mirror of
https://github.com/servo/servo.git
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639 lines
25 KiB
Rust
639 lines
25 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#[macro_use]
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extern crate log;
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#[macro_use]
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pub extern crate wgpu_core as wgpu;
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pub extern crate wgpu_types as wgt;
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pub mod identity;
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use arrayvec::ArrayVec;
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use identity::{IdentityRecyclerFactory, WebGPUMsg};
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use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
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use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
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use serde::{Deserialize, Serialize};
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use servo_config::pref;
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use smallvec::SmallVec;
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use std::ffi::CString;
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use std::ptr;
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use wgpu::{
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binding_model::{
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BindGroupDescriptor, BindGroupEntry, BindGroupLayoutDescriptor, BindGroupLayoutEntry,
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},
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id,
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instance::RequestAdapterOptions,
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};
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#[derive(Debug, Deserialize, Serialize)]
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pub enum WebGPUResponse {
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RequestAdapter {
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adapter_name: String,
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adapter_id: WebGPUAdapter,
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channel: WebGPU,
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},
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RequestDevice {
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device_id: WebGPUDevice,
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queue_id: WebGPUQueue,
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_descriptor: wgt::DeviceDescriptor,
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},
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}
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pub type WebGPUResponseResult = Result<WebGPUResponse, String>;
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#[derive(Debug, Deserialize, Serialize)]
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pub enum WebGPURequest {
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CommandEncoderFinish {
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command_encoder_id: id::CommandEncoderId,
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// TODO(zakorgy): Serialize CommandBufferDescriptor in wgpu-core
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// wgpu::command::CommandBufferDescriptor,
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},
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CopyBufferToBuffer {
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command_encoder_id: id::CommandEncoderId,
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source_id: id::BufferId,
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source_offset: wgt::BufferAddress,
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destination_id: id::BufferId,
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destination_offset: wgt::BufferAddress,
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size: wgt::BufferAddress,
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},
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CreateBindGroup {
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device_id: id::DeviceId,
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bind_group_id: id::BindGroupId,
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bind_group_layout_id: id::BindGroupLayoutId,
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bindings: Vec<BindGroupEntry>,
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},
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CreateBindGroupLayout {
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device_id: id::DeviceId,
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bind_group_layout_id: id::BindGroupLayoutId,
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bindings: Vec<BindGroupLayoutEntry>,
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},
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CreateBuffer {
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device_id: id::DeviceId,
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buffer_id: id::BufferId,
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descriptor: wgt::BufferDescriptor<String>,
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},
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CreateCommandEncoder {
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device_id: id::DeviceId,
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// TODO(zakorgy): Serialize CommandEncoderDescriptor in wgpu-core
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// wgpu::command::CommandEncoderDescriptor,
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command_encoder_id: id::CommandEncoderId,
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},
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CreateComputePipeline {
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device_id: id::DeviceId,
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compute_pipeline_id: id::ComputePipelineId,
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pipeline_layout_id: id::PipelineLayoutId,
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program_id: id::ShaderModuleId,
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entry_point: String,
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},
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CreatePipelineLayout {
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device_id: id::DeviceId,
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pipeline_layout_id: id::PipelineLayoutId,
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bind_group_layouts: Vec<id::BindGroupLayoutId>,
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},
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CreateRenderPipeline {
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device_id: id::DeviceId,
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render_pipeline_id: id::RenderPipelineId,
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pipeline_layout_id: id::PipelineLayoutId,
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vertex_module: id::ShaderModuleId,
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vertex_entry_point: String,
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fragment_module: Option<id::ShaderModuleId>,
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fragment_entry_point: Option<String>,
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primitive_topology: wgt::PrimitiveTopology,
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rasterization_state: wgt::RasterizationStateDescriptor,
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color_states: ArrayVec<[wgt::ColorStateDescriptor; wgpu::device::MAX_COLOR_TARGETS]>,
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depth_stencil_state: Option<wgt::DepthStencilStateDescriptor>,
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vertex_state: (
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wgt::IndexFormat,
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Vec<(u64, wgt::InputStepMode, Vec<wgt::VertexAttributeDescriptor>)>,
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),
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sample_count: u32,
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sample_mask: u32,
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alpha_to_coverage_enabled: bool,
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},
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CreateSampler {
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device_id: id::DeviceId,
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sampler_id: id::SamplerId,
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descriptor: wgt::SamplerDescriptor<String>,
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},
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CreateShaderModule {
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device_id: id::DeviceId,
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program_id: id::ShaderModuleId,
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program: Vec<u32>,
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},
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CreateTexture {
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device_id: id::DeviceId,
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texture_id: id::TextureId,
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descriptor: wgt::TextureDescriptor<String>,
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},
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CreateTextureView {
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texture_id: id::TextureId,
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texture_view_id: id::TextureViewId,
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descriptor: wgt::TextureViewDescriptor<String>,
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},
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DestroyBuffer(id::BufferId),
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DestroyTexture(id::TextureId),
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Exit(IpcSender<()>),
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RequestAdapter {
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sender: IpcSender<WebGPUResponseResult>,
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options: RequestAdapterOptions,
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ids: SmallVec<[id::AdapterId; 4]>,
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},
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RequestDevice {
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sender: IpcSender<WebGPUResponseResult>,
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adapter_id: WebGPUAdapter,
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descriptor: wgt::DeviceDescriptor,
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device_id: id::DeviceId,
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},
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RunComputePass {
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command_encoder_id: id::CommandEncoderId,
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pass_data: Vec<u8>,
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},
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RunRenderPass {
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command_encoder_id: id::CommandEncoderId,
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pass_data: Vec<u8>,
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},
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Submit {
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queue_id: id::QueueId,
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command_buffers: Vec<id::CommandBufferId>,
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},
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UnmapBuffer {
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device_id: id::DeviceId,
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buffer_id: id::BufferId,
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array_buffer: Vec<u8>,
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},
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WebGPU(pub IpcSender<WebGPURequest>);
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impl WebGPU {
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pub fn new() -> Option<(Self, IpcReceiver<WebGPUMsg>)> {
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if !pref!(dom.webgpu.enabled) {
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return None;
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}
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let (sender, receiver) = match ipc::channel() {
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Ok(sender_and_receiver) => sender_and_receiver,
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Err(e) => {
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warn!(
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"Failed to create sender and receiver for WGPU thread ({})",
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e
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);
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return None;
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},
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};
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let sender_clone = sender.clone();
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let (script_sender, script_recv) = match ipc::channel() {
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Ok(sender_and_receiver) => sender_and_receiver,
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Err(e) => {
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warn!(
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"Failed to create receiver and sender for WGPU thread ({})",
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e
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);
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return None;
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},
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};
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if let Err(e) = std::thread::Builder::new()
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.name("WGPU".to_owned())
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.spawn(move || {
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WGPU::new(receiver, sender_clone, script_sender).run();
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})
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{
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warn!("Failed to spwan WGPU thread ({})", e);
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return None;
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}
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Some((WebGPU(sender), script_recv))
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}
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pub fn exit(&self, sender: IpcSender<()>) -> Result<(), &'static str> {
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self.0
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.send(WebGPURequest::Exit(sender))
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.map_err(|_| "Failed to send Exit message")
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}
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}
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struct WGPU {
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receiver: IpcReceiver<WebGPURequest>,
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sender: IpcSender<WebGPURequest>,
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script_sender: IpcSender<WebGPUMsg>,
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global: wgpu::hub::Global<IdentityRecyclerFactory>,
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adapters: Vec<WebGPUAdapter>,
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devices: Vec<WebGPUDevice>,
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// Track invalid adapters https://gpuweb.github.io/gpuweb/#invalid
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_invalid_adapters: Vec<WebGPUAdapter>,
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}
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impl WGPU {
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fn new(
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receiver: IpcReceiver<WebGPURequest>,
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sender: IpcSender<WebGPURequest>,
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script_sender: IpcSender<WebGPUMsg>,
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) -> Self {
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let factory = IdentityRecyclerFactory {
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sender: script_sender.clone(),
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};
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WGPU {
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receiver,
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sender,
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script_sender,
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global: wgpu::hub::Global::new("wgpu-core", factory),
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adapters: Vec::new(),
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devices: Vec::new(),
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_invalid_adapters: Vec::new(),
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}
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}
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fn run(mut self) {
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while let Ok(msg) = self.receiver.recv() {
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match msg {
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WebGPURequest::CommandEncoderFinish { command_encoder_id } => {
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let global = &self.global;
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let _ = gfx_select!(command_encoder_id => global.command_encoder_finish(
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command_encoder_id,
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&wgt::CommandBufferDescriptor::default()
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));
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},
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WebGPURequest::CopyBufferToBuffer {
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command_encoder_id,
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source_id,
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source_offset,
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destination_id,
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destination_offset,
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size,
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} => {
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let global = &self.global;
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let _ = gfx_select!(command_encoder_id => global.command_encoder_copy_buffer_to_buffer(
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command_encoder_id,
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source_id,
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source_offset,
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destination_id,
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destination_offset,
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size
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));
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},
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WebGPURequest::CreateBindGroup {
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device_id,
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bind_group_id,
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bind_group_layout_id,
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bindings,
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} => {
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let global = &self.global;
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let descriptor = BindGroupDescriptor {
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layout: bind_group_layout_id,
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entries: bindings.as_ptr(),
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entries_length: bindings.len(),
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label: ptr::null(),
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};
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let _ = gfx_select!(bind_group_id =>
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global.device_create_bind_group(device_id, &descriptor, bind_group_id));
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},
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WebGPURequest::CreateBindGroupLayout {
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device_id,
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bind_group_layout_id,
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bindings,
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} => {
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let global = &self.global;
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let descriptor = BindGroupLayoutDescriptor {
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entries: bindings.as_ptr(),
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entries_length: bindings.len(),
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label: ptr::null(),
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};
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let _ = gfx_select!(bind_group_layout_id =>
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global.device_create_bind_group_layout(device_id, &descriptor, bind_group_layout_id));
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},
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WebGPURequest::CreateBuffer {
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device_id,
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buffer_id,
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descriptor,
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} => {
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let global = &self.global;
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let st = CString::new(descriptor.label.as_bytes()).unwrap();
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let _ = gfx_select!(buffer_id =>
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global.device_create_buffer(device_id, &descriptor.map_label(|_| st.as_ptr()), buffer_id));
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},
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WebGPURequest::CreateCommandEncoder {
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device_id,
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command_encoder_id,
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} => {
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let global = &self.global;
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let _ = gfx_select!(command_encoder_id =>
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global.device_create_command_encoder(device_id, &Default::default(), command_encoder_id));
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},
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WebGPURequest::CreateComputePipeline {
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device_id,
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compute_pipeline_id,
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pipeline_layout_id,
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program_id,
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entry_point,
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} => {
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let global = &self.global;
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let entry_point = std::ffi::CString::new(entry_point).unwrap();
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let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor {
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layout: pipeline_layout_id,
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compute_stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
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module: program_id,
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entry_point: entry_point.as_ptr(),
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},
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};
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let _ = gfx_select!(compute_pipeline_id =>
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global.device_create_compute_pipeline(device_id, &descriptor, compute_pipeline_id));
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},
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WebGPURequest::CreatePipelineLayout {
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device_id,
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pipeline_layout_id,
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bind_group_layouts,
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} => {
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let global = &self.global;
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let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor {
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bind_group_layouts: bind_group_layouts.as_ptr(),
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bind_group_layouts_length: bind_group_layouts.len(),
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};
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let _ = gfx_select!(pipeline_layout_id =>
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global.device_create_pipeline_layout(device_id, &descriptor, pipeline_layout_id));
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},
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//TODO: consider https://github.com/gfx-rs/wgpu/issues/684
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WebGPURequest::CreateRenderPipeline {
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device_id,
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render_pipeline_id,
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pipeline_layout_id,
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vertex_module,
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vertex_entry_point,
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fragment_module,
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fragment_entry_point,
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primitive_topology,
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rasterization_state,
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color_states,
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depth_stencil_state,
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vertex_state,
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sample_count,
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sample_mask,
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alpha_to_coverage_enabled,
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} => {
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let global = &self.global;
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let vertex_ep = std::ffi::CString::new(vertex_entry_point).unwrap();
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let frag_stage = match fragment_module {
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Some(frag) => {
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let frag_ep =
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std::ffi::CString::new(fragment_entry_point.unwrap()).unwrap();
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let frag_module = wgpu_core::pipeline::ProgrammableStageDescriptor {
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module: frag,
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entry_point: frag_ep.as_ptr(),
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};
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Some(frag_module)
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},
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None => None,
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};
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let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
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layout: pipeline_layout_id,
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vertex_stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
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module: vertex_module,
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entry_point: vertex_ep.as_ptr(),
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},
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fragment_stage: frag_stage
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.as_ref()
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.map_or(ptr::null(), |fs| fs as *const _),
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primitive_topology,
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rasterization_state: &rasterization_state as *const _,
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color_states: color_states.as_ptr(),
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color_states_length: color_states.len(),
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depth_stencil_state: depth_stencil_state
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.as_ref()
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.map_or(ptr::null(), |dss| dss as *const _),
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vertex_state: wgpu_core::pipeline::VertexStateDescriptor {
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index_format: vertex_state.0,
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vertex_buffers_length: vertex_state.1.len(),
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vertex_buffers: vertex_state
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.1
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.iter()
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.map(|buffer| wgpu_core::pipeline::VertexBufferLayoutDescriptor {
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array_stride: buffer.0,
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step_mode: buffer.1,
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attributes_length: buffer.2.len(),
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attributes: buffer.2.as_ptr(),
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})
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.collect::<Vec<_>>()
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.as_ptr(),
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},
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sample_count,
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sample_mask,
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alpha_to_coverage_enabled,
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};
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let _ = gfx_select!(render_pipeline_id =>
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global.device_create_render_pipeline(device_id, &descriptor, render_pipeline_id));
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},
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WebGPURequest::CreateSampler {
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device_id,
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sampler_id,
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descriptor,
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} => {
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let global = &self.global;
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let st = CString::new(descriptor.label.as_bytes()).unwrap();
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let _ = gfx_select!(sampler_id =>
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global.device_create_sampler(device_id, &descriptor.map_label(|_| st.as_ptr()), sampler_id));
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},
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WebGPURequest::CreateShaderModule {
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device_id,
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program_id,
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program,
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} => {
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let global = &self.global;
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let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
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code: wgpu_core::U32Array {
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bytes: program.as_ptr(),
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length: program.len(),
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},
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};
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let _ = gfx_select!(program_id =>
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global.device_create_shader_module(device_id, &descriptor, program_id));
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},
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WebGPURequest::CreateTexture {
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device_id,
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texture_id,
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descriptor,
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} => {
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let global = &self.global;
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let st = CString::new(descriptor.label.as_bytes()).unwrap();
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let _ = gfx_select!(texture_id =>
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global.device_create_texture(device_id, &descriptor.map_label(|_| st.as_ptr()), texture_id));
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},
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WebGPURequest::CreateTextureView {
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texture_id,
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texture_view_id,
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descriptor,
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} => {
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let global = &self.global;
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let st = CString::new(descriptor.label.as_bytes()).unwrap();
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let _ = gfx_select!(texture_view_id => global.texture_create_view(
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texture_id,
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Some(&descriptor.map_label(|_| st.as_ptr())),
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texture_view_id
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));
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},
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WebGPURequest::DestroyBuffer(buffer) => {
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let global = &self.global;
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gfx_select!(buffer => global.buffer_destroy(buffer));
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},
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WebGPURequest::DestroyTexture(texture) => {
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let global = &self.global;
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gfx_select!(texture => global.texture_destroy(texture));
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},
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WebGPURequest::Exit(sender) => {
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if let Err(e) = self.script_sender.send(WebGPUMsg::Exit) {
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warn!("Failed to send WebGPUMsg::Exit to script ({})", e);
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}
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drop(self.global);
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if let Err(e) = sender.send(()) {
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warn!("Failed to send response to WebGPURequest::Exit ({})", e)
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}
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return;
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},
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WebGPURequest::RequestAdapter {
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sender,
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options,
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ids,
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} => {
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let adapter_id = match self.global.pick_adapter(
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&options,
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wgpu::instance::AdapterInputs::IdSet(&ids, |id| id.backend()),
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) {
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Some(id) => id,
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None => {
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if let Err(e) =
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sender.send(Err("Failed to get webgpu adapter".to_string()))
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{
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warn!(
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"Failed to send response to WebGPURequest::RequestAdapter ({})",
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e
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)
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}
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return;
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},
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};
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let adapter = WebGPUAdapter(adapter_id);
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self.adapters.push(adapter);
|
|
let global = &self.global;
|
|
let info = gfx_select!(adapter_id => global.adapter_get_info(adapter_id));
|
|
if let Err(e) = sender.send(Ok(WebGPUResponse::RequestAdapter {
|
|
adapter_name: info.name,
|
|
adapter_id: adapter,
|
|
channel: WebGPU(self.sender.clone()),
|
|
})) {
|
|
warn!(
|
|
"Failed to send response to WebGPURequest::RequestAdapter ({})",
|
|
e
|
|
)
|
|
}
|
|
},
|
|
WebGPURequest::RequestDevice {
|
|
sender,
|
|
adapter_id,
|
|
descriptor,
|
|
device_id,
|
|
} => {
|
|
let global = &self.global;
|
|
let id = gfx_select!(device_id => global.adapter_request_device(
|
|
adapter_id.0,
|
|
&descriptor,
|
|
None,
|
|
device_id
|
|
));
|
|
|
|
let device = WebGPUDevice(id);
|
|
// Note: (zakorgy) Note sure if sending the queue is needed at all,
|
|
// since wgpu-core uses the same id for the device and the queue
|
|
let queue = WebGPUQueue(id);
|
|
self.devices.push(device);
|
|
if let Err(e) = sender.send(Ok(WebGPUResponse::RequestDevice {
|
|
device_id: device,
|
|
queue_id: queue,
|
|
_descriptor: descriptor,
|
|
})) {
|
|
warn!(
|
|
"Failed to send response to WebGPURequest::RequestDevice ({})",
|
|
e
|
|
)
|
|
}
|
|
},
|
|
WebGPURequest::RunComputePass {
|
|
command_encoder_id,
|
|
pass_data,
|
|
} => {
|
|
let global = &self.global;
|
|
gfx_select!(command_encoder_id => global.command_encoder_run_compute_pass(
|
|
command_encoder_id,
|
|
&pass_data
|
|
));
|
|
},
|
|
WebGPURequest::RunRenderPass {
|
|
command_encoder_id,
|
|
pass_data,
|
|
} => {
|
|
let global = &self.global;
|
|
gfx_select!(command_encoder_id => global.command_encoder_run_render_pass(
|
|
command_encoder_id,
|
|
&pass_data
|
|
));
|
|
},
|
|
WebGPURequest::Submit {
|
|
queue_id,
|
|
command_buffers,
|
|
} => {
|
|
let global = &self.global;
|
|
let _ = gfx_select!(queue_id => global.queue_submit(
|
|
queue_id,
|
|
&command_buffers
|
|
));
|
|
},
|
|
WebGPURequest::UnmapBuffer {
|
|
device_id,
|
|
buffer_id,
|
|
array_buffer,
|
|
} => {
|
|
let global = &self.global;
|
|
|
|
gfx_select!(buffer_id => global.device_set_buffer_sub_data(
|
|
device_id,
|
|
buffer_id,
|
|
0,
|
|
array_buffer.as_slice()
|
|
));
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
macro_rules! webgpu_resource {
|
|
($name:ident, $id:ty) => {
|
|
#[derive(Clone, Copy, Debug, Deserialize, Hash, PartialEq, Serialize)]
|
|
pub struct $name(pub $id);
|
|
|
|
impl MallocSizeOf for $name {
|
|
fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize {
|
|
0
|
|
}
|
|
}
|
|
|
|
impl Eq for $name {}
|
|
};
|
|
}
|
|
|
|
webgpu_resource!(WebGPUAdapter, id::AdapterId);
|
|
webgpu_resource!(WebGPUBindGroup, id::BindGroupId);
|
|
webgpu_resource!(WebGPUBindGroupLayout, id::BindGroupLayoutId);
|
|
webgpu_resource!(WebGPUBuffer, id::BufferId);
|
|
webgpu_resource!(WebGPUCommandBuffer, id::CommandBufferId);
|
|
webgpu_resource!(WebGPUCommandEncoder, id::CommandEncoderId);
|
|
webgpu_resource!(WebGPUComputePipeline, id::ComputePipelineId);
|
|
webgpu_resource!(WebGPUDevice, id::DeviceId);
|
|
webgpu_resource!(WebGPUPipelineLayout, id::PipelineLayoutId);
|
|
webgpu_resource!(WebGPUQueue, id::QueueId);
|
|
webgpu_resource!(WebGPURenderPipeline, id::RenderPipelineId);
|
|
webgpu_resource!(WebGPUSampler, id::SamplerId);
|
|
webgpu_resource!(WebGPUShaderModule, id::ShaderModuleId);
|
|
webgpu_resource!(WebGPUTexture, id::TextureId);
|
|
webgpu_resource!(WebGPUTextureView, id::TextureViewId);
|