servo/components/script/dom/xr.rs
2019-07-26 23:36:13 -05:00

427 lines
15 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::compartments::InCompartment;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods;
use crate::dom::bindings::codegen::Bindings::XRBinding;
use crate::dom::bindings::codegen::Bindings::XRBinding::XRSessionInit;
use crate::dom::bindings::codegen::Bindings::XRBinding::{XRMethods, XRSessionMode};
use crate::dom::bindings::error::Error;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::refcounted::{Trusted, TrustedPromise};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
use crate::dom::event::Event;
use crate::dom::eventtarget::EventTarget;
use crate::dom::gamepad::Gamepad;
use crate::dom::gamepadevent::GamepadEventType;
use crate::dom::globalscope::GlobalScope;
use crate::dom::promise::Promise;
use crate::dom::vrdisplay::VRDisplay;
use crate::dom::vrdisplayevent::VRDisplayEvent;
use crate::dom::xrsession::XRSession;
use crate::dom::xrtest::XRTest;
use crate::task_source::TaskSource;
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSender;
use ipc_channel::router::ROUTER;
use profile_traits::ipc;
use std::cell::Cell;
use std::rc::Rc;
use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVREvent, WebVRMsg};
use webvr_traits::{WebVRGamepadData, WebVRGamepadEvent, WebVRGamepadState};
use webxr_api::{Error as XRError, Session, SessionMode};
#[dom_struct]
pub struct XR {
eventtarget: EventTarget,
displays: DomRefCell<Vec<Dom<VRDisplay>>>,
gamepads: DomRefCell<Vec<Dom<Gamepad>>>,
pending_immersive_session: Cell<bool>,
active_immersive_session: MutNullableDom<XRSession>,
test: MutNullableDom<XRTest>,
}
impl XR {
fn new_inherited() -> XR {
XR {
eventtarget: EventTarget::new_inherited(),
displays: DomRefCell::new(Vec::new()),
gamepads: DomRefCell::new(Vec::new()),
pending_immersive_session: Cell::new(false),
active_immersive_session: Default::default(),
test: Default::default(),
}
}
pub fn new(global: &GlobalScope) -> DomRoot<XR> {
let root = reflect_dom_object(Box::new(XR::new_inherited()), global, XRBinding::Wrap);
root.register();
root
}
pub fn pending_or_active_session(&self) -> bool {
self.pending_immersive_session.get() || self.active_immersive_session.get().is_some()
}
pub fn set_pending(&self) {
self.pending_immersive_session.set(true)
}
pub fn set_active_immersive_session(&self, session: &XRSession) {
// XXXManishearth when we support non-immersive (inline) sessions we should
// ensure they never reach these codepaths
self.pending_immersive_session.set(false);
self.active_immersive_session.set(Some(session))
}
/// https://immersive-web.github.io/webxr/#ref-for-eventdef-xrsession-end
pub fn end_session(&self, session: &XRSession) {
// Step 3
if let Some(active) = self.active_immersive_session.get() {
if Dom::from_ref(&*active) == Dom::from_ref(session) {
self.active_immersive_session.set(None);
}
}
// XXXManishearth when we support inline sessions we should remove them too
}
}
impl Drop for XR {
fn drop(&mut self) {
self.unregister();
}
}
impl Into<SessionMode> for XRSessionMode {
fn into(self) -> SessionMode {
match self {
XRSessionMode::Immersive_vr => SessionMode::ImmersiveVR,
XRSessionMode::Immersive_ar => SessionMode::ImmersiveAR,
XRSessionMode::Inline => SessionMode::Inline,
}
}
}
impl XRMethods for XR {
/// https://immersive-web.github.io/webxr/#dom-xr-supportssessionmode
fn SupportsSession(&self, mode: XRSessionMode) -> Rc<Promise> {
// XXXManishearth this should select an XR device first
let promise = Promise::new(&self.global());
let mut trusted = Some(TrustedPromise::new(promise.clone()));
let global = self.global();
let window = global.as_window();
let (task_source, canceller) = window
.task_manager()
.dom_manipulation_task_source_with_canceller();
let (sender, receiver) = ipc::channel(global.time_profiler_chan().clone()).unwrap();
ROUTER.add_route(
receiver.to_opaque(),
Box::new(move |message| {
// router doesn't know this is only called once
let trusted = if let Some(trusted) = trusted.take() {
trusted
} else {
error!("supportsSession callback called twice!");
return;
};
let message: Result<(), webxr_api::Error> = if let Ok(message) = message.to() {
message
} else {
error!("supportsSession callback given incorrect payload");
return;
};
if let Ok(()) = message {
let _ = task_source.queue_with_canceller(trusted.resolve_task(()), &canceller);
} else {
let _ = task_source
.queue_with_canceller(trusted.reject_task(Error::NotSupported), &canceller);
};
}),
);
window
.webxr_registry()
.supports_session(mode.into(), sender);
promise
}
/// https://immersive-web.github.io/webxr/#dom-xr-requestsession
fn RequestSession(
&self,
mode: XRSessionMode,
_: &XRSessionInit,
comp: InCompartment,
) -> Rc<Promise> {
let promise = Promise::new_in_current_compartment(&self.global(), comp);
if mode != XRSessionMode::Immersive_vr {
promise.reject_error(Error::NotSupported);
return promise;
}
if self.pending_or_active_session() {
promise.reject_error(Error::InvalidState);
return promise;
}
self.set_pending();
let promise = Promise::new_in_current_compartment(&self.global(), comp);
let mut trusted = Some(TrustedPromise::new(promise.clone()));
let this = Trusted::new(self);
let global = self.global();
let window = global.as_window();
let (task_source, canceller) = window
.task_manager()
.dom_manipulation_task_source_with_canceller();
let (sender, receiver) = ipc::channel(global.time_profiler_chan().clone()).unwrap();
ROUTER.add_route(
receiver.to_opaque(),
Box::new(move |message| {
// router doesn't know this is only called once
let trusted = trusted.take().unwrap();
let this = this.clone();
let message: Result<Session, webxr_api::Error> = if let Ok(message) = message.to() {
message
} else {
error!("requestSession callback given incorrect payload");
return;
};
let _ = task_source.queue_with_canceller(
task!(request_session: move || {
this.root().session_obtained(message, trusted.root());
}),
&canceller,
);
}),
);
window.webxr_registry().request_session(mode.into(), sender);
promise
}
// https://github.com/immersive-web/webxr-test-api/blob/master/explainer.md
fn Test(&self) -> DomRoot<XRTest> {
self.test.or_init(|| XRTest::new(&self.global()))
}
}
impl XR {
fn session_obtained(&self, response: Result<Session, XRError>, promise: Rc<Promise>) {
let session = match response {
Ok(session) => session,
Err(_) => {
promise.reject_native(&());
return;
},
};
let session = XRSession::new(&self.global(), session);
self.set_active_immersive_session(&session);
promise.resolve_native(&session);
}
pub fn get_displays(&self) -> Result<Vec<DomRoot<VRDisplay>>, ()> {
if let Some(webvr_thread) = self.webvr_thread() {
let (sender, receiver) =
ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
webvr_thread.send(WebVRMsg::GetDisplays(sender)).unwrap();
// FIXME(#22505) we should not block here and instead produce a promise
match receiver.recv().unwrap() {
Ok(displays) => {
// Sync displays
for display in displays {
self.sync_display(&display);
}
},
Err(_) => return Err(()),
}
} else {
// WebVR spec: The Promise MUST be rejected if WebVR is not enabled/supported.
return Err(());
}
// convert from Dom to DomRoot
Ok(self
.displays
.borrow()
.iter()
.map(|d| DomRoot::from_ref(&**d))
.collect())
}
fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> {
self.global().as_window().webvr_thread()
}
fn find_display(&self, display_id: u32) -> Option<DomRoot<VRDisplay>> {
self.displays
.borrow()
.iter()
.find(|d| d.DisplayId() == display_id)
.map(|d| DomRoot::from_ref(&**d))
}
fn register(&self) {
if let Some(webvr_thread) = self.webvr_thread() {
let msg = WebVRMsg::RegisterContext(self.global().pipeline_id());
webvr_thread.send(msg).unwrap();
}
}
fn unregister(&self) {
if let Some(webvr_thread) = self.webvr_thread() {
let msg = WebVRMsg::UnregisterContext(self.global().pipeline_id());
webvr_thread.send(msg).unwrap();
}
}
fn sync_display(&self, display: &WebVRDisplayData) -> DomRoot<VRDisplay> {
if let Some(existing) = self.find_display(display.display_id) {
existing.update_display(&display);
existing
} else {
let root = VRDisplay::new(&self.global(), display.clone());
self.displays.borrow_mut().push(Dom::from_ref(&*root));
root
}
}
fn handle_display_event(&self, event: WebVRDisplayEvent) {
match event {
WebVRDisplayEvent::Connect(ref display) => {
let display = self.sync_display(&display);
display.handle_webvr_event(&event);
self.notify_display_event(&display, &event);
},
WebVRDisplayEvent::Disconnect(id) => {
if let Some(display) = self.find_display(id) {
display.handle_webvr_event(&event);
self.notify_display_event(&display, &event);
}
},
WebVRDisplayEvent::Activate(ref display, _) |
WebVRDisplayEvent::Deactivate(ref display, _) |
WebVRDisplayEvent::Blur(ref display) |
WebVRDisplayEvent::Focus(ref display) |
WebVRDisplayEvent::PresentChange(ref display, _) |
WebVRDisplayEvent::Change(ref display) => {
let display = self.sync_display(&display);
display.handle_webvr_event(&event);
},
WebVRDisplayEvent::Pause(id) |
WebVRDisplayEvent::Resume(id) |
WebVRDisplayEvent::Exit(id) => {
if let Some(display) = self.find_display(id) {
display.handle_webvr_event(&event);
}
},
};
}
fn handle_gamepad_event(&self, event: WebVRGamepadEvent) {
match event {
WebVRGamepadEvent::Connect(data, state) => {
if let Some(gamepad) = self.find_gamepad(state.gamepad_id) {
gamepad.update_from_vr(&state);
} else {
// new gamepad
self.sync_gamepad(Some(data), &state);
}
},
WebVRGamepadEvent::Disconnect(id) => {
if let Some(gamepad) = self.find_gamepad(id) {
gamepad.update_connected(false);
}
},
};
}
pub fn handle_webvr_event(&self, event: WebVREvent) {
match event {
WebVREvent::Display(event) => {
self.handle_display_event(event);
},
WebVREvent::Gamepad(event) => {
self.handle_gamepad_event(event);
},
};
}
pub fn handle_webvr_events(&self, events: Vec<WebVREvent>) {
for event in events {
self.handle_webvr_event(event);
}
}
fn notify_display_event(&self, display: &VRDisplay, event: &WebVRDisplayEvent) {
let event = VRDisplayEvent::new_from_webvr(&self.global(), &display, &event);
event
.upcast::<Event>()
.fire(self.global().upcast::<EventTarget>());
}
}
// Gamepad
impl XR {
fn find_gamepad(&self, gamepad_id: u32) -> Option<DomRoot<Gamepad>> {
self.gamepads
.borrow()
.iter()
.find(|g| g.gamepad_id() == gamepad_id)
.map(|g| DomRoot::from_ref(&**g))
}
fn sync_gamepad(&self, data: Option<WebVRGamepadData>, state: &WebVRGamepadState) {
if let Some(existing) = self.find_gamepad(state.gamepad_id) {
existing.update_from_vr(&state);
} else {
let index = self.gamepads.borrow().len();
let data = data.unwrap_or_default();
let root = Gamepad::new_from_vr(&self.global(), index as i32, &data, &state);
self.gamepads.borrow_mut().push(Dom::from_ref(&*root));
if state.connected {
root.notify_event(GamepadEventType::Connected);
}
}
}
// Gamepads are synced immediately in response to the API call.
// The current approach allows the to sample gamepad state multiple times per frame. This
// guarantees that the gamepads always have a valid state and can be very useful for
// motion capture or drawing applications.
pub fn get_gamepads(&self) -> Vec<DomRoot<Gamepad>> {
if let Some(wevbr_sender) = self.webvr_thread() {
let (sender, receiver) =
ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
let synced_ids = self
.gamepads
.borrow()
.iter()
.map(|g| g.gamepad_id())
.collect();
wevbr_sender
.send(WebVRMsg::GetGamepads(synced_ids, sender))
.unwrap();
match receiver.recv().unwrap() {
Ok(gamepads) => {
// Sync displays
for gamepad in gamepads {
self.sync_gamepad(gamepad.0, &gamepad.1);
}
},
Err(_) => {},
}
}
// We can add other not VR related gamepad providers here
self.gamepads
.borrow()
.iter()
.map(|g| DomRoot::from_ref(&**g))
.collect()
}
}