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106 lines
2.6 KiB
Rust
106 lines
2.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Generic types for CSS values related to effects.
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/// A generic value for a single `box-shadow`.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToAnimatedZero,
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ToCss,
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)]
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pub struct BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> {
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/// The base shadow.
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pub base: SimpleShadow<Color, SizeLength, BlurShapeLength>,
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/// The spread radius.
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pub spread: ShapeLength,
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/// Whether this is an inset box shadow.
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#[animation(constant)]
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#[css(represents_keyword)]
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pub inset: bool,
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}
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/// A generic value for a single `filter`.
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#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
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#[animation(no_bound(Url))]
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#[derive(
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToComputedValue,
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ToCss,
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)]
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pub enum Filter<Angle, Factor, Length, DropShadow, Url> {
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/// `blur(<length>)`
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#[css(function)]
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Blur(Length),
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/// `brightness(<factor>)`
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#[css(function)]
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Brightness(Factor),
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/// `contrast(<factor>)`
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#[css(function)]
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Contrast(Factor),
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/// `grayscale(<factor>)`
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#[css(function)]
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Grayscale(Factor),
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/// `hue-rotate(<angle>)`
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#[css(function)]
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HueRotate(Angle),
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/// `invert(<factor>)`
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#[css(function)]
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Invert(Factor),
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/// `opacity(<factor>)`
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#[css(function)]
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Opacity(Factor),
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/// `saturate(<factor>)`
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#[css(function)]
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Saturate(Factor),
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/// `sepia(<factor>)`
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#[css(function)]
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Sepia(Factor),
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/// `drop-shadow(...)`
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#[css(function)]
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DropShadow(DropShadow),
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/// `<url>`
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#[animation(error)]
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Url(Url),
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}
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/// A generic value for the `drop-shadow()` filter and the `text-shadow` property.
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///
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/// Contrary to the canonical order from the spec, the color is serialised
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/// first, like in Gecko and Webkit.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToAnimatedZero,
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ToCss,
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)]
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pub struct SimpleShadow<Color, SizeLength, ShapeLength> {
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/// Color.
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pub color: Color,
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/// Horizontal radius.
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pub horizontal: SizeLength,
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/// Vertical radius.
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pub vertical: SizeLength,
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/// Blur radius.
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pub blur: ShapeLength,
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}
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