servo/components/compositing/platform/common/glfw_windowing.rs
2014-09-08 20:21:42 -06:00

380 lines
14 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! A windowing implementation using GLFW.
use windowing::{ApplicationMethods, WindowEvent, WindowMethods};
use windowing::{IdleWindowEvent, ResizeWindowEvent, LoadUrlWindowEvent, MouseWindowEventClass, MouseWindowMoveEventClass};
use windowing::{ScrollWindowEvent, ZoomWindowEvent, PinchZoomWindowEvent, NavigationWindowEvent, FinishedWindowEvent};
use windowing::{QuitWindowEvent, MouseWindowClickEvent, MouseWindowMouseDownEvent, MouseWindowMouseUpEvent};
use windowing::RefreshWindowEvent;
use windowing::{Forward, Back};
use alert::{Alert, AlertMethods};
use libc::{exit, c_int};
use time;
use time::Timespec;
use std::cell::{Cell, RefCell};
use std::comm::Receiver;
use std::rc::Rc;
use geom::point::{Point2D, TypedPoint2D};
use geom::scale_factor::ScaleFactor;
use geom::size::TypedSize2D;
use layers::geometry::DevicePixel;
use servo_msg::compositor_msg::{IdleRenderState, RenderState, RenderingRenderState};
use servo_msg::compositor_msg::{FinishedLoading, Blank, Loading, PerformingLayout, ReadyState};
use servo_util::geometry::ScreenPx;
use glfw;
use glfw::Context;
/// A structure responsible for setting up and tearing down the entire windowing system.
pub struct Application {
pub glfw: glfw::Glfw,
}
impl ApplicationMethods for Application {
fn new() -> Application {
let app = glfw::init(glfw::LOG_ERRORS);
match app {
Err(_) => {
// handles things like inability to connect to X
// cannot simply fail, since the runtime isn't up yet (causes a nasty abort)
println!("GLFW initialization failed");
unsafe { exit(1); }
}
Ok(app) => {
Application { glfw: app }
}
}
}
}
macro_rules! glfw_callback(
(
$callback:path ($($arg:ident: $arg_ty:ty),*) $block:expr
) => ({
struct GlfwCallback;
impl $callback for GlfwCallback {
fn call(&self $(, $arg: $arg_ty)*) {
$block
}
}
~GlfwCallback
});
(
[$($state:ident: $state_ty:ty),*],
$callback:path ($($arg:ident: $arg_ty:ty),*) $block:expr
) => ({
struct GlfwCallback {
$($state: $state_ty,)*
}
impl $callback for GlfwCallback {
fn call(&self $(, $arg: $arg_ty)*) {
$block
}
}
~GlfwCallback {
$($state: $state,)*
}
});
)
/// The type of a window.
pub struct Window {
glfw: glfw::Glfw,
glfw_window: glfw::Window,
events: Receiver<(f64, glfw::WindowEvent)>,
event_queue: RefCell<Vec<WindowEvent>>,
mouse_down_button: Cell<Option<glfw::MouseButton>>,
mouse_down_point: Cell<Point2D<c_int>>,
ready_state: Cell<ReadyState>,
render_state: Cell<RenderState>,
last_title_set_time: Cell<Timespec>,
}
impl WindowMethods<Application> for Window {
/// Creates a new window.
fn new(app: &Application, is_foreground: bool) -> Rc<Window> {
// Create the GLFW window.
app.glfw.window_hint(glfw::Visible(is_foreground));
let (glfw_window, events) = app.glfw.create_window(800, 600, "Servo", glfw::Windowed)
.expect("Failed to create GLFW window");
glfw_window.make_current();
// Create our window object.
let window = Window {
glfw: app.glfw,
glfw_window: glfw_window,
events: events,
event_queue: RefCell::new(vec!()),
mouse_down_button: Cell::new(None),
mouse_down_point: Cell::new(Point2D(0 as c_int, 0)),
ready_state: Cell::new(Blank),
render_state: Cell::new(IdleRenderState),
last_title_set_time: Cell::new(Timespec::new(0, 0)),
};
// Register event handlers.
window.glfw_window.set_framebuffer_size_polling(true);
window.glfw_window.set_refresh_polling(true);
window.glfw_window.set_key_polling(true);
window.glfw_window.set_mouse_button_polling(true);
window.glfw_window.set_cursor_pos_polling(true);
window.glfw_window.set_scroll_polling(true);
let wrapped_window = Rc::new(window);
wrapped_window
}
/// Returns the size of the window in hardware pixels.
fn framebuffer_size(&self) -> TypedSize2D<DevicePixel, uint> {
let (width, height) = self.glfw_window.get_framebuffer_size();
TypedSize2D(width as uint, height as uint)
}
/// Returns the size of the window in density-independent "px" units.
fn size(&self) -> TypedSize2D<ScreenPx, f32> {
let (width, height) = self.glfw_window.get_size();
TypedSize2D(width as f32, height as f32)
}
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self) {
self.glfw_window.swap_buffers();
}
fn recv(&self) -> WindowEvent {
{
let mut event_queue = self.event_queue.borrow_mut();
if !event_queue.is_empty() {
return event_queue.remove(0).unwrap();
}
}
self.glfw.poll_events();
for (_, event) in glfw::flush_messages(&self.events) {
self.handle_window_event(&self.glfw_window, event);
}
if self.glfw_window.should_close() {
QuitWindowEvent
} else {
self.event_queue.borrow_mut().remove(0).unwrap_or(IdleWindowEvent)
}
}
/// Sets the ready state.
fn set_ready_state(&self, ready_state: ReadyState) {
self.ready_state.set(ready_state);
self.update_window_title()
}
/// Sets the render state.
fn set_render_state(&self, render_state: RenderState) {
if self.ready_state.get() == FinishedLoading &&
self.render_state.get() == RenderingRenderState &&
render_state == IdleRenderState {
// page loaded
self.event_queue.borrow_mut().push(FinishedWindowEvent);
}
self.render_state.set(render_state);
self.update_window_title()
}
fn hidpi_factor(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32> {
let backing_size = self.framebuffer_size().width.get();
let window_size = self.size().width.get();
ScaleFactor((backing_size as f32) / window_size)
}
}
impl Window {
fn handle_window_event(&self, window: &glfw::Window, event: glfw::WindowEvent) {
match event {
glfw::KeyEvent(key, _, action, mods) => {
if action == glfw::Press {
self.handle_key(key, mods)
}
},
glfw::FramebufferSizeEvent(width, height) => {
self.event_queue.borrow_mut().push(
ResizeWindowEvent(TypedSize2D(width as uint, height as uint)));
},
glfw::RefreshEvent => {
self.event_queue.borrow_mut().push(RefreshWindowEvent);
},
glfw::MouseButtonEvent(button, action, _mods) => {
let (x, y) = window.get_cursor_pos();
//handle hidpi displays, since GLFW returns non-hi-def coordinates.
let (backing_size, _) = window.get_framebuffer_size();
let (window_size, _) = window.get_size();
let hidpi = (backing_size as f32) / (window_size as f32);
let x = x as f32 * hidpi;
let y = y as f32 * hidpi;
if button == glfw::MouseButtonLeft || button == glfw::MouseButtonRight {
self.handle_mouse(button, action, x as i32, y as i32);
}
},
glfw::CursorPosEvent(xpos, ypos) => {
self.event_queue.borrow_mut().push(
MouseWindowMoveEventClass(TypedPoint2D(xpos as f32, ypos as f32)));
},
glfw::ScrollEvent(xpos, ypos) => {
match (window.get_key(glfw::KeyLeftControl),
window.get_key(glfw::KeyRightControl)) {
(glfw::Press, _) | (_, glfw::Press) => {
// Ctrl-Scrollwheel simulates a "pinch zoom" gesture.
if ypos < 0.0 {
self.event_queue.borrow_mut().push(PinchZoomWindowEvent(1.0/1.1));
} else if ypos > 0.0 {
self.event_queue.borrow_mut().push(PinchZoomWindowEvent(1.1));
}
},
_ => {
let dx = (xpos as f32) * 30.0;
let dy = (ypos as f32) * 30.0;
self.scroll_window(dx, dy);
}
}
},
_ => {}
}
}
/// Helper function to send a scroll event.
fn scroll_window(&self, dx: f32, dy: f32) {
let (x, y) = self.glfw_window.get_cursor_pos();
//handle hidpi displays, since GLFW returns non-hi-def coordinates.
let (backing_size, _) = self.glfw_window.get_framebuffer_size();
let (window_size, _) = self.glfw_window.get_size();
let hidpi = (backing_size as f32) / (window_size as f32);
let x = x as f32 * hidpi;
let y = y as f32 * hidpi;
self.event_queue.borrow_mut().push(ScrollWindowEvent(TypedPoint2D(dx, dy),
TypedPoint2D(x as i32, y as i32)));
}
/// Helper function to set the window title in accordance with the ready state.
fn update_window_title(&self) {
let now = time::get_time();
if now.sec == self.last_title_set_time.get().sec {
return
}
self.last_title_set_time.set(now);
match self.ready_state.get() {
Blank => {
self.glfw_window.set_title("blank — Servo")
}
Loading => {
self.glfw_window.set_title("Loading — Servo")
}
PerformingLayout => {
self.glfw_window.set_title("Performing Layout — Servo")
}
FinishedLoading => {
match self.render_state.get() {
RenderingRenderState => {
self.glfw_window.set_title("Rendering — Servo")
}
IdleRenderState => {
self.glfw_window.set_title("Servo")
}
}
}
}
}
/// Helper function to handle keyboard events.
fn handle_key(&self, key: glfw::Key, mods: glfw::Modifiers) {
match key {
glfw::KeyEscape => self.glfw_window.set_should_close(true),
glfw::KeyL if mods.contains(glfw::Control) => self.load_url(), // Ctrl+L
glfw::KeyEqual if mods.contains(glfw::Control) => { // Ctrl-+
self.event_queue.borrow_mut().push(ZoomWindowEvent(1.1));
}
glfw::KeyMinus if mods.contains(glfw::Control) => { // Ctrl--
self.event_queue.borrow_mut().push(ZoomWindowEvent(1.0/1.1));
}
glfw::KeyBackspace if mods.contains(glfw::Shift) => { // Shift-Backspace
self.event_queue.borrow_mut().push(NavigationWindowEvent(Forward));
}
glfw::KeyBackspace => { // Backspace
self.event_queue.borrow_mut().push(NavigationWindowEvent(Back));
}
glfw::KeyPageDown => {
let (_, height) = self.glfw_window.get_size();
self.scroll_window(0.0, -height as f32);
}
glfw::KeyPageUp => {
let (_, height) = self.glfw_window.get_size();
self.scroll_window(0.0, height as f32);
}
_ => {}
}
}
/// Helper function to handle a click
fn handle_mouse(&self, button: glfw::MouseButton, action: glfw::Action, x: c_int, y: c_int) {
// FIXME(tkuehn): max pixel dist should be based on pixel density
let max_pixel_dist = 10f64;
let event = match action {
glfw::Press => {
self.mouse_down_point.set(Point2D(x, y));
self.mouse_down_button.set(Some(button));
MouseWindowMouseDownEvent(button as uint, TypedPoint2D(x as f32, y as f32))
}
glfw::Release => {
match self.mouse_down_button.get() {
None => (),
Some(but) if button == but => {
let pixel_dist = self.mouse_down_point.get() - Point2D(x, y);
let pixel_dist = ((pixel_dist.x * pixel_dist.x +
pixel_dist.y * pixel_dist.y) as f64).sqrt();
if pixel_dist < max_pixel_dist {
let click_event = MouseWindowClickEvent(button as uint,
TypedPoint2D(x as f32, y as f32));
self.event_queue.borrow_mut().push(MouseWindowEventClass(click_event));
}
}
Some(_) => (),
}
MouseWindowMouseUpEvent(button as uint, TypedPoint2D(x as f32, y as f32))
}
_ => fail!("I cannot recognize the type of mouse action that occured. :-(")
};
self.event_queue.borrow_mut().push(MouseWindowEventClass(event));
}
/// Helper function to pop up an alert box prompting the user to load a URL.
fn load_url(&self) {
let mut alert: Alert = AlertMethods::new("Navigate to:");
alert.add_prompt();
alert.run();
let value = alert.prompt_value();
if "" == value.as_slice() { // To avoid crashing on Linux.
self.event_queue.borrow_mut().push(LoadUrlWindowEvent("http://purple.com/".to_string()))
} else {
self.event_queue.borrow_mut().push(LoadUrlWindowEvent(value.clone()))
}
}
}