servo/components/layout/floats.rs
2014-09-08 20:21:42 -06:00

439 lines
16 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use servo_util::geometry::{Au, max, min};
use servo_util::logical_geometry::WritingMode;
use servo_util::logical_geometry::{LogicalPoint, LogicalRect, LogicalSize};
use std::i32;
use std::fmt;
use style::computed_values::float;
use sync::Arc;
/// The kind of float: left or right.
#[deriving(Clone, Encodable)]
pub enum FloatKind {
FloatLeft,
FloatRight
}
impl FloatKind {
pub fn from_property(property: float::T) -> FloatKind {
match property {
float::none => fail!("can't create a float type from an unfloated property"),
float::left => FloatLeft,
float::right => FloatRight,
}
}
}
/// The kind of clearance: left, right, or both.
pub enum ClearType {
ClearLeft,
ClearRight,
ClearBoth,
}
/// Information about a single float.
#[deriving(Clone)]
struct Float {
/// The boundaries of this float.
bounds: LogicalRect<Au>,
/// The kind of float: left or right.
kind: FloatKind,
}
impl fmt::Show for Float {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "bounds={} kind={:?}", self.bounds, self.kind)
}
}
/// Information about the floats next to a flow.
///
/// FIXME(pcwalton): When we have fast `MutexArc`s, try removing `#[deriving(Clone)]` and wrap in a
/// mutex.
#[deriving(Clone)]
struct FloatList {
/// Information about each of the floats here.
floats: Vec<Float>,
/// Cached copy of the maximum block-start offset of the float.
max_block_start: Au,
}
impl FloatList {
fn new() -> FloatList {
FloatList {
floats: vec!(),
max_block_start: Au(0),
}
}
}
impl fmt::Show for FloatList {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "max_block_start={} floats={:?}", self.max_block_start, self.floats)
}
}
/// Wraps a `FloatList` to avoid allocation in the common case of no floats.
///
/// FIXME(pcwalton): When we have fast `MutexArc`s, try removing `CowArc` and use a mutex instead.
#[deriving(Clone)]
struct FloatListRef {
list: Option<Arc<FloatList>>,
}
impl FloatListRef {
fn new() -> FloatListRef {
FloatListRef {
list: None,
}
}
/// Returns true if the list is allocated and false otherwise. If false, there are guaranteed
/// not to be any floats.
fn is_present(&self) -> bool {
self.list.is_some()
}
#[inline]
fn get<'a>(&'a self) -> Option<&'a FloatList> {
match self.list {
None => None,
Some(ref list) => Some(&**list),
}
}
#[allow(experimental)]
#[inline]
fn get_mut<'a>(&'a mut self) -> &'a mut FloatList {
if self.list.is_none() {
self.list = Some(Arc::new(FloatList::new()))
}
self.list.as_mut().unwrap().make_unique()
}
}
/// All the information necessary to place a float.
pub struct PlacementInfo {
/// The dimensions of the float.
pub size: LogicalSize<Au>,
/// The minimum block-start of the float, as determined by earlier elements.
pub ceiling: Au,
/// The maximum inline-end position of the float, generally determined by the containing block.
pub max_inline_size: Au,
/// The kind of float.
pub kind: FloatKind
}
impl fmt::Show for PlacementInfo {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "size={} ceiling={} max_inline_size={} kind={:?}", self.size, self.ceiling, self.max_inline_size, self.kind)
}
}
fn range_intersect(block_start_1: Au, block_end_1: Au, block_start_2: Au, block_end_2: Au) -> (Au, Au) {
(max(block_start_1, block_start_2), min(block_end_1, block_end_2))
}
/// Encapsulates information about floats. This is optimized to avoid allocation if there are
/// no floats, and to avoid copying when translating the list of floats downward.
#[deriving(Clone)]
pub struct Floats {
/// The list of floats.
list: FloatListRef,
/// The offset of the flow relative to the first float.
offset: LogicalSize<Au>,
pub writing_mode: WritingMode,
}
impl fmt::Show for Floats {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self.list.get() {
None => {
write!(f, "[empty]")
}
Some(list) => {
write!(f, "offset={} floats={}", self.offset, list)
}
}
}
}
impl Floats {
/// Creates a new `Floats` object.
pub fn new(writing_mode: WritingMode) -> Floats {
Floats {
list: FloatListRef::new(),
offset: LogicalSize::zero(writing_mode),
writing_mode: writing_mode,
}
}
/// Adjusts the recorded offset of the flow relative to the first float.
pub fn translate(&mut self, delta: LogicalSize<Au>) {
self.offset = self.offset + delta
}
/// Returns the position of the last float in flow coordinates.
pub fn last_float_pos(&self) -> Option<LogicalPoint<Au>> {
match self.list.get() {
None => None,
Some(list) => {
match list.floats.last() {
None => None,
Some(float) => Some(float.bounds.start + self.offset),
}
}
}
}
/// Returns a rectangle that encloses the region from block-start to block-start + block-size, with inline-size small
/// enough that it doesn't collide with any floats. max_x is the x-coordinate beyond which
/// floats have no effect. (Generally this is the containing block inline-size.)
pub fn available_rect(&self, block_start: Au, block_size: Au, max_x: Au) -> Option<LogicalRect<Au>> {
let list = match self.list.get() {
None => return None,
Some(list) => list,
};
let block_start = block_start - self.offset.block;
debug!("available_rect: trying to find space at {}", block_start);
// Relevant dimensions for the inline-end-most inline-start float
let mut max_inline_start = Au(0) - self.offset.inline;
let mut l_block_start = None;
let mut l_block_end = None;
// Relevant dimensions for the inline-start-most inline-end float
let mut min_inline_end = max_x - self.offset.inline;
let mut r_block_start = None;
let mut r_block_end = None;
// Find the float collisions for the given vertical range.
for float in list.floats.iter() {
debug!("available_rect: Checking for collision against float");
let float_pos = float.bounds.start;
let float_size = float.bounds.size;
debug!("float_pos: {}, float_size: {}", float_pos, float_size);
match float.kind {
FloatLeft if float_pos.i + float_size.inline > max_inline_start &&
float_pos.b + float_size.block > block_start && float_pos.b < block_start + block_size => {
max_inline_start = float_pos.i + float_size.inline;
l_block_start = Some(float_pos.b);
l_block_end = Some(float_pos.b + float_size.block);
debug!("available_rect: collision with inline_start float: new max_inline_start is {}",
max_inline_start);
}
FloatRight if float_pos.i < min_inline_end &&
float_pos.b + float_size.block > block_start && float_pos.b < block_start + block_size => {
min_inline_end = float_pos.i;
r_block_start = Some(float_pos.b);
r_block_end = Some(float_pos.b + float_size.block);
debug!("available_rect: collision with inline_end float: new min_inline_end is {}",
min_inline_end);
}
FloatLeft | FloatRight => {}
}
}
// Extend the vertical range of the rectangle to the closest floats.
// If there are floats on both sides, take the intersection of the
// two areas. Also make sure we never return a block-start smaller than the
// given upper bound.
let (block_start, block_end) = match (r_block_start, r_block_end, l_block_start, l_block_end) {
(Some(r_block_start), Some(r_block_end), Some(l_block_start), Some(l_block_end)) =>
range_intersect(max(block_start, r_block_start), r_block_end, max(block_start, l_block_start), l_block_end),
(None, None, Some(l_block_start), Some(l_block_end)) => (max(block_start, l_block_start), l_block_end),
(Some(r_block_start), Some(r_block_end), None, None) => (max(block_start, r_block_start), r_block_end),
(None, None, None, None) => return None,
_ => fail!("Reached unreachable state when computing float area")
};
// FIXME(eatkinson): This assertion is too strong and fails in some cases. It is OK to
// return negative inline-sizes since we check against that inline-end away, but we should still
// undersrtand why they occur and add a stronger assertion here.
// assert!(max_inline-start < min_inline-end);
assert!(block_start <= block_end, "Float position error");
Some(LogicalRect::new(
self.writing_mode, max_inline_start + self.offset.inline, block_start + self.offset.block,
min_inline_end - max_inline_start, block_end - block_start
))
}
/// Adds a new float to the list.
pub fn add_float(&mut self, info: &PlacementInfo) {
let new_info;
{
let list = self.list.get_mut();
new_info = PlacementInfo {
size: info.size,
ceiling: max(info.ceiling, list.max_block_start + self.offset.block),
max_inline_size: info.max_inline_size,
kind: info.kind
}
}
debug!("add_float: added float with info {:?}", new_info);
let new_float = Float {
bounds: LogicalRect::from_point_size(
self.writing_mode,
self.place_between_floats(&new_info).start - self.offset,
info.size,
),
kind: info.kind
};
let list = self.list.get_mut();
list.floats.push(new_float);
list.max_block_start = max(list.max_block_start, new_float.bounds.start.b);
}
/// Given the block-start 3 sides of the rectangle, finds the largest block-size that will result in the
/// rectangle not colliding with any floats. Returns None if that block-size is infinite.
fn max_block_size_for_bounds(&self, inline_start: Au, block_start: Au, inline_size: Au) -> Option<Au> {
let list = match self.list.get() {
None => return None,
Some(list) => list,
};
let block_start = block_start - self.offset.block;
let inline_start = inline_start - self.offset.inline;
let mut max_block_size = None;
for float in list.floats.iter() {
if float.bounds.start.b + float.bounds.size.block > block_start &&
float.bounds.start.i + float.bounds.size.inline > inline_start &&
float.bounds.start.i < inline_start + inline_size {
let new_y = float.bounds.start.b;
max_block_size = Some(min(max_block_size.unwrap_or(new_y), new_y));
}
}
max_block_size.map(|h| h + self.offset.block)
}
/// Given placement information, finds the closest place a fragment can be positioned without
/// colliding with any floats.
pub fn place_between_floats(&self, info: &PlacementInfo) -> LogicalRect<Au> {
debug!("place_between_floats: Placing object with {}", info.size);
// If no floats, use this fast path.
if !self.list.is_present() {
match info.kind {
FloatLeft => {
return LogicalRect::new(
self.writing_mode,
Au(0),
info.ceiling,
info.max_inline_size,
Au(i32::MAX))
}
FloatRight => {
return LogicalRect::new(
self.writing_mode,
info.max_inline_size - info.size.inline,
info.ceiling,
info.max_inline_size,
Au(i32::MAX))
}
}
}
// Can't go any higher than previous floats or previous elements in the document.
let mut float_b = info.ceiling;
loop {
let maybe_location = self.available_rect(float_b, info.size.block, info.max_inline_size);
debug!("place_float: Got available rect: {:?} for y-pos: {}", maybe_location, float_b);
match maybe_location {
// If there are no floats blocking us, return the current location
// TODO(eatkinson): integrate with overflow
None => {
return match info.kind {
FloatLeft => {
LogicalRect::new(
self.writing_mode,
Au(0),
float_b,
info.max_inline_size,
Au(i32::MAX))
}
FloatRight => {
LogicalRect::new(
self.writing_mode,
info.max_inline_size - info.size.inline,
float_b,
info.max_inline_size,
Au(i32::MAX))
}
}
}
Some(rect) => {
assert!(rect.start.b + rect.size.block != float_b,
"Non-terminating float placement");
// Place here if there is enough room
if rect.size.inline >= info.size.inline {
let block_size = self.max_block_size_for_bounds(rect.start.i,
rect.start.b,
rect.size.inline);
let block_size = block_size.unwrap_or(Au(i32::MAX));
return match info.kind {
FloatLeft => {
LogicalRect::new(
self.writing_mode,
rect.start.i,
float_b,
rect.size.inline,
block_size)
}
FloatRight => {
LogicalRect::new(
self.writing_mode,
rect.start.i + rect.size.inline - info.size.inline,
float_b,
rect.size.inline,
block_size)
}
}
}
// Try to place at the next-lowest location.
// Need to be careful of fencepost errors.
float_b = rect.start.b + rect.size.block;
}
}
}
}
pub fn clearance(&self, clear: ClearType) -> Au {
let list = match self.list.get() {
None => return Au(0),
Some(list) => list,
};
let mut clearance = Au(0);
for float in list.floats.iter() {
match (clear, float.kind) {
(ClearLeft, FloatLeft) |
(ClearRight, FloatRight) |
(ClearBoth, _) => {
let b = self.offset.block + float.bounds.start.b + float.bounds.size.block;
clearance = max(clearance, b);
}
_ => {}
}
}
clearance
}
}