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This implements system level DPI awareness for Windows. It has three parts: 1. Add a application manifest which is copied alongside servo.exe during build that declares our DPI awareness level. This is needed otherwise DPI queries will return 96dpi and our application will be upscaled on high DPI displays. 2. Rename hidpi_factor to avoid confusion with Glutin's hidpi_factor which does something else. 3. Correctly convert windows sizes on window creation for Windows. Unlike OS X, Windows uses device pixels for window creation.
166 lines
7.2 KiB
Rust
166 lines
7.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
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use compositor_thread::{CompositorProxy, CompositorReceiver};
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use euclid::point::TypedPoint2D;
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use euclid::scale_factor::ScaleFactor;
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use euclid::size::TypedSize2D;
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use euclid::{Point2D, Size2D};
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use layers::geometry::DevicePixel;
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use layers::platform::surface::NativeDisplay;
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use msg::constellation_msg::{Key, KeyModifiers, KeyState};
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use net_traits::net_error_list::NetError;
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use script_traits::{MouseButton, TouchpadPressurePhase, TouchEventType, TouchId};
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use std::fmt::{Debug, Error, Formatter};
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use style_traits::cursor::Cursor;
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use url::Url;
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use util::geometry::ScreenPx;
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#[derive(Clone)]
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pub enum MouseWindowEvent {
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Click(MouseButton, TypedPoint2D<DevicePixel, f32>),
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MouseDown(MouseButton, TypedPoint2D<DevicePixel, f32>),
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MouseUp(MouseButton, TypedPoint2D<DevicePixel, f32>),
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}
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#[derive(Clone)]
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pub enum WindowNavigateMsg {
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Forward,
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Back,
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}
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/// Events that the windowing system sends to Servo.
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#[derive(Clone)]
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pub enum WindowEvent {
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/// Sent when no message has arrived, but the event loop was kicked for some reason (perhaps
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/// by another Servo subsystem).
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///
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/// FIXME(pcwalton): This is kind of ugly and may not work well with multiprocess Servo.
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/// It's possible that this should be something like
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/// `CompositorMessageWindowEvent(compositor_thread::Msg)` instead.
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Idle,
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/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
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/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
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Refresh,
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/// Sent to initialize the GL context. The windowing system must have a valid, current GL
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/// context when this message is sent.
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InitializeCompositing,
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/// Sent when the window is resized.
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Resize(TypedSize2D<DevicePixel, u32>),
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/// Touchpad Pressure
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TouchpadPressure(TypedPoint2D<DevicePixel, f32>, f32, TouchpadPressurePhase),
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/// Sent when you want to override the viewport.
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Viewport(TypedPoint2D<DevicePixel, u32>, TypedSize2D<DevicePixel, u32>),
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/// Sent when a new URL is to be loaded.
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LoadUrl(String),
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/// Sent when a mouse hit test is to be performed.
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MouseWindowEventClass(MouseWindowEvent),
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/// Sent when a mouse move.
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MouseWindowMoveEventClass(TypedPoint2D<DevicePixel, f32>),
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/// Touch event: type, identifier, point
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Touch(TouchEventType, TouchId, TypedPoint2D<DevicePixel, f32>),
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/// Sent when the user scrolls. The first point is the delta and the second point is the
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/// origin.
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Scroll(TypedPoint2D<DevicePixel, f32>, TypedPoint2D<DevicePixel, i32>, TouchEventType),
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/// Sent when the user zooms.
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Zoom(f32),
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/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
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PinchZoom(f32),
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/// Sent when the user resets zoom to default.
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ResetZoom,
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/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
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Navigation(WindowNavigateMsg),
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/// Sent when the user quits the application
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Quit,
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/// Sent when a key input state changes
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KeyEvent(Key, KeyState, KeyModifiers),
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}
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impl Debug for WindowEvent {
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
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match *self {
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WindowEvent::Idle => write!(f, "Idle"),
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WindowEvent::Refresh => write!(f, "Refresh"),
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WindowEvent::InitializeCompositing => write!(f, "InitializeCompositing"),
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WindowEvent::Resize(..) => write!(f, "Resize"),
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WindowEvent::TouchpadPressure(..) => write!(f, "TouchpadPressure"),
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WindowEvent::Viewport(..) => write!(f, "Viewport"),
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WindowEvent::KeyEvent(..) => write!(f, "Key"),
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WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
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WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
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WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
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WindowEvent::Touch(..) => write!(f, "Touch"),
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WindowEvent::Scroll(..) => write!(f, "Scroll"),
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WindowEvent::Zoom(..) => write!(f, "Zoom"),
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WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
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WindowEvent::ResetZoom => write!(f, "ResetZoom"),
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WindowEvent::Navigation(..) => write!(f, "Navigation"),
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WindowEvent::Quit => write!(f, "Quit"),
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}
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}
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}
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pub trait WindowMethods {
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/// Returns the size of the window in hardware pixels.
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fn framebuffer_size(&self) -> TypedSize2D<DevicePixel, u32>;
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/// Returns the size of the window in density-independent "px" units.
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fn size(&self) -> TypedSize2D<ScreenPx, f32>;
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/// Presents the window to the screen (perhaps by page flipping).
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fn present(&self);
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/// Return the size of the window with head and borders and position of the window values
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fn client_window(&self) -> (Size2D<u32>, Point2D<i32>);
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/// Set the size inside of borders and head
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fn set_inner_size(&self, size: Size2D<u32>);
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/// Set the window position
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fn set_position(&self, point: Point2D<i32>);
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/// Sets the page title for the current page.
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fn set_page_title(&self, title: Option<String>);
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/// Sets the load data for the current page.
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fn set_page_url(&self, url: Url);
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/// Called when the browser chrome should display a status message.
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fn status(&self, Option<String>);
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/// Called when the browser has started loading a frame.
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fn load_start(&self, back: bool, forward: bool);
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/// Called when the browser is done loading a frame.
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fn load_end(&self, back: bool, forward: bool, root: bool);
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/// Called when the browser encounters an error while loading a URL
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fn load_error(&self, code: NetError, url: String);
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/// Called when the <head> tag has finished parsing
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fn head_parsed(&self);
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/// Returns the scale factor of the system (device pixels / screen pixels).
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fn scale_factor(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32>;
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/// Gets the OS native graphics display for this window.
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fn native_display(&self) -> NativeDisplay;
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/// Creates a channel to the compositor. The dummy parameter is needed because we don't have
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/// UFCS in Rust yet.
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///
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/// This is part of the windowing system because its implementation often involves OS-specific
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/// magic to wake the up window's event loop.
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fn create_compositor_channel(&self)
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-> (Box<CompositorProxy + Send>, Box<CompositorReceiver>);
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/// Requests that the window system prepare a composite. Typically this will involve making
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/// some type of platform-specific graphics context current. Returns true if the composite may
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/// proceed and false if it should not.
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fn prepare_for_composite(&self, width: usize, height: usize) -> bool;
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/// Sets the cursor to be used in the window.
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fn set_cursor(&self, cursor: Cursor);
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/// Process a key event.
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fn handle_key(&self, key: Key, mods: KeyModifiers);
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/// Does this window support a clipboard
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fn supports_clipboard(&self) -> bool;
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/// Add a favicon
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fn set_favicon(&self, url: Url);
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}
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