servo/components/layout/display_list/border.rs
2018-12-28 13:17:47 +01:00

202 lines
7.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// FIXME(rust-lang/rust#26264): Remove GenericBorderImageSideWidth.
use crate::display_list::ToLayout;
use app_units::Au;
use euclid::{Rect, SideOffsets2D, Size2D};
use style::computed_values::border_image_outset::T as BorderImageOutset;
use style::properties::style_structs::Border;
use style::values::computed::NumberOrPercentage;
use style::values::computed::{BorderCornerRadius, BorderImageWidth};
use style::values::computed::{BorderImageSideWidth, LengthOrNumber};
use style::values::generics::border::BorderImageSideWidth as GenericBorderImageSideWidth;
use style::values::generics::rect::Rect as StyleRect;
use style::values::Either;
use webrender_api::{BorderRadius, BorderSide, BorderStyle, ColorF};
use webrender_api::{LayoutSideOffsets, LayoutSize, NormalBorder};
/// Computes a border radius size against the containing size.
///
/// Note that percentages in `border-radius` are resolved against the relevant
/// box dimension instead of only against the width per [1]:
///
/// > Percentages: Refer to corresponding dimension of the border box.
///
/// [1]: https://drafts.csswg.org/css-backgrounds-3/#border-radius
fn corner_radius(radius: BorderCornerRadius, containing_size: Size2D<Au>) -> Size2D<Au> {
let w = radius.0.width().to_used_value(containing_size.width);
let h = radius.0.height().to_used_value(containing_size.height);
Size2D::new(w, h)
}
fn scaled_radii(radii: BorderRadius, factor: f32) -> BorderRadius {
BorderRadius {
top_left: radii.top_left * factor,
top_right: radii.top_right * factor,
bottom_left: radii.bottom_left * factor,
bottom_right: radii.bottom_right * factor,
}
}
fn overlapping_radii(size: LayoutSize, radii: BorderRadius) -> BorderRadius {
// No two corners' border radii may add up to more than the length of the edge
// between them. To prevent that, all radii are scaled down uniformly.
fn scale_factor(radius_a: f32, radius_b: f32, edge_length: f32) -> f32 {
let required = radius_a + radius_b;
if required <= edge_length {
1.0
} else {
edge_length / required
}
}
let top_factor = scale_factor(radii.top_left.width, radii.top_right.width, size.width);
let bottom_factor = scale_factor(
radii.bottom_left.width,
radii.bottom_right.width,
size.width,
);
let left_factor = scale_factor(radii.top_left.height, radii.bottom_left.height, size.height);
let right_factor = scale_factor(
radii.top_right.height,
radii.bottom_right.height,
size.height,
);
let min_factor = top_factor
.min(bottom_factor)
.min(left_factor)
.min(right_factor);
if min_factor < 1.0 {
scaled_radii(radii, min_factor)
} else {
radii
}
}
/// Determine the four corner radii of a border.
///
/// Radii may either be absolute or relative to the absolute bounds.
/// Each corner radius has a width and a height which may differ.
/// Lastly overlapping radii are shrank so they don't collide anymore.
pub fn radii(abs_bounds: Rect<Au>, border_style: &Border) -> BorderRadius {
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
// This is an extension of supporting elliptical radii. For now, all percentage
// radii will be relative to the width.
overlapping_radii(
abs_bounds.size.to_layout(),
BorderRadius {
top_left: corner_radius(border_style.border_top_left_radius, abs_bounds.size)
.to_layout(),
top_right: corner_radius(border_style.border_top_right_radius, abs_bounds.size)
.to_layout(),
bottom_right: corner_radius(border_style.border_bottom_right_radius, abs_bounds.size)
.to_layout(),
bottom_left: corner_radius(border_style.border_bottom_left_radius, abs_bounds.size)
.to_layout(),
},
)
}
/// Calculates radii for the inner side.
///
/// Radii usually describe the outer side of a border but for the lines to look nice
/// the inner radii need to be smaller depending on the line width.
///
/// This is used to determine clipping areas.
pub fn inner_radii(mut radii: BorderRadius, offsets: SideOffsets2D<Au>) -> BorderRadius {
fn inner_length(x: f32, offset: Au) -> f32 {
0.0_f32.max(x - offset.to_f32_px())
}
radii.top_left.width = inner_length(radii.top_left.width, offsets.left);
radii.bottom_left.width = inner_length(radii.bottom_left.width, offsets.left);
radii.top_right.width = inner_length(radii.top_right.width, offsets.right);
radii.bottom_right.width = inner_length(radii.bottom_right.width, offsets.right);
radii.top_left.height = inner_length(radii.top_left.height, offsets.top);
radii.top_right.height = inner_length(radii.top_right.height, offsets.top);
radii.bottom_left.height = inner_length(radii.bottom_left.height, offsets.bottom);
radii.bottom_right.height = inner_length(radii.bottom_right.height, offsets.bottom);
radii
}
/// Creates a four-sided border with square corners and uniform color and width.
pub fn simple(color: ColorF, style: BorderStyle) -> NormalBorder {
let side = BorderSide { color, style };
NormalBorder {
left: side,
right: side,
top: side,
bottom: side,
radius: BorderRadius::zero(),
do_aa: true,
}
}
fn side_image_outset(outset: LengthOrNumber, border_width: Au) -> Au {
match outset {
Either::First(length) => length.into(),
Either::Second(factor) => border_width.scale_by(factor),
}
}
/// Compute the additional border-image area.
pub fn image_outset(outset: BorderImageOutset, border: SideOffsets2D<Au>) -> SideOffsets2D<Au> {
SideOffsets2D::new(
side_image_outset(outset.0, border.top),
side_image_outset(outset.1, border.right),
side_image_outset(outset.2, border.bottom),
side_image_outset(outset.3, border.left),
)
}
fn side_image_width(
border_image_width: BorderImageSideWidth,
border_width: f32,
total_length: Au,
) -> f32 {
match border_image_width {
GenericBorderImageSideWidth::Length(v) => v.to_used_value(total_length).to_f32_px(),
GenericBorderImageSideWidth::Number(x) => border_width * x,
GenericBorderImageSideWidth::Auto => border_width,
}
}
pub fn image_width(
width: &BorderImageWidth,
border: LayoutSideOffsets,
border_area: Size2D<Au>,
) -> LayoutSideOffsets {
LayoutSideOffsets::new(
side_image_width(width.0, border.top, border_area.height),
side_image_width(width.1, border.right, border_area.width),
side_image_width(width.2, border.bottom, border_area.height),
side_image_width(width.3, border.left, border_area.width),
)
}
fn resolve_percentage(value: NumberOrPercentage, length: i32) -> i32 {
match value {
NumberOrPercentage::Percentage(p) => (p.0 * length as f32).round() as i32,
NumberOrPercentage::Number(n) => n.round() as i32,
}
}
pub fn image_slice(
border_image_slice: &StyleRect<NumberOrPercentage>,
width: i32,
height: i32,
) -> SideOffsets2D<i32> {
SideOffsets2D::new(
resolve_percentage(border_image_slice.0, height),
resolve_percentage(border_image_slice.1, width),
resolve_percentage(border_image_slice.2, height),
resolve_percentage(border_image_slice.3, width),
)
}