servo/components/style/dom.rs
Simon Sapin b203ab2419 Rename selector_impl.rs to selector_parser.rs
This makes it consistent with an upcoming update of the selectors crate.
2016-11-20 15:30:37 +01:00

308 lines
11 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Types and traits used to access the DOM from style calculation.
#![allow(unsafe_code)]
use {Atom, Namespace, LocalName};
use atomic_refcell::{AtomicRef, AtomicRefCell};
use data::{ElementStyles, ElementData};
use element_state::ElementState;
use parking_lot::RwLock;
use properties::{ComputedValues, PropertyDeclarationBlock};
use properties::longhands::display::computed_value as display;
use restyle_hints::{RESTYLE_DESCENDANTS, RESTYLE_LATER_SIBLINGS, RESTYLE_SELF, RestyleHint};
use selector_parser::{ElementExt, PseudoElement, RestyleDamage};
use sink::Push;
use std::fmt::Debug;
use std::ops::BitOr;
use std::sync::Arc;
use stylist::ApplicableDeclarationBlock;
use traversal::DomTraversalContext;
use util::opts;
pub use style_traits::UnsafeNode;
/// An opaque handle to a node, which, unlike UnsafeNode, cannot be transformed
/// back into a non-opaque representation. The only safe operation that can be
/// performed on this node is to compare it to another opaque handle or to another
/// OpaqueNode.
///
/// Layout and Graphics use this to safely represent nodes for comparison purposes.
/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
/// locality reasons. Using `OpaqueNode` enforces this invariant.
#[derive(Clone, PartialEq, Copy, Debug, Hash, Eq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
pub struct OpaqueNode(pub usize);
impl OpaqueNode {
/// Returns the address of this node, for debugging purposes.
#[inline]
pub fn id(&self) -> usize {
self.0
}
}
#[derive(Clone, Copy, PartialEq)]
pub enum StylingMode {
/// The node has never been styled before, and needs a full style computation.
Initial,
/// The node has been styled before, but needs some amount of recomputation.
Restyle,
/// The node does not need any style processing, but one or more of its
/// descendants do.
Traverse,
/// No nodes in this subtree require style processing.
Stop,
}
pub trait TRestyleDamage : Debug + PartialEq + BitOr<Output=Self> + Copy {
/// The source for our current computed values in the cascade. This is a
/// ComputedValues in Servo and a StyleContext in Gecko.
///
/// This is needed because Gecko has a few optimisations for the calculation
/// of the difference depending on which values have been used during
/// layout.
///
/// This should be obtained via TNode::existing_style_for_restyle_damage
type PreExistingComputedValues;
fn compute(old: &Self::PreExistingComputedValues,
new: &Arc<ComputedValues>) -> Self;
fn empty() -> Self;
fn rebuild_and_reflow() -> Self;
}
/// Simple trait to provide basic information about the type of an element.
///
/// We avoid exposing the full type id, since computing it in the general case
/// would be difficult for Gecko nodes.
pub trait NodeInfo {
fn is_element(&self) -> bool;
fn is_text_node(&self) -> bool;
// Comments, doctypes, etc are ignored by layout algorithms.
fn needs_layout(&self) -> bool { self.is_element() || self.is_text_node() }
}
pub struct LayoutIterator<T>(pub T);
impl<T, I> Iterator for LayoutIterator<T> where T: Iterator<Item=I>, I: NodeInfo {
type Item = I;
fn next(&mut self) -> Option<I> {
loop {
// Filter out nodes that layout should ignore.
let n = self.0.next();
if n.is_none() || n.as_ref().unwrap().needs_layout() {
return n
}
}
}
}
pub trait TNode : Sized + Copy + Clone + NodeInfo {
type ConcreteElement: TElement<ConcreteNode = Self>;
type ConcreteChildrenIterator: Iterator<Item = Self>;
fn to_unsafe(&self) -> UnsafeNode;
unsafe fn from_unsafe(n: &UnsafeNode) -> Self;
fn dump(self);
fn dump_style(self);
/// Returns an iterator over this node's children.
fn children(self) -> LayoutIterator<Self::ConcreteChildrenIterator>;
/// Converts self into an `OpaqueNode`.
fn opaque(&self) -> OpaqueNode;
/// While doing a reflow, the node at the root has no parent, as far as we're
/// concerned. This method returns `None` at the reflow root.
fn layout_parent_element(self, reflow_root: OpaqueNode) -> Option<Self::ConcreteElement>;
fn debug_id(self) -> usize;
fn as_element(&self) -> Option<Self::ConcreteElement>;
fn needs_dirty_on_viewport_size_changed(&self) -> bool;
unsafe fn set_dirty_on_viewport_size_changed(&self);
fn can_be_fragmented(&self) -> bool;
unsafe fn set_can_be_fragmented(&self, value: bool);
fn parent_node(&self) -> Option<Self>;
fn first_child(&self) -> Option<Self>;
fn last_child(&self) -> Option<Self>;
fn prev_sibling(&self) -> Option<Self>;
fn next_sibling(&self) -> Option<Self>;
}
pub trait PresentationalHintsSynthetizer {
fn synthesize_presentational_hints_for_legacy_attributes<V>(&self, hints: &mut V)
where V: Push<ApplicableDeclarationBlock>;
}
pub trait TElement : PartialEq + Debug + Sized + Copy + Clone + ElementExt + PresentationalHintsSynthetizer {
type ConcreteNode: TNode<ConcreteElement = Self>;
fn as_node(&self) -> Self::ConcreteNode;
fn style_attribute(&self) -> Option<&Arc<RwLock<PropertyDeclarationBlock>>>;
fn get_state(&self) -> ElementState;
fn has_attr(&self, namespace: &Namespace, attr: &LocalName) -> bool;
fn attr_equals(&self, namespace: &Namespace, attr: &LocalName, value: &Atom) -> bool;
/// Set the restyle damage field.
fn set_restyle_damage(self, damage: RestyleDamage);
/// XXX: It's a bit unfortunate we need to pass the current computed values
/// as an argument here, but otherwise Servo would crash due to double
/// borrows to return it.
fn existing_style_for_restyle_damage<'a>(&'a self,
current_computed_values: Option<&'a Arc<ComputedValues>>,
pseudo: Option<&PseudoElement>)
-> Option<&'a <RestyleDamage as TRestyleDamage>::PreExistingComputedValues>;
/// The concept of a dirty bit doesn't exist in our new restyle algorithm.
/// Instead, we associate restyle and change hints with nodes. However, we
/// continue to allow the dirty bit to trigger unconditional restyles while
/// we transition both Servo and Stylo to the new architecture.
fn deprecated_dirty_bit_is_set(&self) -> bool;
fn has_dirty_descendants(&self) -> bool;
unsafe fn set_dirty_descendants(&self);
/// Atomically stores the number of children of this node that we will
/// need to process during bottom-up traversal.
fn store_children_to_process(&self, n: isize);
/// Atomically notes that a child has been processed during bottom-up
/// traversal. Returns the number of children left to process.
fn did_process_child(&self) -> isize;
/// Returns true if this element's current style is display:none. Only valid
/// to call after styling.
fn is_display_none(&self) -> bool {
self.borrow_data().unwrap()
.current_styles().primary
.get_box().clone_display() == display::T::none
}
/// Returns true if this node has a styled layout frame that owns the style.
fn frame_has_style(&self) -> bool { false }
/// Returns the styles from the layout frame that owns them, if any.
///
/// FIXME(bholley): Once we start dropping ElementData from nodes when
/// creating frames, we'll want to teach this method to actually get
/// style data from the frame.
fn get_styles_from_frame(&self) -> Option<ElementStyles> { None }
/// Returns the styling mode for this node. This is only valid to call before
/// and during restyling, before finish_styling is invoked.
///
/// See the comments around StylingMode.
fn styling_mode(&self) -> StylingMode {
use self::StylingMode::*;
// Non-incremental layout impersonates Initial.
if opts::get().nonincremental_layout {
return Initial;
}
// Compute the default result if this node doesn't require processing.
let mode_for_descendants = if self.has_dirty_descendants() {
Traverse
} else {
Stop
};
let mut mode = match self.borrow_data() {
// No element data, no style on the frame.
None if !self.frame_has_style() => Initial,
// No element data, style on the frame.
None => mode_for_descendants,
// We have element data. Decide below.
Some(d) => {
if d.has_current_styles() {
// The element has up-to-date style.
debug_assert!(!self.frame_has_style());
debug_assert!(d.restyle_data.is_none());
mode_for_descendants
} else {
// The element needs processing.
if d.previous_styles().is_some() {
Restyle
} else {
Initial
}
}
},
};
// Handle the deprecated dirty bit. This should go away soon.
if mode != Initial && self.deprecated_dirty_bit_is_set() {
mode = Restyle;
}
mode
}
/// Immutable borrows the ElementData.
fn borrow_data(&self) -> Option<AtomicRef<ElementData>>;
/// Gets a reference to the ElementData container.
fn get_data(&self) -> Option<&AtomicRefCell<ElementData>>;
/// Properly marks nodes as dirty in response to restyle hints.
fn note_restyle_hint<C: DomTraversalContext<Self::ConcreteNode>>(&self, hint: RestyleHint) {
// Bail early if there's no restyling to do.
if hint.is_empty() {
return;
}
// If the restyle hint is non-empty, we need to restyle either this element
// or one of its siblings. Mark our ancestor chain as having dirty descendants.
let mut curr = *self;
while let Some(parent) = curr.parent_element() {
if parent.has_dirty_descendants() { break }
unsafe { parent.set_dirty_descendants(); }
curr = parent;
}
// Process hints.
if hint.contains(RESTYLE_SELF) {
unsafe { let _ = C::prepare_for_styling(self); }
// XXX(emilio): For now, dirty implies dirty descendants if found.
} else if hint.contains(RESTYLE_DESCENDANTS) {
unsafe { self.set_dirty_descendants(); }
let mut current = self.first_child_element();
while let Some(el) = current {
unsafe { let _ = C::prepare_for_styling(&el); }
current = el.next_sibling_element();
}
}
if hint.contains(RESTYLE_LATER_SIBLINGS) {
let mut next = ::selectors::Element::next_sibling_element(self);
while let Some(sib) = next {
unsafe { let _ = C::prepare_for_styling(&sib); }
next = ::selectors::Element::next_sibling_element(&sib);
}
}
}
}