servo/components/script/dom/webglvertexarrayobject.rs
Josh Matthews c94ac5bccb
Move various reflector types and traits to script_bindings (#35279)
* script: Move Reflector to script_bindings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Extract global() helper from DomObject into new trait. Move DomObject and related traits to script_bindings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-02-04 06:58:08 +00:00

108 lines
3.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::{ActiveAttribInfo, WebGLResult, WebGLVertexArrayId};
use dom_struct::dom_struct;
use crate::dom::bindings::cell::Ref;
use crate::dom::bindings::reflector::{reflect_dom_object, DomGlobal};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::vertexarrayobject::{VertexArrayObject, VertexAttribData};
use crate::dom::webglbuffer::WebGLBuffer;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::{Operation, WebGLRenderingContext};
use crate::script_runtime::CanGc;
#[dom_struct]
pub(crate) struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
impl WebGLVertexArrayObject {
fn new_inherited(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> Self {
Self {
webgl_object_: WebGLObject::new_inherited(context),
array_object: VertexArrayObject::new(context, id),
}
}
pub(crate) fn new(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLVertexArrayObject::new_inherited(context, id)),
&*context.global(),
CanGc::note(),
)
}
pub(crate) fn id(&self) -> Option<WebGLVertexArrayId> {
self.array_object.id()
}
pub(crate) fn is_deleted(&self) -> bool {
self.array_object.is_deleted()
}
pub(crate) fn delete(&self, operation_fallibility: Operation) {
self.array_object.delete(operation_fallibility);
}
pub(crate) fn ever_bound(&self) -> bool {
self.array_object.ever_bound()
}
pub(crate) fn set_ever_bound(&self) {
self.array_object.set_ever_bound();
}
pub(crate) fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
self.array_object.element_array_buffer()
}
pub(crate) fn get_vertex_attrib(&self, index: u32) -> Option<Ref<VertexAttribData>> {
self.array_object.get_vertex_attrib(index)
}
pub(crate) fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
self.array_object.set_vertex_attrib_type(index, type_);
}
pub(crate) fn vertex_attrib_pointer(
&self,
index: u32,
size: i32,
type_: u32,
normalized: bool,
stride: i32,
offset: i64,
) -> WebGLResult<()> {
self.array_object
.vertex_attrib_pointer(index, size, type_, normalized, stride, offset)
}
pub(crate) fn vertex_attrib_divisor(&self, index: u32, value: u32) {
self.array_object.vertex_attrib_divisor(index, value);
}
pub(crate) fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
self.array_object.enabled_vertex_attrib_array(index, value);
}
pub(crate) fn unbind_buffer(&self, buffer: &WebGLBuffer) {
self.array_object.unbind_buffer(buffer);
}
pub(crate) fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo],
) -> WebGLResult<()> {
self.array_object
.validate_for_draw(required_len, instance_count, active_attribs)
}
}