servo/components/script/dom/dompointreadonly.rs
2015-07-28 13:28:41 +02:00

88 lines
2.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::codegen::Bindings::DOMPointReadOnlyBinding::{DOMPointReadOnlyMethods, Wrap};
use dom::bindings::error::Fallible;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::utils::{Reflector, reflect_dom_object};
use std::cell::Cell;
// http://dev.w3.org/fxtf/geometry/Overview.html#dompointreadonly
#[dom_struct]
pub struct DOMPointReadOnly {
reflector_: Reflector,
x: Cell<f64>,
y: Cell<f64>,
z: Cell<f64>,
w: Cell<f64>,
}
impl DOMPointReadOnly {
pub fn new_inherited(x: f64, y: f64, z: f64, w: f64) -> DOMPointReadOnly {
DOMPointReadOnly {
x: Cell::new(x),
y: Cell::new(y),
z: Cell::new(z),
w: Cell::new(w),
reflector_: Reflector::new(),
}
}
pub fn new(global: GlobalRef, x: f64, y: f64, z: f64, w: f64) -> Root<DOMPointReadOnly> {
reflect_dom_object(box DOMPointReadOnly::new_inherited(x, y, z, w), global, Wrap)
}
pub fn Constructor(global: GlobalRef,
x: f64, y: f64, z: f64, w: f64) -> Fallible<Root<DOMPointReadOnly>> {
Ok(DOMPointReadOnly::new(global, x, y, z, w))
}
}
impl<'a> DOMPointReadOnlyMethods for &'a DOMPointReadOnly {
// https://dev.w3.org/fxtf/geometry/Overview.html#dom-dompointreadonly-x
fn X(self) -> f64 {
self.x.get()
}
// https://dev.w3.org/fxtf/geometry/Overview.html#dom-dompointreadonly-y
fn Y(self) -> f64 {
self.y.get()
}
// https://dev.w3.org/fxtf/geometry/Overview.html#dom-dompointreadonly-z
fn Z(self) -> f64 {
self.z.get()
}
// https://dev.w3.org/fxtf/geometry/Overview.html#dom-dompointreadonly-w
fn W(self) -> f64 {
self.w.get()
}
}
pub trait DOMPointWriteMethods {
fn SetX(self, value: f64);
fn SetY(self, value: f64);
fn SetZ(self, value: f64);
fn SetW(self, value: f64);
}
impl<'a> DOMPointWriteMethods for &'a DOMPointReadOnly {
fn SetX(self, value: f64) {
self.x.set(value);
}
fn SetY(self, value: f64) {
self.y.set(value);
}
fn SetZ(self, value: f64) {
self.z.set(value);
}
fn SetW(self, value: f64) {
self.w.set(value);
}
}