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https://github.com/servo/servo.git
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465 lines
15 KiB
Rust
465 lines
15 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/// The script task is the task that owns the DOM in memory, runs JavaScript, and spawns parsing
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/// and layout tasks.
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use dom::bindings::utils::GlobalStaticData;
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use dom::document::Document;
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use dom::event::{Event, ResizeEvent, ReflowEvent};
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use dom::node::define_bindings;
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use dom::window::Window;
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use layout::layout_task::{AddStylesheet, BuildData, BuildMsg, Damage, LayoutQuery};
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use layout::layout_task::{LayoutQueryResponse, LayoutTask, MatchSelectorsDamage, NoDamage};
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use layout::layout_task::{QueryMsg, ReflowDamage};
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use layout::layout_task;
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use core::cast::transmute;
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use core::cell::Cell;
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use core::comm::{Port, SharedChan};
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use core::io::read_whole_file;
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use core::local_data;
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use core::ptr::null;
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use core::task::{SingleThreaded, task};
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use core::util::replace;
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use dom::window::TimerData;
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use geom::size::Size2D;
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use html::hubbub_html_parser;
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use js::JSVAL_NULL;
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use js::global::{global_class, debug_fns};
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use js::glue::bindgen::RUST_JSVAL_TO_OBJECT;
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use js::jsapi::JSContext;
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use js::jsapi::bindgen::{JS_CallFunctionValue, JS_GetContextPrivate};
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use js::rust::{Compartment, Cx};
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use js;
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use servo_net::image_cache_task::ImageCacheTask;
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use servo_net::resource_task::ResourceTask;
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use servo_util::tree::TreeNodeRef;
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use std::net::url::Url;
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use std::net::url;
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/// Messages used to control the script task.
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pub enum ScriptMsg {
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/// Loads a new URL.
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LoadMsg(Url),
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/// Executes a standalone script.
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ExecuteMsg(Url),
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/// Sends a DOM event.
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SendEventMsg(Event),
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/// Fires a JavaScript timeout.
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FireTimerMsg(~TimerData),
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/// Exits the engine.
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ExitMsg,
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}
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/// Encapsulates external communication with the script task.
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pub struct ScriptTask {
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/// The channel used to send messages to the script task.
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chan: SharedChan<ScriptMsg>,
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}
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impl ScriptTask {
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/// Creates a new script task.
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pub fn new(script_port: Port<ScriptMsg>,
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script_chan: SharedChan<ScriptMsg>,
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layout_task: LayoutTask,
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resource_task: ResourceTask,
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image_cache_task: ImageCacheTask)
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-> ScriptTask {
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let (script_chan_copy, script_port) = (script_chan.clone(), Cell(script_port));
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// FIXME: rust#6399
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let mut the_task = task();
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the_task.sched_mode(SingleThreaded);
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do the_task.spawn {
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let script_context = ScriptContext::new(layout_task.clone(),
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script_port.take(),
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script_chan_copy.clone(),
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resource_task.clone(),
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image_cache_task.clone());
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script_context.start();
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}
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ScriptTask {
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chan: script_chan
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}
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}
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}
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/// Information for one frame in the browsing context.
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pub struct Frame {
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document: @mut Document,
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window: @mut Window,
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url: Url,
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}
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/// Information for an entire page. Pages are top-level browsing contexts and can contain multiple
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/// frames.
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///
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/// FIXME: Rename to `Page`, following WebKit?
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pub struct ScriptContext {
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/// A handle to the layout task.
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layout_task: LayoutTask,
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/// A handle to the image cache task.
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image_cache_task: ImageCacheTask,
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/// A handle to the resource task.
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resource_task: ResourceTask,
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/// The port that we will use to join layout. If this is `None`, then layout is not currently
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/// running.
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layout_join_port: Option<Port<()>>,
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/// The port on which we receive messages (load URL, exit, etc.)
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script_port: Port<ScriptMsg>,
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/// A channel for us to hand out when we want some other task to be able to send us script
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/// messages.
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script_chan: SharedChan<ScriptMsg>,
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/// The JavaScript runtime.
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js_runtime: js::rust::rt,
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/// The JavaScript context.
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js_context: @Cx,
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/// The JavaScript compartment.
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js_compartment: @mut Compartment,
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/// Global static data related to the DOM.
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dom_static: GlobalStaticData,
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/// Whether the JS bindings have been initialized.
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bindings_initialized: bool,
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/// The outermost frame. This frame contains the document, window, and page URL.
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root_frame: Option<Frame>,
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/// The current size of the window, in pixels.
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window_size: Size2D<uint>,
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/// What parts of layout are dirty.
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damage: Damage,
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}
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fn global_script_context_key(_: @ScriptContext) {}
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/// Returns this task's script context singleton.
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pub fn global_script_context() -> @ScriptContext {
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unsafe {
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local_data::local_data_get(global_script_context_key).get()
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}
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}
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/// Returns the script context from the JS Context.
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///
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/// FIXME: Rename to `script_context_from_js_context`.
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pub fn task_from_context(js_context: *JSContext) -> *mut ScriptContext {
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JS_GetContextPrivate(js_context) as *mut ScriptContext
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}
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#[unsafe_destructor]
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impl Drop for ScriptContext {
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fn finalize(&self) {
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unsafe {
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let _ = local_data::local_data_pop(global_script_context_key);
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}
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}
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}
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impl ScriptContext {
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/// Creates a new script context.
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pub fn new(layout_task: LayoutTask,
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script_port: Port<ScriptMsg>,
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script_chan: SharedChan<ScriptMsg>,
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resource_task: ResourceTask,
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img_cache_task: ImageCacheTask)
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-> @mut ScriptContext {
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let js_runtime = js::rust::rt();
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let js_context = js_runtime.cx();
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js_context.set_default_options_and_version();
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js_context.set_logging_error_reporter();
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let compartment = match js_context.new_compartment(global_class) {
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Ok(c) => c,
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Err(()) => fail!("Failed to create a compartment"),
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};
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let script_context = @mut ScriptContext {
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layout_task: layout_task,
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image_cache_task: img_cache_task,
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resource_task: resource_task,
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layout_join_port: None,
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script_port: script_port,
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script_chan: script_chan,
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js_runtime: js_runtime,
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js_context: js_context,
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js_compartment: compartment,
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dom_static: GlobalStaticData(),
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bindings_initialized: false,
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root_frame: None,
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window_size: Size2D(800, 600),
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damage: MatchSelectorsDamage,
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};
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// Indirection for Rust Issue #6248, dynamic freeze scope artifically extended
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let script_context_ptr = {
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let borrowed_ctx= &mut *script_context;
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borrowed_ctx as *mut ScriptContext
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};
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js_context.set_cx_private(script_context_ptr as *());
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unsafe {
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local_data::local_data_set(global_script_context_key, transmute(script_context))
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}
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script_context
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}
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/// Starts the script task. After calling this method, the script task will loop receiving
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/// messages on its port.
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pub fn start(&mut self) {
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while self.handle_msg() {
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// Go on...
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}
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}
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/// Handles an incoming control message.
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fn handle_msg(&mut self) -> bool {
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match self.script_port.recv() {
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LoadMsg(url) => {
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self.load(url);
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true
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}
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ExecuteMsg(url) => {
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self.handle_execute_msg(url);
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true
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}
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SendEventMsg(event) => {
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self.handle_event(event);
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true
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}
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FireTimerMsg(timer_data) => {
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self.handle_fire_timer_msg(timer_data);
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true
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}
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ExitMsg => {
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self.handle_exit_msg();
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false
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}
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}
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}
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/// Handles a request to execute a script.
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fn handle_execute_msg(&self, url: Url) {
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debug!("script: Received url `%s` to execute", url::to_str(&url));
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match read_whole_file(&Path(url.path)) {
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Err(msg) => println(fmt!("Error opening %s: %s", url::to_str(&url), msg)),
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Ok(bytes) => {
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self.js_compartment.define_functions(debug_fns);
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let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
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bytes,
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copy url.path,
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1);
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}
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}
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}
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/// Handles a timer that fired.
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fn handle_fire_timer_msg(&mut self, timer_data: ~TimerData) {
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let this_value = if timer_data.args.len() > 0 {
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RUST_JSVAL_TO_OBJECT(timer_data.args[0])
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} else {
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self.js_compartment.global_obj.ptr
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};
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// TODO: Support extra arguments. This requires passing a `*JSVal` array as `argv`.
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let rval = JSVAL_NULL;
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JS_CallFunctionValue(self.js_context.ptr,
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this_value,
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timer_data.funval,
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0,
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null(),
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&rval);
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self.relayout()
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}
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/// Handles a request to exit the script task and shut down layout.
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fn handle_exit_msg(&mut self) {
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self.join_layout();
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for self.root_frame.each |frame| {
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frame.document.teardown();
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}
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self.layout_task.send(layout_task::ExitMsg)
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}
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/// The entry point to document loading. Defines bindings, sets up the window and document
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/// objects, parses HTML and CSS, and kicks off initial layout.
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fn load(&mut self, url: Url) {
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// Define the script DOM bindings.
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//
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// FIXME: Can this be done earlier, to save the flag?
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if !self.bindings_initialized {
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define_bindings(self.js_compartment);
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self.bindings_initialized = true
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}
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// Parse HTML.
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//
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// Note: We can parse the next document in parallel with any previous documents.
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let html_parsing_result = hubbub_html_parser::parse_html(copy url,
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self.resource_task.clone(),
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self.image_cache_task.clone());
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let root_node = html_parsing_result.root;
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// Send style sheets over to layout.
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//
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// FIXME: These should be streamed to layout as they're parsed. We don't need to stop here
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// in the script task.
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loop {
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match html_parsing_result.style_port.recv() {
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Some(sheet) => self.layout_task.send(AddStylesheet(sheet)),
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None => break,
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}
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}
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// Receive the JavaScript scripts.
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let js_scripts = html_parsing_result.js_port.recv();
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debug!("js_scripts: %?", js_scripts);
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// Create the window and document objects.
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let window = Window::new(self.script_chan.clone(), &mut *self);
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let document = Document(root_node, Some(window));
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// Tie the root into the document.
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do root_node.with_mut_base |base| {
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base.add_to_doc(document)
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}
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// Create the root frame.
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self.root_frame = Some(Frame {
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document: document,
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window: window,
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url: url
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});
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// Perform the initial reflow.
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self.damage.add(MatchSelectorsDamage);
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self.relayout();
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// Define debug functions.
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self.js_compartment.define_functions(debug_fns);
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// Evaluate every script in the document.
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do vec::consume(js_scripts) |_, bytes| {
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let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
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bytes,
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~"???",
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1);
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}
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}
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/// Sends a ping to layout and waits for the response. The response will arrive when the
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/// layout task has finished any pending request messages.
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fn join_layout(&mut self) {
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if self.layout_join_port.is_some() {
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let join_port = replace(&mut self.layout_join_port, None);
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match join_port {
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Some(ref join_port) => {
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if !join_port.peek() {
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info!("script: waiting on layout");
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}
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join_port.recv();
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debug!("script: layout joined")
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}
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None => fail!(~"reader forked but no join port?"),
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}
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}
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}
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/// Initiate an asynchronous relayout operation
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pub fn trigger_relayout(&mut self, damage: Damage) {
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self.damage.add(damage);
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self.relayout();
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}
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/// This method will wait until the layout task has completed its current action, join the
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/// layout task, and then request a new layout run. It won't wait for the new layout
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/// computation to finish.
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///
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/// This function fails if there is no root frame.
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fn relayout(&mut self) {
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debug!("script: performing relayout");
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// Now, join the layout so that they will see the latest changes we have made.
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self.join_layout();
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// Layout will let us know when it's done.
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let (join_port, join_chan) = comm::stream();
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self.layout_join_port = Some(join_port);
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match self.root_frame {
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None => fail!(~"Tried to relayout with no root frame!"),
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Some(ref root_frame) => {
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// Send new document and relevant styles to layout.
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let data = ~BuildData {
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node: root_frame.document.root,
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url: copy root_frame.url,
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script_chan: self.script_chan.clone(),
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window_size: self.window_size,
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script_join_chan: join_chan,
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damage: replace(&mut self.damage, NoDamage),
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};
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self.layout_task.send(BuildMsg(data))
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}
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}
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debug!("script: layout forked")
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}
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/// Sends the given query to layout.
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pub fn query_layout(&mut self, query: LayoutQuery) -> LayoutQueryResponse {
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self.join_layout();
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let (response_port, response_chan) = comm::stream();
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self.layout_task.send(QueryMsg(query, response_chan));
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response_port.recv()
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}
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/// This is the main entry point for receiving and dispatching DOM events.
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///
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/// TODO: Actually perform DOM event dispatch.
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fn handle_event(&mut self, event: Event) {
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match event {
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ResizeEvent(new_width, new_height, response_chan) => {
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debug!("script got resize event: %u, %u", new_width, new_height);
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self.damage.add(ReflowDamage);
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self.window_size = Size2D(new_width, new_height);
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if self.root_frame.is_some() {
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self.relayout()
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}
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response_chan.send(())
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}
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ReflowEvent => {
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debug!("script got reflow event");
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self.damage.add(MatchSelectorsDamage);
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if self.root_frame.is_some() {
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self.relayout()
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}
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}
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}
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}
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}
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