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Transition events are not yet supported, and the only animatable properties are `top`, `right`, `bottom`, and `left`. However, all other features of transitions are supported. There are no automated tests at present because I'm not sure how best to test it, but three manual tests are included.
648 lines
27 KiB
Rust
648 lines
27 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The task that handles all painting.
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use buffer_map::BufferMap;
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use display_list::{self, StackingContext};
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use font_cache_task::FontCacheTask;
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use font_context::FontContext;
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use paint_context::PaintContext;
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use azure::azure_hl::{SurfaceFormat, Color, DrawTarget, BackendType};
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use azure::AzFloat;
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use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use layers::platform::surface::{NativeGraphicsMetadata, NativePaintingGraphicsContext};
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use layers::platform::surface::NativeSurface;
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use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
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use layers;
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use msg::compositor_msg::{Epoch, PaintState, LayerId};
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use msg::compositor_msg::{LayerMetadata, PaintListener, ScrollPolicy};
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use msg::constellation_msg::Msg as ConstellationMsg;
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use msg::constellation_msg::{ConstellationChan, Failure, PipelineId};
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use msg::constellation_msg::PipelineExitType;
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use profile::time::{self, profile};
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use skia::SkiaGrGLNativeContextRef;
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use std::mem;
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use std::thread::Builder;
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use std::sync::Arc;
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use std::sync::mpsc::{Receiver, Sender, channel};
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use util::geometry::{Au, ZERO_POINT};
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use util::opts;
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use util::smallvec::SmallVec;
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use util::task::spawn_named_with_send_on_failure;
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use util::task_state;
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/// Information about a hardware graphics layer that layout sends to the painting task.
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#[derive(Clone)]
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pub struct PaintLayer {
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/// A per-pipeline ID describing this layer that should be stable across reflows.
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pub id: LayerId,
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/// The color of the background in this layer. Used for unpainted content.
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pub background_color: Color,
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/// The scrolling policy of this layer.
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pub scroll_policy: ScrollPolicy,
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}
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impl PaintLayer {
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/// Creates a new `PaintLayer`.
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pub fn new(id: LayerId, background_color: Color, scroll_policy: ScrollPolicy) -> PaintLayer {
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PaintLayer {
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id: id,
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background_color: background_color,
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scroll_policy: scroll_policy,
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}
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}
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}
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pub struct PaintRequest {
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pub buffer_requests: Vec<BufferRequest>,
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pub scale: f32,
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pub layer_id: LayerId,
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pub epoch: Epoch,
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}
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pub enum Msg {
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PaintInit(Arc<StackingContext>),
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Paint(Vec<PaintRequest>),
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UnusedBuffer(Vec<Box<LayerBuffer>>),
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PaintPermissionGranted,
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PaintPermissionRevoked,
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Exit(Option<Sender<()>>, PipelineExitType),
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}
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#[derive(Clone)]
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pub struct PaintChan(Sender<Msg>);
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impl PaintChan {
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pub fn new() -> (Receiver<Msg>, PaintChan) {
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let (chan, port) = channel();
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(port, PaintChan(chan))
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}
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pub fn send(&self, msg: Msg) {
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assert!(self.send_opt(msg).is_ok(), "PaintChan.send: paint port closed")
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}
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pub fn send_opt(&self, msg: Msg) -> Result<(), Msg> {
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let &PaintChan(ref chan) = self;
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chan.send(msg).map_err(|e| e.0)
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}
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}
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pub struct PaintTask<C> {
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id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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constellation_chan: ConstellationChan,
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/// A channel to the time profiler.
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time_profiler_chan: time::ProfilerChan,
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/// The native graphics context.
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native_graphics_context: Option<NativePaintingGraphicsContext>,
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/// The root stacking context sent to us by the layout thread.
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root_stacking_context: Option<Arc<StackingContext>>,
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/// Permission to send paint messages to the compositor
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paint_permission: bool,
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/// A counter for epoch messages
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epoch: Epoch,
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/// A data structure to store unused LayerBuffers
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buffer_map: BufferMap,
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/// Communication handles to each of the worker threads.
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worker_threads: Vec<WorkerThreadProxy>,
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/// Tracks the number of buffers that the compositor currently owns. The
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/// PaintTask waits to exit until all buffers are returned.
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used_buffer_count: uint,
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}
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// If we implement this as a function, we get borrowck errors from borrowing
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// the whole PaintTask struct.
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macro_rules! native_graphics_context(
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($task:expr) => (
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$task.native_graphics_context.as_ref().expect("Need a graphics context to do painting")
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)
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);
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impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
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pub fn create(id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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constellation_chan: ConstellationChan,
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font_cache_task: FontCacheTask,
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failure_msg: Failure,
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time_profiler_chan: time::ProfilerChan,
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shutdown_chan: Sender<()>) {
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let ConstellationChan(c) = constellation_chan.clone();
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spawn_named_with_send_on_failure("PaintTask", task_state::PAINT, move || {
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{
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// Ensures that the paint task and graphics context are destroyed before the
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// shutdown message.
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let mut compositor = compositor;
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let native_graphics_context = compositor.get_graphics_metadata().map(
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|md| NativePaintingGraphicsContext::from_metadata(&md));
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let worker_threads = WorkerThreadProxy::spawn(compositor.get_graphics_metadata(),
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font_cache_task,
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time_profiler_chan.clone());
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// FIXME: rust/#5967
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let mut paint_task = PaintTask {
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id: id,
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port: port,
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compositor: compositor,
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constellation_chan: constellation_chan,
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time_profiler_chan: time_profiler_chan,
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native_graphics_context: native_graphics_context,
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root_stacking_context: None,
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paint_permission: false,
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epoch: Epoch(0),
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buffer_map: BufferMap::new(10000000),
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worker_threads: worker_threads,
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used_buffer_count: 0,
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};
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paint_task.start();
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// Destroy all the buffers.
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match paint_task.native_graphics_context.as_ref() {
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Some(ctx) => paint_task.buffer_map.clear(ctx),
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None => (),
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}
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// Tell all the worker threads to shut down.
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for worker_thread in paint_task.worker_threads.iter_mut() {
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worker_thread.exit()
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}
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}
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debug!("paint_task: shutdown_chan send");
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shutdown_chan.send(()).unwrap();
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}, ConstellationMsg::Failure(failure_msg), c);
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}
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fn start(&mut self) {
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debug!("PaintTask: beginning painting loop");
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let mut exit_response_channel : Option<Sender<()>> = None;
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let mut waiting_for_compositor_buffers_to_exit = false;
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loop {
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match self.port.recv().unwrap() {
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Msg::PaintInit(stacking_context) => {
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self.root_stacking_context = Some(stacking_context.clone());
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if !self.paint_permission {
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debug!("PaintTask: paint ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(ConstellationMsg::PainterReady(self.id)).unwrap();
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continue;
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}
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self.epoch.next();
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self.initialize_layers();
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}
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Msg::Paint(requests) => {
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if !self.paint_permission {
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debug!("PaintTask: paint ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(ConstellationMsg::PainterReady(self.id)).unwrap();
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self.compositor.paint_msg_discarded();
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continue;
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}
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let mut replies = Vec::new();
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self.compositor.set_paint_state(self.id, PaintState::Painting);
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for PaintRequest { buffer_requests, scale, layer_id, epoch }
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in requests.into_iter() {
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if self.epoch == epoch {
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self.paint(&mut replies, buffer_requests, scale, layer_id);
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} else {
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debug!("painter epoch mismatch: {:?} != {:?}", self.epoch, epoch);
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}
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}
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self.compositor.set_paint_state(self.id, PaintState::Idle);
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for reply in replies.iter() {
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let &(_, ref buffer_set) = reply;
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self.used_buffer_count += (*buffer_set).buffers.len();
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}
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debug!("PaintTask: returning surfaces");
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self.compositor.assign_painted_buffers(self.id, self.epoch, replies);
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}
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Msg::UnusedBuffer(unused_buffers) => {
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debug!("PaintTask: Received {} unused buffers", unused_buffers.len());
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self.used_buffer_count -= unused_buffers.len();
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for buffer in unused_buffers.into_iter().rev() {
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self.buffer_map.insert(native_graphics_context!(self), buffer);
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}
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if waiting_for_compositor_buffers_to_exit && self.used_buffer_count == 0 {
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debug!("PaintTask: Received all loaned buffers, exiting.");
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exit_response_channel.map(|channel| channel.send(()));
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break;
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}
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}
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Msg::PaintPermissionGranted => {
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self.paint_permission = true;
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if self.root_stacking_context.is_some() {
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self.epoch.next();
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self.initialize_layers();
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}
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}
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Msg::PaintPermissionRevoked => {
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self.paint_permission = false;
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}
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Msg::Exit(response_channel, exit_type) => {
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let should_wait_for_compositor_buffers = match exit_type {
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PipelineExitType::Complete => false,
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PipelineExitType::PipelineOnly => self.used_buffer_count != 0
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};
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if !should_wait_for_compositor_buffers {
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debug!("PaintTask: Exiting without waiting for compositor buffers.");
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response_channel.map(|channel| channel.send(()));
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break;
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}
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// If we own buffers in the compositor and we are not exiting completely, wait
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// for the compositor to return buffers, so that we can release them properly.
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// When doing a complete exit, the compositor lets all buffers leak.
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println!("PaintTask: Saw ExitMsg, {} buffers in use", self.used_buffer_count);
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waiting_for_compositor_buffers_to_exit = true;
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exit_response_channel = response_channel;
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}
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}
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}
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}
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/// Retrieves an appropriately-sized layer buffer from the cache to match the requirements of
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/// the given tile, or creates one if a suitable one cannot be found.
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fn find_or_create_layer_buffer_for_tile(&mut self, tile: &BufferRequest, scale: f32)
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-> Option<Box<LayerBuffer>> {
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let width = tile.screen_rect.size.width;
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let height = tile.screen_rect.size.height;
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if opts::get().gpu_painting {
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return None
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}
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match self.buffer_map.find(tile.screen_rect.size) {
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Some(mut buffer) => {
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buffer.rect = tile.page_rect;
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buffer.screen_pos = tile.screen_rect;
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buffer.resolution = scale;
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buffer.native_surface.mark_wont_leak();
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buffer.painted_with_cpu = true;
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buffer.content_age = tile.content_age;
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return Some(buffer)
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}
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None => {}
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}
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// Create an empty native surface. We mark it as not leaking
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// in case it dies in transit to the compositor task.
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let mut native_surface: NativeSurface =
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layers::platform::surface::NativeSurface::new(native_graphics_context!(self),
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Size2D(width as i32, height as i32),
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width as i32 * 4);
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native_surface.mark_wont_leak();
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Some(box LayerBuffer {
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native_surface: native_surface,
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint,
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painted_with_cpu: true,
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content_age: tile.content_age,
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})
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}
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/// Paints one layer and places the painted tiles in `replies`.
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fn paint(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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mut tiles: Vec<BufferRequest>,
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scale: f32,
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layer_id: LayerId) {
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time::profile(time::ProfilerCategory::Painting, None, self.time_profiler_chan.clone(), || {
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// Bail out if there is no appropriate stacking context.
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let stacking_context = if let Some(ref stacking_context) = self.root_stacking_context {
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match display_list::find_stacking_context_with_layer_id(stacking_context,
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layer_id) {
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Some(stacking_context) => stacking_context,
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None => return,
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}
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} else {
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return
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};
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// Divide up the layer into tiles and distribute them to workers via a simple round-
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// robin strategy.
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let tiles = mem::replace(&mut tiles, Vec::new());
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let tile_count = tiles.len();
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for (i, tile) in tiles.into_iter().enumerate() {
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let thread_id = i % self.worker_threads.len();
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let layer_buffer = self.find_or_create_layer_buffer_for_tile(&tile, scale);
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self.worker_threads[thread_id].paint_tile(thread_id,
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tile,
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layer_buffer,
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stacking_context.clone(),
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scale);
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}
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let new_buffers = (0..tile_count).map(|i| {
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let thread_id = i % self.worker_threads.len();
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self.worker_threads[thread_id].get_painted_tile_buffer()
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}).collect();
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let layer_buffer_set = box LayerBufferSet {
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buffers: new_buffers,
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};
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replies.push((layer_id, layer_buffer_set));
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})
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}
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fn initialize_layers(&mut self) {
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let root_stacking_context = match self.root_stacking_context {
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None => return,
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Some(ref root_stacking_context) => root_stacking_context,
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};
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let mut metadata = Vec::new();
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build(&mut metadata, &**root_stacking_context, &ZERO_POINT);
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self.compositor.initialize_layers_for_pipeline(self.id, metadata, self.epoch);
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fn build(metadata: &mut Vec<LayerMetadata>,
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stacking_context: &StackingContext,
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page_position: &Point2D<Au>) {
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let page_position = stacking_context.bounds.origin + *page_position;
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if let Some(ref paint_layer) = stacking_context.layer {
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// Layers start at the top left of their overflow rect, as far as the info we give to
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// the compositor is concerned.
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let overflow_relative_page_position = page_position + stacking_context.overflow.origin;
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let layer_position =
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Rect(Point2D(overflow_relative_page_position.x.to_nearest_px() as i32,
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overflow_relative_page_position.y.to_nearest_px() as i32),
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Size2D(stacking_context.overflow.size.width.to_nearest_px() as i32,
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stacking_context.overflow.size.height.to_nearest_px() as i32));
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metadata.push(LayerMetadata {
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id: paint_layer.id,
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position: layer_position,
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background_color: paint_layer.background_color,
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scroll_policy: paint_layer.scroll_policy,
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})
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}
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for kid in stacking_context.display_list.children.iter() {
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build(metadata, &**kid, &page_position)
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}
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}
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}
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}
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struct WorkerThreadProxy {
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sender: Sender<MsgToWorkerThread>,
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receiver: Receiver<MsgFromWorkerThread>,
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}
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impl WorkerThreadProxy {
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fn spawn(native_graphics_metadata: Option<NativeGraphicsMetadata>,
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font_cache_task: FontCacheTask,
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time_profiler_chan: time::ProfilerChan)
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-> Vec<WorkerThreadProxy> {
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let thread_count = if opts::get().gpu_painting {
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1
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} else {
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opts::get().paint_threads
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};
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(0..thread_count).map(|_| {
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let (from_worker_sender, from_worker_receiver) = channel();
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let (to_worker_sender, to_worker_receiver) = channel();
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let native_graphics_metadata = native_graphics_metadata.clone();
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let font_cache_task = font_cache_task.clone();
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let time_profiler_chan = time_profiler_chan.clone();
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Builder::new().spawn(move || {
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let mut worker_thread = WorkerThread::new(from_worker_sender,
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to_worker_receiver,
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native_graphics_metadata,
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font_cache_task,
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time_profiler_chan);
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worker_thread.main();
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}).unwrap();
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WorkerThreadProxy {
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receiver: from_worker_receiver,
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sender: to_worker_sender,
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}
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}).collect()
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}
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fn paint_tile(&mut self,
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thread_id: usize,
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tile: BufferRequest,
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layer_buffer: Option<Box<LayerBuffer>>,
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stacking_context: Arc<StackingContext>,
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scale: f32) {
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self.sender.send(MsgToWorkerThread::PaintTile(thread_id, tile, layer_buffer, stacking_context, scale)).unwrap()
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}
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fn get_painted_tile_buffer(&mut self) -> Box<LayerBuffer> {
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match self.receiver.recv().unwrap() {
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MsgFromWorkerThread::PaintedTile(layer_buffer) => layer_buffer,
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}
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}
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fn exit(&mut self) {
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self.sender.send(MsgToWorkerThread::Exit).unwrap()
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}
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}
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struct WorkerThread {
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sender: Sender<MsgFromWorkerThread>,
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receiver: Receiver<MsgToWorkerThread>,
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native_graphics_context: Option<NativePaintingGraphicsContext>,
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font_context: Box<FontContext>,
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time_profiler_sender: time::ProfilerChan,
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}
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impl WorkerThread {
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fn new(sender: Sender<MsgFromWorkerThread>,
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receiver: Receiver<MsgToWorkerThread>,
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native_graphics_metadata: Option<NativeGraphicsMetadata>,
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font_cache_task: FontCacheTask,
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time_profiler_sender: time::ProfilerChan)
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-> WorkerThread {
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WorkerThread {
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sender: sender,
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receiver: receiver,
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native_graphics_context: native_graphics_metadata.map(|metadata| {
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NativePaintingGraphicsContext::from_metadata(&metadata)
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}),
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font_context: box FontContext::new(font_cache_task.clone()),
|
|
time_profiler_sender: time_profiler_sender,
|
|
}
|
|
}
|
|
|
|
fn main(&mut self) {
|
|
loop {
|
|
match self.receiver.recv().unwrap() {
|
|
MsgToWorkerThread::Exit => break,
|
|
MsgToWorkerThread::PaintTile(thread_id, tile, layer_buffer, stacking_context, scale) => {
|
|
let draw_target = self.optimize_and_paint_tile(thread_id, &tile, stacking_context, scale);
|
|
let buffer = self.create_layer_buffer_for_painted_tile(&tile,
|
|
layer_buffer,
|
|
draw_target,
|
|
scale);
|
|
self.sender.send(MsgFromWorkerThread::PaintedTile(buffer)).unwrap()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn optimize_and_paint_tile(&mut self,
|
|
thread_id: usize,
|
|
tile: &BufferRequest,
|
|
stacking_context: Arc<StackingContext>,
|
|
scale: f32)
|
|
-> DrawTarget {
|
|
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
|
|
let draw_target = if !opts::get().gpu_painting {
|
|
DrawTarget::new(BackendType::Skia, size, SurfaceFormat::B8G8R8A8)
|
|
} else {
|
|
// FIXME(pcwalton): Cache the components of draw targets (texture color buffer,
|
|
// paintbuffers) instead of recreating them.
|
|
let native_graphics_context =
|
|
native_graphics_context!(self) as *const _ as SkiaGrGLNativeContextRef;
|
|
let draw_target = DrawTarget::new_with_fbo(BackendType::Skia,
|
|
native_graphics_context,
|
|
size,
|
|
SurfaceFormat::B8G8R8A8);
|
|
|
|
draw_target.make_current();
|
|
draw_target
|
|
};
|
|
|
|
{
|
|
// Build the paint context.
|
|
let mut paint_context = PaintContext {
|
|
draw_target: draw_target.clone(),
|
|
font_context: &mut self.font_context,
|
|
page_rect: tile.page_rect,
|
|
screen_rect: tile.screen_rect,
|
|
clip_rect: None,
|
|
transient_clip: None,
|
|
};
|
|
|
|
// Apply a translation to start at the boundaries of the stacking context, since the
|
|
// layer's origin starts at its overflow rect's origin.
|
|
let tile_bounds = tile.page_rect.translate(
|
|
&Point2D(stacking_context.overflow.origin.x.to_subpx() as AzFloat,
|
|
stacking_context.overflow.origin.y.to_subpx() as AzFloat));
|
|
|
|
// Apply the translation to paint the tile we want.
|
|
let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
|
|
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
|
|
let matrix = matrix.translate(-tile_bounds.origin.x as AzFloat,
|
|
-tile_bounds.origin.y as AzFloat);
|
|
|
|
// Clear the buffer.
|
|
paint_context.clear();
|
|
|
|
// Draw the display list.
|
|
time::profile(time::ProfilerCategory::PaintingPerTile,
|
|
None,
|
|
self.time_profiler_sender.clone(),
|
|
|| {
|
|
stacking_context.optimize_and_draw_into_context(&mut paint_context,
|
|
&tile_bounds,
|
|
&matrix,
|
|
None);
|
|
paint_context.draw_target.flush();
|
|
});
|
|
|
|
if opts::get().show_debug_parallel_paint {
|
|
// Overlay a transparent solid color to identify the thread that
|
|
// painted this tile.
|
|
let color = THREAD_TINT_COLORS[thread_id % THREAD_TINT_COLORS.len()];
|
|
paint_context.draw_solid_color(&Rect(Point2D(Au(0), Au(0)),
|
|
Size2D(Au::from_px(size.width as isize),
|
|
Au::from_px(size.height as isize))),
|
|
color);
|
|
}
|
|
}
|
|
|
|
draw_target
|
|
}
|
|
|
|
fn create_layer_buffer_for_painted_tile(&mut self,
|
|
tile: &BufferRequest,
|
|
layer_buffer: Option<Box<LayerBuffer>>,
|
|
draw_target: DrawTarget,
|
|
scale: f32)
|
|
-> Box<LayerBuffer> {
|
|
// Extract the texture from the draw target and place it into its slot in the buffer. If
|
|
// using CPU painting, upload it first.
|
|
//
|
|
// FIXME(pcwalton): We should supply the texture and native surface *to* the draw target in
|
|
// GPU painting mode, so that it doesn't have to recreate it.
|
|
if !opts::get().gpu_painting {
|
|
let mut buffer = layer_buffer.unwrap();
|
|
draw_target.snapshot().get_data_surface().with_data(|data| {
|
|
buffer.native_surface.upload(native_graphics_context!(self), data);
|
|
debug!("painting worker thread uploading to native surface {}",
|
|
buffer.native_surface.get_id());
|
|
});
|
|
return buffer
|
|
}
|
|
|
|
// GPU painting path:
|
|
draw_target.make_current();
|
|
|
|
// We mark the native surface as not leaking in case the surfaces
|
|
// die on their way to the compositor task.
|
|
let mut native_surface: NativeSurface =
|
|
NativeSurface::from_draw_target_backing(draw_target.steal_draw_target_backing());
|
|
native_surface.mark_wont_leak();
|
|
|
|
box LayerBuffer {
|
|
native_surface: native_surface,
|
|
rect: tile.page_rect,
|
|
screen_pos: tile.screen_rect,
|
|
resolution: scale,
|
|
stride: (tile.screen_rect.size.width * 4) as uint,
|
|
painted_with_cpu: false,
|
|
content_age: tile.content_age,
|
|
}
|
|
}
|
|
}
|
|
|
|
enum MsgToWorkerThread {
|
|
Exit,
|
|
PaintTile(usize, BufferRequest, Option<Box<LayerBuffer>>, Arc<StackingContext>, f32),
|
|
}
|
|
|
|
enum MsgFromWorkerThread {
|
|
PaintedTile(Box<LayerBuffer>),
|
|
}
|
|
|
|
pub static THREAD_TINT_COLORS: [Color; 8] = [
|
|
Color { r: 6.0/255.0, g: 153.0/255.0, b: 198.0/255.0, a: 0.7 },
|
|
Color { r: 255.0/255.0, g: 212.0/255.0, b: 83.0/255.0, a: 0.7 },
|
|
Color { r: 116.0/255.0, g: 29.0/255.0, b: 109.0/255.0, a: 0.7 },
|
|
Color { r: 204.0/255.0, g: 158.0/255.0, b: 199.0/255.0, a: 0.7 },
|
|
Color { r: 242.0/255.0, g: 46.0/255.0, b: 121.0/255.0, a: 0.7 },
|
|
Color { r: 116.0/255.0, g: 203.0/255.0, b: 196.0/255.0, a: 0.7 },
|
|
Color { r: 255.0/255.0, g: 249.0/255.0, b: 201.0/255.0, a: 0.7 },
|
|
Color { r: 137.0/255.0, g: 196.0/255.0, b: 78.0/255.0, a: 0.7 },
|
|
];
|
|
|