servo/components/script/layout_interface.rs
2014-09-08 20:21:42 -06:00

204 lines
7.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The high-level interface from script to layout. Using this abstract interface helps reduce
/// coupling between these two components, and enables the DOM to be placed in a separate crate
/// from layout.
use dom::bindings::js::JS;
use dom::node::{Node, LayoutDataRef};
use geom::point::Point2D;
use geom::rect::Rect;
use libc::c_void;
use script_traits::{ScriptControlChan, OpaqueScriptLayoutChannel};
use servo_msg::constellation_msg::WindowSizeData;
use servo_util::geometry::Au;
use std::any::{Any, AnyRefExt};
use std::cmp;
use std::comm::{channel, Receiver, Sender};
use std::owned::BoxAny;
use style::Stylesheet;
use url::Url;
use serialize::{Encodable, Encoder};
/// Asynchronous messages that script can send to layout.
pub enum Msg {
/// Adds the given stylesheet to the document.
AddStylesheetMsg(Stylesheet),
/// Requests a reflow.
ReflowMsg(Box<Reflow>),
/// Get an RPC interface.
GetRPCMsg(Sender<Box<LayoutRPC + Send>>),
/// Destroys layout data associated with a DOM node.
///
/// TODO(pcwalton): Maybe think about batching to avoid message traffic.
ReapLayoutDataMsg(LayoutDataRef),
/// Requests that the layout task enter a quiescent state in which no more messages are
/// accepted except `ExitMsg`. A response message will be sent on the supplied channel when
/// this happens.
PrepareToExitMsg(Sender<()>),
/// Requests that the layout task immediately shut down. There must be no more nodes left after
/// this, or layout will crash.
ExitNowMsg,
}
/// Synchronous messages that script can send to layout.
///
/// In general, you should use messages to talk to Layout. Use the RPC interface
/// if and only if the work is
///
/// 1) read-only with respect to LayoutTaskData,
/// 2) small,
// 3) and really needs to be fast.
pub trait LayoutRPC {
/// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call.
fn content_box(&self, node: TrustedNodeAddress) -> ContentBoxResponse;
/// Requests the dimensions of all the content boxes, as in the `getClientRects()` call.
fn content_boxes(&self, node: TrustedNodeAddress) -> ContentBoxesResponse;
/// Requests the node containing the point of interest
fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>;
fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>;
}
/// The address of a node known to be valid. These must only be sent from content -> layout,
/// because we do not trust layout.
pub struct TrustedNodeAddress(pub *const c_void);
impl<S: Encoder<E>, E> Encodable<S, E> for TrustedNodeAddress {
fn encode(&self, s: &mut S) -> Result<(), E> {
let TrustedNodeAddress(addr) = *self;
let node = addr as *const Node;
unsafe {
JS::from_raw(node).encode(s)
}
}
}
/// The address of a node. Layout sends these back. They must be validated via
/// `from_untrusted_node_address` before they can be used, because we do not trust layout.
pub type UntrustedNodeAddress = *const c_void;
pub struct ContentBoxResponse(pub Rect<Au>);
pub struct ContentBoxesResponse(pub Vec<Rect<Au>>);
pub struct HitTestResponse(pub UntrustedNodeAddress);
pub struct MouseOverResponse(pub Vec<UntrustedNodeAddress>);
/// Determines which part of the
#[deriving(PartialEq, PartialOrd, Eq, Ord, Encodable)]
pub enum DocumentDamageLevel {
/// Reflow, but do not perform CSS selector matching.
ReflowDocumentDamage,
/// Perform CSS selector matching and reflow.
MatchSelectorsDocumentDamage,
/// Content changed; set full style damage and do the above.
ContentChangedDocumentDamage,
}
impl DocumentDamageLevel {
/// Sets this damage to the maximum of this damage and the given damage.
pub fn add(&mut self, new_damage: DocumentDamageLevel) {
*self = cmp::max(*self, new_damage);
}
}
/// What parts of the document have changed, as far as the script task can tell.
///
/// Note that this is fairly coarse-grained and is separate from layout's notion of the document
#[deriving(Encodable)]
pub struct DocumentDamage {
/// The topmost node in the tree that has changed.
pub root: TrustedNodeAddress,
/// The amount of damage that occurred.
pub level: DocumentDamageLevel,
}
/// Why we're doing reflow.
#[deriving(PartialEq)]
pub enum ReflowGoal {
/// We're reflowing in order to send a display list to the screen.
ReflowForDisplay,
/// We're reflowing in order to satisfy a script query. No display list will be created.
ReflowForScriptQuery,
}
/// Information needed for a reflow.
pub struct Reflow {
/// The document node.
pub document_root: TrustedNodeAddress,
/// The style changes that need to be done.
pub damage: DocumentDamage,
/// The goal of reflow: either to render to the screen or to flush layout info for script.
pub goal: ReflowGoal,
/// The URL of the page.
pub url: Url,
/// The channel through which messages can be sent back to the script task.
pub script_chan: ScriptControlChan,
/// The current window size.
pub window_size: WindowSizeData,
/// The channel that we send a notification to.
pub script_join_chan: Sender<()>,
/// Unique identifier
pub id: uint
}
/// Encapsulates a channel to the layout task.
#[deriving(Clone)]
pub struct LayoutChan(pub Sender<Msg>);
impl LayoutChan {
pub fn new() -> (Receiver<Msg>, LayoutChan) {
let (chan, port) = channel();
(port, LayoutChan(chan))
}
}
/// A trait to manage opaque references to script<->layout channels without needing
/// to expose the message type to crates that don't need to know about them.
pub trait ScriptLayoutChan {
fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> Self;
fn sender(&self) -> Sender<Msg>;
fn receiver(self) -> Receiver<Msg>;
}
impl ScriptLayoutChan for OpaqueScriptLayoutChannel {
fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> OpaqueScriptLayoutChannel {
let inner = (box sender as Box<Any+Send>, box receiver as Box<Any+Send>);
OpaqueScriptLayoutChannel(inner)
}
fn sender(&self) -> Sender<Msg> {
let &OpaqueScriptLayoutChannel((ref sender, _)) = self;
(*sender.downcast_ref::<Sender<Msg>>().unwrap()).clone()
}
fn receiver(self) -> Receiver<Msg> {
let OpaqueScriptLayoutChannel((_, receiver)) = self;
*receiver.downcast::<Receiver<Msg>>().unwrap()
}
}
#[test]
fn test_add_damage() {
fn assert_add(mut a: DocumentDamageLevel, b: DocumentDamageLevel,
result: DocumentDamageLevel) {
a.add(b);
assert!(a == result);
}
assert_add(ReflowDocumentDamage, ReflowDocumentDamage, ReflowDocumentDamage);
assert_add(ContentChangedDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ReflowDocumentDamage, MatchSelectorsDocumentDamage, MatchSelectorsDocumentDamage);
assert_add(MatchSelectorsDocumentDamage, ReflowDocumentDamage, MatchSelectorsDocumentDamage);
assert_add(ReflowDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ContentChangedDocumentDamage, ReflowDocumentDamage, ContentChangedDocumentDamage);
assert_add(MatchSelectorsDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage);
assert_add(ContentChangedDocumentDamage, MatchSelectorsDocumentDamage, ContentChangedDocumentDamage);
}