mirror of
https://github.com/servo/servo.git
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278 lines
9.8 KiB
Rust
278 lines
9.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUSize64;
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use crate::dom::bindings::codegen::Bindings::GPUCommandEncoderBinding::{
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GPUCommandBufferDescriptor, GPUCommandEncoderMethods, GPUComputePassDescriptor,
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GPURenderPassDescriptor, GPUStencilLoadValue, GPUStoreOp,
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};
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use crate::dom::bindings::codegen::UnionTypes::{
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GPULoadOpOrDoubleSequenceOrGPUColorDict as GPUColorLoad, GPULoadOpOrFloat,
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};
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use crate::dom::bindings::reflector::DomObject;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpubuffer::GPUBuffer;
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use crate::dom::gpucommandbuffer::GPUCommandBuffer;
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use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
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use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::collections::HashSet;
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use webgpu::wgpu::command::{
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ColorAttachmentDescriptor, DepthStencilAttachmentDescriptor, RenderPass, RenderPassDescriptor,
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};
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use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
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// https://gpuweb.github.io/gpuweb/#enumdef-encoder-state
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#[derive(MallocSizeOf, PartialEq)]
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pub enum GPUCommandEncoderState {
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Open,
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EncodingRenderPass,
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EncodingComputePass,
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Closed,
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}
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#[dom_struct]
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pub struct GPUCommandEncoder {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in webgpu"]
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channel: WebGPU,
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label: DomRefCell<Option<DOMString>>,
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encoder: webgpu::WebGPUCommandEncoder,
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buffers: DomRefCell<HashSet<DomRoot<GPUBuffer>>>,
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state: DomRefCell<GPUCommandEncoderState>,
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device: WebGPUDevice,
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valid: Cell<bool>,
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}
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impl GPUCommandEncoder {
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pub fn new_inherited(
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channel: WebGPU,
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device: WebGPUDevice,
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encoder: webgpu::WebGPUCommandEncoder,
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valid: bool,
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) -> Self {
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Self {
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channel,
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reflector_: Reflector::new(),
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label: DomRefCell::new(None),
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device,
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encoder,
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buffers: DomRefCell::new(HashSet::new()),
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state: DomRefCell::new(GPUCommandEncoderState::Open),
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valid: Cell::new(valid),
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}
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}
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pub fn new(
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global: &GlobalScope,
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channel: WebGPU,
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device: WebGPUDevice,
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encoder: webgpu::WebGPUCommandEncoder,
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valid: bool,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUCommandEncoder::new_inherited(
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channel, device, encoder, valid,
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)),
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global,
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)
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}
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}
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impl GPUCommandEncoder {
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pub fn id(&self) -> webgpu::WebGPUCommandEncoder {
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self.encoder
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}
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pub fn set_state(&self, set: GPUCommandEncoderState, expect: GPUCommandEncoderState) {
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if *self.state.borrow() == expect {
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*self.state.borrow_mut() = set;
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} else {
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self.valid.set(false);
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*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
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}
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}
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}
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impl GPUCommandEncoderMethods for GPUCommandEncoder {
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn GetLabel(&self) -> Option<DOMString> {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: Option<DOMString>) {
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*self.label.borrow_mut() = value;
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass
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fn BeginComputePass(
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&self,
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_descriptor: &GPUComputePassDescriptor,
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) -> DomRoot<GPUComputePassEncoder> {
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self.set_state(
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GPUCommandEncoderState::EncodingComputePass,
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GPUCommandEncoderState::Open,
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);
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GPUComputePassEncoder::new(&self.global(), self.channel.clone(), &self)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
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fn BeginRenderPass(
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&self,
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descriptor: &GPURenderPassDescriptor,
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) -> DomRoot<GPURenderPassEncoder> {
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self.set_state(
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GPUCommandEncoderState::EncodingRenderPass,
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GPUCommandEncoderState::Open,
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);
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let colors = descriptor
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.colorAttachments
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.iter()
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.map(|color| {
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let (load_op, clear_value) = match color.loadValue {
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GPUColorLoad::GPULoadOp(_) => (wgt::LoadOp::Load, wgt::Color::TRANSPARENT),
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GPUColorLoad::DoubleSequence(ref s) => (
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wgt::LoadOp::Clear,
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wgt::Color {
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r: *s[0],
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g: *s[1],
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b: *s[2],
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a: *s[3],
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},
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),
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GPUColorLoad::GPUColorDict(ref d) => (
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wgt::LoadOp::Clear,
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wgt::Color {
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r: *d.r,
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g: *d.g,
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b: *d.b,
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a: *d.a,
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},
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),
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};
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let channel = wgt::PassChannel {
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load_op,
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store_op: match color.storeOp {
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GPUStoreOp::Store => wgt::StoreOp::Store,
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GPUStoreOp::Clear => wgt::StoreOp::Clear,
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},
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clear_value,
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read_only: false,
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};
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ColorAttachmentDescriptor {
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attachment: color.attachment.id().0,
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resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
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channel,
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}
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})
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.collect::<Vec<_>>();
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let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
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let (depth_load_op, clear_depth) = match depth.depthLoadValue {
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GPULoadOpOrFloat::GPULoadOp(_) => (wgt::LoadOp::Load, 0.0f32),
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GPULoadOpOrFloat::Float(f) => (wgt::LoadOp::Clear, *f),
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};
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let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
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GPUStencilLoadValue::GPULoadOp(_) => (wgt::LoadOp::Load, 0u32),
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GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgt::LoadOp::Clear, l),
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};
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let depth_channel = wgt::PassChannel {
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load_op: depth_load_op,
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store_op: match depth.depthStoreOp {
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GPUStoreOp::Store => wgt::StoreOp::Store,
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GPUStoreOp::Clear => wgt::StoreOp::Clear,
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},
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clear_value: clear_depth,
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read_only: depth.depthReadOnly,
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};
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let stencil_channel = wgt::PassChannel {
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load_op: stencil_load_op,
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store_op: match depth.stencilStoreOp {
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GPUStoreOp::Store => wgt::StoreOp::Store,
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GPUStoreOp::Clear => wgt::StoreOp::Clear,
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},
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clear_value: clear_stencil,
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read_only: depth.stencilReadOnly,
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};
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DepthStencilAttachmentDescriptor {
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attachment: depth.attachment.id().0,
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depth: depth_channel,
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stencil: stencil_channel,
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}
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});
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let desc = RenderPassDescriptor {
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color_attachments: colors.as_slice(),
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depth_stencil_attachment: depth_stencil.as_ref(),
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};
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let render_pass = RenderPass::new(self.encoder.0, desc);
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GPURenderPassEncoder::new(&self.global(), self.channel.clone(), render_pass, &self)
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
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fn CopyBufferToBuffer(
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&self,
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source: &GPUBuffer,
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source_offset: GPUSize64,
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destination: &GPUBuffer,
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destination_offset: GPUSize64,
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size: GPUSize64,
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) {
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let valid = source.is_valid() &&
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destination.is_valid() &&
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*self.state.borrow() == GPUCommandEncoderState::Open;
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if !valid {
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// TODO: Record an error in the current scope.
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self.valid.set(false);
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return;
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}
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self.buffers.borrow_mut().insert(DomRoot::from_ref(source));
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self.buffers
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.borrow_mut()
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.insert(DomRoot::from_ref(destination));
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self.channel
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.0
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.send(WebGPURequest::CopyBufferToBuffer {
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command_encoder_id: self.encoder.0,
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source_id: source.id().0,
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source_offset,
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destination_id: destination.id().0,
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destination_offset,
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size,
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})
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.expect("Failed to send CopyBufferToBuffer");
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
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fn Finish(&self, _descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
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self.channel
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.0
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.send(WebGPURequest::CommandEncoderFinish {
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command_encoder_id: self.encoder.0,
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// TODO(zakorgy): We should use `_descriptor` here after it's not empty
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// and the underlying wgpu-core struct is serializable
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})
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.expect("Failed to send Finish");
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*self.state.borrow_mut() = GPUCommandEncoderState::Closed;
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let buffer = webgpu::WebGPUCommandBuffer(self.encoder.0);
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GPUCommandBuffer::new(
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&self.global(),
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self.channel.clone(),
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buffer,
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self.buffers.borrow_mut().drain().collect(),
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)
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}
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}
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