servo/resources/shaders/ps_rectangle_clip.vs.glsl
2016-11-07 10:34:25 +01:00

27 lines
1 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
Rectangle rect = fetch_rectangle(prim.prim_index);
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vPos = vi.local_pos;
#else
VertexInfo vi = write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vPos = vi.local_clamped_pos;
#endif
ClipData clip = fetch_clip(prim.clip_index);
write_clip(clip);
}