servo/components/script/dom/xrrenderstate.rs

104 lines
3.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::{self, XRRenderStateMethods};
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::globalscope::GlobalScope;
use crate::dom::xrwebgllayer::XRWebGLLayer;
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct XRRenderState {
reflector_: Reflector,
depth_near: Cell<f64>,
depth_far: Cell<f64>,
inline_vertical_fov: Cell<Option<f64>>,
layer: MutNullableDom<XRWebGLLayer>,
}
impl XRRenderState {
pub fn new_inherited(
depth_near: f64,
depth_far: f64,
inline_vertical_fov: Option<f64>,
layer: Option<&XRWebGLLayer>,
) -> XRRenderState {
XRRenderState {
reflector_: Reflector::new(),
depth_near: Cell::new(depth_near),
depth_far: Cell::new(depth_far),
inline_vertical_fov: Cell::new(inline_vertical_fov),
layer: MutNullableDom::new(layer),
}
}
pub fn new(
global: &GlobalScope,
depth_near: f64,
depth_far: f64,
inline_vertical_fov: Option<f64>,
layer: Option<&XRWebGLLayer>,
) -> DomRoot<XRRenderState> {
reflect_dom_object(
Box::new(XRRenderState::new_inherited(
depth_near,
depth_far,
inline_vertical_fov,
layer,
)),
global,
XRRenderStateBinding::Wrap,
)
}
pub fn clone_object(&self) -> DomRoot<Self> {
XRRenderState::new(
&self.global(),
self.depth_near.get(),
self.depth_far.get(),
self.inline_vertical_fov.get(),
self.layer.get().as_ref().map(|x| &**x),
)
}
pub fn set_depth_near(&self, depth: f64) {
self.depth_near.set(depth)
}
pub fn set_depth_far(&self, depth: f64) {
self.depth_far.set(depth)
}
pub fn set_inline_vertical_fov(&self, fov: f64) {
debug_assert!(self.inline_vertical_fov.get().is_some());
self.inline_vertical_fov.set(Some(fov))
}
pub fn set_layer(&self, layer: Option<&XRWebGLLayer>) {
self.layer.set(layer)
}
}
impl XRRenderStateMethods for XRRenderState {
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthnear
fn DepthNear(&self) -> Finite<f64> {
Finite::wrap(self.depth_near.get())
}
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthfar
fn DepthFar(&self) -> Finite<f64> {
Finite::wrap(self.depth_far.get())
}
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-inlineverticalfieldofview
fn GetInlineVerticalFieldOfView(&self) -> Option<Finite<f64>> {
self.inline_vertical_fov.get().map(Finite::wrap)
}
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer
fn GetBaseLayer(&self) -> Option<DomRoot<XRWebGLLayer>> {
self.layer.get()
}
}