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83 lines
3.1 KiB
Rust
83 lines
3.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
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use geom::point::TypedPoint2D;
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use geom::scale_factor::ScaleFactor;
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use geom::size::TypedSize2D;
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use layers::geometry::DevicePixel;
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use servo_msg::compositor_msg::{ReadyState, RenderState};
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use servo_util::geometry::ScreenPx;
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use std::rc::Rc;
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pub enum MouseWindowEvent {
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MouseWindowClickEvent(uint, TypedPoint2D<DevicePixel, f32>),
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MouseWindowMouseDownEvent(uint, TypedPoint2D<DevicePixel, f32>),
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MouseWindowMouseUpEvent(uint, TypedPoint2D<DevicePixel, f32>),
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}
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pub enum WindowNavigateMsg {
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Forward,
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Back,
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}
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/// Events that the windowing system sends to Servo.
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pub enum WindowEvent {
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/// Sent when no message has arrived.
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///
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/// FIXME: This is a bogus event and is only used because we don't have the new
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/// scheduler integrated with the platform event loop.
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IdleWindowEvent,
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/// Sent when part of the window is marked dirty and needs to be redrawn.
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RefreshWindowEvent,
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/// Sent when the window is resized.
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ResizeWindowEvent(TypedSize2D<DevicePixel, uint>),
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/// Sent when a new URL is to be loaded.
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LoadUrlWindowEvent(String),
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/// Sent when a mouse hit test is to be performed.
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MouseWindowEventClass(MouseWindowEvent),
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/// Sent when a mouse move.
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MouseWindowMoveEventClass(TypedPoint2D<DevicePixel, f32>),
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/// Sent when the user scrolls. Includes the current cursor position.
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ScrollWindowEvent(TypedPoint2D<DevicePixel, f32>, TypedPoint2D<DevicePixel, i32>),
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/// Sent when the user zooms.
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ZoomWindowEvent(f32),
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/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
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PinchZoomWindowEvent(f32),
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/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
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NavigationWindowEvent(WindowNavigateMsg),
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/// Sent when rendering is finished.
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FinishedWindowEvent,
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/// Sent when the user quits the application
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QuitWindowEvent,
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}
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/// Methods for an abstract Application.
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pub trait ApplicationMethods {
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fn new() -> Self;
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}
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pub trait WindowMethods<A> {
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/// Creates a new window.
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fn new(app: &A, is_foreground: bool) -> Rc<Self>;
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/// Returns the size of the window in hardware pixels.
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fn framebuffer_size(&self) -> TypedSize2D<DevicePixel, uint>;
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/// Returns the size of the window in density-independent "px" units.
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fn size(&self) -> TypedSize2D<ScreenPx, f32>;
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/// Presents the window to the screen (perhaps by page flipping).
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fn present(&self);
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/// Spins the event loop and returns the next event.
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fn recv(&self) -> WindowEvent;
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/// Sets the ready state of the current page.
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fn set_ready_state(&self, ready_state: ReadyState);
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/// Sets the render state of the current page.
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fn set_render_state(&self, render_state: RenderState);
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/// Returns the hidpi factor of the monitor.
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fn hidpi_factor(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32>;
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}
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