mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
773 lines
27 KiB
Rust
773 lines
27 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
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//! perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
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//! testing, and invalidation to be performed using the same primitives as painting. It also allows
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//! Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
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//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
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//! parallel (although this benefit does not apply to GPU-based rendering).
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//!
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//! Display items describe relatively high-level drawing operations (for example, entire borders
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//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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//! They are therefore not exactly analogous to constructs like Skia pictures, which consist of
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//! low-level drawing primitives.
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use color::Color;
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use render_context::RenderContext;
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use text::glyph::CharIndex;
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use text::TextRun;
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use collections::dlist::DList;
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use collections::dlist;
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use geom::{Point2D, Rect, SideOffsets2D, Size2D, Matrix2D};
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use libc::uintptr_t;
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use servo_net::image::base::Image;
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use servo_util::geometry::Au;
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use servo_util::range::Range;
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use std::fmt;
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use std::mem;
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use std::slice::Items;
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use style::computed_values::border_style;
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use sync::Arc;
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use std::num::Zero;
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use std::ptr;
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use azure::AzFloat;
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use azure::scaled_font::ScaledFont;
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use azure::azure_hl::ColorPattern;
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pub mod optimizer;
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/// An opaque handle to a node. The only safe operation that can be performed on this node is to
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/// compare it to another opaque handle or to another node.
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///
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/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
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/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
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/// locality reasons. Using `OpaqueNode` enforces this invariant.
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#[deriving(Clone, PartialEq)]
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pub struct OpaqueNode(pub uintptr_t);
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impl OpaqueNode {
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/// Returns the address of this node, for debugging purposes.
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pub fn id(&self) -> uintptr_t {
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let OpaqueNode(pointer) = *self;
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pointer
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}
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}
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trait ScaledFontExtensionMethods {
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fn draw_text_into_context(&self,
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rctx: &RenderContext,
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run: &Box<TextRun>,
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range: &Range<CharIndex>,
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baseline_origin: Point2D<Au>,
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color: Color,
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antialias: bool);
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}
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impl ScaledFontExtensionMethods for ScaledFont {
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fn draw_text_into_context(&self,
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rctx: &RenderContext,
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run: &Box<TextRun>,
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range: &Range<CharIndex>,
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baseline_origin: Point2D<Au>,
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color: Color,
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antialias: bool) {
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use libc::types::common::c99::uint32_t;
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use azure::{struct__AzDrawOptions,
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struct__AzGlyph,
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struct__AzGlyphBuffer,
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struct__AzPoint};
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use azure::azure::{AzDrawTargetFillGlyphs};
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let target = rctx.get_draw_target();
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let pattern = ColorPattern::new(color);
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let azure_pattern = pattern.azure_color_pattern;
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assert!(azure_pattern.is_not_null());
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let fields = if antialias {
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0x0200
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} else {
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0
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};
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let mut options = struct__AzDrawOptions {
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mAlpha: 1f64 as AzFloat,
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fields: fields,
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};
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let mut origin = baseline_origin.clone();
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let mut azglyphs = vec!();
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azglyphs.reserve(range.length().to_uint());
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for (glyphs, _offset, slice_range) in run.iter_slices_for_range(range) {
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for (_i, glyph) in glyphs.iter_glyphs_for_char_range(&slice_range) {
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let glyph_advance = glyph.advance();
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let glyph_offset = glyph.offset().unwrap_or(Zero::zero());
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let azglyph = struct__AzGlyph {
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mIndex: glyph.id() as uint32_t,
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mPosition: struct__AzPoint {
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x: (origin.x + glyph_offset.x).to_nearest_px() as AzFloat,
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y: (origin.y + glyph_offset.y).to_nearest_px() as AzFloat
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}
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};
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origin = Point2D(origin.x + glyph_advance, origin.y);
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azglyphs.push(azglyph)
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};
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}
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let azglyph_buf_len = azglyphs.len();
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if azglyph_buf_len == 0 { return; } // Otherwise the Quartz backend will assert.
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let mut glyphbuf = struct__AzGlyphBuffer {
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mGlyphs: azglyphs.as_mut_ptr(),
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mNumGlyphs: azglyph_buf_len as uint32_t
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};
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unsafe {
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// TODO(Issue #64): this call needs to move into azure_hl.rs
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AzDrawTargetFillGlyphs(target.azure_draw_target,
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self.get_ref(),
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&mut glyphbuf,
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azure_pattern,
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&mut options,
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ptr::mut_null());
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}
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}
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}
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/// "Steps" as defined by CSS 2.1 § E.2.
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#[deriving(Clone, PartialEq)]
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pub enum StackingLevel {
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/// The border and backgrounds for the root of this stacking context: steps 1 and 2.
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BackgroundAndBordersStackingLevel,
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/// Borders and backgrounds for block-level descendants: step 4.
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BlockBackgroundsAndBordersStackingLevel,
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/// Floats: step 5. These are treated as pseudo-stacking contexts.
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FloatStackingLevel,
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/// All other content.
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ContentStackingLevel,
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/// Positioned descendant stacking contexts, along with their `z-index` levels.
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///
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/// TODO(pcwalton): `z-index` should be the actual CSS property value in order to handle
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/// `auto`, not just an integer.
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PositionedDescendantStackingLevel(i32)
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}
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impl StackingLevel {
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pub fn from_background_and_border_level(level: BackgroundAndBorderLevel) -> StackingLevel {
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match level {
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RootOfStackingContextLevel => BackgroundAndBordersStackingLevel,
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BlockLevel => BlockBackgroundsAndBordersStackingLevel,
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ContentLevel => ContentStackingLevel,
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}
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}
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}
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struct StackingContext {
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/// The border and backgrounds for the root of this stacking context: steps 1 and 2.
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pub background_and_borders: DisplayList,
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/// Borders and backgrounds for block-level descendants: step 4.
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pub block_backgrounds_and_borders: DisplayList,
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/// Floats: step 5. These are treated as pseudo-stacking contexts.
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pub floats: DisplayList,
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/// All other content.
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pub content: DisplayList,
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/// Positioned descendant stacking contexts, along with their `z-index` levels.
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///
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/// TODO(pcwalton): `z-index` should be the actual CSS property value in order to handle
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/// `auto`, not just an integer.
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pub positioned_descendants: Vec<(i32, DisplayList)>,
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}
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impl StackingContext {
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/// Creates a stacking context from a display list.
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fn new(list: DisplayList) -> StackingContext {
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let DisplayList {
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list: list
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} = list;
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let mut stacking_context = StackingContext {
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background_and_borders: DisplayList::new(),
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block_backgrounds_and_borders: DisplayList::new(),
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floats: DisplayList::new(),
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content: DisplayList::new(),
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positioned_descendants: Vec::new(),
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};
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for item in list.move_iter() {
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match item {
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ClipDisplayItemClass(box ClipDisplayItem {
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base: base,
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children: sublist
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}) => {
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let sub_stacking_context = StackingContext::new(sublist);
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stacking_context.merge_with_clip(sub_stacking_context, &base.bounds, base.node)
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}
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item => {
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match item.base().level {
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BackgroundAndBordersStackingLevel => {
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stacking_context.background_and_borders.push(item)
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}
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BlockBackgroundsAndBordersStackingLevel => {
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stacking_context.block_backgrounds_and_borders.push(item)
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}
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FloatStackingLevel => stacking_context.floats.push(item),
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ContentStackingLevel => stacking_context.content.push(item),
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PositionedDescendantStackingLevel(z_index) => {
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match stacking_context.positioned_descendants
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.mut_iter()
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.find(|& &(z, _)| z_index == z) {
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Some(&(_, ref mut my_list)) => {
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my_list.push(item);
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continue
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}
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None => {}
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}
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let mut new_list = DisplayList::new();
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new_list.list.push(item);
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stacking_context.positioned_descendants.push((z_index, new_list))
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}
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}
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}
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}
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}
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stacking_context
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}
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/// Merges another stacking context into this one, with the given clipping rectangle and DOM
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/// node that supplies it.
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fn merge_with_clip(&mut self,
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other: StackingContext,
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clip_rect: &Rect<Au>,
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clipping_dom_node: OpaqueNode) {
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let StackingContext {
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background_and_borders,
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block_backgrounds_and_borders,
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floats,
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content,
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positioned_descendants: positioned_descendants
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} = other;
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let push = |destination: &mut DisplayList, source: DisplayList, level| {
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if !source.is_empty() {
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let base = BaseDisplayItem::new(*clip_rect, clipping_dom_node, level);
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destination.push(ClipDisplayItemClass(box ClipDisplayItem::new(base, source)))
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}
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};
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push(&mut self.background_and_borders,
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background_and_borders,
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BackgroundAndBordersStackingLevel);
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push(&mut self.block_backgrounds_and_borders,
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block_backgrounds_and_borders,
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BlockBackgroundsAndBordersStackingLevel);
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push(&mut self.floats, floats, FloatStackingLevel);
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push(&mut self.content, content, ContentStackingLevel);
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for (z_index, list) in positioned_descendants.move_iter() {
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match self.positioned_descendants
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.mut_iter()
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.find(|& &(existing_z_index, _)| z_index == existing_z_index) {
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Some(&(_, ref mut existing_list)) => {
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push(existing_list, list, PositionedDescendantStackingLevel(z_index));
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continue
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}
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None => {}
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}
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let mut new_list = DisplayList::new();
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push(&mut new_list, list, PositionedDescendantStackingLevel(z_index));
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self.positioned_descendants.push((z_index, new_list));
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}
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}
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}
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/// Which level to place backgrounds and borders in.
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pub enum BackgroundAndBorderLevel {
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RootOfStackingContextLevel,
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BlockLevel,
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ContentLevel,
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}
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/// A list of rendering operations to be performed.
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#[deriving(Clone)]
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pub struct DisplayList {
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pub list: DList<DisplayItem>,
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}
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pub enum DisplayListIterator<'a> {
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EmptyDisplayListIterator,
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ParentDisplayListIterator(Items<'a,DisplayList>),
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}
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impl<'a> Iterator<&'a DisplayList> for DisplayListIterator<'a> {
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#[inline]
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fn next(&mut self) -> Option<&'a DisplayList> {
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match *self {
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EmptyDisplayListIterator => None,
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ParentDisplayListIterator(ref mut subiterator) => subiterator.next(),
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}
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}
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}
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impl DisplayList {
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/// Creates a new display list.
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pub fn new() -> DisplayList {
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DisplayList {
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list: DList::new(),
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}
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}
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/// Appends the given item to the display list.
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pub fn push(&mut self, item: DisplayItem) {
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self.list.push(item)
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}
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/// Appends the given display list to this display list, consuming the other display list in
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/// the process.
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pub fn push_all_move(&mut self, other: DisplayList) {
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self.list.append(other.list)
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}
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pub fn debug(&self) {
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if log_enabled!(::log::DEBUG) {
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for item in self.list.iter() {
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item.debug_with_level(0);
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}
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}
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}
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/// Draws the display list into the given render context. The display list must be flattened
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/// first for correct painting.
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pub fn draw_into_context(&self, render_context: &mut RenderContext,
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current_transform: &Matrix2D<AzFloat>) {
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debug!("Beginning display list.");
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for item in self.list.iter() {
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item.draw_into_context(render_context, current_transform)
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}
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debug!("Ending display list.");
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}
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/// Returns a preorder iterator over the given display list.
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pub fn iter<'a>(&'a self) -> DisplayItemIterator<'a> {
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ParentDisplayItemIterator(self.list.iter())
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}
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/// Returns true if this list is empty and false otherwise.
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fn is_empty(&self) -> bool {
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self.list.len() == 0
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}
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/// Flattens a display list into a display list with a single stacking level according to the
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/// steps in CSS 2.1 § E.2.
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///
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/// This must be called before `draw_into_context()` is for correct results.
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pub fn flatten(self, resulting_level: StackingLevel) -> DisplayList {
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// TODO(pcwalton): Sort positioned children according to z-index.
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let mut result = DisplayList::new();
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let StackingContext {
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background_and_borders,
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block_backgrounds_and_borders,
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floats,
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content,
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positioned_descendants: mut positioned_descendants
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} = StackingContext::new(self);
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// Steps 1 and 2: Borders and background for the root.
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result.push_all_move(background_and_borders);
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// TODO(pcwalton): Sort positioned children according to z-index.
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// Step 3: Positioned descendants with negative z-indices.
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for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
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if *z_index < 0 {
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result.push_all_move(mem::replace(list, DisplayList::new()))
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}
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}
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// Step 4: Block backgrounds and borders.
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result.push_all_move(block_backgrounds_and_borders);
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// Step 5: Floats.
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result.push_all_move(floats);
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// TODO(pcwalton): Step 6: Inlines that generate stacking contexts.
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// Step 7: Content.
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result.push_all_move(content);
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// Steps 8 and 9: Positioned descendants with nonnegative z-indices.
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for &(ref mut z_index, ref mut list) in positioned_descendants.mut_iter() {
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if *z_index >= 0 {
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result.push_all_move(mem::replace(list, DisplayList::new()))
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}
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}
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// TODO(pcwalton): Step 10: Outlines.
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result.set_stacking_level(resulting_level);
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result
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}
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/// Sets the stacking level for this display list and all its subitems.
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fn set_stacking_level(&mut self, new_level: StackingLevel) {
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for item in self.list.mut_iter() {
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item.mut_base().level = new_level;
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match item.mut_sublist() {
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None => {}
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Some(sublist) => sublist.set_stacking_level(new_level),
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}
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}
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}
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}
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/// One drawing command in the list.
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#[deriving(Clone)]
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pub enum DisplayItem {
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SolidColorDisplayItemClass(Box<SolidColorDisplayItem>),
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TextDisplayItemClass(Box<TextDisplayItem>),
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ImageDisplayItemClass(Box<ImageDisplayItem>),
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BorderDisplayItemClass(Box<BorderDisplayItem>),
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LineDisplayItemClass(Box<LineDisplayItem>),
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ClipDisplayItemClass(Box<ClipDisplayItem>),
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/// A pseudo-display item that exists only so that queries like `ContentBoxQuery` and
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/// `ContentBoxesQuery` can be answered.
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///
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/// FIXME(pcwalton): This is really bogus. Those queries should not consult the display list
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/// but should instead consult the flow/box tree.
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PseudoDisplayItemClass(Box<BaseDisplayItem>),
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}
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/// Information common to all display items.
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#[deriving(Clone)]
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pub struct BaseDisplayItem {
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/// The boundaries of the display item.
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///
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/// TODO: Which coordinate system should this use?
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pub bounds: Rect<Au>,
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/// The originating DOM node.
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pub node: OpaqueNode,
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/// The stacking level in which this display item lives.
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pub level: StackingLevel,
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}
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impl BaseDisplayItem {
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pub fn new(bounds: Rect<Au>, node: OpaqueNode, level: StackingLevel) -> BaseDisplayItem {
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BaseDisplayItem {
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bounds: bounds,
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node: node,
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level: level,
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}
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}
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}
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/// Renders a solid color.
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#[deriving(Clone)]
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pub struct SolidColorDisplayItem {
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pub base: BaseDisplayItem,
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pub color: Color,
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}
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/// Renders text.
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#[deriving(Clone)]
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pub struct TextDisplayItem {
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/// Fields common to all display items.
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pub base: BaseDisplayItem,
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/// The text run.
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pub text_run: Arc<Box<TextRun>>,
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/// The range of text within the text run.
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pub range: Range<CharIndex>,
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/// The color of the text.
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pub text_color: Color,
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pub baseline_origin: Point2D<Au>,
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pub orientation: TextOrientation,
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}
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#[deriving(Clone, Eq, PartialEq)]
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pub enum TextOrientation {
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Upright,
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SidewaysLeft,
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SidewaysRight,
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}
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/// Renders an image.
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#[deriving(Clone)]
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pub struct ImageDisplayItem {
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pub base: BaseDisplayItem,
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pub image: Arc<Box<Image>>,
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/// The dimensions to which the image display item should be stretched. If this is smaller than
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/// the bounds of this display item, then the image will be repeated in the appropriate
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/// direction to tile the entire bounds.
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pub stretch_size: Size2D<Au>,
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}
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/// Renders a border.
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#[deriving(Clone)]
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pub struct BorderDisplayItem {
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pub base: BaseDisplayItem,
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/// The border widths
|
||
pub border: SideOffsets2D<Au>,
|
||
|
||
/// The border colors.
|
||
pub color: SideOffsets2D<Color>,
|
||
|
||
/// The border styles.
|
||
pub style: SideOffsets2D<border_style::T>
|
||
}
|
||
|
||
/// Renders a line segment.
|
||
#[deriving(Clone)]
|
||
pub struct LineDisplayItem {
|
||
pub base: BaseDisplayItem,
|
||
|
||
/// The line segment color.
|
||
pub color: Color,
|
||
|
||
/// The line segment style.
|
||
pub style: border_style::T
|
||
}
|
||
|
||
/// Clips a list of child display items to this display item's boundaries.
|
||
#[deriving(Clone)]
|
||
pub struct ClipDisplayItem {
|
||
/// The base information.
|
||
pub base: BaseDisplayItem,
|
||
|
||
/// The child nodes.
|
||
pub children: DisplayList,
|
||
}
|
||
|
||
impl ClipDisplayItem {
|
||
pub fn new(base: BaseDisplayItem, children: DisplayList) -> ClipDisplayItem {
|
||
ClipDisplayItem {
|
||
base: base,
|
||
children: children,
|
||
}
|
||
}
|
||
}
|
||
|
||
pub enum DisplayItemIterator<'a> {
|
||
EmptyDisplayItemIterator,
|
||
ParentDisplayItemIterator(dlist::Items<'a,DisplayItem>),
|
||
}
|
||
|
||
impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
|
||
#[inline]
|
||
fn next(&mut self) -> Option<&'a DisplayItem> {
|
||
match *self {
|
||
EmptyDisplayItemIterator => None,
|
||
ParentDisplayItemIterator(ref mut subiterator) => subiterator.next(),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl DisplayItem {
|
||
/// Renders this display item into the given render context.
|
||
fn draw_into_context(&self, render_context: &mut RenderContext,
|
||
current_transform: &Matrix2D<AzFloat>) {
|
||
// This should have been flattened to the content stacking level first.
|
||
assert!(self.base().level == ContentStackingLevel);
|
||
|
||
match *self {
|
||
SolidColorDisplayItemClass(ref solid_color) => {
|
||
render_context.draw_solid_color(&solid_color.base.bounds, solid_color.color)
|
||
}
|
||
|
||
ClipDisplayItemClass(ref clip) => {
|
||
render_context.draw_push_clip(&clip.base.bounds);
|
||
for item in clip.children.iter() {
|
||
(*item).draw_into_context(render_context, current_transform);
|
||
}
|
||
render_context.draw_pop_clip();
|
||
}
|
||
|
||
TextDisplayItemClass(ref text) => {
|
||
debug!("Drawing text at {}.", text.base.bounds);
|
||
|
||
// Optimization: Don’t set a transform matrix for upright text,
|
||
// and pass a strart point to `draw_text_into_context`.
|
||
// For sideways text, it’s easier to do the rotation such that its center
|
||
// (the baseline’s start point) is at (0, 0) coordinates.
|
||
let baseline_origin = match text.orientation {
|
||
Upright => text.baseline_origin,
|
||
SidewaysLeft => {
|
||
let x = text.baseline_origin.x.to_nearest_px() as AzFloat;
|
||
let y = text.baseline_origin.y.to_nearest_px() as AzFloat;
|
||
render_context.draw_target.set_transform(¤t_transform.mul(
|
||
&Matrix2D::new(
|
||
0., -1.,
|
||
1., 0.,
|
||
x, y
|
||
)
|
||
));
|
||
Zero::zero()
|
||
},
|
||
SidewaysRight => {
|
||
let x = text.baseline_origin.x.to_nearest_px() as AzFloat;
|
||
let y = text.baseline_origin.y.to_nearest_px() as AzFloat;
|
||
render_context.draw_target.set_transform(¤t_transform.mul(
|
||
&Matrix2D::new(
|
||
0., 1.,
|
||
-1., 0.,
|
||
x, y
|
||
)
|
||
));
|
||
Zero::zero()
|
||
}
|
||
};
|
||
|
||
render_context.font_ctx.get_render_font_from_template(
|
||
&text.text_run.font_template,
|
||
text.text_run.pt_size,
|
||
render_context.opts.render_backend
|
||
).borrow().draw_text_into_context(
|
||
render_context,
|
||
&*text.text_run,
|
||
&text.range,
|
||
baseline_origin,
|
||
text.text_color,
|
||
render_context.opts.enable_text_antialiasing
|
||
);
|
||
|
||
// Undo the transform, only when we did one.
|
||
if text.orientation != Upright {
|
||
render_context.draw_target.set_transform(current_transform)
|
||
}
|
||
}
|
||
|
||
ImageDisplayItemClass(ref image_item) => {
|
||
debug!("Drawing image at {:?}.", image_item.base.bounds);
|
||
|
||
let mut y_offset = Au(0);
|
||
while y_offset < image_item.base.bounds.size.height {
|
||
let mut x_offset = Au(0);
|
||
while x_offset < image_item.base.bounds.size.width {
|
||
let mut bounds = image_item.base.bounds;
|
||
bounds.origin.x = bounds.origin.x + x_offset;
|
||
bounds.origin.y = bounds.origin.y + y_offset;
|
||
bounds.size = image_item.stretch_size;
|
||
|
||
render_context.draw_image(bounds, image_item.image.clone());
|
||
|
||
x_offset = x_offset + image_item.stretch_size.width;
|
||
}
|
||
|
||
y_offset = y_offset + image_item.stretch_size.height;
|
||
}
|
||
}
|
||
|
||
BorderDisplayItemClass(ref border) => {
|
||
render_context.draw_border(&border.base.bounds,
|
||
border.border,
|
||
border.color,
|
||
border.style)
|
||
}
|
||
|
||
LineDisplayItemClass(ref line) => {
|
||
render_context.draw_line(&line.base.bounds,
|
||
line.color,
|
||
line.style)
|
||
}
|
||
|
||
PseudoDisplayItemClass(_) => {}
|
||
}
|
||
}
|
||
|
||
pub fn base<'a>(&'a self) -> &'a BaseDisplayItem {
|
||
match *self {
|
||
SolidColorDisplayItemClass(ref solid_color) => &solid_color.base,
|
||
TextDisplayItemClass(ref text) => &text.base,
|
||
ImageDisplayItemClass(ref image_item) => &image_item.base,
|
||
BorderDisplayItemClass(ref border) => &border.base,
|
||
LineDisplayItemClass(ref line) => &line.base,
|
||
ClipDisplayItemClass(ref clip) => &clip.base,
|
||
PseudoDisplayItemClass(ref base) => &**base,
|
||
}
|
||
}
|
||
|
||
pub fn mut_base<'a>(&'a mut self) -> &'a mut BaseDisplayItem {
|
||
match *self {
|
||
SolidColorDisplayItemClass(ref mut solid_color) => &mut solid_color.base,
|
||
TextDisplayItemClass(ref mut text) => &mut text.base,
|
||
ImageDisplayItemClass(ref mut image_item) => &mut image_item.base,
|
||
BorderDisplayItemClass(ref mut border) => &mut border.base,
|
||
LineDisplayItemClass(ref mut line) => &mut line.base,
|
||
ClipDisplayItemClass(ref mut clip) => &mut clip.base,
|
||
PseudoDisplayItemClass(ref mut base) => &mut **base,
|
||
}
|
||
}
|
||
|
||
pub fn bounds(&self) -> Rect<Au> {
|
||
self.base().bounds
|
||
}
|
||
|
||
pub fn children<'a>(&'a self) -> DisplayItemIterator<'a> {
|
||
match *self {
|
||
ClipDisplayItemClass(ref clip) => ParentDisplayItemIterator(clip.children.list.iter()),
|
||
SolidColorDisplayItemClass(..) |
|
||
TextDisplayItemClass(..) |
|
||
ImageDisplayItemClass(..) |
|
||
BorderDisplayItemClass(..) |
|
||
LineDisplayItemClass(..) |
|
||
PseudoDisplayItemClass(..) => EmptyDisplayItemIterator,
|
||
}
|
||
}
|
||
|
||
/// Returns a mutable reference to the sublist contained within this display list item, if any.
|
||
fn mut_sublist<'a>(&'a mut self) -> Option<&'a mut DisplayList> {
|
||
match *self {
|
||
ClipDisplayItemClass(ref mut clip) => Some(&mut clip.children),
|
||
SolidColorDisplayItemClass(..) |
|
||
TextDisplayItemClass(..) |
|
||
ImageDisplayItemClass(..) |
|
||
BorderDisplayItemClass(..) |
|
||
LineDisplayItemClass(..) |
|
||
PseudoDisplayItemClass(..) => None,
|
||
}
|
||
}
|
||
|
||
pub fn debug_with_level(&self, level: uint) {
|
||
let mut indent = String::new();
|
||
for _ in range(0, level) {
|
||
indent.push_str("| ")
|
||
}
|
||
debug!("{}+ {}", indent, self);
|
||
for child in self.children() {
|
||
child.debug_with_level(level + 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
impl fmt::Show for DisplayItem {
|
||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||
write!(f, "{} @ {} ({:x})",
|
||
match *self {
|
||
SolidColorDisplayItemClass(_) => "SolidColor",
|
||
TextDisplayItemClass(_) => "Text",
|
||
ImageDisplayItemClass(_) => "Image",
|
||
BorderDisplayItemClass(_) => "Border",
|
||
LineDisplayItemClass(_) => "Line",
|
||
ClipDisplayItemClass(_) => "Clip",
|
||
PseudoDisplayItemClass(_) => "Pseudo",
|
||
},
|
||
self.base().bounds,
|
||
self.base().node.id(),
|
||
)
|
||
}
|
||
}
|