servo/components/devtools/resource.rs
atbrakhi 2aaf9695df
DevTools: Improve resource_available to handle multiple connections (#36933)
This patch improves the `resource_available` trait to handle multiple
connections. In this patch we also remove the redundant
`resource_available` from worker actor

Testing: Existing tests in DevTools already tests for this. We do not
need to add new test
Fixes: part of #36027

Signed-off-by: atbrakhi <atbrakhi@igalia.com>
Co-authored-by: Delan Azabani <dazabani@igalia.com>
2025-05-09 12:06:33 +00:00

45 lines
1.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::net::TcpStream;
use serde::Serialize;
use crate::protocol::JsonPacketStream;
#[derive(Serialize)]
pub(crate) struct ResourceAvailableReply<T: Serialize> {
pub from: String,
#[serde(rename = "type")]
pub type_: String,
pub array: Vec<(String, Vec<T>)>,
}
pub(crate) trait ResourceAvailable {
fn actor_name(&self) -> String;
fn resource_available<T: Serialize>(
&self,
resource: T,
resource_type: String,
stream: &mut TcpStream,
) {
self.resources_available(vec![resource], resource_type, stream);
}
fn resources_available<T: Serialize>(
&self,
resources: Vec<T>,
resource_type: String,
stream: &mut TcpStream,
) {
let msg = ResourceAvailableReply::<T> {
from: self.actor_name(),
type_: "resources-available-array".into(),
array: vec![(resource_type, resources)],
};
let _ = stream.write_json_packet(&msg);
}
}