffer.stepMode {
|
|
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
|
|
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
|
|
},
|
|
buffer
|
|
.attributes
|
|
.iter()
|
|
.map(|att| wgt::VertexAttributeDescriptor {
|
|
format: convert_vertex_format(att.format),
|
|
offset: att.offset,
|
|
shader_location: att.shaderLocation,
|
|
})
|
|
.collect::<Vec<_>>(),
|
|
)
|
|
})
|
|
.collect::<Vec<_>>(),
|
|
);
|
|
|
|
let render_pipeline_id = self
|
|
.global()
|
|
.wgpu_id_hub()
|
|
.lock()
|
|
.create_render_pipeline_id(self.device.0.backend());
|
|
|
|
self.channel
|
|
.0
|
|
.send(WebGPURequest::CreateRenderPipeline {
|
|
device_id: self.device.0,
|
|
render_pipeline_id,
|
|
pipeline_layout_id: descriptor.parent.layout.id().0,
|
|
vertex_module,
|
|
vertex_entry_point,
|
|
fragment_module,
|
|
fragment_entry_point,
|
|
primitive_topology,
|
|
rasterization_state,
|
|
color_states,
|
|
depth_stencil_state,
|
|
vertex_state,
|
|
sample_count: descriptor.sampleCount,
|
|
sample_mask: descriptor.sampleMask,
|
|
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
|
|
})
|
|
.expect("Failed to create WebGPU render pipeline");
|
|
|
|
let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
|
|
|
|
GPURenderPipeline::new(&self.global(), render_pipeline, self.device, valid)
|
|
}
|
|
}
|
|
|
|
fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
|
|
match address_mode {
|
|
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
|
|
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
|
|
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
|
|
}
|
|
}
|
|
|
|
fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
|
|
match filter_mode {
|
|
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
|
|
GPUFilterMode::Linear => wgt::FilterMode::Linear,
|
|
}
|
|
}
|
|
|
|
fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
|
|
match compare {
|
|
GPUCompareFunction::Never => wgt::CompareFunction::Never,
|
|
GPUCompareFunction::Less => wgt::CompareFunction::Less,
|
|
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
|
|
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
|
|
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
|
|
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
|
|
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
|
|
GPUCompareFunction::Always => wgt::CompareFunction::Always,
|
|
}
|
|
}
|
|
|
|
fn convert_blend_descriptor(desc: &GPUBlendDescriptor) -> wgt::BlendDescriptor {
|
|
wgt::BlendDescriptor {
|
|
src_factor: convert_blend_factor(desc.srcFactor),
|
|
dst_factor: convert_blend_factor(desc.dstFactor),
|
|
operation: match desc.operation {
|
|
GPUBlendOperation::Add => wgt::BlendOperation::Add,
|
|
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
|
|
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
|
|
GPUBlendOperation::Min => wgt::BlendOperation::Min,
|
|
GPUBlendOperation::Max => wgt::BlendOperation::Max,
|
|
},
|
|
}
|
|
}
|
|
|
|
fn convert_blend_factor(factor: GPUBlendFactor) -> wgt::BlendFactor {
|
|
match factor {
|
|
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
|
|
GPUBlendFactor::One => wgt::BlendFactor::One,
|
|
GPUBlendFactor::Src_color => wgt::BlendFactor::SrcColor,
|
|
GPUBlendFactor::One_minus_src_color => wgt::BlendFactor::OneMinusSrcColor,
|
|
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
|
|
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
|
|
GPUBlendFactor::Dst_color => wgt::BlendFactor::DstColor,
|
|
GPUBlendFactor::One_minus_dst_color => wgt::BlendFactor::OneMinusDstColor,
|
|
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
|
|
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
|
|
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
|
|
GPUBlendFactor::Blend_color => wgt::BlendFactor::BlendColor,
|
|
GPUBlendFactor::One_minus_blend_color => wgt::BlendFactor::OneMinusBlendColor,
|
|
}
|
|
}
|
|
|
|
fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
|
|
match operation {
|
|
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
|
|
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
|
|
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
|
|
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
|
|
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
|
|
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
|
|
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
|
|
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
|
|
}
|
|
}
|
|
|
|
fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
|
|
match format {
|
|
GPUVertexFormat::Uchar2 => wgt::VertexFormat::Uchar2,
|
|
GPUVertexFormat::Uchar4 => wgt::VertexFormat::Uchar4,
|
|
GPUVertexFormat::Char2 => wgt::VertexFormat::Char2,
|
|
GPUVertexFormat::Char4 => wgt::VertexFormat::Char4,
|
|
GPUVertexFormat::Uchar2norm => wgt::VertexFormat::Uchar2Norm,
|
|
GPUVertexFormat::Uchar4norm => wgt::VertexFormat::Uchar4Norm,
|
|
GPUVertexFormat::Char2norm => wgt::VertexFormat::Char2Norm,
|
|
GPUVertexFormat::Char4norm => wgt::VertexFormat::Char4Norm,
|
|
GPUVertexFormat::Ushort2 => wgt::VertexFormat::Ushort2,
|
|
GPUVertexFormat::Ushort4 => wgt::VertexFormat::Ushort4,
|
|
GPUVertexFormat::Short2 => wgt::VertexFormat::Short2,
|
|
GPUVertexFormat::Short4 => wgt::VertexFormat::Short4,
|
|
GPUVertexFormat::Ushort2norm => wgt::VertexFormat::Ushort2Norm,
|
|
GPUVertexFormat::Ushort4norm => wgt::VertexFormat::Ushort4Norm,
|
|
GPUVertexFormat::Short2norm => wgt::VertexFormat::Short2Norm,
|
|
GPUVertexFormat::Short4norm => wgt::VertexFormat::Short4Norm,
|
|
GPUVertexFormat::Half2 => wgt::VertexFormat::Half2,
|
|
GPUVertexFormat::Half4 => wgt::VertexFormat::Half4,
|
|
GPUVertexFormat::Float => wgt::VertexFormat::Float,
|
|
GPUVertexFormat::Float2 => wgt::VertexFormat::Float2,
|
|
GPUVertexFormat::Float3 => wgt::VertexFormat::Float3,
|
|
GPUVertexFormat::Float4 => wgt::VertexFormat::Float4,
|
|
GPUVertexFormat::Uint => wgt::VertexFormat::Uint,
|
|
GPUVertexFormat::Uint2 => wgt::VertexFormat::Uint2,
|
|
GPUVertexFormat::Uint3 => wgt::VertexFormat::Uint3,
|
|
GPUVertexFormat::Uint4 => wgt::VertexFormat::Uint4,
|
|
GPUVertexFormat::Int => wgt::VertexFormat::Int,
|
|
GPUVertexFormat::Int2 => wgt::VertexFormat::Int2,
|
|
GPUVertexFormat::Int3 => wgt::VertexFormat::Int3,
|
|
GPUVertexFormat::Int4 => wgt::VertexFormat::Int4,
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
|
|
match format {
|
|
GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
|
|
GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
|
|
GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
|
|
GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
|
|
GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
|
|
GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
|
|
GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
|
|
GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
|
|
GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
|
|
GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
|
|
GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
|
|
GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
|
|
GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
|
|
GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
|
|
GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
|
|
GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
|
|
GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
|
|
GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
|
|
GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
|
|
GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
|
|
GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
|
|
GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
|
|
GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
|
|
GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
|
|
GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
|
|
GPUTextureFormat::Rg11b10float => wgt::TextureFormat::Rg11b10Float,
|
|
GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
|
|
GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
|
|
GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
|
|
GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
|
|
GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
|
|
GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
|
|
GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
|
|
GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
|
|
GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
|
|
GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
|
|
GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
|
|
GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
|
|
}
|
|
}
|
|
|
|
pub fn convert_texture_view_dimension(
|
|
dimension: GPUTextureViewDimension,
|
|
) -> wgt::TextureViewDimension {
|
|
match dimension {
|
|
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
|
|
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
|
|
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
|
|
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
|
|
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
|
|
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
|
|
}
|
|
}
|
|
|
|
fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
|
|
match *size {
|
|
GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict {
|
|
width: dict.width,
|
|
height: dict.height,
|
|
depth: dict.depth,
|
|
},
|
|
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => GPUExtent3DDict {
|
|
width: v[0],
|
|
height: v[1],
|
|
depth: v[2],
|
|
},
|
|
}
|
|
}
|
|
|
|
fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d {
|
|
wgt::Extent3d {
|
|
width: size.width,
|
|
height: size.height,
|
|
depth: size.depth,
|
|
}
|
|
}
|