mirror of
https://github.com/servo/servo.git
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439 lines
16 KiB
Rust
439 lines
16 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use servo_util::geometry::{Au, max, min};
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use servo_util::logical_geometry::WritingMode;
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use servo_util::logical_geometry::{LogicalPoint, LogicalRect, LogicalSize};
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use std::i32;
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use std::fmt;
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use style::computed_values::float;
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use sync::Arc;
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/// The kind of float: left or right.
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#[deriving(Clone, Encodable)]
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pub enum FloatKind {
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FloatLeft,
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FloatRight
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}
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impl FloatKind {
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pub fn from_property(property: float::T) -> FloatKind {
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match property {
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float::none => fail!("can't create a float type from an unfloated property"),
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float::left => FloatLeft,
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float::right => FloatRight,
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}
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}
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}
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/// The kind of clearance: left, right, or both.
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pub enum ClearType {
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ClearLeft,
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ClearRight,
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ClearBoth,
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}
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/// Information about a single float.
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#[deriving(Clone)]
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struct Float {
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/// The boundaries of this float.
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bounds: LogicalRect<Au>,
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/// The kind of float: left or right.
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kind: FloatKind,
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}
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impl fmt::Show for Float {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "bounds={} kind={:?}", self.bounds, self.kind)
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}
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}
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/// Information about the floats next to a flow.
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///
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/// FIXME(pcwalton): When we have fast `MutexArc`s, try removing `#[deriving(Clone)]` and wrap in a
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/// mutex.
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#[deriving(Clone)]
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struct FloatList {
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/// Information about each of the floats here.
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floats: Vec<Float>,
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/// Cached copy of the maximum block-start offset of the float.
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max_block_start: Au,
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}
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impl FloatList {
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fn new() -> FloatList {
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FloatList {
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floats: vec!(),
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max_block_start: Au(0),
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}
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}
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}
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impl fmt::Show for FloatList {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "max_block_start={} floats={:?}", self.max_block_start, self.floats)
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}
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}
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/// Wraps a `FloatList` to avoid allocation in the common case of no floats.
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///
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/// FIXME(pcwalton): When we have fast `MutexArc`s, try removing `CowArc` and use a mutex instead.
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#[deriving(Clone)]
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struct FloatListRef {
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list: Option<Arc<FloatList>>,
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}
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impl FloatListRef {
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fn new() -> FloatListRef {
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FloatListRef {
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list: None,
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}
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}
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/// Returns true if the list is allocated and false otherwise. If false, there are guaranteed
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/// not to be any floats.
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fn is_present(&self) -> bool {
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self.list.is_some()
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}
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#[inline]
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fn get<'a>(&'a self) -> Option<&'a FloatList> {
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match self.list {
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None => None,
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Some(ref list) => Some(&**list),
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}
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}
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#[allow(experimental)]
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#[inline]
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fn get_mut<'a>(&'a mut self) -> &'a mut FloatList {
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if self.list.is_none() {
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self.list = Some(Arc::new(FloatList::new()))
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}
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self.list.as_mut().unwrap().make_unique()
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}
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}
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/// All the information necessary to place a float.
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pub struct PlacementInfo {
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/// The dimensions of the float.
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pub size: LogicalSize<Au>,
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/// The minimum block-start of the float, as determined by earlier elements.
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pub ceiling: Au,
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/// The maximum inline-end position of the float, generally determined by the containing block.
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pub max_inline_size: Au,
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/// The kind of float.
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pub kind: FloatKind
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}
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impl fmt::Show for PlacementInfo {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "size={} ceiling={} max_inline_size={} kind={:?}", self.size, self.ceiling, self.max_inline_size, self.kind)
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}
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}
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fn range_intersect(block_start_1: Au, block_end_1: Au, block_start_2: Au, block_end_2: Au) -> (Au, Au) {
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(max(block_start_1, block_start_2), min(block_end_1, block_end_2))
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}
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/// Encapsulates information about floats. This is optimized to avoid allocation if there are
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/// no floats, and to avoid copying when translating the list of floats downward.
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#[deriving(Clone)]
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pub struct Floats {
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/// The list of floats.
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list: FloatListRef,
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/// The offset of the flow relative to the first float.
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offset: LogicalSize<Au>,
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pub writing_mode: WritingMode,
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}
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impl fmt::Show for Floats {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match self.list.get() {
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None => {
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write!(f, "[empty]")
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}
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Some(list) => {
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write!(f, "offset={} floats={}", self.offset, list)
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}
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}
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}
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}
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impl Floats {
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/// Creates a new `Floats` object.
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pub fn new(writing_mode: WritingMode) -> Floats {
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Floats {
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list: FloatListRef::new(),
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offset: LogicalSize::zero(writing_mode),
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writing_mode: writing_mode,
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}
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}
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/// Adjusts the recorded offset of the flow relative to the first float.
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pub fn translate(&mut self, delta: LogicalSize<Au>) {
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self.offset = self.offset + delta
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}
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/// Returns the position of the last float in flow coordinates.
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pub fn last_float_pos(&self) -> Option<LogicalPoint<Au>> {
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match self.list.get() {
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None => None,
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Some(list) => {
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match list.floats.last() {
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None => None,
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Some(float) => Some(float.bounds.start + self.offset),
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}
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}
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}
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}
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/// Returns a rectangle that encloses the region from block-start to block-start + block-size, with inline-size small
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/// enough that it doesn't collide with any floats. max_x is the x-coordinate beyond which
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/// floats have no effect. (Generally this is the containing block inline-size.)
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pub fn available_rect(&self, block_start: Au, block_size: Au, max_x: Au) -> Option<LogicalRect<Au>> {
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let list = match self.list.get() {
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None => return None,
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Some(list) => list,
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};
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let block_start = block_start - self.offset.block;
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debug!("available_rect: trying to find space at {}", block_start);
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// Relevant dimensions for the inline-end-most inline-start float
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let mut max_inline_start = Au(0) - self.offset.inline;
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let mut l_block_start = None;
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let mut l_block_end = None;
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// Relevant dimensions for the inline-start-most inline-end float
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let mut min_inline_end = max_x - self.offset.inline;
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let mut r_block_start = None;
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let mut r_block_end = None;
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// Find the float collisions for the given vertical range.
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for float in list.floats.iter() {
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debug!("available_rect: Checking for collision against float");
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let float_pos = float.bounds.start;
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let float_size = float.bounds.size;
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debug!("float_pos: {}, float_size: {}", float_pos, float_size);
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match float.kind {
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FloatLeft if float_pos.i + float_size.inline > max_inline_start &&
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float_pos.b + float_size.block > block_start && float_pos.b < block_start + block_size => {
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max_inline_start = float_pos.i + float_size.inline;
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l_block_start = Some(float_pos.b);
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l_block_end = Some(float_pos.b + float_size.block);
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debug!("available_rect: collision with inline_start float: new max_inline_start is {}",
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max_inline_start);
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}
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FloatRight if float_pos.i < min_inline_end &&
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float_pos.b + float_size.block > block_start && float_pos.b < block_start + block_size => {
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min_inline_end = float_pos.i;
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r_block_start = Some(float_pos.b);
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r_block_end = Some(float_pos.b + float_size.block);
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debug!("available_rect: collision with inline_end float: new min_inline_end is {}",
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min_inline_end);
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}
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FloatLeft | FloatRight => {}
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}
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}
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// Extend the vertical range of the rectangle to the closest floats.
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// If there are floats on both sides, take the intersection of the
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// two areas. Also make sure we never return a block-start smaller than the
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// given upper bound.
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let (block_start, block_end) = match (r_block_start, r_block_end, l_block_start, l_block_end) {
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(Some(r_block_start), Some(r_block_end), Some(l_block_start), Some(l_block_end)) =>
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range_intersect(max(block_start, r_block_start), r_block_end, max(block_start, l_block_start), l_block_end),
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(None, None, Some(l_block_start), Some(l_block_end)) => (max(block_start, l_block_start), l_block_end),
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(Some(r_block_start), Some(r_block_end), None, None) => (max(block_start, r_block_start), r_block_end),
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(None, None, None, None) => return None,
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_ => fail!("Reached unreachable state when computing float area")
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};
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// FIXME(eatkinson): This assertion is too strong and fails in some cases. It is OK to
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// return negative inline-sizes since we check against that inline-end away, but we should still
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// undersrtand why they occur and add a stronger assertion here.
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// assert!(max_inline-start < min_inline-end);
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assert!(block_start <= block_end, "Float position error");
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Some(LogicalRect::new(
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self.writing_mode, max_inline_start + self.offset.inline, block_start + self.offset.block,
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min_inline_end - max_inline_start, block_end - block_start
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))
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}
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/// Adds a new float to the list.
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pub fn add_float(&mut self, info: &PlacementInfo) {
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let new_info;
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{
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let list = self.list.get_mut();
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new_info = PlacementInfo {
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size: info.size,
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ceiling: max(info.ceiling, list.max_block_start + self.offset.block),
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max_inline_size: info.max_inline_size,
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kind: info.kind
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}
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}
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debug!("add_float: added float with info {:?}", new_info);
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let new_float = Float {
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bounds: LogicalRect::from_point_size(
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self.writing_mode,
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self.place_between_floats(&new_info).start - self.offset,
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info.size,
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),
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kind: info.kind
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};
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let list = self.list.get_mut();
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list.floats.push(new_float);
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list.max_block_start = max(list.max_block_start, new_float.bounds.start.b);
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}
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/// Given the block-start 3 sides of the rectangle, finds the largest block-size that will result in the
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/// rectangle not colliding with any floats. Returns None if that block-size is infinite.
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fn max_block_size_for_bounds(&self, inline_start: Au, block_start: Au, inline_size: Au) -> Option<Au> {
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let list = match self.list.get() {
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None => return None,
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Some(list) => list,
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};
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let block_start = block_start - self.offset.block;
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let inline_start = inline_start - self.offset.inline;
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let mut max_block_size = None;
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for float in list.floats.iter() {
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if float.bounds.start.b + float.bounds.size.block > block_start &&
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float.bounds.start.i + float.bounds.size.inline > inline_start &&
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float.bounds.start.i < inline_start + inline_size {
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let new_y = float.bounds.start.b;
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max_block_size = Some(min(max_block_size.unwrap_or(new_y), new_y));
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}
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}
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max_block_size.map(|h| h + self.offset.block)
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}
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/// Given placement information, finds the closest place a fragment can be positioned without
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/// colliding with any floats.
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pub fn place_between_floats(&self, info: &PlacementInfo) -> LogicalRect<Au> {
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debug!("place_between_floats: Placing object with {}", info.size);
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// If no floats, use this fast path.
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if !self.list.is_present() {
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match info.kind {
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FloatLeft => {
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return LogicalRect::new(
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self.writing_mode,
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Au(0),
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info.ceiling,
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info.max_inline_size,
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Au(i32::MAX))
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}
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FloatRight => {
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return LogicalRect::new(
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self.writing_mode,
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info.max_inline_size - info.size.inline,
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info.ceiling,
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info.max_inline_size,
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Au(i32::MAX))
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}
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}
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}
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// Can't go any higher than previous floats or previous elements in the document.
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let mut float_b = info.ceiling;
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loop {
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let maybe_location = self.available_rect(float_b, info.size.block, info.max_inline_size);
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debug!("place_float: Got available rect: {:?} for y-pos: {}", maybe_location, float_b);
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match maybe_location {
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// If there are no floats blocking us, return the current location
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// TODO(eatkinson): integrate with overflow
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None => {
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return match info.kind {
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FloatLeft => {
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LogicalRect::new(
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self.writing_mode,
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Au(0),
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float_b,
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info.max_inline_size,
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Au(i32::MAX))
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}
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FloatRight => {
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LogicalRect::new(
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self.writing_mode,
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info.max_inline_size - info.size.inline,
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float_b,
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info.max_inline_size,
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Au(i32::MAX))
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}
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}
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}
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Some(rect) => {
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assert!(rect.start.b + rect.size.block != float_b,
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"Non-terminating float placement");
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// Place here if there is enough room
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if rect.size.inline >= info.size.inline {
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let block_size = self.max_block_size_for_bounds(rect.start.i,
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rect.start.b,
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rect.size.inline);
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let block_size = block_size.unwrap_or(Au(i32::MAX));
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return match info.kind {
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FloatLeft => {
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LogicalRect::new(
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self.writing_mode,
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rect.start.i,
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float_b,
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rect.size.inline,
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block_size)
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}
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FloatRight => {
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LogicalRect::new(
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self.writing_mode,
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rect.start.i + rect.size.inline - info.size.inline,
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float_b,
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rect.size.inline,
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block_size)
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}
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}
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}
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// Try to place at the next-lowest location.
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// Need to be careful of fencepost errors.
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float_b = rect.start.b + rect.size.block;
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}
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}
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}
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}
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pub fn clearance(&self, clear: ClearType) -> Au {
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let list = match self.list.get() {
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None => return Au(0),
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Some(list) => list,
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};
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let mut clearance = Au(0);
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for float in list.floats.iter() {
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match (clear, float.kind) {
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(ClearLeft, FloatLeft) |
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(ClearRight, FloatRight) |
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(ClearBoth, _) => {
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let b = self.offset.block + float.bounds.start.b + float.bounds.size.block;
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clearance = max(clearance, b);
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}
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_ => {}
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}
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}
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clearance
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}
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}
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