servo/src/components/script/layout_interface.rs

156 lines
5.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The high-level interface from script to layout. Using this abstract interface helps reduce
/// coupling between these two components, and enables the DOM to be placed in a separate crate
/// from layout.
use dom::node::{AbstractNode, LayoutDataRef};
use extra::url::Url;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use script_task::{ScriptChan};
use servo_util::geometry::Au;
use std::cmp;
use std::comm::{Chan, SharedChan};
use std::libc::c_void;
use style::Stylesheet;
/// Asynchronous messages that script can send to layout.
///
/// FIXME(pcwalton): I think this should probably be merged with `LayoutQuery` below.
pub enum Msg {
/// Adds the given stylesheet to the document.
AddStylesheetMsg(Stylesheet),
/// Requests a reflow.
ReflowMsg(~Reflow),
/// Performs a synchronous layout request.
///
/// FIXME(pcwalton): As noted below, this isn't very type safe.
QueryMsg(LayoutQuery),
/// Destroys layout data associated with a DOM node.
///
/// TODO(pcwalton): Maybe think about batching to avoid message traffic.
ReapLayoutDataMsg(LayoutDataRef),
/// Requests that the layout task enter a quiescent state in which no more messages are
/// accepted except `ExitMsg`. A response message will be sent on the supplied channel when
/// this happens.
PrepareToExitMsg(Chan<()>),
/// Requests that the layout task immediately shut down. There must be no more nodes left after
/// this, or layout will crash.
ExitNowMsg,
}
/// Synchronous messages that script can send to layout.
pub enum LayoutQuery {
/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
ContentBoxQuery(AbstractNode, Chan<ContentBoxResponse>),
/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
ContentBoxesQuery(AbstractNode, Chan<ContentBoxesResponse>),
/// Requests the node containing the point of interest
HitTestQuery(AbstractNode, Point2D<f32>, Chan<Result<HitTestResponse, ()>>),
MouseOverQuery(AbstractNode, Point2D<f32>, Chan<Result<MouseOverResponse, ()>>),
}
/// The address of a node. Layout sends these back. They must be validated via
/// `from_untrusted_node_address` before they can be used, because we do not trust layout.
pub type UntrustedNodeAddress = *c_void;
pub struct ContentBoxResponse(Rect<Au>);
pub struct ContentBoxesResponse(~[Rect<Au>]);
pub struct HitTestResponse(UntrustedNodeAddress);
pub struct MouseOverResponse(~[UntrustedNodeAddress]);
/// Determines which part of the
#[deriving(Eq, Ord)]
pub enum DocumentDamageLevel {
/// Reflow, but do not perform CSS selector matching.
ReflowDocumentDamage,
/// Perform CSS selector matching and reflow.
MatchSelectorsDocumentDamage,
/// Content changed; set full style damage and do the above.
ContentChangedDocumentDamage,
}
impl DocumentDamageLevel {
/// Sets this damage to the maximum of this damage and the given damage.
pub fn add(&mut self, new_damage: DocumentDamageLevel) {
*self = cmp::max(*self, new_damage);
}
}
/// What parts of the document have changed, as far as the script task can tell.
///
/// Note that this is fairly coarse-grained and is separate from layout's notion of the document
pub struct DocumentDamage {
/// The topmost node in the tree that has changed.
root: AbstractNode,
/// The amount of damage that occurred.
level: DocumentDamageLevel,
}
/// Why we're doing reflow.
#[deriving(Eq)]
pub enum ReflowGoal {
/// We're reflowing in order to send a display list to the screen.
ReflowForDisplay,
/// We're reflowing in order to satisfy a script query. No display list will be created.
ReflowForScriptQuery,
}
/// Information needed for a reflow.
pub struct Reflow {
/// The document node.
document_root: AbstractNode,
/// The style changes that need to be done.
damage: DocumentDamage,
/// The goal of reflow: either to render to the screen or to flush layout info for script.
goal: ReflowGoal,
/// The URL of the page.
url: Url,
/// The channel through which messages can be sent back to the script task.
script_chan: ScriptChan,
/// The current window size.
window_size: Size2D<uint>,
/// The channel that we send a notification to.
script_join_chan: Chan<()>,
/// Unique identifier
id: uint
}
/// Encapsulates a channel to the layout task.
#[deriving(Clone)]
pub struct LayoutChan(SharedChan<Msg>);
impl LayoutChan {
pub fn new() -> (Port<Msg>, LayoutChan) {
let (port, chan) = SharedChan::new();
(port, LayoutChan(chan))
}
}
#[test]
fn test_add_damage() {
fn assert_add(mut a: DocumentDamageLevel, b: DocumentDamageLevel,
result: DocumentDamageLevel) {
a.add(b);
assert!(a == result);
}
assert_add(ReflowDocumentDamage, ReflowDocumentDamage, ReflowDocumentDamage);
assert_add(ContentChangedDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ReflowDocumentDamage, MatchSelectorsDocumentDamage, MatchSelectorsDocumentDamage);
assert_add(MatchSelectorsDocumentDamage, ReflowDocumentDamage, MatchSelectorsDocumentDamage);
assert_add(ReflowDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ContentChangedDocumentDamage, ReflowDocumentDamage, ContentChangedDocumentDamage);
assert_add(MatchSelectorsDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ContentChangedDocumentDamage, MatchSelectorsDocumentDamage, ContentChangedDocumentDamage);
}