mirror of
https://github.com/servo/servo.git
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311 lines
11 KiB
Rust
311 lines
11 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods;
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use crate::dom::bindings::codegen::Bindings::XRBinding;
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use crate::dom::bindings::codegen::Bindings::XRBinding::XRSessionCreationOptions;
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use crate::dom::bindings::codegen::Bindings::XRBinding::{XRMethods, XRSessionMode};
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::event::Event;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::gamepad::Gamepad;
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use crate::dom::gamepadevent::GamepadEventType;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::promise::Promise;
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use crate::dom::vrdisplay::VRDisplay;
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use crate::dom::vrdisplayevent::VRDisplayEvent;
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use crate::dom::xrsession::XRSession;
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSender;
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use profile_traits::ipc;
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use std::rc::Rc;
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use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVREvent, WebVRMsg};
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use webvr_traits::{WebVRGamepadData, WebVRGamepadEvent, WebVRGamepadState};
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#[dom_struct]
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pub struct XR {
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eventtarget: EventTarget,
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displays: DomRefCell<Vec<Dom<VRDisplay>>>,
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gamepads: DomRefCell<Vec<Dom<Gamepad>>>,
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}
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impl XR {
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fn new_inherited() -> XR {
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XR {
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eventtarget: EventTarget::new_inherited(),
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displays: DomRefCell::new(Vec::new()),
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gamepads: DomRefCell::new(Vec::new()),
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}
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}
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pub fn new(global: &GlobalScope) -> DomRoot<XR> {
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let root = reflect_dom_object(Box::new(XR::new_inherited()), global, XRBinding::Wrap);
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root.register();
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root
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}
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}
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impl Drop for XR {
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fn drop(&mut self) {
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self.unregister();
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}
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}
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impl XRMethods for XR {
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#[allow(unrooted_must_root)]
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/// https://immersive-web.github.io/webxr/#dom-xr-supportssessionmode
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fn SupportsSessionMode(&self, mode: XRSessionMode) -> Rc<Promise> {
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// XXXManishearth this should select an XR device first
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let promise = Promise::new(&self.global());
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if mode == XRSessionMode::Immersive_vr {
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promise.resolve_native(&());
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} else {
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// XXXManishearth support other modes
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promise.reject_error(Error::NotSupported);
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}
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promise
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}
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#[allow(unrooted_must_root)]
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/// https://immersive-web.github.io/webxr/#dom-xr-requestsession
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fn RequestSession(&self, options: &XRSessionCreationOptions) -> Rc<Promise> {
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let promise = Promise::new(&self.global());
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if options.mode != XRSessionMode::Immersive_vr {
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promise.reject_error(Error::NotSupported);
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return promise;
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}
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let displays = self.get_displays();
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let displays = match displays {
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Ok(d) => d,
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Err(_) => {
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promise.reject_native(&());
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return promise;
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},
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};
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// XXXManishearth filter for displays which can_present
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if displays.is_empty() {
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promise.reject_error(Error::Security);
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}
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let session = XRSession::new(&self.global(), &displays[0]);
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promise.resolve_native(&session);
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// whether or not we should initiate presentation is unclear
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// https://github.com/immersive-web/webxr/issues/453
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promise
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}
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}
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impl XR {
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#[allow(unrooted_must_root)]
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pub fn get_displays(&self) -> Result<Vec<DomRoot<VRDisplay>>, ()> {
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if let Some(webvr_thread) = self.webvr_thread() {
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let (sender, receiver) =
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ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
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webvr_thread.send(WebVRMsg::GetDisplays(sender)).unwrap();
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// FIXME(#22505) we should not block here and instead produce a promise
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match receiver.recv().unwrap() {
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Ok(displays) => {
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// Sync displays
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for display in displays {
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self.sync_display(&display);
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}
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},
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Err(_) => return Err(()),
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}
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} else {
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// WebVR spec: The Promise MUST be rejected if WebVR is not enabled/supported.
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return Err(());
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}
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// convert from Dom to DomRoot
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Ok(self
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.displays
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.borrow()
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.iter()
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.map(|d| DomRoot::from_ref(&**d))
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.collect())
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}
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fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> {
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self.global().as_window().webvr_thread()
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}
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fn find_display(&self, display_id: u32) -> Option<DomRoot<VRDisplay>> {
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self.displays
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.borrow()
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.iter()
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.find(|d| d.DisplayId() == display_id)
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.map(|d| DomRoot::from_ref(&**d))
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}
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fn register(&self) {
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if let Some(webvr_thread) = self.webvr_thread() {
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let msg = WebVRMsg::RegisterContext(self.global().pipeline_id());
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webvr_thread.send(msg).unwrap();
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}
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}
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fn unregister(&self) {
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if let Some(webvr_thread) = self.webvr_thread() {
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let msg = WebVRMsg::UnregisterContext(self.global().pipeline_id());
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webvr_thread.send(msg).unwrap();
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}
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}
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fn sync_display(&self, display: &WebVRDisplayData) -> DomRoot<VRDisplay> {
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if let Some(existing) = self.find_display(display.display_id) {
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existing.update_display(&display);
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existing
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} else {
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let root = VRDisplay::new(&self.global(), display.clone());
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self.displays.borrow_mut().push(Dom::from_ref(&*root));
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root
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}
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}
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fn handle_display_event(&self, event: WebVRDisplayEvent) {
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match event {
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WebVRDisplayEvent::Connect(ref display) => {
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let display = self.sync_display(&display);
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display.handle_webvr_event(&event);
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self.notify_display_event(&display, &event);
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},
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WebVRDisplayEvent::Disconnect(id) => {
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if let Some(display) = self.find_display(id) {
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display.handle_webvr_event(&event);
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self.notify_display_event(&display, &event);
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}
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},
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WebVRDisplayEvent::Activate(ref display, _) |
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WebVRDisplayEvent::Deactivate(ref display, _) |
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WebVRDisplayEvent::Blur(ref display) |
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WebVRDisplayEvent::Focus(ref display) |
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WebVRDisplayEvent::PresentChange(ref display, _) |
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WebVRDisplayEvent::Change(ref display) => {
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let display = self.sync_display(&display);
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display.handle_webvr_event(&event);
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},
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WebVRDisplayEvent::Pause(id) |
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WebVRDisplayEvent::Resume(id) |
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WebVRDisplayEvent::Exit(id) => {
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if let Some(display) = self.find_display(id) {
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display.handle_webvr_event(&event);
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}
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},
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};
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}
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fn handle_gamepad_event(&self, event: WebVRGamepadEvent) {
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match event {
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WebVRGamepadEvent::Connect(data, state) => {
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if let Some(gamepad) = self.find_gamepad(state.gamepad_id) {
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gamepad.update_from_vr(&state);
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} else {
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// new gamepad
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self.sync_gamepad(Some(data), &state);
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}
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},
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WebVRGamepadEvent::Disconnect(id) => {
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if let Some(gamepad) = self.find_gamepad(id) {
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gamepad.update_connected(false);
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}
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},
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};
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}
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pub fn handle_webvr_event(&self, event: WebVREvent) {
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match event {
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WebVREvent::Display(event) => {
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self.handle_display_event(event);
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},
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WebVREvent::Gamepad(event) => {
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self.handle_gamepad_event(event);
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},
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};
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}
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pub fn handle_webvr_events(&self, events: Vec<WebVREvent>) {
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for event in events {
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self.handle_webvr_event(event);
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}
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}
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fn notify_display_event(&self, display: &VRDisplay, event: &WebVRDisplayEvent) {
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let event = VRDisplayEvent::new_from_webvr(&self.global(), &display, &event);
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event
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.upcast::<Event>()
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.fire(self.global().upcast::<EventTarget>());
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}
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}
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// Gamepad
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impl XR {
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fn find_gamepad(&self, gamepad_id: u32) -> Option<DomRoot<Gamepad>> {
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self.gamepads
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.borrow()
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.iter()
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.find(|g| g.gamepad_id() == gamepad_id)
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.map(|g| DomRoot::from_ref(&**g))
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}
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fn sync_gamepad(&self, data: Option<WebVRGamepadData>, state: &WebVRGamepadState) {
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if let Some(existing) = self.find_gamepad(state.gamepad_id) {
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existing.update_from_vr(&state);
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} else {
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let index = self.gamepads.borrow().len();
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let data = data.unwrap_or_default();
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let root = Gamepad::new_from_vr(&self.global(), index as i32, &data, &state);
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self.gamepads.borrow_mut().push(Dom::from_ref(&*root));
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if state.connected {
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root.notify_event(GamepadEventType::Connected);
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}
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}
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}
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// Gamepads are synced immediately in response to the API call.
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// The current approach allows the to sample gamepad state multiple times per frame. This
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// guarantees that the gamepads always have a valid state and can be very useful for
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// motion capture or drawing applications.
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pub fn get_gamepads(&self) -> Vec<DomRoot<Gamepad>> {
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if let Some(wevbr_sender) = self.webvr_thread() {
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let (sender, receiver) =
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ipc::channel(self.global().time_profiler_chan().clone()).unwrap();
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let synced_ids = self
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.gamepads
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.borrow()
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.iter()
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.map(|g| g.gamepad_id())
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.collect();
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wevbr_sender
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.send(WebVRMsg::GetGamepads(synced_ids, sender))
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.unwrap();
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match receiver.recv().unwrap() {
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Ok(gamepads) => {
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// Sync displays
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for gamepad in gamepads {
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self.sync_gamepad(gamepad.0, &gamepad.1);
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}
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},
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Err(_) => {},
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}
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}
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// We can add other not VR related gamepad providers here
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self.gamepads
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.borrow()
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.iter()
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.map(|g| DomRoot::from_ref(&**g))
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.collect()
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}
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}
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