mirror of
https://github.com/servo/servo.git
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235 lines
8.4 KiB
Rust
235 lines
8.4 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGLShaderBinding;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::webgl_extensions::ext::extshadertexturelod::EXTShaderTextureLod;
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use crate::dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives;
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use crate::dom::webgl_extensions::WebGLExtensions;
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use crate::dom::webglobject::WebGLObject;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use canvas_traits::webgl::{webgl_channel, GlType, WebGLVersion};
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use canvas_traits::webgl::{GLLimits, WebGLCommand, WebGLError};
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use canvas_traits::webgl::{WebGLResult, WebGLSLVersion, WebGLShaderId};
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use dom_struct::dom_struct;
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use mozangle::shaders::{BuiltInResources, Output, ShaderValidator};
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use std::cell::Cell;
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use std::os::raw::c_int;
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use std::sync::Once;
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#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf, PartialEq)]
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pub enum ShaderCompilationStatus {
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NotCompiled,
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Succeeded,
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Failed,
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}
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#[dom_struct]
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pub struct WebGLShader {
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webgl_object: WebGLObject,
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id: WebGLShaderId,
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gl_type: u32,
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source: DomRefCell<DOMString>,
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info_log: DomRefCell<DOMString>,
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marked_for_deletion: Cell<bool>,
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attached_counter: Cell<u32>,
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compilation_status: Cell<ShaderCompilationStatus>,
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}
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static GLSLANG_INITIALIZATION: Once = Once::new();
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impl WebGLShader {
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fn new_inherited(context: &WebGLRenderingContext, id: WebGLShaderId, shader_type: u32) -> Self {
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GLSLANG_INITIALIZATION.call_once(|| ::mozangle::shaders::initialize().unwrap());
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Self {
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webgl_object: WebGLObject::new_inherited(context),
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id: id,
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gl_type: shader_type,
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source: Default::default(),
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info_log: Default::default(),
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marked_for_deletion: Cell::new(false),
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attached_counter: Cell::new(0),
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compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
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}
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}
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pub fn maybe_new(context: &WebGLRenderingContext, shader_type: u32) -> Option<DomRoot<Self>> {
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::CreateShader(shader_type, sender));
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receiver
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.recv()
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.unwrap()
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.map(|id| WebGLShader::new(context, id, shader_type))
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}
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pub fn new(
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context: &WebGLRenderingContext,
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id: WebGLShaderId,
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shader_type: u32,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(WebGLShader::new_inherited(context, id, shader_type)),
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&*context.global(),
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WebGLShaderBinding::Wrap,
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)
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}
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}
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impl WebGLShader {
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pub fn id(&self) -> WebGLShaderId {
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self.id
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}
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pub fn gl_type(&self) -> u32 {
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self.gl_type
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}
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/// glCompileShader
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pub fn compile(
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&self,
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api_type: GlType,
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webgl_version: WebGLVersion,
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glsl_version: WebGLSLVersion,
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limits: &GLLimits,
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ext: &WebGLExtensions,
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) -> WebGLResult<()> {
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if self.marked_for_deletion.get() && !self.is_attached() {
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return Err(WebGLError::InvalidValue);
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}
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if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
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debug!("Compiling already compiled shader {}", self.id);
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}
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let source = self.source.borrow();
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let params = BuiltInResources {
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MaxVertexAttribs: limits.max_vertex_attribs as c_int,
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MaxVertexUniformVectors: limits.max_vertex_uniform_vectors as c_int,
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MaxVaryingVectors: limits.max_varying_vectors as c_int,
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MaxVertexTextureImageUnits: limits.max_vertex_texture_image_units as c_int,
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MaxCombinedTextureImageUnits: limits.max_combined_texture_image_units as c_int,
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MaxTextureImageUnits: limits.max_texture_image_units as c_int,
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MaxFragmentUniformVectors: limits.max_fragment_uniform_vectors as c_int,
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OES_standard_derivatives: ext.is_enabled::<OESStandardDerivatives>() as c_int,
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EXT_shader_texture_lod: ext.is_enabled::<EXTShaderTextureLod>() as c_int,
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FragmentPrecisionHigh: 1,
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..BuiltInResources::default()
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};
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let validator = match webgl_version {
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WebGLVersion::WebGL1 => {
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let output_format = if api_type == GlType::Gles {
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Output::Essl
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} else {
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Output::Glsl
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};
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ShaderValidator::for_webgl(self.gl_type, output_format, ¶ms).unwrap()
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},
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WebGLVersion::WebGL2 => {
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let output_format = if api_type == GlType::Gles {
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Output::Essl
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} else {
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match (glsl_version.major, glsl_version.minor) {
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(1, 30) => Output::Glsl130,
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(1, 40) => Output::Glsl140,
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(1, 50) => Output::Glsl150Core,
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(3, 30) => Output::Glsl330Core,
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(4, 0) => Output::Glsl400Core,
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(4, 10) => Output::Glsl410Core,
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(4, 20) => Output::Glsl420Core,
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(4, 30) => Output::Glsl430Core,
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(4, 40) => Output::Glsl440Core,
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(4, _) => Output::Glsl450Core,
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_ => Output::Glsl140,
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}
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};
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ShaderValidator::for_webgl2(self.gl_type, output_format, ¶ms).unwrap()
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},
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};
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match validator.compile_and_translate(&[&source]) {
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Ok(translated_source) => {
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debug!("Shader translated: {}", translated_source);
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// NOTE: At this point we should be pretty sure that the compilation in the paint thread
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// will succeed.
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// It could be interesting to retrieve the info log from the paint thread though
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::CompileShader(self.id, translated_source));
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self.compilation_status
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.set(ShaderCompilationStatus::Succeeded);
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},
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Err(error) => {
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self.compilation_status.set(ShaderCompilationStatus::Failed);
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debug!("Shader {} compilation failed: {}", self.id, error);
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},
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}
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*self.info_log.borrow_mut() = validator.info_log().into();
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Ok(())
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}
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/// Mark this shader as deleted (if it wasn't previously)
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/// and delete it as if calling glDeleteShader.
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/// Currently does not check if shader is attached
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pub fn mark_for_deletion(&self) {
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if !self.marked_for_deletion.get() {
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self.marked_for_deletion.set(true);
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteShader(self.id));
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}
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}
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pub fn is_marked_for_deletion(&self) -> bool {
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self.marked_for_deletion.get()
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}
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pub fn is_deleted(&self) -> bool {
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self.marked_for_deletion.get() && !self.is_attached()
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}
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pub fn is_attached(&self) -> bool {
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self.attached_counter.get() > 0
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}
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pub fn increment_attached_counter(&self) {
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self.attached_counter.set(self.attached_counter.get() + 1);
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}
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pub fn decrement_attached_counter(&self) {
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assert!(self.attached_counter.get() > 0);
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self.attached_counter.set(self.attached_counter.get() - 1);
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}
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/// glGetShaderInfoLog
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pub fn info_log(&self) -> DOMString {
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self.info_log.borrow().clone()
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}
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/// Get the shader source
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pub fn source(&self) -> DOMString {
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self.source.borrow().clone()
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}
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/// glShaderSource
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pub fn set_source(&self, source: DOMString) {
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*self.source.borrow_mut() = source;
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}
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pub fn successfully_compiled(&self) -> bool {
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self.compilation_status.get() == ShaderCompilationStatus::Succeeded
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}
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}
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impl Drop for WebGLShader {
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fn drop(&mut self) {
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self.mark_for_deletion();
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}
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}
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