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* feat: unify convert_* functions across gpu*.rs files #31104 * chore: reorder and format
333 lines
16 KiB
Rust
333 lines
16 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::borrow::Cow;
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use webgpu::wgpu::command as wgpu_com;
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use webgpu::wgt;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUAddressMode, GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUCompareFunction,
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GPUCullMode, GPUExtent3D, GPUExtent3DDict, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer,
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GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase,
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GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUStencilOperation, GPUStoreOp,
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GPUTextureAspect, GPUTextureFormat, GPUTextureViewDimension, GPUVertexFormat,
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};
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pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
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match format {
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GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
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GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
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GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
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GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
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GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
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GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
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GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
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GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
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GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
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GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
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GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
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GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
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GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
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GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
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GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
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GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
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GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
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GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
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GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
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GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
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GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
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GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
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GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
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GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
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GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
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GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
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GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
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GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
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GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
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GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
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GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
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GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
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GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
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GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
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GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
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GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
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GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
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GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
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GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
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GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
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GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
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GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
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GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
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GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
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GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
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GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
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GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
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GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
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GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
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GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
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GPUTextureFormat::Rg11b10float => wgt::TextureFormat::Rg11b10Float,
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GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
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}
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}
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pub fn convert_texture_view_dimension(
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dimension: GPUTextureViewDimension,
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) -> wgt::TextureViewDimension {
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match dimension {
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GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
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GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
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GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
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GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
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GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
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GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
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}
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}
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pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
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match *size {
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GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict {
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width: dict.width,
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height: dict.height,
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depthOrArrayLayers: dict.depthOrArrayLayers,
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},
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GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
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let mut w = v.clone();
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w.resize(3, 1);
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GPUExtent3DDict {
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width: w[0],
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height: w[1],
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depthOrArrayLayers: w[2],
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}
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},
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}
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}
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pub fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d {
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wgt::Extent3d {
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width: size.width,
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height: size.height,
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depth_or_array_layers: size.depthOrArrayLayers,
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}
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}
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pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout {
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wgt::ImageDataLayout {
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offset: data_layout.offset as wgt::BufferAddress,
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bytes_per_row: data_layout.bytesPerRow,
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rows_per_image: data_layout.rowsPerImage,
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}
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}
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pub fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
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match format {
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GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
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GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
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GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
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GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
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GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
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GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
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GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
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GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
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GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
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GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
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GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
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GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
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GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
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GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
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GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
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GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
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GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
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GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
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GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
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GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
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GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
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GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
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GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
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GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
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GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
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GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
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GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
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GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
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GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
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GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
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}
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}
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pub fn convert_primitive_state(primitive_state: &GPUPrimitiveState) -> wgt::PrimitiveState {
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wgt::PrimitiveState {
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topology: convert_primitive_topology(&primitive_state.topology),
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strip_index_format: primitive_state.stripIndexFormat.map(
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|index_format| match index_format {
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GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
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GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
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},
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),
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front_face: match primitive_state.frontFace {
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GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
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GPUFrontFace::Cw => wgt::FrontFace::Cw,
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},
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cull_mode: match primitive_state.cullMode {
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GPUCullMode::None => None,
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GPUCullMode::Front => Some(wgt::Face::Front),
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GPUCullMode::Back => Some(wgt::Face::Back),
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},
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unclipped_depth: primitive_state.clampDepth,
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..Default::default()
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}
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}
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pub fn convert_primitive_topology(
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primitive_topology: &GPUPrimitiveTopology,
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) -> wgt::PrimitiveTopology {
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match primitive_topology {
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GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
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GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
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GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
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GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
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GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
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}
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}
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pub fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
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match address_mode {
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GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
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GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
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GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
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}
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}
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pub fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
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match filter_mode {
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GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
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GPUFilterMode::Linear => wgt::FilterMode::Linear,
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}
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}
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pub fn convert_view_dimension(
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view_dimension: GPUTextureViewDimension,
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) -> wgt::TextureViewDimension {
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match view_dimension {
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GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
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GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
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GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
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GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
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GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
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GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
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}
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}
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pub fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
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match compare {
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GPUCompareFunction::Never => wgt::CompareFunction::Never,
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GPUCompareFunction::Less => wgt::CompareFunction::Less,
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GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
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GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
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GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
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GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
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GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
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GPUCompareFunction::Always => wgt::CompareFunction::Always,
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}
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}
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pub fn convert_blend_factor(factor: &GPUBlendFactor) -> wgt::BlendFactor {
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match factor {
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GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
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GPUBlendFactor::One => wgt::BlendFactor::One,
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GPUBlendFactor::Src => wgt::BlendFactor::Src,
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GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
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GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
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GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
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GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
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GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
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GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
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GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
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GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
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GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
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GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
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}
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}
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pub fn convert_blend_component(blend_component: &GPUBlendComponent) -> wgt::BlendComponent {
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wgt::BlendComponent {
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src_factor: convert_blend_factor(&blend_component.srcFactor),
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dst_factor: convert_blend_factor(&blend_component.dstFactor),
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operation: match blend_component.operation {
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GPUBlendOperation::Add => wgt::BlendOperation::Add,
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GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
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GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
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GPUBlendOperation::Min => wgt::BlendOperation::Min,
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GPUBlendOperation::Max => wgt::BlendOperation::Max,
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},
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}
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}
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pub fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
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match op {
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Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
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Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
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None => wgpu_com::LoadOp::Clear,
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}
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}
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pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
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match op {
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Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
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Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
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None => wgpu_com::StoreOp::Discard,
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}
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}
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pub fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
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match operation {
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GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
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GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
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GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
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GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
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GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
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GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
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GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
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GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
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}
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}
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pub fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer {
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wgpu_com::ImageCopyBuffer {
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buffer: ic_buffer.buffer.id().0,
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layout: convert_image_data_layout(&ic_buffer.parent),
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}
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}
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pub fn convert_ic_texture(ic_texture: &GPUImageCopyTexture) -> wgpu_com::ImageCopyTexture {
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wgpu_com::ImageCopyTexture {
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texture: ic_texture.texture.id().0,
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mip_level: ic_texture.mipLevel,
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origin: match ic_texture.origin {
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Some(GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v)) => {
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let mut w = v.clone();
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w.resize(3, 0);
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wgt::Origin3d {
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x: w[0],
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y: w[1],
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z: w[2],
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}
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},
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Some(GPUOrigin3D::GPUOrigin3DDict(ref d)) => wgt::Origin3d {
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x: d.x,
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y: d.y,
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z: d.z,
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},
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None => wgt::Origin3d::default(),
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},
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aspect: match ic_texture.aspect {
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GPUTextureAspect::All => wgt::TextureAspect::All,
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GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
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GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
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},
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}
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}
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pub fn convert_label(parent: &GPUObjectDescriptorBase) -> Option<Cow<'static, str>> {
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parent.label.as_ref().map(|s| Cow::Owned(s.to_string()))
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}
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