servo/components/script/dom/webxr/xrwebglsubimage.rs
Josh Matthews 3faed9b921
Filter out webidl files based on special comments, and feature-gate webxr interfaces. (#34348)
* Filter out webidl files based on skip-if directives.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Don't build XR functionality without webxr feature.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix tidy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Adjust imports for file movement.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Clean up webxr module import.

Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
2024-11-24 18:01:35 +00:00

49 lines
1.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use dom_struct::dom_struct;
use euclid::Size2D;
use webxr_api::Viewport;
use crate::dom::bindings::codegen::Bindings::XRWebGLSubImageBinding::XRWebGLSubImage_Binding::XRWebGLSubImageMethods;
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::webgltexture::WebGLTexture;
use crate::dom::xrsubimage::XRSubImage;
#[dom_struct]
pub struct XRWebGLSubImage {
xr_sub_image: XRSubImage,
color_texture: Dom<WebGLTexture>,
depth_stencil_texture: Option<Dom<WebGLTexture>>,
image_index: Option<u32>,
#[no_trace]
size: Size2D<u32, Viewport>,
}
impl XRWebGLSubImageMethods<crate::DomTypeHolder> for XRWebGLSubImage {
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-colortexture>
fn ColorTexture(&self) -> DomRoot<WebGLTexture> {
DomRoot::from_ref(&self.color_texture)
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-depthstenciltexture>
fn GetDepthStencilTexture(&self) -> Option<DomRoot<WebGLTexture>> {
self.depth_stencil_texture.as_deref().map(DomRoot::from_ref)
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-imageindex>
fn GetImageIndex(&self) -> Option<u32> {
self.image_index
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-texturewidth>
fn TextureWidth(&self) -> u32 {
self.size.width
}
/// <https://immersive-web.github.io/layers/#dom-xrwebglsubimage-textureheight>
fn TextureHeight(&self) -> u32 {
self.size.height
}
}