mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
970 lines
32 KiB
Rust
970 lines
32 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use azure::azure::AzFloat;
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use azure::azure_hl::SurfacePattern;
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use azure::azure_hl::{AntialiasMode, CapStyle, CompositionOp, JoinStyle};
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use azure::azure_hl::{
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BackendType, DrawOptions, DrawTarget, Pattern, StrokeOptions, SurfaceFormat,
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};
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use azure::azure_hl::{Color, ColorPattern, DrawSurfaceOptions, Filter, PathBuilder, Path};
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use azure::azure_hl::{ExtendMode, GradientStop, LinearGradientPattern, RadialGradientPattern};
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use canvas_traits::canvas::*;
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use cssparser::RGBA;
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use euclid::{Point2D, Rect, Size2D, Transform2D, Vector2D};
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use ipc_channel::ipc::{IpcSender, IpcSharedMemory};
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use num_traits::ToPrimitive;
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use std::mem;
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use std::sync::Arc;
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use webrender::api::DirtyRect;
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pub struct CanvasData<'a> {
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drawtarget: DrawTarget,
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/// TODO(pcwalton): Support multiple paths.
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path_builder: PathBuilder,
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path: Option<Path>,
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state: CanvasPaintState<'a>,
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saved_states: Vec<CanvasPaintState<'a>>,
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webrender_api: webrender_api::RenderApi,
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image_key: Option<webrender_api::ImageKey>,
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/// An old webrender image key that can be deleted when the next epoch ends.
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old_image_key: Option<webrender_api::ImageKey>,
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/// An old webrender image key that can be deleted when the current epoch ends.
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very_old_image_key: Option<webrender_api::ImageKey>,
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pub canvas_id: CanvasId,
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}
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impl<'a> CanvasData<'a> {
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pub fn new(
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size: Size2D<u32>,
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webrender_api_sender: webrender_api::RenderApiSender,
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antialias: AntialiasMode,
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canvas_id: CanvasId,
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) -> CanvasData<'a> {
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let draw_target = CanvasData::create(size);
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let path_builder = draw_target.create_path_builder();
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let webrender_api = webrender_api_sender.create_api();
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CanvasData {
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drawtarget: draw_target,
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path_builder: path_builder,
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path: None,
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state: CanvasPaintState::new(antialias),
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saved_states: vec![],
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webrender_api: webrender_api,
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image_key: None,
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old_image_key: None,
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very_old_image_key: None,
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canvas_id: canvas_id,
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}
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}
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pub fn draw_image(
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&self,
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image_data: Vec<u8>,
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image_size: Size2D<f64>,
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dest_rect: Rect<f64>,
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source_rect: Rect<f64>,
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smoothing_enabled: bool,
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) {
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// We round up the floating pixel values to draw the pixels
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let source_rect = source_rect.ceil();
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// It discards the extra pixels (if any) that won't be painted
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let image_data = if Rect::from_size(image_size).contains_rect(&source_rect) {
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pixels::rgba8_get_rect(&image_data, image_size.to_u32(), source_rect.to_u32()).into()
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} else {
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image_data.into()
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};
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let writer = |draw_target: &DrawTarget| {
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write_image(
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&draw_target,
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image_data,
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source_rect.size,
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dest_rect,
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smoothing_enabled,
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self.state.draw_options.composition,
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self.state.draw_options.alpha,
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);
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};
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if self.need_to_draw_shadow() {
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let rect = Rect::new(
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Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32),
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Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32),
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);
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self.draw_with_shadow(&rect, writer);
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} else {
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writer(&self.drawtarget);
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}
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}
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pub fn save_context_state(&mut self) {
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self.saved_states.push(self.state.clone());
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}
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pub fn restore_context_state(&mut self) {
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if let Some(state) = self.saved_states.pop() {
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mem::replace(&mut self.state, state);
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self.drawtarget.set_transform(&self.state.transform);
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self.drawtarget.pop_clip();
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}
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}
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pub fn fill_text(&self, text: String, x: f64, y: f64, max_width: Option<f64>) {
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error!(
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"Unimplemented canvas2d.fillText. Values received: {}, {}, {}, {:?}.",
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text, x, y, max_width
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);
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}
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pub fn fill_rect(&self, rect: &Rect<f32>) {
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if is_zero_size_gradient(&self.state.fill_style) {
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return; // Paint nothing if gradient size is zero.
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}
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let draw_rect = Rect::new(
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rect.origin,
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match self.state.fill_style {
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Pattern::Surface(ref surface) => {
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let surface_size = surface.size();
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match (surface.repeat_x, surface.repeat_y) {
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(true, true) => rect.size,
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(true, false) => Size2D::new(rect.size.width, surface_size.height as f32),
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(false, true) => Size2D::new(surface_size.width as f32, rect.size.height),
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(false, false) => {
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Size2D::new(surface_size.width as f32, surface_size.height as f32)
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},
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}
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},
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_ => rect.size,
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},
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);
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if self.need_to_draw_shadow() {
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self.draw_with_shadow(&draw_rect, |new_draw_target: &DrawTarget| {
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new_draw_target.fill_rect(
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&draw_rect,
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self.state.fill_style.to_pattern_ref(),
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Some(&self.state.draw_options),
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);
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});
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} else {
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self.drawtarget.fill_rect(
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&draw_rect,
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self.state.fill_style.to_pattern_ref(),
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Some(&self.state.draw_options),
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);
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}
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}
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pub fn clear_rect(&self, rect: &Rect<f32>) {
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self.drawtarget.clear_rect(rect);
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}
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pub fn stroke_rect(&self, rect: &Rect<f32>) {
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if is_zero_size_gradient(&self.state.stroke_style) {
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return; // Paint nothing if gradient size is zero.
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}
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if self.need_to_draw_shadow() {
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self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| {
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new_draw_target.stroke_rect(
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rect,
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self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts,
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&self.state.draw_options,
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);
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});
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} else if rect.size.width == 0. || rect.size.height == 0. {
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let cap = match self.state.stroke_opts.line_join {
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JoinStyle::Round => CapStyle::Round,
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_ => CapStyle::Butt,
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};
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let stroke_opts = StrokeOptions::new(
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self.state.stroke_opts.line_width,
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self.state.stroke_opts.line_join,
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cap,
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self.state.stroke_opts.miter_limit,
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self.state.stroke_opts.mDashPattern,
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);
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self.drawtarget.stroke_line(
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rect.origin,
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rect.bottom_right(),
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self.state.stroke_style.to_pattern_ref(),
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&stroke_opts,
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&self.state.draw_options,
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);
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} else {
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self.drawtarget.stroke_rect(
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rect,
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self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts,
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&self.state.draw_options,
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);
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}
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}
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pub fn begin_path(&mut self) {
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self.path_builder = self.drawtarget.create_path_builder();
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self.path = None;
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}
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pub fn close_path(&self) {
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self.path_builder.close()
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}
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fn ensure_path(&mut self) {
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if self.path.is_none() {
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self.path = Some(self.path_builder.finish());
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}
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}
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fn path(&self) -> &Path {
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self.path.as_ref().expect("Should have called ensure_path()")
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}
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pub fn fill(&mut self) {
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if is_zero_size_gradient(&self.state.fill_style) {
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return; // Paint nothing if gradient size is zero.
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}
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self.ensure_path();
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self.drawtarget.fill(
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&self.path(),
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self.state.fill_style.to_pattern_ref(),
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&self.state.draw_options,
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);
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}
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pub fn stroke(&mut self) {
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if is_zero_size_gradient(&self.state.stroke_style) {
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return; // Paint nothing if gradient size is zero.
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}
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self.ensure_path();
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self.drawtarget.stroke(
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&self.path(),
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self.state.stroke_style.to_pattern_ref(),
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&self.state.stroke_opts,
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&self.state.draw_options,
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);
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}
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pub fn clip(&mut self) {
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self.ensure_path();
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self.drawtarget.push_clip(&self.path());
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}
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pub fn is_point_in_path(
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&mut self,
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x: f64,
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y: f64,
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_fill_rule: FillRule,
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chan: IpcSender<bool>,
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) {
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self.ensure_path();
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let (path_builder, result) = {
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let path = self.path();
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let result = path.contains_point(x, y, &self.state.transform);
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(path.copy_to_builder(), result)
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};
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self.path_builder = path_builder;
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chan.send(result).unwrap();
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}
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pub fn move_to(&self, point: &Point2D<AzFloat>) {
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self.path_builder.move_to(*point)
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}
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pub fn line_to(&self, point: &Point2D<AzFloat>) {
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self.path_builder.line_to(*point)
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}
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pub fn rect(&self, rect: &Rect<f32>) {
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self.path_builder
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.move_to(Point2D::new(rect.origin.x, rect.origin.y));
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self.path_builder
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.line_to(Point2D::new(rect.origin.x + rect.size.width, rect.origin.y));
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self.path_builder.line_to(Point2D::new(
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height,
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));
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self.path_builder.line_to(Point2D::new(
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rect.origin.x,
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rect.origin.y + rect.size.height,
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));
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self.path_builder.close();
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}
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pub fn quadratic_curve_to(&self, cp: &Point2D<AzFloat>, endpoint: &Point2D<AzFloat>) {
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self.path_builder.quadratic_curve_to(cp, endpoint)
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}
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pub fn bezier_curve_to(
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&self,
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cp1: &Point2D<AzFloat>,
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cp2: &Point2D<AzFloat>,
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endpoint: &Point2D<AzFloat>,
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) {
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self.path_builder.bezier_curve_to(cp1, cp2, endpoint)
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}
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pub fn arc(
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&self,
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center: &Point2D<AzFloat>,
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radius: AzFloat,
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start_angle: AzFloat,
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end_angle: AzFloat,
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ccw: bool,
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) {
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self.path_builder
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.arc(*center, radius, start_angle, end_angle, ccw)
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}
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pub fn arc_to(&self, cp1: &Point2D<AzFloat>, cp2: &Point2D<AzFloat>, radius: AzFloat) {
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let cp0 = self.path_builder.get_current_point();
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let cp1 = *cp1;
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let cp2 = *cp2;
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if (cp0.x == cp1.x && cp0.y == cp1.y) || cp1 == cp2 || radius == 0.0 {
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self.line_to(&cp1);
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return;
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}
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// if all three control points lie on a single straight line,
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// connect the first two by a straight line
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let direction = (cp2.x - cp1.x) * (cp0.y - cp1.y) + (cp2.y - cp1.y) * (cp1.x - cp0.x);
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if direction == 0.0 {
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self.line_to(&cp1);
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return;
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}
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// otherwise, draw the Arc
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let a2 = (cp0.x - cp1.x).powi(2) + (cp0.y - cp1.y).powi(2);
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let b2 = (cp1.x - cp2.x).powi(2) + (cp1.y - cp2.y).powi(2);
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let d = {
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let c2 = (cp0.x - cp2.x).powi(2) + (cp0.y - cp2.y).powi(2);
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let cosx = (a2 + b2 - c2) / (2.0 * (a2 * b2).sqrt());
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let sinx = (1.0 - cosx.powi(2)).sqrt();
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radius / ((1.0 - cosx) / sinx)
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};
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// first tangent point
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let anx = (cp1.x - cp0.x) / a2.sqrt();
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let any = (cp1.y - cp0.y) / a2.sqrt();
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let tp1 = Point2D::new(cp1.x - anx * d, cp1.y - any * d);
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// second tangent point
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let bnx = (cp1.x - cp2.x) / b2.sqrt();
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let bny = (cp1.y - cp2.y) / b2.sqrt();
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let tp2 = Point2D::new(cp1.x - bnx * d, cp1.y - bny * d);
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// arc center and angles
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let anticlockwise = direction < 0.0;
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let cx = tp1.x + any * radius * if anticlockwise { 1.0 } else { -1.0 };
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let cy = tp1.y - anx * radius * if anticlockwise { 1.0 } else { -1.0 };
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let angle_start = (tp1.y - cy).atan2(tp1.x - cx);
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let angle_end = (tp2.y - cy).atan2(tp2.x - cx);
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self.line_to(&tp1);
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if [cx, cy, angle_start, angle_end]
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.iter()
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.all(|x| x.is_finite())
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{
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self.arc(
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&Point2D::new(cx, cy),
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radius,
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angle_start,
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angle_end,
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anticlockwise,
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);
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}
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}
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pub fn ellipse(
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&mut self,
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center: &Point2D<AzFloat>,
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radius_x: AzFloat,
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radius_y: AzFloat,
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rotation_angle: AzFloat,
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start_angle: AzFloat,
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end_angle: AzFloat,
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ccw: bool,
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) {
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self.path_builder.ellipse(
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*center,
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radius_x,
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radius_y,
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rotation_angle,
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start_angle,
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end_angle,
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ccw,
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);
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}
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pub fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
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if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
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self.state.fill_style = pattern
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}
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}
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pub fn set_stroke_style(&mut self, style: FillOrStrokeStyle) {
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if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) {
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self.state.stroke_style = pattern
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}
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}
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pub fn set_line_width(&mut self, width: f32) {
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self.state.stroke_opts.line_width = width;
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}
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pub fn set_line_cap(&mut self, cap: LineCapStyle) {
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self.state.stroke_opts.line_cap = cap.to_azure_style();
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}
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pub fn set_line_join(&mut self, join: LineJoinStyle) {
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self.state.stroke_opts.line_join = join.to_azure_style();
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}
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pub fn set_miter_limit(&mut self, limit: f32) {
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self.state.stroke_opts.miter_limit = limit;
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}
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pub fn set_transform(&mut self, transform: &Transform2D<f32>) {
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self.state.transform = transform.clone();
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self.drawtarget.set_transform(transform)
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}
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pub fn set_global_alpha(&mut self, alpha: f32) {
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self.state.draw_options.alpha = alpha;
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}
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pub fn set_global_composition(&mut self, op: CompositionOrBlending) {
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self.state
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.draw_options
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.set_composition_op(op.to_azure_style());
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}
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pub fn create(size: Size2D<u32>) -> DrawTarget {
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// FIXME(nox): Why is the size made of i32 values?
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DrawTarget::new(BackendType::Skia, size.to_i32(), SurfaceFormat::B8G8R8A8)
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}
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pub fn recreate(&mut self, size: Size2D<u32>) {
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self.drawtarget = CanvasData::create(size);
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self.state = CanvasPaintState::new(self.state.draw_options.antialias);
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self.saved_states.clear();
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// Webrender doesn't let images change size, so we clear the webrender image key.
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// TODO: there is an annying race condition here: the display list builder
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// might still be using the old image key. Really, we should be scheduling the image
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// for later deletion, not deleting it immediately.
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// https://github.com/servo/servo/issues/17534
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if let Some(image_key) = self.image_key.take() {
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// If this executes, then we are in a new epoch since we last recreated the canvas,
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// so `old_image_key` must be `None`.
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debug_assert!(self.old_image_key.is_none());
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self.old_image_key = Some(image_key);
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}
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}
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#[allow(unsafe_code)]
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pub fn send_pixels(&mut self, chan: IpcSender<IpcSharedMemory>) {
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let data = IpcSharedMemory::from_bytes(unsafe {
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self.drawtarget.snapshot().get_data_surface().data()
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});
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chan.send(data).unwrap();
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}
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#[allow(unsafe_code)]
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pub fn send_data(&mut self, chan: IpcSender<CanvasImageData>) {
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let size = self.drawtarget.get_size();
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let descriptor = webrender_api::ImageDescriptor {
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size: webrender_api::DeviceIntSize::new(size.width, size.height),
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stride: None,
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format: webrender_api::ImageFormat::BGRA8,
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offset: 0,
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|
is_opaque: false,
|
|
allow_mipmaps: false,
|
|
};
|
|
let data = webrender_api::ImageData::Raw(Arc::new(unsafe {
|
|
self.drawtarget.snapshot().get_data_surface().data().into()
|
|
}));
|
|
|
|
let mut txn = webrender_api::Transaction::new();
|
|
|
|
match self.image_key {
|
|
Some(image_key) => {
|
|
debug!("Updating image {:?}.", image_key);
|
|
txn.update_image(image_key, descriptor, data, &DirtyRect::All);
|
|
},
|
|
None => {
|
|
self.image_key = Some(self.webrender_api.generate_image_key());
|
|
debug!("New image {:?}.", self.image_key);
|
|
txn.add_image(self.image_key.unwrap(), descriptor, data, None);
|
|
},
|
|
}
|
|
|
|
if let Some(image_key) =
|
|
mem::replace(&mut self.very_old_image_key, self.old_image_key.take())
|
|
{
|
|
txn.delete_image(image_key);
|
|
}
|
|
|
|
self.webrender_api.update_resources(txn.resource_updates);
|
|
|
|
let data = CanvasImageData {
|
|
image_key: self.image_key.unwrap(),
|
|
};
|
|
chan.send(data).unwrap();
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata
|
|
pub fn put_image_data(&mut self, mut imagedata: Vec<u8>, rect: Rect<u32>) {
|
|
assert_eq!(imagedata.len() % 4, 0);
|
|
assert_eq!(rect.size.area() as usize, imagedata.len() / 4);
|
|
pixels::rgba8_byte_swap_and_premultiply_inplace(&mut imagedata);
|
|
let source_surface = self
|
|
.drawtarget
|
|
.create_source_surface_from_data(
|
|
&imagedata,
|
|
rect.size.to_i32(),
|
|
rect.size.width as i32 * 4,
|
|
SurfaceFormat::B8G8R8A8,
|
|
)
|
|
.unwrap();
|
|
self.drawtarget.copy_surface(
|
|
source_surface,
|
|
Rect::from_size(rect.size.to_i32()),
|
|
rect.origin.to_i32(),
|
|
);
|
|
}
|
|
|
|
pub fn set_shadow_offset_x(&mut self, value: f64) {
|
|
self.state.shadow_offset_x = value;
|
|
}
|
|
|
|
pub fn set_shadow_offset_y(&mut self, value: f64) {
|
|
self.state.shadow_offset_y = value;
|
|
}
|
|
|
|
pub fn set_shadow_blur(&mut self, value: f64) {
|
|
self.state.shadow_blur = value;
|
|
}
|
|
|
|
pub fn set_shadow_color(&mut self, value: Color) {
|
|
self.state.shadow_color = value;
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
|
|
fn need_to_draw_shadow(&self) -> bool {
|
|
self.state.shadow_color.a != 0.0f32 &&
|
|
(self.state.shadow_offset_x != 0.0f64 ||
|
|
self.state.shadow_offset_y != 0.0f64 ||
|
|
self.state.shadow_blur != 0.0f64)
|
|
}
|
|
|
|
fn create_draw_target_for_shadow(&self, source_rect: &Rect<f32>) -> DrawTarget {
|
|
let draw_target = self.drawtarget.create_similar_draw_target(
|
|
&Size2D::new(
|
|
source_rect.size.width as i32,
|
|
source_rect.size.height as i32,
|
|
),
|
|
self.drawtarget.get_format(),
|
|
);
|
|
let matrix = Transform2D::identity()
|
|
.pre_translate(-source_rect.origin.to_vector().cast())
|
|
.pre_mul(&self.state.transform);
|
|
draw_target.set_transform(&matrix);
|
|
draw_target
|
|
}
|
|
|
|
fn draw_with_shadow<F>(&self, rect: &Rect<f32>, draw_shadow_source: F)
|
|
where
|
|
F: FnOnce(&DrawTarget),
|
|
{
|
|
let shadow_src_rect = self.state.transform.transform_rect(rect);
|
|
let new_draw_target = self.create_draw_target_for_shadow(&shadow_src_rect);
|
|
draw_shadow_source(&new_draw_target);
|
|
self.drawtarget.draw_surface_with_shadow(
|
|
new_draw_target.snapshot(),
|
|
&Point2D::new(
|
|
shadow_src_rect.origin.x as AzFloat,
|
|
shadow_src_rect.origin.y as AzFloat,
|
|
),
|
|
&self.state.shadow_color,
|
|
&Vector2D::new(
|
|
self.state.shadow_offset_x as AzFloat,
|
|
self.state.shadow_offset_y as AzFloat,
|
|
),
|
|
(self.state.shadow_blur / 2.0f64) as AzFloat,
|
|
self.state.draw_options.composition,
|
|
);
|
|
}
|
|
|
|
/// It reads image data from the canvas
|
|
/// canvas_size: The size of the canvas we're reading from
|
|
/// read_rect: The area of the canvas we want to read from
|
|
#[allow(unsafe_code)]
|
|
pub fn read_pixels(&self, read_rect: Rect<u32>, canvas_size: Size2D<u32>) -> Vec<u8> {
|
|
let canvas_rect = Rect::from_size(canvas_size);
|
|
if canvas_rect
|
|
.intersection(&read_rect)
|
|
.map_or(true, |rect| rect.is_empty())
|
|
{
|
|
return vec![];
|
|
}
|
|
let data_surface = self.drawtarget.snapshot().get_data_surface();
|
|
pixels::rgba8_get_rect(
|
|
unsafe { data_surface.data() },
|
|
canvas_size.to_u32(),
|
|
read_rect.to_u32(),
|
|
)
|
|
.into_owned()
|
|
}
|
|
}
|
|
|
|
impl<'a> Drop for CanvasData<'a> {
|
|
fn drop(&mut self) {
|
|
let mut txn = webrender_api::Transaction::new();
|
|
|
|
if let Some(image_key) = self.old_image_key.take() {
|
|
txn.delete_image(image_key);
|
|
}
|
|
if let Some(image_key) = self.very_old_image_key.take() {
|
|
txn.delete_image(image_key);
|
|
}
|
|
|
|
self.webrender_api.update_resources(txn.resource_updates);
|
|
}
|
|
}
|
|
|
|
#[derive(Clone)]
|
|
struct CanvasPaintState<'a> {
|
|
draw_options: DrawOptions,
|
|
fill_style: Pattern,
|
|
stroke_style: Pattern,
|
|
stroke_opts: StrokeOptions<'a>,
|
|
/// The current 2D transform matrix.
|
|
transform: Transform2D<f32>,
|
|
shadow_offset_x: f64,
|
|
shadow_offset_y: f64,
|
|
shadow_blur: f64,
|
|
shadow_color: Color,
|
|
}
|
|
|
|
impl<'a> CanvasPaintState<'a> {
|
|
fn new(antialias: AntialiasMode) -> CanvasPaintState<'a> {
|
|
CanvasPaintState {
|
|
draw_options: DrawOptions::new(1.0, CompositionOp::Over, antialias),
|
|
fill_style: Pattern::Color(ColorPattern::new(Color::black())),
|
|
stroke_style: Pattern::Color(ColorPattern::new(Color::black())),
|
|
stroke_opts: StrokeOptions::new(
|
|
1.0,
|
|
JoinStyle::MiterOrBevel,
|
|
CapStyle::Butt,
|
|
10.0,
|
|
&[],
|
|
),
|
|
transform: Transform2D::identity(),
|
|
shadow_offset_x: 0.0,
|
|
shadow_offset_y: 0.0,
|
|
shadow_blur: 0.0,
|
|
shadow_color: Color::transparent(),
|
|
}
|
|
}
|
|
}
|
|
|
|
fn is_zero_size_gradient(pattern: &Pattern) -> bool {
|
|
if let &Pattern::LinearGradient(ref gradient) = pattern {
|
|
if gradient.is_zero_size() {
|
|
return true;
|
|
}
|
|
}
|
|
false
|
|
}
|
|
|
|
/// It writes an image to the destination target
|
|
/// draw_target: the destination target where the image_data will be copied
|
|
/// image_data: Pixel information of the image to be written. It takes RGBA8
|
|
/// image_size: The size of the image to be written
|
|
/// dest_rect: Area of the destination target where the pixels will be copied
|
|
/// smoothing_enabled: It determines if smoothing is applied to the image result
|
|
fn write_image(
|
|
draw_target: &DrawTarget,
|
|
image_data: Vec<u8>,
|
|
image_size: Size2D<f64>,
|
|
dest_rect: Rect<f64>,
|
|
smoothing_enabled: bool,
|
|
composition_op: CompositionOp,
|
|
global_alpha: f32,
|
|
) {
|
|
if image_data.is_empty() {
|
|
return;
|
|
}
|
|
let image_rect = Rect::new(Point2D::zero(), image_size);
|
|
|
|
// From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage
|
|
// When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt
|
|
// to apply a smoothing algorithm to the image data when it is scaled.
|
|
// Otherwise, the image must be rendered using nearest-neighbor interpolation.
|
|
let filter = if smoothing_enabled {
|
|
Filter::Linear
|
|
} else {
|
|
Filter::Point
|
|
};
|
|
let image_size = image_size.to_i32();
|
|
|
|
let source_surface = draw_target
|
|
.create_source_surface_from_data(
|
|
&image_data,
|
|
image_size,
|
|
image_size.width * 4,
|
|
SurfaceFormat::B8G8R8A8,
|
|
)
|
|
.unwrap();
|
|
let draw_surface_options = DrawSurfaceOptions::new(filter, true);
|
|
let draw_options = DrawOptions::new(global_alpha, composition_op, AntialiasMode::None);
|
|
draw_target.draw_surface(
|
|
source_surface,
|
|
dest_rect.to_azure_style(),
|
|
image_rect.to_azure_style(),
|
|
draw_surface_options,
|
|
draw_options,
|
|
);
|
|
}
|
|
|
|
pub trait PointToi32 {
|
|
fn to_i32(&self) -> Point2D<i32>;
|
|
}
|
|
|
|
impl PointToi32 for Point2D<f64> {
|
|
fn to_i32(&self) -> Point2D<i32> {
|
|
Point2D::new(self.x.to_i32().unwrap(), self.y.to_i32().unwrap())
|
|
}
|
|
}
|
|
|
|
pub trait SizeToi32 {
|
|
fn to_i32(&self) -> Size2D<i32>;
|
|
}
|
|
|
|
impl SizeToi32 for Size2D<f64> {
|
|
fn to_i32(&self) -> Size2D<i32> {
|
|
Size2D::new(self.width.to_i32().unwrap(), self.height.to_i32().unwrap())
|
|
}
|
|
}
|
|
|
|
pub trait RectToi32 {
|
|
fn to_i32(&self) -> Rect<i32>;
|
|
fn ceil(&self) -> Rect<f64>;
|
|
}
|
|
|
|
impl RectToi32 for Rect<f64> {
|
|
fn to_i32(&self) -> Rect<i32> {
|
|
Rect::new(
|
|
Point2D::new(
|
|
self.origin.x.to_i32().unwrap(),
|
|
self.origin.y.to_i32().unwrap(),
|
|
),
|
|
Size2D::new(
|
|
self.size.width.to_i32().unwrap(),
|
|
self.size.height.to_i32().unwrap(),
|
|
),
|
|
)
|
|
}
|
|
|
|
fn ceil(&self) -> Rect<f64> {
|
|
Rect::new(
|
|
Point2D::new(self.origin.x.ceil(), self.origin.y.ceil()),
|
|
Size2D::new(self.size.width.ceil(), self.size.height.ceil()),
|
|
)
|
|
}
|
|
}
|
|
|
|
pub trait ToAzureStyle {
|
|
type Target;
|
|
fn to_azure_style(self) -> Self::Target;
|
|
}
|
|
|
|
impl ToAzureStyle for Rect<f64> {
|
|
type Target = Rect<AzFloat>;
|
|
|
|
fn to_azure_style(self) -> Rect<AzFloat> {
|
|
Rect::new(
|
|
Point2D::new(self.origin.x as AzFloat, self.origin.y as AzFloat),
|
|
Size2D::new(self.size.width as AzFloat, self.size.height as AzFloat),
|
|
)
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for LineCapStyle {
|
|
type Target = CapStyle;
|
|
|
|
fn to_azure_style(self) -> CapStyle {
|
|
match self {
|
|
LineCapStyle::Butt => CapStyle::Butt,
|
|
LineCapStyle::Round => CapStyle::Round,
|
|
LineCapStyle::Square => CapStyle::Square,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for LineJoinStyle {
|
|
type Target = JoinStyle;
|
|
|
|
fn to_azure_style(self) -> JoinStyle {
|
|
match self {
|
|
LineJoinStyle::Round => JoinStyle::Round,
|
|
LineJoinStyle::Bevel => JoinStyle::Bevel,
|
|
LineJoinStyle::Miter => JoinStyle::Miter,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for CompositionStyle {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
CompositionStyle::SrcIn => CompositionOp::In,
|
|
CompositionStyle::SrcOut => CompositionOp::Out,
|
|
CompositionStyle::SrcOver => CompositionOp::Over,
|
|
CompositionStyle::SrcAtop => CompositionOp::Atop,
|
|
CompositionStyle::DestIn => CompositionOp::DestIn,
|
|
CompositionStyle::DestOut => CompositionOp::DestOut,
|
|
CompositionStyle::DestOver => CompositionOp::DestOver,
|
|
CompositionStyle::DestAtop => CompositionOp::DestAtop,
|
|
CompositionStyle::Copy => CompositionOp::Source,
|
|
CompositionStyle::Lighter => CompositionOp::Add,
|
|
CompositionStyle::Xor => CompositionOp::Xor,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for BlendingStyle {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
BlendingStyle::Multiply => CompositionOp::Multiply,
|
|
BlendingStyle::Screen => CompositionOp::Screen,
|
|
BlendingStyle::Overlay => CompositionOp::Overlay,
|
|
BlendingStyle::Darken => CompositionOp::Darken,
|
|
BlendingStyle::Lighten => CompositionOp::Lighten,
|
|
BlendingStyle::ColorDodge => CompositionOp::ColorDodge,
|
|
BlendingStyle::ColorBurn => CompositionOp::ColorBurn,
|
|
BlendingStyle::HardLight => CompositionOp::HardLight,
|
|
BlendingStyle::SoftLight => CompositionOp::SoftLight,
|
|
BlendingStyle::Difference => CompositionOp::Difference,
|
|
BlendingStyle::Exclusion => CompositionOp::Exclusion,
|
|
BlendingStyle::Hue => CompositionOp::Hue,
|
|
BlendingStyle::Saturation => CompositionOp::Saturation,
|
|
BlendingStyle::Color => CompositionOp::Color,
|
|
BlendingStyle::Luminosity => CompositionOp::Luminosity,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for CompositionOrBlending {
|
|
type Target = CompositionOp;
|
|
|
|
fn to_azure_style(self) -> CompositionOp {
|
|
match self {
|
|
CompositionOrBlending::Composition(op) => op.to_azure_style(),
|
|
CompositionOrBlending::Blending(op) => op.to_azure_style(),
|
|
}
|
|
}
|
|
}
|
|
|
|
pub trait ToAzurePattern {
|
|
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern>;
|
|
}
|
|
|
|
impl ToAzurePattern for FillOrStrokeStyle {
|
|
fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option<Pattern> {
|
|
Some(match *self {
|
|
FillOrStrokeStyle::Color(ref color) => {
|
|
Pattern::Color(ColorPattern::new(color.to_azure_style()))
|
|
},
|
|
FillOrStrokeStyle::LinearGradient(ref linear_gradient_style) => {
|
|
let gradient_stops: Vec<GradientStop> = linear_gradient_style
|
|
.stops
|
|
.iter()
|
|
.map(|s| GradientStop {
|
|
offset: s.offset as AzFloat,
|
|
color: s.color.to_azure_style(),
|
|
})
|
|
.collect();
|
|
|
|
Pattern::LinearGradient(LinearGradientPattern::new(
|
|
&Point2D::new(
|
|
linear_gradient_style.x0 as AzFloat,
|
|
linear_gradient_style.y0 as AzFloat,
|
|
),
|
|
&Point2D::new(
|
|
linear_gradient_style.x1 as AzFloat,
|
|
linear_gradient_style.y1 as AzFloat,
|
|
),
|
|
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
|
|
&Transform2D::identity(),
|
|
))
|
|
},
|
|
FillOrStrokeStyle::RadialGradient(ref radial_gradient_style) => {
|
|
let gradient_stops: Vec<GradientStop> = radial_gradient_style
|
|
.stops
|
|
.iter()
|
|
.map(|s| GradientStop {
|
|
offset: s.offset as AzFloat,
|
|
color: s.color.to_azure_style(),
|
|
})
|
|
.collect();
|
|
|
|
Pattern::RadialGradient(RadialGradientPattern::new(
|
|
&Point2D::new(
|
|
radial_gradient_style.x0 as AzFloat,
|
|
radial_gradient_style.y0 as AzFloat,
|
|
),
|
|
&Point2D::new(
|
|
radial_gradient_style.x1 as AzFloat,
|
|
radial_gradient_style.y1 as AzFloat,
|
|
),
|
|
radial_gradient_style.r0 as AzFloat,
|
|
radial_gradient_style.r1 as AzFloat,
|
|
drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp),
|
|
&Transform2D::identity(),
|
|
))
|
|
},
|
|
FillOrStrokeStyle::Surface(ref surface_style) => {
|
|
let source_surface = drawtarget.create_source_surface_from_data(
|
|
&surface_style.surface_data,
|
|
// FIXME(nox): Why are those i32 values?
|
|
surface_style.surface_size.to_i32(),
|
|
surface_style.surface_size.width as i32 * 4,
|
|
SurfaceFormat::B8G8R8A8,
|
|
)?;
|
|
Pattern::Surface(SurfacePattern::new(
|
|
source_surface.azure_source_surface,
|
|
surface_style.repeat_x,
|
|
surface_style.repeat_y,
|
|
&Transform2D::identity(),
|
|
))
|
|
},
|
|
})
|
|
}
|
|
}
|
|
|
|
impl ToAzureStyle for RGBA {
|
|
type Target = Color;
|
|
|
|
fn to_azure_style(self) -> Color {
|
|
Color::rgba(
|
|
self.red_f32() as AzFloat,
|
|
self.green_f32() as AzFloat,
|
|
self.blue_f32() as AzFloat,
|
|
self.alpha_f32() as AzFloat,
|
|
)
|
|
}
|
|
}
|