servo/components/style/values/generics/effects.rs

106 lines
2.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Generic types for CSS values related to effects.
/// A generic value for a single `box-shadow`.
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
MallocSizeOf,
PartialEq,
SpecifiedValueInfo,
ToAnimatedValue,
ToAnimatedZero,
ToCss,
)]
pub struct BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> {
/// The base shadow.
pub base: SimpleShadow<Color, SizeLength, BlurShapeLength>,
/// The spread radius.
pub spread: ShapeLength,
/// Whether this is an inset box shadow.
#[animation(constant)]
#[css(represents_keyword)]
pub inset: bool,
}
/// A generic value for a single `filter`.
#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
#[animation(no_bound(Url))]
#[derive(
Clone,
ComputeSquaredDistance,
Debug,
MallocSizeOf,
PartialEq,
SpecifiedValueInfo,
ToAnimatedValue,
ToComputedValue,
ToCss,
)]
pub enum Filter<Angle, Factor, Length, DropShadow, Url> {
/// `blur(<length>)`
#[css(function)]
Blur(Length),
/// `brightness(<factor>)`
#[css(function)]
Brightness(Factor),
/// `contrast(<factor>)`
#[css(function)]
Contrast(Factor),
/// `grayscale(<factor>)`
#[css(function)]
Grayscale(Factor),
/// `hue-rotate(<angle>)`
#[css(function)]
HueRotate(Angle),
/// `invert(<factor>)`
#[css(function)]
Invert(Factor),
/// `opacity(<factor>)`
#[css(function)]
Opacity(Factor),
/// `saturate(<factor>)`
#[css(function)]
Saturate(Factor),
/// `sepia(<factor>)`
#[css(function)]
Sepia(Factor),
/// `drop-shadow(...)`
#[css(function)]
DropShadow(DropShadow),
/// `<url>`
#[animation(error)]
Url(Url),
}
/// A generic value for the `drop-shadow()` filter and the `text-shadow` property.
///
/// Contrary to the canonical order from the spec, the color is serialised
/// first, like in Gecko and Webkit.
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
MallocSizeOf,
PartialEq,
SpecifiedValueInfo,
ToAnimatedValue,
ToAnimatedZero,
ToCss,
)]
pub struct SimpleShadow<Color, SizeLength, ShapeLength> {
/// Color.
pub color: Color,
/// Horizontal radius.
pub horizontal: SizeLength,
/// Vertical radius.
pub vertical: SizeLength,
/// Blur radius.
pub blur: ShapeLength,
}