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`WindowMethods` is used by the embedding layer to get information from the embedder. This change moves the functionality for getting screen size and `WebView` offsets to `WebViewDelegate`. This is important because `WebView`s might be on different screens or have different offsets on the screen itself, so it makes sense for this to be per-`WebView` and not global to the embedder. HiDPI and animation state functionality will move to the embedder in subsequent changes. Signed-off-by: Martin Robinson <mrobinson@igalia.com> <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes do not require tests because they just modify the `WebView` API surface a bit. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
100 lines
3.2 KiB
Rust
100 lines
3.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use euclid::Size2D;
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use profile_traits::ipc;
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use servo_geometry::DeviceIndependentIntSize;
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use style_traits::CSSPixel;
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use webrender_traits::CrossProcessCompositorMessage;
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use crate::dom::bindings::codegen::Bindings::ScreenBinding::ScreenMethods;
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub(crate) struct Screen {
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reflector_: Reflector,
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window: Dom<Window>,
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}
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impl Screen {
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fn new_inherited(window: &Window) -> Screen {
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Screen {
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reflector_: Reflector::new(),
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window: Dom::from_ref(window),
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}
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}
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pub(crate) fn new(window: &Window, can_gc: CanGc) -> DomRoot<Screen> {
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reflect_dom_object(Box::new(Screen::new_inherited(window)), window, can_gc)
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}
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fn screen_size(&self) -> Size2D<u32, CSSPixel> {
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let (sender, receiver) =
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ipc::channel::<DeviceIndependentIntSize>(self.global().time_profiler_chan().clone())
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.unwrap();
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self.window
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.compositor_api()
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.sender()
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.send(CrossProcessCompositorMessage::GetScreenSize(
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self.window.webview_id(),
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sender,
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))
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.unwrap();
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let size = receiver.recv().unwrap_or(Size2D::zero()).to_u32();
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Size2D::new(size.width, size.height)
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}
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fn screen_avail_size(&self) -> Size2D<u32, CSSPixel> {
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let (sender, receiver) =
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ipc::channel::<DeviceIndependentIntSize>(self.global().time_profiler_chan().clone())
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.unwrap();
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self.window
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.compositor_api()
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.sender()
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.send(CrossProcessCompositorMessage::GetAvailableScreenSize(
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self.window.webview_id(),
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sender,
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))
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.unwrap();
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let size = receiver.recv().unwrap_or(Size2D::zero()).to_u32();
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Size2D::new(size.width, size.height)
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}
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}
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impl ScreenMethods<crate::DomTypeHolder> for Screen {
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// https://drafts.csswg.org/cssom-view/#dom-screen-availwidth
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fn AvailWidth(&self) -> Finite<f64> {
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Finite::wrap(self.screen_avail_size().width as f64)
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}
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// https://drafts.csswg.org/cssom-view/#dom-screen-availheight
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fn AvailHeight(&self) -> Finite<f64> {
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Finite::wrap(self.screen_avail_size().height as f64)
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}
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// https://drafts.csswg.org/cssom-view/#dom-screen-width
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fn Width(&self) -> Finite<f64> {
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Finite::wrap(self.screen_size().width as f64)
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}
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// https://drafts.csswg.org/cssom-view/#dom-screen-height
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fn Height(&self) -> Finite<f64> {
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Finite::wrap(self.screen_size().height as f64)
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}
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// https://drafts.csswg.org/cssom-view/#dom-screen-colordepth
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fn ColorDepth(&self) -> u32 {
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24
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}
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// https://drafts.csswg.org/cssom-view/#dom-screen-pixeldepth
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fn PixelDepth(&self) -> u32 {
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24
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}
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}
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