servo/components/script/dom/webidls/FakeXRDevice.webidl
2020-04-19 11:43:50 -07:00

90 lines
2.5 KiB
Text

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://github.com/immersive-web/webxr-test-api/
[Exposed=Window, Pref="dom.webxr.test"]
interface FakeXRDevice {
// Sets the values to be used for subsequent
// requestAnimationFrame() callbacks.
[Throws] void setViews(sequence<FakeXRViewInit> views);
[Throws] void setViewerOrigin(FakeXRRigidTransformInit origin, optional boolean emulatedPosition = false);
void clearViewerOrigin();
[Throws] void setFloorOrigin(FakeXRRigidTransformInit origin);
void clearFloorOrigin();
// // Simulates devices focusing and blurring sessions.
void simulateVisibilityChange(XRVisibilityState state);
// void setBoundsGeometry(sequence<FakeXRBoundsPoint> boundsCoodinates);
[Throws] FakeXRInputController simulateInputSourceConnection(FakeXRInputSourceInit init);
// behaves as if device was disconnected
Promise<void> disconnect();
// Hit test extensions:
[Throws] void setWorld(FakeXRWorldInit world);
void clearWorld();
};
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
dictionary FakeXRViewInit {
required XREye eye;
// https://immersive-web.github.io/webxr/#view-projection-matrix
required sequence<float> projectionMatrix;
// https://immersive-web.github.io/webxr/#view-offset
required FakeXRRigidTransformInit viewOffset;
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
required FakeXRDeviceResolution resolution;
FakeXRFieldOfViewInit fieldOfView;
};
// https://immersive-web.github.io/webxr/#xrviewport
dictionary FakeXRDeviceResolution {
required long width;
required long height;
};
dictionary FakeXRBoundsPoint {
double x; double z;
};
dictionary FakeXRRigidTransformInit {
required sequence<float> position;
required sequence<float> orientation;
};
dictionary FakeXRFieldOfViewInit {
required float upDegrees;
required float downDegrees;
required float leftDegrees;
required float rightDegrees;
};
// hit testing
dictionary FakeXRWorldInit {
required sequence<FakeXRRegionInit> hitTestRegions;
};
dictionary FakeXRRegionInit {
required sequence<FakeXRTriangleInit> faces;
required FakeXRRegionType type;
};
dictionary FakeXRTriangleInit {
required sequence<DOMPointInit> vertices; // size = 3
};
enum FakeXRRegionType {
"point",
"plane",
"mesh"
};